anitajoneb17_ESO wrote: »Wait.... You're serious?
Yes. Why do you ask ?
Things like that happen all the time, in guilds' groups, in half-guild groups (that's what I call groups made of several guilds), in half-pug groups (that's how I call a PUG group made via, for instance, a trading guild), and pure pug groups. To several extents and in different forms (sometimes people will tell you straight away that they're only making this run for a personal DPS check against Valariel or the mage or the manti... , sometimes they'll pretend to just not have war horn and no skill points left...).
Happens all the time, and no raid leader "authority" can counter that.
Actually the place where it is most likely to happen is a pure pug group, and the place where it is less likely to happen is in a top progression guild (because people there really care about group results, and individualism is less tolerated).
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Really? Just.... Really?
Since when is warhorn required for anything but leaderboard runs? Props to you for running it, its a great support skill, but really? Worse, if you are the one pushing to use it that kinda makes you the elitist jerk here...
@Cuyler is it true what our mutual sorc buddy Vivian tells me? Do you guys activate synergies on your runs? Just curious because reasons....
Its elitest because your groups are requiring it. Props again for using it, that 10% does help and is signifigant. But its not necessary. That 10% will be reflected in the addon, so im still confused as to why you are using these examples as arguments against it. Are you thinking your group, or any group for that matter, will kick you for ensuring their damage boost? I honestly cant understand your concern.anitajoneb17_ESO wrote: »Since when is warhorn required for anything but leaderboard runs? Props to you for running it, its a great support skill, but really? Worse, if you are the one pushing to use it that kinda makes you the elitist jerk here...
I am not the one leading the raids in my guild, but I think that war horn is an extremely useful skill in a 12-man instance, and it's a waste no to use it. What's "elitist" about it ? If you have a good group it can help you reach the leaderboards and if you have a weaker group it can help you avoid the enraging of mobs, it's good in both cases. It's basic math : no single-person DPS will ever be higher than an increase of 10%+ for everyone.
anitajoneb17_ESO wrote: »Wait.... You're serious?
Yes. Why do you ask ?
Things like that happen all the time, in guilds' groups, in half-guild groups (that's what I call groups made of several guilds), in half-pug groups (that's how I call a PUG group made via, for instance, a trading guild), and pure pug groups. To several extents and in different forms (sometimes people will tell you straight away that they're only making this run for a personal DPS check against Valariel or the mage or the manti... , sometimes they'll pretend to just not have war horn and no skill points left...).
Happens all the time, and no raid leader "authority" can counter that.
Actually the place where it is most likely to happen is a pure pug group, and the place where it is less likely to happen is in a top progression guild (because people there really care about group results, and individualism is less tolerated).
.
Really? Just.... Really?
Since when is warhorn required for anything but leaderboard runs? Props to you for running it, its a great support skill, but really? Worse, if you are the one pushing to use it that kinda makes you the elitist jerk here...
@Cuyler is it true what our mutual sorc buddy Vivian tells me? Do you guys activate synergies on your runs? Just curious because reasons....
In 1.5 I remember sorcs being more on the support role side IF they were even included in the trials run, and I often ran War Horn/Negate (depending on the trial) which did not increase my personal dps, but helped to increase the chance/ease of success for the group. My groups knew I was running them and that my dps would be lower because of it. As a sorc now, it's all about dat Overload baby. 25k to 30k (or more) depending on the fight, and running support abilities would potentially decrease that by 10-15k. Needless to say, I don't run support ultimates anymore unless absolutely unavoidable (which, thus far, hasn't happened since the "Sorcerer Uprising").
If you're doing casual stuff, then that War Horn isn't going to make a huge difference. Look at the trials leaderboards. I guarantee, GUARANTEE, those top teams, have NO problem with people refusing to run the ultimates required by the group. And I know some teams require you to immediately share dps, especially when you're new to the group, to prove that you are contributing to a leaderboard time, and not just being carried.
I have, many times, helped people with builds, rotations, and strategies to help them become better players, because I once was a garbage dpser and needed help. I hated not being able to carry my weight, so I know that feeling. Now, thanks to the help I got, I'm in a position to help others. But when I'm running for a top time on the Sanctum Ophidia leaderboards is not the time for help. That's when you carry your weight or lose your spot on the run.
