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PvP ruined

  • TequilaFire
    TequilaFire
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
    Edited by TequilaFire on March 12, 2016 2:05PM
  • Tankqull
    Tankqull
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    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
  • TequilaFire
    TequilaFire
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    I am willing to bet you still would have problem with these devs even without PvP.

    Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    I am willing to bet you still would have problem with these devs even without PvP.

    Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.

    You cant balance them separately. Also they wouldnt be nerfing skills if it wasnt for incessant whining. The mobs in the game dont whine when they die. Whens the last time they nerfed something because it was too powerful in PVE? Very rare if its ever happened.
  • Lysette
    Lysette
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    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
  • Tankqull
    Tankqull
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    Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play! :p

    I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol

    Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.

    sorry but thats bu.lls.hit.

    an ability dealing 100.000dmg while anybody else can only deal 10.000 with one attack is Overpowered in PvP and in Pve aswell. but because mobs dont cry your pve experience is hurt? what is with the pve experience of all otherclasses that are substituted by your 100.000 dmg class in the longrun?
    i can´t remember one nerf of an ability innitiated by PvP that wasnt warranted in pve too.
    Edited by Tankqull on March 12, 2016 2:20PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TequilaFire
    TequilaFire
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    They nerf every XP grind spot they know about in PVE, just one example.
    And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.

    And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.
    Edited by TequilaFire on March 12, 2016 2:19PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    They nerf every XP grind spot they know about in PVE, just one example.
    And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.

    And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.

    Nerfing XP grinding is not the same as nerfing skills and making characters useless to please the PVP crowd.
  • TequilaFire
    TequilaFire
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    All opinion as we really don't know why devs do things as they don't communicate.
    Anyway this thread is just bait for PvP vs PvE so I have had enough. l8r
  • Tankqull
    Tankqull
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    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.

    show me one way within EVE to know your equip-meta without killing you i must have missed sth.
    just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
    but that leads into a completly off topic discussion by now i think :D
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • failkiwib16_ESO
    failkiwib16_ESO
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    Seriously pvp back at the beginning had so many exploits and bugs.

    Best dps weapon: Restoration Staff that buffed your dps with 12%
    Emperor = zerg-stalker with a resto staff and healing springs slotted
    Damage Dealers = resto/destro staff users in lightarmor using two-stat food.
    Tanks = resto/destro staff users in lightarmor, using tris-tat food instead of two-stat.
    Healer = useless, because the majority carried a resto staff.
    Resource management = slot Healing Springs and spam it on 4-5 targets in a zerg = gain ultimate + full magicka.

    Stamina users were bound to weapon skills because all other skills were magicka based. They had to carry restoration staff like everyone els to gain ultimate fast, so that bar consisted of only magicka based skills - the other bar could be for weapon of choice. The damage they did was disproportionately low compared to magicka builds, and they were squishy as hell because they used medium armor and not lightarmor.

    Softcaps + hardcaps, if you had all your attributes and armor enchants in health, it was considerate "normal", because softcap and hardcap provided diminishing returns if you focused on magicka or stamina.
    -Attributes and armor enchants provided the highest stats to health, then magicka and lastly stamina.

    Buff campaigns - yeah we gained buffs in pve if our home campaign was owned by our own allience - which resulted in many trial pve players taking control over several campaigns in Cyrodiil. If pvp players wanted a battlefield, they had to find a tiny little campaign pve'ers didn't care about, to go and battle for their fun, specially during trial nights. If they dared to enter a pve buff campaign, they would be mowed down fast.
    - the best dps gear in the game back then was trial sets bound on pickup, so pvp'ers suffered from not owning any "endgame" gear and was set to fight trial guilds who defended their buff-campaign. lol seriously it was funny...

    Yeah let's go back to the good old days of fine PVP
    Kindest regards
    ..PvE player & devoted magicka user <3
  • Arobain
    Arobain
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    sigh, more complainers, woo
    Edited by Arobain on March 12, 2016 2:33PM
  • Tankqull
    Tankqull
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    They nerf every XP grind spot they know about in PVE, just one example.
    And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.

    And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.

    thank the questing pve crowd for nerfing any grind spot accessable. pvper prefer grinding over questing by alot(as it is much faster) and thus will never demand changes in that regard.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Lysette
    Lysette
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    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.

    show me one way within EVE to know your equip-meta without killing you i must have missed sth.
    just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
    but that leads into a completly off topic discussion by now i think :D

    Well,. there are ship scanners which reveal (part of) your fitting.

    Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.
    Edited by Lysette on March 12, 2016 2:44PM
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    So you're just a crowd follower.

    A few people leave and now "pvp is ruined" and the funny thing is I've seen "pvp is dead", "pvp is empty", "R.I.P ESO" threads on here several times but the servers are always full when I go on.

    Even funnier, YOU will be online PVPing soon enough if you arent already doing it right now.

