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PvP ruined

  • Young_Archiebold
    Young_Archiebold
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    Wow lol this game really went to the gutter, Pver's are little more then rabid dogs while the PVPers are just asking for a bone. They should just trash the online aspect in general and make it a single player game, they really can't do much more to make this game garbage.
  • Lysette
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    Lysette wrote: »
    All the valid suggestions to improve balance in Cyrodiil are pointless with the current lag.

    Every effort that the devs put into Cyrodiil is wasted if the lag isnt solved. It almost looks like they know the lag will never go away so they dont waste any effort to improve anything in Cyrodiil.

    I can only hope ZOS proves me wrong, I want everyone to enjoy lag-free pvp because it can be loads of fun.

    Once lag is fixed we can resume the pvp balance discussions.

    The lag is caused by the engine. Honestly I hear this complaint in every game. Even ones who dump a lot of money into servers and bandwidth. I dont know there is a solution to it.

    Those who dump a lot of money into servers and bandwidth are just not getting where the problem is - it is not technical in the first place, but a game resp. combat design issue, which leads to player behavior, which again leads to interaction resolution methods which scale in a horrible way and bring server performance down. You can complain as much as you want, the math behind it is what governs it's viability - and as long as lead design is not getting that, not much will change.

    So I dont know but I guess noone gets it but you. Maybe you should write em a letter or something.

    Well, I would know the solution to it, but I cannot tell you, because it would be against the code of conduct. I have pointed out the issues several times and I gave possible solutions to it as well, which would even be easy to implement. That is all I can do without to violate the code of conduct and without to getting banned from the forums. So I am sorry, that I cannot be more clear about it.
  • Own
    Own
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    halkjear wrote: »
    So as the title says you finally did it! You finally completely ruined PvP.

    Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.

    I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.

    But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?

    Lol PvP is where it should have been the whole time. L2P. Solo builds thrive and zergs are broken up. Amazing.
  • Own
    Own
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    mb10 wrote: »
    If you dont like PVP...

    NKXyQWE.png

    thank you. go home and delete thread
  • Mojmir
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    Olivierko wrote: »
    Its funny you mention UO. PVP damn near killed UO. It was so bad they had to create trammel which was a consentual only pvp zone. after that the open pvp area was deserted permanently. UO proved players simply cannot be trusted with that much power.

    I just realized that you're the same guy that wrote this, disregard whatever I wrote earlier cause you're clearly trolling.

    In regards to uo,adding trammel dis kill off some of pvp,the nail was publish 16 which itemized the game.now its mostly rares collectors playing uo.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Well I think it was more age and the isometric 2d graphics that "killed" UO. If you can call it killed since its still around and still not free.
  • Tonnopesce
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    Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
    No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.
    Signature


  • Lysette
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    Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
    No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.

    now this is good to hear - and basically supporting my claim that zergs and AoE spam is creating the lag and once those were dissolved, the lag would go away - so this is really good news.
  • Workerdroid7
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    Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
    No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.

    Agreed. Personally, the "new" Azura campaign with no CPs has been the best PVP I've played since 1.5. Big battles, mostly no lag... and it feels "honest" - it's you against the other guy/gal...no worries about whether he/she has 500 more CP than you. It has been fantastic :)

    Edited by Workerdroid7 on March 13, 2016 7:50PM
  • Mumyo
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    halkjear wrote: »
    So as the title says you finally did it! You finally completely ruined PvP.

    Not directly though but by not focusing and maintaining the PvP aspect of the game enough. Because of that most of the entire organized PvP community has left the game because of other, in particular one, games. At least that seems to be the case on the European server on the Aldmeri Dominion side.

    I have just this evening contacted all the well known good and organized PvP guilds that I could think of, which is quite a few, and the story is the same pretty much all around. Most of their members including officers and leaders have left the game. Will they come back eventually? No one can tell.

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Honestly I do not blame them I do however blame you, developers. For far too long you have ignored their voices or simply done nothing about it.

    But I guess you do not care. You just sold a ton of PvE DLC this week. You are happy. The PvP in this game has so much potential! But you do not care. Have you ever?

    NOw i just want Prootch to go into another game aswell. Then pvp would be saved!
  • Radburn
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    Organized PvP guilds hurt open world PvP. They are driven by ego to succeed at whatever cost and the result is you get massive coordinated blobs of players using whatever OP skills are in season. It creates massive lag and strains the servers.
    Also, forces other players to join these type of guilds to counter the meta which compounds the problem. Akin to an arms race - one side starts using nukes so the other side has to use them. Not a fun environment for those not participating in the meta, and not good for open world pvp.

    I feel like ZOS would benefit from creating battlegrounds that cater to the small scale fighting crowd/guilds where they can flex their "skills" against each other rather than unassuming casuals that are trying PvP for the first time in Cyrodiil. It has parameters that insure a level playing field and that's where you can really boast who is the best.


