Give 5 peice heavy armor Increased ultimate generation. 6 ultimate every 4s when his tied to constitution.
Being able to drop more ultimates during a fight will make tanking more fun. As ultimates provide more dps and utility it will give tanks in pvp and pve more versatility, other than just increasing damage mitigation.
1. Controlling the fight and keeping my squishies safeCalling all Tanks!
1. What do you like best about tanking in ESO?
2. What do you like least about tanking in ESO?
3. What is your favorite encounter to tank?
4. What is your least favorite encounter to tank?
5. Of the tools you have for tanking, which is your favorite?
6. Of the tools you have for tanking, which would you like to see improved the most?
Thanks a lot for your feedback. We look forward to hearing what you have to say!
OrphanHelgen wrote: »You changing the aoe taunt, lets hope it will be used.
Other then that, I must say tank is the hardest one to find when doing dailys, but the most useful in trials.
Maybe more skills that a tank could use to collect mobs, tanks would be more popular in dungeons that way I believe.
Like an aoe pull in or something.
@HIghwayRobberBill You stated that sorcerer tanks were in a pretty good place. I assume you mean magicka sorcerers using hardened ward? Could you expand on this please?
Lefty_Lucy wrote: »What about PvP tanking? I might be fooling myself hoping that this angle is even considered, but I miss having flexibility in PvP as a tank.
After update 1.5 I haven't found a good reason to use Heavy Armor in PvP, and that breaks my heart. I love tanking, but when medium armor offers 75% of the resistances as heavy armor (along with significantly better passive abilities), why even run heavy armor in PvP?
Why is it that I don't feel like a tank when I put metal armor on my face and chest? I can't even feel a difference in tankiness in PvP between Heavy and Medium builds.
I want to have PvP tank build options other than high health regen. I made an Imperial to be tanky, so I can't even optimize these high health regen builds. My race choice and armor choice is just plain garbage in PvP compared to the other options. Why?...
Heavy Armor should not be only 25% tankier than medium armor. The difference should be significant. Either that, or the passives should be useful. The passives were almost competetive with the other armor types in update 1.5 (Constitution was stronger, and we had a CC break cost reduction passive too). I shouldn't have to make 12 different build decisions outside of wearing armor made of steel (instead of cow skin) in order to actually feel tanky in PvP. I didn't have to do this in update 1.5. Now there's just no reason to run Heavy in PvP.
Personofsecrets wrote: »Give 5 peice heavy armor Increased ultimate generation. 6 ultimate every 4s when his tied to constitution.
Being able to drop more ultimates during a fight will make tanking more fun. As ultimates provide more dps and utility it will give tanks in pvp and pve more versatility, other than just increasing damage mitigation.
cool idea. This could have been done a long time ago @ZOS_Finn rather than the dynamic ultimate change that devs claimed was at least partly due to tanky players not being able to generate ultimate like everyone else.
I'm not playing tank, so I do not have "direct" feedback to share regarding tanking.
However, as healer, I feel very concerned by the way tanking and Healing has become pretty much useless due to the DPS inflation.
To not spoil this thread with a discussion that is not entierly related to the Tank role, but is (imo) very valuable to the debate, I've open a discussion in the General forum, and I hope many of you will want to share their opinion, and hopefully this will attract the attention of @ZOS_Finn
>> Healing 'n Tanking, and DPS inflation, discuss
@ZOS_Finn As a tank I want the synergy skills that I activate to be scaled on the original caster resources not on mine and when somebody use a synergy from my skills then it should be based on their resources. So the synergy should scale with the higher resource from caster and activator.
@ZOS_Finn As a tank I want the synergy skills that I activate to be scaled on the original caster resources not on mine and when somebody use a synergy from my skills then it should be based on their resources. So the synergy should scale with the higher resource from caster and activator.
I'm not playing tank, so I do not have "direct" feedback to share regarding tanking.
However, as healer, I feel very concerned by the way tanking and Healing has become pretty much useless due to the DPS inflation.
To not spoil this thread with a discussion that is not entierly related to the Tank role, but is (imo) very valuable to the debate, I've open a discussion in the General forum, and I hope many of you will want to share their opinion, and hopefully this will attract the attention of @ZOS_Finn
>> Healing 'n Tanking, and DPS inflation, discuss
I'd like to see aoe taunts more than anything. Maybe the chain could also become a taunt for aoe somehow.
Dunno, but we need something aoe taunty. Something that puts us at the top of the aggro table for 15 seconds.
paulsimonps wrote: »Just something I have noticed that some people are talking about is AoE Taunts and I just want to add my own thought to that. I would say that it would lower the challenge of being a tank if I could just go in and BOOM everything is taunted for 15s and I just have to do that every 15s. Sure perhaps if it was an Ultimate for say One-Handed and Shield that cost a lot say like 250 or so then perhaps, but as it stands just a flat out AoE taunt is something I would not want to see. Being able to agro the right things at the right time and managing threat through out an encounter is something I find is a nice challenge that keeps the interactions of a tank very fluid and its not just going through a rotation. Things would just be too easy.
- 6. Of the tools you have for tanking, which would you like to see improved the most? - Without addons there is no way for the tank to tell if the mob is taunted or not, simply because there is no visual clue. There should be visual indicators. And as mentioned above, the game should allow tanks to do more damage and provide more group utility. Also, it's too hard and clunky to switch from a tank to another role. Nobody wants to be just a tank. This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.
Simply not true....
Nobody wants to be just a tank.
...
This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.
Simply not true....
Nobody wants to be just a tank....
This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.
This is currently possible, I do it with my Altmer DK tank. Not as effective due to Atronarch Mundus, but mundus aside, it does pretty nice damage just by changing gear. My attributes are 64 into magicka even when tanking. Only 6 CP into Block Expertise, but have Shield-play enchants.
The only "downside" of this is that you need to enchant all your tanking gear with Prismatic Defense (Hakeijo).
Not everybody want to spend that amount of gold on their tanking gear.
paulsimonps wrote: »
- 6. Of the tools you have for tanking, which would you like to see improved the most? - Without addons there is no way for the tank to tell if the mob is taunted or not, simply because there is no visual clue. There should be visual indicators. And as mentioned above, the game should allow tanks to do more damage and provide more group utility. Also, it's too hard and clunky to switch from a tank to another role. Nobody wants to be just a tank. This goes back to the terrible damage scaling choice ZOS has made. IMHO, a tank character should be able to switch to a top damage character simply by changing gear - without having to change attribute distribution, Champion Point allocation and race.
Did you know that there is actually a visual queue for if you have taunt or not, its just that its barely visible. There is a red smoke/haze looking thing that comes from the targets head or what is suppose to be its head when they are under the effect of a taunt.
The only "downside" of this is that you need to enchant all your tanking gear with Prismatic Defense (Hakeijo).
Not everybody want to spend that amount of gold on their tanking gear.