Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
TequilaFire wrote: »jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
I am willing to bet you still would have problem with these devs even without PvP.
Stop and remember it is their decision to not balance PvP and PvE separately, most PvP players don't ask them to screw things up either.
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
jamesharv2005ub17_ESO wrote: »TequilaFire wrote: »Wow, you thought PvP players were bad, you PvE folk are just down right vicious in your attempts to have something removed that you don't even play!
I paid good money for PvP in this game and is all I do after playing PvE through 8 times now - I have all quests memorized. lol
Well to be fair our experience in PVE is constantly being ruined for the sake of PVP balance.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TequilaFire wrote: »They nerf every XP grind spot they know about in PVE, just one example.
And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.
And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
TequilaFire wrote: »They nerf every XP grind spot they know about in PVE, just one example.
And both PvE and PvP have their whiners so it is not fair to just blanket say it is all PvP fault.
And it is possible to balance separately, they do so now to some extent via battle leveling, although that needs some work.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
show me one way within EVE to know your equip-meta without killing you i must have missed sth.
just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
but that leads into a completly off topic discussion by now i think
sirrmattus wrote: »its because there is no such thing as PvP in ESO. It's ZvZ (zerg vs zerg)
its #'s vs #'s.
there is no goal, no reward, no mission. its an utter failure
and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...
the lamest shiit on the planet is eso 'pvp'
sirrmattus wrote: »its because there is no such thing as PvP in ESO. It's ZvZ (zerg vs zerg)
its #'s vs #'s.
there is no goal, no reward, no mission. its an utter failure
and if you do see someone 1vX'ing, they run behind trees, around rocks, etc...
the lamest shiit on the planet is eso 'pvp'
Yeah but you're blaming the game's PVP for the behaviour of players. Genius.
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
show me one way within EVE to know your equip-meta without killing you i must have missed sth.
just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
but that leads into a completly off topic discussion by now i think
Well,. there are ship scanners which reveal (part of) your fitting.
Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
show me one way within EVE to know your equip-meta without killing you i must have missed sth.
just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
but that leads into a completly off topic discussion by now i think
Well,. there are ship scanners which reveal (part of) your fitting.
Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.
mea culpa completly forgott those never used them
and like in every pvp situation there are players equaly smart as you and then gear becomes the outcome defining thingy...
back to eso remembered a fitting citation i stumbled upon sometime ago:
and thats the reason pve will never be the driving force for an mmo.
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
This is all about game design - not really about the technical side of the servers. Look at an MMO like EVE online - there are no levels, it is purely skill-driven - there is no "best gear" (ships, equipment), the game is very well balanced - are there FotM ships, a few, sometimes - but this is taken care of on a regular basis and the parameters get adjusted by the Devs so that the overall experience in EVE is "there is no best ship" - there is just a best ship for a certain role - but no overpowered gear. Someone who is using top-gear is as well risking to loose it - what is not the case in ESO, you keep your gear when you die. Game design decides about the quality of the game - ESO is fantastic in landscape art - but it is lame in combat design, it looks cool, but it is not cool at all, because it is not a system, which would work properly - instead it is causing technical issues which cannot be solved on a technical level - the game design has to change, this cannot be solved by the IT guys.
i´m a bit unsure whats the point you are aiming for.
so i´m picking a few - there clearly is best gear but with its entirely pvp centred game play using it is a severe risk as you are losing all your equip upon death. so you are using most of the time equip that you do not miss like losing a limb... but you are still using the best gear you can aford.
and the same can be said in regards of ships as you are normally having a role in a fight you pick the ship best suited for that role (in regards of your skills).
the game design of eso is fine the problem is its core functionality wich is broken by now, the net code can´t handle the PvP they have aimed for. the problem though is their IT team seems to be so shrunken in size that they are unable to address this issue at all and because of that size we are not seeing arenas(what you are seemingly aiming for) anytime too as the few leftovers are completly busy with work in regards of pve extension copy&paste.
no I am not fitting the best gear I can afford - otherwise I would be fitted with all officer gear and this would make me a primary target. The trick in EVE is to have gear, what makes you not loose, you might win, but important to me is to not loose - and to stay out of focus - I would never fit the best gear possible, because this would make me "primary target" and I would be one of the first getting off the battlefield with my corpse floating in space - I just lost 2 ships in all those years, because I am not fitting the best gear but try to not become a target at all. This gives me a far higher chance to be a winner in the end.
show me one way within EVE to know your equip-meta without killing you i must have missed sth.
just fly a curse in a small or medium sized fleet you´ll be allways one of the primetargets not because of your equib but your role so it doesent matter if your fitting meta1 or 5 but you will survive a few more fights in meta5 than 1 thequestion remaining is does that pay off...
but that leads into a completly off topic discussion by now i think
Well,. there are ship scanners which reveal (part of) your fitting.
Edit. in EVE you do not win just because you have the better gear, but because you are able to outsmart your enemy.
mea culpa completly forgott those never used them
and like in every pvp situation there are players equaly smart as you and then gear becomes the outcome defining thingy...
back to eso remembered a fitting citation i stumbled upon sometime ago:
and thats the reason pve will never be the driving force for an mmo.
MidnightBlue wrote: »Pvp is better than pve in this game at least you can find people to play with in pvp. Pve to find people to play with? Forget it. Most don't take new people outside their cliques even if they have the potential to be good.
My experience with this is - some people do not even talk to others before they offer friendship or want you to join a group. This is not how it works - it might work in pvp, but it does not work in a role play environment. You have to talk to people to get to know them, you are not just a "dps number" in a role play group, but you have to be a character to interact with. And that means you need to talk to people - and this means you need to have real life social skills.
MidnightBlue wrote: »MidnightBlue wrote: »Pvp is better than pve in this game at least you can find people to play with in pvp. Pve to find people to play with? Forget it. Most don't take new people outside their cliques even if they have the potential to be good.
My experience with this is - some people do not even talk to others before they offer friendship or want you to join a group. This is not how it works - it might work in pvp, but it does not work in a role play environment. You have to talk to people to get to know them, you are not just a "dps number" in a role play group, but you have to be a character to interact with. And that means you need to talk to people - and this means you need to have real life social skills.
It works similarly in pvp, but pvp is more forgiving in meeting new people. A lot of people who pvp are looking for others and guilds that want an alliance with for pushing emps and other stuff in that category.
Pve you don't really have people wanting to meet new people to do stuff because most have their own groups. They don't trust newcomers to beat content with them because they don't want to spend hours just trying to beat something. This is a downfall and I wish there were better means to socialize with people that can beat stuff with you.
Only solution I know is to play with people who are inexperienced and help them get good. Though I don't know if I want to use my own mats to make them the gear and walk them through a build.
Common - it is a game,
People leave when bored and come back when they feel like it.
Being a pvp guild leader is a full time job....maybe people needed to move on for a real full time job and that's why they put the game on hold.
ZOS does a good job so far.
Let me tell you this: I watch a lot of eso streamers, and non of the streamers I know of stuck with other MMOs after leaving ESO.
There is no better PVP/PVE mmos out there..so ZOS does a great job...kudos to them.