  • ozmorgudduth
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    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.
  • kuro-dono
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    Radburn wrote: »
    Organized PvP guilds hurt open world PvP. They are driven by ego to succeed at whatever cost and the result is you get massive coordinated blobs of players using whatever OP skills are in season. It creates massive lag and strains the servers.
    Also, forces other players to join these type of guilds to counter the meta which compounds the problem. Akin to an arms race - one side starts using nukes so the other side has to use them. Not a fun environment for those not participating in the meta, and not good for open world pvp.

    I feel like ZOS would benefit from creating battlegrounds that cater to the small scale fighting crowd/guilds where they can flex their "skills" against each other rather than unassuming casuals that are trying PvP for the first time in Cyrodiil. It has parameters that insure a level playing field and that's where you can really boast who is the best.


    110% exacly as this guy says> egos, e peens, and people whose fun is to farm people who have no idea how impossible it is to kill all these elite raids of pretendious elite raids. yeah, my fun is kill them all non stop while they have no chance to kill me while at current azura star pc eu its> everyone has equal chance to kill everyone and even pros can survive there if they bother to try without playing fotm op mega e peen builds. +++ bring couple friend and actually try to have FUN
  • kuro-dono
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    Huge battles at azura are great when there is no aoe spam raids ruining it just fun and use your head to pin point when you are about to get crushed. very easy to win and very easy to lose, but still have same time FUN
  • Lysette
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    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.
    Edited by Lysette on March 13, 2016 9:19PM
  • Lyrebon
    Lyrebon
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    OP does have a point. We ran into a blue group of 5 mostly sorcs running Magicka Detonation. There's no way to counter or avoid it, and as a melee NB I'm useless because a few seconds after I get close I take >30k spell damage. Along with shield-stacking, sorcs are way too OP and not fun to fight, even if you have CC.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    Usually when you have a job you have to do what your boss tells you.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.
  • Rainingblood
    Rainingblood
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    Server side lag, ability delay, bugs, and broken code are all inherent problems with pvp in this game, and there will be no "fix". All the balance in the world doesn't matter in pvp if you cast an ability and don't know if it will fire, or what it's exact effect will be.

    This past week has literally felt like playing a game that is still in early beta.
    Phoebe Anderson
  • Rainingblood
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    Lysette wrote: »

    Well, my personal impression is, that Mr. Wrobel is underestimating the effect zergs have - he might know, that they are not good, but what he is not getting is that they are actually horrible, because they scale with the factorial of players in a zerg and not linearily or geometrically - geometrically would already be bad enough, but factorial is even worse.

    Watching large pugs, or certain guilds who are basically just slightly more organized pugs, ball around spamming Healing Springs makes me want to rage quit. Then they start the meteors. And in zone they *** about the lag and blame the servers...
    Phoebe Anderson
  • sadownik
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    Eso PvP is begin SAVED by the new Azura campaign with the no CP rule, everyone is so scared that they can die just by touching them, that no one is heavy spamming aoe or ball zerging around.
    No LAG for me during a 50 vs 50 fight and this, is the improvement that the game needed.

    Agreed. Personally, the "new" Azura campaign with no CPs has been the best PVP I've played since 1.5. Big battles, mostly no lag... and it feels "honest" - it's you against the other guy/gal...no worries about whether he/she has 500 more CP than you. It has been fantastic :)

    On EU tonight i tried again the pvp in ESO - lag is very much present on azura when there is high population, long loading screens - present, gliches of sound, other players simply not loading. To me it seems azura is no better than other cp campaigns or if it is better the difference is very small.
  • Lysette
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    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.

    How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.

    Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.
    Edited by Lysette on March 14, 2016 2:03AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Lysette wrote: »
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.

    How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.

    Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.

    Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.
  • jamesharv2005ub17_ESO
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    Also someone brought up this black desert online thing. Wow I looked it up and ESO is leagues ahead of that game. Check it out on you tube. It looks like morrowind lol.
  • Feisty_Khajiit128
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    What is this PvP you speak of? I have only heard of ZvZ. (Zerg vs. Zerg)
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.

    How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.

    Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.

    Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.

    Nah, you don't understand how such a system works and what is causing lag - it is not really the amount of people alone - this could be easily caught with more hardware - but the amount of people in a small area, who are all interacting with each other - mainly by AoE effects - this is what creates the lag if too many are too near to each other and form the same interaction graph. The effort required to resolve the interaction is not scaling linearily or geometrically, but with the factorial, what is quite fast getting really bad. This creates the lag.
  • SlayerTheDragon
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    halkjear wrote: »

    As soon as the PvP'ers had an alternative they took it, of course they did.