If you don't want to run with us "elitist @**holes" who have dps requirements, then don't run with us. I will not be offended one bit if you tell me that you refuse to run with someone who runs the "spy add-on". May the Divines smile upon the developer of this wondrous add-on!
@Shunravi I know I don't synergize s*** as a dps, especially while Overloading in a boss fight (which usually puts me in a position too far to activate most synergies). We do have some synergies that are meant for dps to use, but the other synergies, like Liquid Lightning, we usually leave for someone else to use, as that activating them would usually result in a loss of dps, both for the individual, and the group. Tanks and healers don't really have as much dps to "lose" and can activate them.
Its elitest because your groups are requiring it. Props again for using it, that 10% does help and is signifigant. But its not necessary. That 10% will be reflected in the addon, so im still confused as to why you are using these examples as arguments against it. Are you thinking your group, or any group for that matter, will kick you for ensuring their damage boost? I honestly cant understand your concern.anitajoneb17_ESO wrote: »Since when is warhorn required for anything but leaderboard runs? Props to you for running it, its a great support skill, but really? Worse, if you are the one pushing to use it that kinda makes you the elitist jerk here...
I am not the one leading the raids in my guild, but I think that war horn is an extremely useful skill in a 12-man instance, and it's a waste no to use it. What's "elitist" about it ? If you have a good group it can help you reach the leaderboards and if you have a weaker group it can help you avoid the enraging of mobs, it's good in both cases. It's basic math : no single-person DPS will ever be higher than an increase of 10%+ for everyone.
That is so bad. This is exactly why this addon needs to remain. There are soooo many more sub-par players lying or omitting their dps to try and piggyback on the efforts of players who spend the time and effort to get better at the game. Way more than the ridiculously low amount of "elitist jerks" picking up pugs with the sole purpose of berating them about their dps. It's one thing to go in and make everyone aware your dps is low (this will often result in a positive experience) and another thing completely to go in with direct intent to mislead the group.anitajoneb17_ESO wrote: »In reality however, we all have our qualities and faults (Obvious is my middle name). Being a little bit selfish ...... infiltrating better players' groups from time to time for the sake of an achievement, doesn't make anyone a bad person or a horrible buddy player altogether.
Addons don't judge people. People judge people. So with or without this addon YOU WILL STILL BE JUDGED. it's unavoidable. Your target is the "elitist attitude", yet you scapegoat this addon. You've missed your mark, unfairly mind you, and to the detriment of those players looking to better themselves and their groups with more accurate information.anitajoneb17_ESO wrote: »^^ This exactly.Oh and if someone doesn't want their performance to be judged, just don't group - problem solved.
That's what people who feel uncomfortable with the mere existence of this add on will do because that is the ultimate counter for it.
Problem is, grouping is what keeps people in the game. People would quit upon completing the content if it was not for their social contacts and guilds, which is nurtured by group content. People being happy and comfortable about grouping up is essential for the health of the game. That's why ZOS devotes many resources into fixing the grouping tools and allowing us to group up regardless of level and even, soon, regardless of faction.
They won't let an add-on jeopardize their efforts.
Again, if you are ensuring a missing damage boost, i dont see your concern.anitajoneb17_ESO wrote: »Its elitest because your groups are requiring it. Props again for using it, that 10% does help and is signifigant. But its not necessary. That 10% will be reflected in the addon, so im still confused as to why you are using these examples as arguments against it. Are you thinking your group, or any group for that matter, will kick you for ensuring their damage boost? I honestly cant understand your concern.anitajoneb17_ESO wrote: »Since when is warhorn required for anything but leaderboard runs? Props to you for running it, its a great support skill, but really? Worse, if you are the one pushing to use it that kinda makes you the elitist jerk here...
I am not the one leading the raids in my guild, but I think that war horn is an extremely useful skill in a 12-man instance, and it's a waste no to use it. What's "elitist" about it ? If you have a good group it can help you reach the leaderboards and if you have a weaker group it can help you avoid the enraging of mobs, it's good in both cases. It's basic math : no single-person DPS will ever be higher than an increase of 10%+ for everyone.
It's rather the opposite : I "sacrifice" myself (if I may say so) by slotting warhorn myself BECAUSE other people feel "deprived of their right to do their best personal DPS" if we ask them to slot a support ability. Our healers both hate PvP and truly don't have war horn. So usually there's me and the raid leader - who's also the tank, alternating war horn. And we're so used to playing together that we know exactly who, when and in what order to activate it. It would be better arithmetically if I kept my overload and someone else would slot war horn, but we prefer to keep everyone happy and avoid wasting time discussing or forcing people.
