Moglijuana wrote: »Doesn't PvP fit into the Elder Scrolls Lore though?...Like isn't there always some massive war effort going on somewhere at some time? Do those armies just fight each other with evil stares and middle fingers?
Khaos_Bane wrote: »I'm fine if they shut it down and open IC and Cyrodil as PvE zones. Would be kind of cool.
Exactly. PVP in a TES oriented game is and always will be an enormous failure.
The best thing Zos could do is to remove pvp from this game and will solve a lot of problems.
PVP in ESO will never work as intended. Never.
Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
Wreuntzylla wrote: »Lag is the biggest issue.
Besides being near unplayable, a lot of the wonky things that happen, like 20m wrecking blow, are due to lag.
The big fights are pretty epic in scope and visual effects, but the winner is often whoever has the least lag or uses skills least impacted by lag. AoE, for example, because it doesn't require a target.
Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
RoxyPhoenix wrote: »Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
I remember this! Its so beautiful, this is what got ppl in to ESO pvp, massive immersive battles...what happened ZOS???! why have you broken this..I refuse to believe its the players fault, I refuse to believe its the hardware limitations, you have gave us a Ferrari to drive around and then put some square wheels on it!!
Darkonflare15 wrote: »Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
Pve patch? When has a patch ever been for pve only. If it was a pve patch that broke pvp then It would not have been a pve patch if it affected pvp too. Every major patch always change something in both pvp and pve since everybody shares skills. There are just so many arrogant players that say outrageous and just plain false things. Elder scrolls in general is a pve focus game series this is fact since majority of the games are single player. Does this mean that Eso would be better with out pvp? No. Getting rid of something that already established in game would just hurt it.
Did Zos market the game with some pvp focus? Yes. They did this because everybody and their grandmother knows that Elder scrolls going to have pve focus content since it in the title. The pvp was a new function added to the elder scrolls name thus they had to market that part to attract customers that would enjoy it. Plus when Zos first start talking about their game they market the pve part first anyway meaning that this game was made for both pve and pvp.This game would not be the same without both of it.
Also myth about Zos not caring about pvp. Every patch and I mean every patch always have changes to pvp and pve. Every patch always brings new changes to combat. With these new changes pvp always is changed so is pve as well. All the new gear, ap bonus for delves, new sieges weapons at dolmens, sieges changes, class changes and other skill changes, scaled pvp, now new pvp monster helm vender, and Imperial City. People may not consider Imperial City not for pvp because of the mobs but it still a new place to pvp just like Cyrodil which also have plenty of mobs in it as well. Plus when justice pvp was consider cancel a large number of pvpers complain that this content was for them but it only would allow pvp in a pve area. Which just means that it would just be like Imperial City. So regardless of what people say it is pvp content. Since every pvp content in this game has pve content with it.
There is no such thing as pve'ers or pvpers that will ruin this game. What is going to ruin this game is when the parent company and publishers find they are not making enough money and they pressure the developers to make bad decisions along with a disconnect between developers and players, a toxic community, developers not adding new content, homogenization of classes in a way that you cannot tell the difference between them, over balancing of game mechanics, and negative publicity. No special player or a group of players can cause a downfall of a game. It takes a cycle of a lot of things to ruin a game. There no point in pointing fingers at other players that prefer different types content. Every player came to this game for different reasons but we all share one thing and that is this game.
Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
How the heck people dont realize that aoe blobbing is ruining pvp atm? check those videos, how many ppl use aoe? maybe 1/10? currently? 10/10? and casuals just get facerolled since they have no clue whats going on and what is meta.
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
Yolokin_Swagonborn wrote: »For those of you claiming the PvP never worked in ESO, or for the PvP haters that are trying to get all of PvP removed from the game, here are a few videos of PvP working fine with 100s of players on screen at the same time.
For those new players that just got into PvP now, this is how PvP used to be. Weep for what has been lost.
Giant battles AOE and PFX everywhere. No lag.
https://www.youtube.com/watch?v=1vmmQVheKOk
Skip to 2m 9s. Just look at those numbers!!! This was before pop caps were reduced. No lag.
https://www.youtube.com/watch?v=-DV9TwsosyI#t=2m9s
More massive battles. No lag.
https://www.youtube.com/watch?v=SUzFW0Y11BM
Pre-emptive argument to hamstring the revisionist history apologists: NO, the performance wasn't better back then because people weren't using aoe, and didn't have max level characters. That argument has no merit. There are plenty of aoe effects, (talons, negate, steel tornado) that you could get very early on and the game didn't lag even in AOE spam. One of the later PvE patches killed PvP. Not aoe. Though having no aoe caps initially probably helped performance too.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Uriel_Nocturne wrote: »I have to say, I wholeheartedly disagree with you.WalkingLegacy wrote: »(I'm an avid PvE and PvP player and always have been)
It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.
Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.
If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.
(I'm an avid PvE and PvP player and always have been)
I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.
The PvE side is the side that makes the development/publishing company's money.
The various versions of Cash Shops bring in revenue.
DLC (when properly timed) keeps players invested and coming back for more.
The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.
Very little about PvP keeps an MMO running.
No, MMO's are all about heavy focus on PvE.
Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.
No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.
I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.
PvE is everything in MMO's.
That's just fact.
nope actually PvP(and funnily RP) is what keeps MMOs allive.
PvE is what makes them decline.
the reason is rather simple, you cant push out PvE as fast as the PvE crowds get through it, once they are done the majority switches to another game depleting the income of that game entirely while demanding more content.
on the other hand PvP(and RPler) create their content by them selfes (if the game offers options to do so aka sandboxish PvP) and aslong the balance issues implemented by pve upgrades (power creep thx to better equip or implemented set bonis or skill overhauls) have been addressed PvP are pretty much selfsufficient. and thus are the spine of the community they might not be the biggest part, they might not be the biggest cash cows, but they are the steady cash cows wich keep the game running.
Zergs by themself do not cause terrifying lagg, but add into loads of aoe users who just spam like mindless ap leeches, hell yeah, then it laggs. azura atm, blob vs blob, but no major aoe spamming= fun for everyone when it doesnt lagg massively
MidnightBlue wrote: »Pvp is better than pve in this game at least you can find people to play with in pvp. Pve to find people to play with? Forget it. Most don't take new people outside their cliques even if they have the potential to be good.