    Just out of interest, what game did they go to?


    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • DaveMoeDee
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    Lysette wrote: »
    Lysette wrote: »
    Sallington wrote: »
    There has been plenty of discussion about AOE caps where you been?

    From the players, sure.

    From the developers as well. Which is really the only discussion that matters. They even talked about it on the last ESO live or maybe the one before the last one. Honestly I forget what was said because it doesnt interest me. They did talk about it tho.

    I do not know how to interpret this. Is this a joke? You do realise that the answer to AOE caps during ESO Live was: "PVE has priority."???

    Which means: "I do what the manager told me, because I need my job, and the manager is clueless because he is not playing ESO PVP."...

    Also, to make things clear, Megas***server is a dream, and the root of all problems.
    PVP will never be fixed because of this one problem, the same problem EVE Online has for ever. One server does not work for MMO of this complexity and requirements.

    Unless they will have enough money to open another bitcoin mining cluster that has more firepower to handle the game at the same time. Because at the moment it looks like all Megas***server is doing is mining bitcoin because it certainly can't handle ZvZ. But I think it will never happen, they can't even handle the most profitable part - pants shop. So in my opinion they will run the Megas***servers until there is nobody playing the game and they will kill this game off.

    Eso live Thieves Guild Special was played by a dev running god mode on a console using one skillbar - draw your own conclusion.

    What problem does the EVE online server have?- none, it works just fine as it is. And megaserver is a different concept to that of what EVE online has as well. Megaserver is a phasing server, instead of an instanced one, with flexible ways to transfer players from one "instance" to another - that is basically what phases are. EVE online on the other side has just one consistent world for all - all are in the same world space, there are not two or more of them in parallel.

    EVE only has maybe at best 300k total players. ESO has millions. Thats the difference.

    How can we tell, ZOS is not releasing any info about that? - They might have millions, who joined, but we have no clue how many are actually playing and there is no way to estimate this due to the phasing technology of the megaserver.

    Edit. EVE has probably even less than 300k players, but more than 500k subscriptions, and that is what counts. Most of the long-term players have several accounts, me for example I have 7.

    Right ya so its not even close. They probably have 300k just on the NA PC server alone. If they had so few people lag wouldnt be a problem. Course the game might close if only 300k people play it hehe.

    The pop cap is alot less than 300k, so lag tells us nothing.
  • DaveMoeDee
    DaveMoeDee
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    Maybe Cyrodiil is meant to be a nice additional feature to the game, like trials and MA? It will get development resources, but no where near the level of resources as all the rest of the game content combined -- which is mostly PvE. If doesn't make sense to partition game modes into PvE vs PvP when we discuss them. Cyrodiil is one zone in the game. IC is one zone in the game. The game has a lot of zones.

    But if ZOS sees that PvP-centered players are accounting for a large percentage or revenue -- which they can check -- then they should make sure that they can afford to neglect Cyrodiil and still remain profitable.
  • Knootewoot
    Knootewoot
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    I read ESO had million players a few posts above, and I lol'ed.

    Anyway, if I read this topic I can sum it up like:

    PvE'ers hate/dispise PvP
    PvP'ers don't want to run the treadmill everyday for some loot (a player like me)

    Zos makes a neat game with 95% PvE area's and 5% PvP area

    PvP'ers hardly cry, except the vocal minority but is mostly about class balances which is the case in any PvP environment.
    some do want duel option and arena's (I can understand this. BDO has it and it's fun to enter an Arena and pound one of your friends)

    PvE'ers cry not much, until they did all content. They demand more treadmills in the form of trials and dungeons.
    Some of them want a PvE version of Cyrodill, which gives away their desperation of some new PvE content (every PvP-players knows that Cyrodill without PvP is nothing but a barren wasteland with a few repeatable quests and some dungeons and dolmans. But it's mainly deserted.

    If a PvE cyrodill was released, it will be a matter of hours before the new topics arrive from PvE players:

    - cyrodill is to empty
    - add more quests
    - add trials

    Thievesguild gets released. I did all content, except trial, finishing main quest and dailies, casual in less then 3 hours. I almost completed main quest but stalled it so I have something for later.

    again, a PvP related post in general topic. PvE players, like the rabid digs they are, sprint towards it and talk again about PvE Cyrodill. It is very obvious they are starving for content. They won't admit it, because they claim the game gets ruined by the whiney PvP'ers, but in fact most PvP'ers where happy, not on forums and playing.


    They only reason most of them now come here is because since may 2014 we had not have any love from Zos. They introduces a game breaking bug which causes lag all over the place. The lag is not caused by the amount of players because in it's heydays TESO had more players playing PvP and less lag.

    Ok, I go to work. tonight I shall PvP
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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