    So take your negative energy with you and dont forget to close the door on the wait out, you sheep.
  • Tomato
    Tomato
    ✭✭✭✭
    I think siege damage should hit even harder. 1-2 shot people
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    sirrmattus wrote: »
    its because there is no such thing as PvP in ESO. It's ZvZ (zerg vs zerg)
    its #'s vs #'s.
    there is no goal, no reward, no mission. its an utter failure
    and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...
    the lamest shiit on the planet is eso 'pvp'

    Yeah but you're blaming the game's PVP for the behaviour of players. Genius.
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Why are "PVE"ers acting like the option to PVP is completely blocked and that if you PVP you dont know anything about the game.

    I PVE and role play most the time I play ESO but will happily go on PVP and have a great time. Just change your gear and skills to cater for it and you wont keep dying then coming onto the forums to blame ZOS for it.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    mb10 wrote: »
    sirrmattus wrote: »
    its because there is no such thing as PvP in ESO. It's ZvZ (zerg vs zerg)
    its #'s vs #'s.
    there is no goal, no reward, no mission. its an utter failure
    and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...
    the lamest shiit on the planet is eso 'pvp'

    Yeah but you're blaming the game's PVP for the behaviour of players. Genius.

    Combat design decides about how players will act - if zergs would be made highly undesirable, people would no longer form zergs. And if on top of it AoE effects would not be made to be that popular, a lot of the lag problems would be gone. It is the fault of bad combat design which leads to certain player behavior which leads to the lag. It is simply bad design.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.

    show me one way within EVE to know your equip-meta without killing you i must have missed sth.
    just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
    but that leads into a completly off topic discussion by now i think :D

    Well,. there are ship scanners which reveal (part of) your fitting.

    Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.

    mea culpa completly forgott those never used them :D
    and like in every pvp situation there are players equaly smart as you and then gear becomes the outcome defining thingy...

    back to eso remembered a fitting citation i stumbled upon sometime ago:
    Vel1AjL.png

    and thats the reason pve will never be the driving force for an mmo.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • The-Baconator
    The-Baconator
    ✭✭✭✭
    I can't believe I'm saying this, but I had more fun getting farmed by Decibel at Chapman mine when I was a clueless puggle than I am right now as someone on console who has been number 1 in Azuras for my faction for over have half of the campaign's existence. I had SO MUCH more fun in 1.6 than I'm having right now and and that goes for every single person in my guild no matter the class or preferred play style. The gameplay had its flaws, sorcs were slightly op and burst was a little unforgiving for new players, but what we have right now is SO much worse. Yes lag is still probably the biggest problem, but I'm having the least amount of fun in the lagless moments I've ever had in eso. I don't know if I'm going to "move on" from eso but I'm certainly finding myself drifting toward other games and I'm not the only one I know either. If ZOS doesn't do something to fix the lag\pvp in the next couple months, the game is in trouble from a pvp perspective, even more than it is right now.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.

    show me one way within EVE to know your equip-meta without killing you i must have missed sth.
    just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
    but that leads into a completly off topic discussion by now i think :D

    Well,. there are ship scanners which reveal (part of) your fitting.

    Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.

    mea culpa completly forgott those never used them :D
    and like in every pvp situation there are players equaly smart as you and then gear becomes the outcome defining thingy...

    back to eso remembered a fitting citation i stumbled upon sometime ago:
    Vel1AjL.png

    and thats the reason pve will never be the driving force for an mmo.

    PvP in EVE is meaningful - because you can actually accomplish something - in ESO what you can accomplish is worth nothing really - be an emperor for example - for how long? - can he influence the world? - no nothing of that - meaningless pvp in instanced meaningless campaigns - this is not anything like EVE pvp. In EVE pvp has an impact and if something is accomplished and the territory is conquered, you own it, you get Sovereignty there, it is your space, your rules apply there - it is meaningful to conquer, develop and defend it.
    Edited by Lysette on March 12, 2016 3:13PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    Lysette wrote: »
    Tankqull wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    nope actually PvP(and funnily RP) is what keeps MMOs allive.
    PvE is what makes them decline.
    the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.

    on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.

    This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.

    i´m a bit unsure whats the point you are aiming for.
    so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
    and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).

    the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.


    no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.

    show me one way within EVE to know your equip-meta without killing you i must have missed sth.
    just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
    but that leads into a completly off topic discussion by now i think :D

    Well,. there are ship scanners which reveal (part of) your fitting.

    Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.

    mea culpa completly forgott those never used them :D
    and like in every pvp situation there are players equaly smart as you and then gear becomes the outcome defining thingy...

    back to eso remembered a fitting citation i stumbled upon sometime ago:
    Vel1AjL.png

    and thats the reason pve will never be the driving force for an mmo.

