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PvP ruined

  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Dahkoht wrote: »
    Give me a MegaServer where the three factions could invade each others faction and fight in the open world. Cappped at 50 so no questing in the other lands and so on. No CP , simply level 1-50 and open warfare invading each others lands.

    Coin drop upon death and chance of item drop. Making you not carry your money around all the time and so on.

    I'd have my game fix for a long time.

    Maybe, but it would no longer be Elder Scrolls but just another war game - this is Elder Scrolls, not a war game - it has some war included in a very small ghetto - to keep you guys in there to generate some extra cash - but the main source of income is PvE, and not just unspecific PvE, but Elder Scrolls lore based PvE - this is a role playing game, not a war game, when will you get that?

    This is personal opinion and in no way reflects how to original game was sold.

    You're forgetting the lore of three banner war.

    How are you even justifying your responses? Because the past TES games you played were single player?

    They have been pretty clear. PVP stays in PVP zones. Your three banner war is there for you. You also have the entire area of IC. Thats where the war is. Have at it.

    This is besides the point of PvP is not going against lore.

    You fail to realize Cyrodiil and IC still have PvE elements. You also faill to understand that over a year has gone by and Cyrodiil is still broken. That is the main call for PvP people. To fix Cyrodiil.

    If they ever add arenas, or battlegrounds, it won't effect you.

    If they ever flesh out a justice system, dueling system, some kind of assassin system in Dark Brotherhood, what ever type of additional PvP system they think up, they can always make it optional.

    It will affect me. Money that could go to developing content the majority will use and enjoy is going to epople who already have two huge zones. You arent happy now you wont be happy then either. You wanted smaller scale combat and player looting they gave that to you. The entire first DLC was dedicated to PVP giving you guys supposedly everything you wanted. People talked about IC like it was the return of Jesus himself. 30 days later the place is deserted and 90 days later literally noone is there anymore.

    So what Zenimax should do if they are smart is know where their bread is buttered. Thats in PVE.

    Childish response. It does not affect you.

    ZOS should only make a game for @jamesharv2005ub17_ESO and PvP shouldn't be in any game he plays because he doesn't like PvP. Right?

    There are different teams for different things and the director of ESO is an avid PvPer.

    Its not just me its the majority of people who play. Look how popular Orsinium and now TG are. What we need is more content like that. I also never said I dont like pvp. I dont like what pvp brings because of all the nerfs and constant need for attention. Also I dont like pvp when it diverts from what most of us really play this game for. Which is PVE. To me pvp is something I do when Im not doing PVE. To me it seems fine as it is because its just a diversion anyways.

    You cannot say what most is. Only ZOS knows this info.

    Anytime you go to Cyrodiil, the main campaign is almost ALWAYS popping. Meaning alive and kicking. You cannot say that for most of the PvE zones.

    Then you have to account for players such as myself, who enjoy both aspects equally. PvP content is dynamic (usually). PvE content is static and slow to come. Both have their places in an MMO.

    Don't think because the current developer team is having problems "balancing" and corrections broken skills that is PvPs fault. The problems would still exist without PvP. Don't make excuses for their failures.

    Its a fact that most people who play this game do not pvp or if they do they dont care about it as much as the vocal few here. I do pvp believe it or not and I never hear complaints in the game. The only complaint maybe is that people allow other people to be emperor somehow. I don't know how lol. So really its only a small few who are on here complaining.

    How is it fact, again?

    Because it is lol. Are you trying to say there are more people in cyrodill than say hews bane or orsinium?

    No, I'm asking you to tell me where you pull your numbers. I've already stated that I play both. So how do you account for players that like both content?

    You don't know, I don't know and that's all that matters on that part of the discussion.


    The thing is though that in Cyrodiil you're all in the same spot/instance while in PvE we get phased out into different ones so in one PvE area there might be just as many people as in a maxed out cyrodiil server but you won't see them because of them being phased out to not make it lag.

    I'm not debating numbers from PvE to PvP
    tonemd wrote: »
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    If that was true we woudlnt have trials nor vet dungeons. Look man they tried the group only route with craglorn and its the least used PVE area in the game. They tried coaxing PVE people into PVP and in turn giving PVP people sheep not only could they kill but loot as well. They spent a lot of money developing both and didnt make back much of that money. They develop orsinium and TG man all sudden they are rolling in cash. So ask yourself would you make another PVP expansion or DLC? Or would you want to make another PVE DLC?

    This is not a charity. Its a business with people who expect results. A place where people make money to support their families and put food on the table. So sorry you are upset but too bad. This isnt a game to them its how they make a living.

    What were the numbers on IC for you to say it was not as successful as Orsinium and TG? What other examples of PVP DLC do you have to offer to think that a new PVP DLC, or just continued PVP improvements wouldn't bring in more players or keep the money coming in?

