Reverberating Bash, you can get stunned by this (and often are) even if you are immune to cc atm, it also ignores dodging and will hit no matter what.
Currently the "Crime Pays" achievement is bugged because after intimidating a merchant the achievement does not update thus making it impossible to complete,not a big issue but considering the amount of time needed to complete the "Lightbringer" and "Give the poor" achievements would be nice to get it fixed.
Currently the "Crime Pays" achievement is bugged because after intimidating a merchant the achievement does not update thus making it impossible to complete,not a big issue but considering the amount of time needed to complete the "Lightbringer" and "Give the poor" achievements would be nice to get it fixed.
Currently the "Crime Pays" achievement is bugged because after intimidating a merchant the achievement does not update thus making it impossible to complete,not a big issue but considering the amount of time needed to complete the "Lightbringer" and "Give the poor" achievements would be nice to get it fixed.
Have you been taking the backpack after? This is the achievement progress trigger I believe. I have been doing this fine.
Reverberating Bash, you can get stunned by this (and often are) even if you are immune to cc atm, it also ignores dodging and will hit no matter what.
I had this reported, Gina said that the window to dodge this would be incredibly small but it would be dodgable and thus working as intended :')
Reverberating Bash, you can get stunned by this (and often are) even if you are immune to cc atm, it also ignores dodging and will hit no matter what.
I had this reported, Gina said that the window to dodge this would be incredibly small but it would be dodgable and thus working as intended :')
Hm, sounds extremely wierd as ive been hit by this mid dodge, literally while being mid air in the dodge animation, if that is not enough then the window needs to be increased.
Currently the "Crime Pays" achievement is bugged because after intimidating a merchant the achievement does not update thus making it impossible to complete,not a big issue but considering the amount of time needed to complete the "Lightbringer" and "Give the poor" achievements would be nice to get it fixed.
Have you been taking the backpack after? This is the achievement progress trigger I believe. I have been doing this fine.
oh yeah should have asked that first, didn't remember that.
@VoiDGhOs7
I think there is a bleed exploit to make it apply to steel tornado
TwoFingersInCider wrote: »I don't know if this been told already but under dungeon bug: spindleclutch 2nd boss.. He sometimes transform too early.. Not sure if we need dps to kill all 3 waves or something like that or is it a bug.. But I confirm that this boss won't give you the loot since its bug(can't pick up loot). Another this is DK earthern heart skill line eruption.. I don't know if it's a tooltip error but it say that you deal X amount of damage right away and deal Y amount of damage every "0" secs. Anyways I tried it and the dot works perfectly fine but I'm not sure if it deals the right amount of damage since I test it on console.
Since Tuesday, Necrotic/Mystic Orb doesn't give back magicka anymore when the synergy is used (only the Undaunted Command gives back magicka).
We tested it with different persons, different classes, levels, morphed and unmorphed, in dungeons and outside (PC)
iqoologiceb17_ESO wrote: »Bug after 2.2.9 update
I can not reproduce this bug but it happened
If weapon is holstered walking is normal, if not walking is weird ... see for yourself anyway
The problem seems to be when you try to walk by pressing W and A or W and D simultaneously.https://youtu.be/F0fVvYzxETU
pandoraderomanus wrote: »Fall damage is everywhere (maybe it was mentioned, I didn't check all the pages) in Cyrodiil. Some people put a lot of Volcanic Runes on the ground until people die because of fall damage. Also meteor causes the same problem, no matter where you are, no matter how flat is the ground. It should be fixed.
pandoraderomanus wrote: »Fall damage is everywhere (maybe it was mentioned, I didn't check all the pages) in Cyrodiil. Some people put a lot of Volcanic Runes on the ground until people die because of fall damage. Also meteor causes the same problem, no matter where you are, no matter how flat is the ground. It should be fixed.
I remember they had multiple fixes directed to those issues. I'll add it if this is still a thing.