jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Septimus_Magna wrote: »All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.
Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.
I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.
Once lag is fixed we can resume the pvp balance discussions.
The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.
Those who dump a lot of money into servers and bandwidth are just not getting where the problem is - it is not technical in the first place, but a game resp. combat design issue, which leads to player behavior, which again leads to interaction resolution methods which scale in a horrible way and bring server performance down. You can complain as much as you want, the math behind it is what governs it's viability - and as long as lead design is not getting that, not much will change.
So I dont know but I guess noone gets it but you. Maybe you should write em a letter or something.
So as the title says you finally did it! You finally completely ruined PvP.
Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.
I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.
As soon as the PvP'ers had an alternative they took it, of course they did.
Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.
But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?
jamesharv2005ub17_ESO wrote: »Its funny you mention UO. PVP damn near killed UO. It was so bad they had to create trammel which was a consentual only pvp zone. after that the open pvp area was deserted permanently. UO proved players simply cannot be trusted with that much power.
I just realized that you're the same guy that wrote this, disregard whatever I wrote earlier cause you're clearly trolling.
Tonnopesceb16_ESO wrote: »Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.
Tonnopesceb16_ESO wrote: »Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.
So as the title says you finally did it! You finally completely ruined PvP.
Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.
I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.
As soon as the PvP'ers had an alternative they took it, of course they did.
Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.
But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?
jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
Organized PvP guilds hurt open world PvP. They are driven by ego to succeed at whatever cost and the result is you get massive coordinated blobs of players using whatever OP skills are in season. It creates massive lag and strains the servers.
Also, forces other players to join these type of guilds to counter the meta which compounds the problem. Akin to an arms race - one side starts using nukes so the other side has to use them. Not a fun environment for those not participating in the meta, and not good for open world pvp.
I feel like ZOS would benefit from creating battlegrounds that cater to the small scale fighting crowd/guilds where they can flex their "skills" against each other rather than unassuming casuals that are trying PvP for the first time in Cyrodiil. It has parameters that insure a level playing field and that's where you can really boast who is the best.
ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
Well, my personal impression is, that Mr. Wrobel is underestimating the effect zergs have - he might know, that they are not good, but what he is not getting is that they are actually horrible, because they scale with the factorial of players in a zerg and not linearily or geometrically - geometrically would already be bad enough, but factorial is even worse.
Workerdroid7 wrote: »Tonnopesceb16_ESO wrote: »Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.
Agreed. Personally, the "new" Azura campaign with no CPs has been the best PVP I've played since 1.5. Big battles, mostly no lag... and it feels "honest" - it's you against the other guy/gal...no worries about whether he/she has 500 more CP than you. It has been fantastic
jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.
Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.
Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.
Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »ozmorgudduth wrote: »jamesharv2005ub17_ESO wrote: »Sallington wrote: »jamesharv2005ub17_ESO wrote: »There has been plenty of discussion about AOE caps where you been?
From the players, sure.
From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.
I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???
Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...
Also, to make things clear, Megas***server is a dream, and the root of all problems.
PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.
Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.
Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.
Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.
Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.