    The only thing they have done for PVP is IC, which was a half-baked hybrid. It was fun when it dropped and it actually still is fun. But when you advertise and then drop a BIG PVP component that was meant to provide an alternative to big team PVP and replace it with , "sorry ran out of time", yeah people aren't going to stick around in it.

    Your argument that they are "all of a sudden rolling in cash" should take into account, console releases, not requiring a sub and a growing cash shop (which I as a PVP player still fall victim to). They're just getting better at parting you from your money. Has nothing to do with single player PVE, RPG vs PVP. Once they figured out that formula they ensured that their families will eat for another day.

    By the way, have you seen the MOBA space? Do you know how much money is in PVP these days? There's a reason why you haven't gotten WoW 2 or Everquest Next. Do you honestly think they would make more money releasing single player DLC with group optional content versus going the "here's a new skin for your MOBA toon" route? They have their feet in both worlds now, why screw either of them up.

    lol so you seriously think that ESO should turn into a MOBA? If you like MOBA games there are tons of them out there. Also as far as IC being a disaster for ESO that should be evident by the fact it was deserted less than 30 days after launch. Come to find out people dont want to be ganked and looted by other players. Meanwhile Orsinium and TG are packed full even with phasing.

    James, you obviously don't know what a MOBA is to be comparing it to PvP in an MMO.
  • Avnr
    Avnr
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    sirrmattus wrote: »
    all the same person all in 1 second

    D5R7Eeu.jpg?2

    wow
    Thos skills have no cooldown?
  • Katahdin
    Katahdin
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    Avnr wrote: »
    sirrmattus wrote: »
    all the same person all in 1 second

    D5R7Eeu.jpg?2

    wow
    Thos skills have no cooldown?

    They are different skills each hitting one time, where would the cool down be?

    This pve vs pvp arguement is getting stupid and getting us nowhere. The game has both, was advertised and shipped to have both. They are developing both, maybe not as fast as some would like but the work is there. Many play both (including me) and both should be in the damn game.

    They just need to reduce the damn lag
    Edited by Katahdin on March 16, 2016 4:15PM
    Beta tester November 2013
  • tonemd
    tonemd
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    tonemd wrote: »
    tonemd wrote: »
    tonemd wrote: »
    Yes I'm still waiting to see how 'not like WoW' = No PVP

    Again you have to read what he says. He is saying if you come here expecting wow type PVP you wont find it here. Not that you wont find pvp at all here. Just pvp is not the main focus of the game like WoW. Its first and foremost a RPG.

    Ok grain of salt, I never got out of WoW start zones because it bored me to tears. But isn't 2004 WoW more than just PVP? I know they have that focus on PVP content now with Arena, but with most of their big updates its more about end game raiding.Isn't that why most people go back to WoW when a new game update drops?

    Says more about end game PVE than it does PVP. I took his comments as carving out their own niche and doing what the hell they wanna do with their game, and not being beholden to the MMO genre.

    If that was true we woudlnt have trials nor vet dungeons. Look man they tried the group only route with craglorn and its the least used PVE area in the game. They tried coaxing PVE people into PVP and in turn giving PVP people sheep not only could they kill but loot as well. They spent a lot of money developing both and didnt make back much of that money. They develop orsinium and TG man all sudden they are rolling in cash. So ask yourself would you make another PVP expansion or DLC? Or would you want to make another PVE DLC?

    This is not a charity. Its a business with people who expect results. A place where people make money to support their families and put food on the table. So sorry you are upset but too bad. This isnt a game to them its how they make a living.

    What were the numbers on IC for you to say it was not as successful as Orsinium and TG? What other examples of PVP DLC do you have to offer to think that a new PVP DLC, or just continued PVP improvements wouldn't bring in more players or keep the money coming in?

    The only thing they have done for PVP is IC, which was a half-baked hybrid. It was fun when it dropped and it actually still is fun. But when you advertise and then drop a BIG PVP component that was meant to provide an alternative to big team PVP and replace it with , "sorry ran out of time", yeah people aren't going to stick around in it.

    Your argument that they are "all of a sudden rolling in cash" should take into account, console releases, not requiring a sub and a growing cash shop (which I as a PVP player still fall victim to). They're just getting better at parting you from your money. Has nothing to do with single player PVE, RPG vs PVP. Once they figured out that formula they ensured that their families will eat for another day.

    By the way, have you seen the MOBA space? Do you know how much money is in PVP these days? There's a reason why you haven't gotten WoW 2 or Everquest Next. Do you honestly think they would make more money releasing single player DLC with group optional content versus going the "here's a new skin for your MOBA toon" route? They have their feet in both worlds now, why screw either of them up.

    lol so you seriously think that ESO should turn into a MOBA? If you like MOBA games there are tons of them out there. Also as far as IC being a disaster for ESO that should be evident by the fact it was deserted less than 30 days after launch. Come to find out people dont want to be ganked and looted by other players. Meanwhile Orsinium and TG are packed full even with phasing.