    Its funny you mention UO. PVP damn near killed UO. It was so bad they had to create trammel which was a consentual only pvp zone. after that the open pvp area was deserted permanently. UO proved players simply cannot be trusted with that much power.
  • MidnightBlue
    MidnightBlue
    ✭✭✭
    Lysette wrote: »
    Pvp is better than pve in this game at least you can find people to play with in pvp. Pve to find people to play with? Forget it. Most don't take new people outside their cliques even if they have the potential to be good.

    My experience with this is - some people do not even talk to others before they offer friendship or want you to join a group. This is not how it works - it might work in pvp, but it does not work in a role play environment. You have to talk to people to get to know them, you are not just a "dps number" in a role play group, but you have to be a character to interact with. And that means you need to talk to people - and this means you need to have real life social skills.

    It works similarly in pvp, but pvp is more forgiving in meeting new people. A lot of people who pvp are looking for others and guilds that want an alliance with for pushing emps and other stuff in that category.

    Pve you don't really have people wanting to meet new people to do stuff because most have their own groups. They don't trust newcomers to beat content with them because they don't want to spend hours just trying to beat something. This is a downfall and I wish there were better means to socialize with people that can beat stuff with you.

    Only solution I know is to play with people who are inexperienced and help them get good. Though I don't know if I want to use my own mats to make them the gear and walk them through a build.
    Edited by MidnightBlue on March 12, 2016 3:15PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    2 cents from a guy who plays PVE and PVP equally, and has been playing ESO since launch on both PC and console.


    PVE players complain the most, and often take unprovoked attacks at PVP players for being immature, while consistantly calling PVP players toxic for the community. They refuse to look in the mirror and realize their snarky elitism is often the cause of many of the games social issues.

    PVP players basically call PVE players wimps for being scared to play PVP.

    Neither is right. Both have bad apples, but if you want a pretty unbiased opinion from someone who actually plays both? The stereotypical PVE guy is infinitely more annoying than his PVP equivalent.

    I honestly hope I just violated the terms of service with that comment and the lovely Ms Gina Bruno closes this nonsense thread because of it.
  • Lysette
    Lysette
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    Lysette wrote: »
    Pvp is better than pve in this game at least you can find people to play with in pvp. Pve to find people to play with? Forget it. Most don't take new people outside their cliques even if they have the potential to be good.

    My experience with this is - some people do not even talk to others before they offer friendship or want you to join a group. This is not how it works - it might work in pvp, but it does not work in a role play environment. You have to talk to people to get to know them, you are not just a "dps number" in a role play group, but you have to be a character to interact with. And that means you need to talk to people - and this means you need to have real life social skills.

    It works similarly in pvp, but pvp is more forgiving in meeting new people. A lot of people who pvp are looking for others and guilds that want an alliance with for pushing emps and other stuff in that category.

    Pve you don't really have people wanting to meet new people to do stuff because most have their own groups. They don't trust newcomers to beat content with them because they don't want to spend hours just trying to beat something. This is a downfall and I wish there were better means to socialize with people that can beat stuff with you.

    Only solution I know is to play with people who are inexperienced and help them get good. Though I don't know if I want to use my own mats to make them the gear and walk them through a build.

    My experience with helping newbies - in other games, I am a newbie myself in ESO - is that you spoil them, if you provide them with mats. If they never have to work by themselves to accomplish something, they will be spoiled and never become any good. I would just provide advice, but neither materials nor gold.
  • Olivierko
    Olivierko
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    Either the profit of having a stable PvP community isn't outweighing the development cost or Zenimax are just ignoring it and/or not knowing how to fix their problems.

    The so called improvements thus far have been laughable; lowering the population cap just tells us that they don't really seem to care about their initial idea of large scale combat.

    I honestly don't see any reason to play the game in it's current state, there's a huge potential but the enjoyable parts are rare and few and I've already wasted enough time on potential.

    I might re-address the game once any type of structured PvP is implemented, something tells me that once that happens it will be too late considering new game releases seem to already have taken a fair portion of ESO's player base.

    Cyrodiil might as well be removed for all I care right now, they obviously never did any real changes and their focus seems to be selling PvE DLC's which isn't in my interest.
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  • Malmai
    Malmai
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    LAG
  • Durham
    Durham
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    Didgerion wrote: »
    Common - it is a game,

    People leave when bored and come back when they feel like it.

    Being a pvp guild leader is a full time job....maybe people needed to move on for a real full time job and that's why they put the game on hold.

    ZOS does a good job so far.
    Let me tell you this: I watch a lot of eso streamers, and non of the streamers I know of stuck with other MMOs after leaving ESO.

    There is no better PVP/PVE mmos out there..so ZOS does a great job...kudos to them.

    If you think PVP is ok... then you must run a larg group where you use very little of you bars and spam certain abilites in sequence with others in your battle group.. but for many of us the lag is beyond playable... I do not fault you for playing the way ZOS intended you play ... They promoted large group the sad fact is the game can't handle it....
    I played old TrueFlame to get away from the lag and large battle group playing styles... now there is no where to go .. half my abilities work because of the extreme server side lag...
    PVP DEADWAIT
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