    Nope. Don't want it to be a MOBA. I also don't want it to be Fallout. Meaning I don't just want expansions that are single player/group optional. I don't want ZOS to give up on PVP. When it works, ESO PVP is GREAT. But even Street Fighter gets boring if you do the same things over and over again for long enough.

    And again, people would have stayed in IC if ZOS delivered what they advertised. They didn't, it became a gank fest (or in the case of Memorial District - Endless Team Versus). People got their outfits and left. If district control was actually finished I guarantee there would be people in there playing it right now.

    In two or 3 DLC's Orsinium will be a ghost town as well, just like every other story line zone. That's just games.
    Edited by tonemd on March 16, 2016 7:46PM
  • apostate9
    apostate9
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    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    No. It's not.
  • Uriel_Nocturne
    Uriel_Nocturne
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    apostate9 wrote: »
    (I'm an avid PvE and PvP player and always have been)

    It's a shame OP that dedicated PvE players just don't understand the benefits PvP brings to the game. They don't seem to accept that fact that MMOs are all about PvP.

    Seems like a lot of them are also the type of people to play a game such as ESO, that is pushing single player content out in masse, and charging for items in the crown store that real single player games have for free and you can mod whatever you want into the game, for free.

    If they had their way they would drive the game to the ground and when it dies, go to the next MMO and run it to the ground.

    (I'm an avid PvE and PvP player and always have been)
    I have to say, I wholeheartedly disagree with you.

    I've played MMO's since Asheron's Call. I can name at least 20+ MMo's that I've spent significant time in, and in nigh all of them, PvE was always the heaviest focus. PvP was thrown in for those who liked it, but in most every MMO, PvP is not the end-all-be-all for End Game play.

    The PvE side is the side that makes the development/publishing company's money.
    The various versions of Cash Shops bring in revenue.
    DLC (when properly timed) keeps players invested and coming back for more.
    The depth of story and expansiveness of the various worlds and exploration zones keep players engaged and exploring.

    Very little about PvP keeps an MMO running.

    No, MMO's are all about heavy focus on PvE.

    Your comment about players "running a game into the ground and then moving on to the next game" fits more in line with the PvP community than PvE players. Most PvP communities run from shiny new game to shiny new game at a feverish pace. they'll bombard a games PvP, beat it into the ground, blow up the associated Forums with "this needs to be fixed now!!!!!!" posts; but once a new game with PvP launches, they all run like lemmings to the next thing that lets them form the largest zergs and stomp mud-holes in each other.

    No, most MMO's are ruined by PvP players, and they also (typically but not always) are the most toxic people when leaving feedback. Especially when changes don't get made to their exacting specifications.

    I'll tell you a bit of truth though. PvP for ESO could disappear like vapor tomorrow, and the game would still have a very healthy population. Healthy enough, in fact, that ESO could keep running for many years. There has never, in all of my decades playing MMO's and Online RPG's, never been an MMO where the PvP community abandoned it and the game died as a result.

    PvE is everything in MMO's.

    That's just fact.

    No. It's not.
    Care to elaborate?

    I've got decades of witnessing my post from first hand experience. If you'd like to offer a proper rebuttal, I'd love to discuss it with you.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Lil_Willie
    Lil_Willie
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    Sallington wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    "We're looking into it, but no ETA." ?

    Be careful with that ETA, people are getting reported for saying that.
  • TequilaFire
    TequilaFire
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    All of you who are pitting PvE players against PvP players are coming off sounding ignorant and completely negating any valid point you were trying to make.

    This game has both and always will so face it or move on.
    Edited by TequilaFire on March 16, 2016 7:44PM
  • Roaldy
    Roaldy
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    Im pretty sure 90% of us just log onto ESO ERP now
    Hagnado
  • Hexys
    Hexys
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    See you guys on Black Desert Online!
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  • SneaK
    SneaK
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    Lil_Willie wrote: »
    Sallington wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    "We're looking into it, but no ETA." ?

    Be careful with that ETA, people are getting reported for saying that.

    But, #NOETA
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
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  • NACtron
    NACtron
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    PVP is still great. You know that I think the worst thing about it is? "Top PVP Guilds" acting like they own the place or that 95% of people know who they are and fear them. We don't. You're just wearing a matching outfit and letting us randoms do most of the work then swooping in when a keep is 80% taken already.

    Even worse is that a majority of these guilds are run by people who think they are General Custer. Get over yourself.

    The way I try to take or defend Chal on the daily and usually fail I might as well be General Custer
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    For the guy who said Orsinium will be a ghost town thats just nuts. The game will still auto level you no matter what level you are. You could decide to do it at lvl 3 if you dared. So ya everyone will still be doing it. Thats why its a great idea to have the auto level or battle level mechanic. You dont have to just sell DLC to end gamers or exclude anyone.
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