Why is it relevant to the current discussion ?
Because people, whether casual or hardcore, inexperienced or proficient, careless or ambitious, have been obsessed by DPS-meters ever since DPS-measuring addons exist. Psychologically, it leads to DPS feeling amputated of something as soon as they slot a support ability. It's simply lead to more individualistic behaviours within groups.
But so far you could only see your own DPS and be bothered by your own DPS. And free to post your occasional 24K burst and hide your regular 14K output (or 6K because we all mess up every now and then ;-) )
GroupDamage brings the whole issue to an entire new level by allowing comparison and rankings. People will do everything (not slot or use support abilities, not rezzing others, not using synergies, etc...) in order to NOT BE THAT GUY LAST IN THE RANKINGS. Even at the cost of the group's output. And the more "PUG" or "casual" the group is going to be, the more acute this symptom will be.
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Example...you're at your job. And you don't do ***.
.../...
Your target is the "elitist attitude"
anitajoneb17_ESO wrote: »
GroupDamage brings the whole issue to an entire new level by allowing comparison and rankings. People will do everything (not slot or use support abilities, not rezzing others, not using synergies, etc...) in order to NOT BE THAT GUY LAST IN THE RANKINGS. Even at the cost of the group's output.
Wtf? This is like saying it's the weapon manufacturers fault when someone gets murdered.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
anitajoneb17_ESO wrote: »@Vangy : you've just taught me something : until now I thought "farm run" meant "relaxed, no time/achievement pressure, it's just for the loot".
You learn everyday.
NB : (don't look for irony or controversy in this post, there isn't. Words have different meanings for different people).
Removing this function from the game is better for the community, period. It's just that way. I'd rather see it go. The hardcore community (including me) that "needs" such a thing is small, really, really small. Besides, requiring someone to post with FTC isn't that big of a deal.
And this is coming from a hardcore raider of Beyond Infinity.
anitajoneb17_ESO wrote: »group-support etc is the same for everyone in a group...I know that you can't compaire your raid-dps with your dps in a pug-group. But you CAN compare the dps of DDs in the same pug-group. Regarding your examples...a (sorc-)dd? warhorn?? rly??
Activating a synergy arithmetically lowers the DPS of the person who activates it. Extra damage is not calculated as his own output. Many players don't bother activating them because of "DPS-meters", that's a fact. "Public" DPS-meters will only make things worse.
Yes, warhorn for a sorc-DD. I am a sorc DD and I am often required to slot warhorn. Simply because other players don't want to because of "Holy-DPS-meter". I know it's ridiculous, a waste of potential, but I don't care if my DPS sinks by 5K if it benefits the group's global DPS by 30K, but some people prefer to care of their own DPS. It's gonna be worse when they'll fear the judgement and "rankings" induced by this addon. ESPECIALLY IN PUGs. Nobody will want to slot war horn if they believe that their individual ultimate will prevent them from ranking last and appear as being carried by the group.
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Whenever I see the phrase "improve your build", I just assume it means I'm about to be patronized for not using the latest "meta".
Removing this function from the game is better for the community, period. It's just that way. I'd rather see it go. The hardcore community (including me) that "needs" such a thing is small, really, really small. Besides, requiring someone to post with FTC isn't that big of a deal.
And this is coming from a hardcore raider of Beyond Infinity.
Keeping this function in the game is better for the community, period. It's just that way. I'd see it stay. The carebear community that minds such a thing is small, really, really small. Besides, 70% of pugs don't even know what FTC is so asking them to post FTC is a pretty big deal.
And this is coming from someone who thinks the above post has no logic/supporting reasons.
Whenever I see the phrase "improve your build", I just assume it means I'm about to be patronized for not using the latest "meta".
anitajoneb17_ESO wrote: »Example...you're at your job. And you don't do ***.
.../...
Your target is the "elitist attitude"
But this is not a job, see ? This is a freakin' video game. That's the point.
But if you really want to make the comparison with the working environment : managing teams and individuals by internal competition and scoreboards and purely quantitative performance monitoring is a thing of the past. Modern management has acknowledged that noone will work effectively with someone looking over their shoulder all the time.
In a company, the goal is to identify and keep good people and identify and get rid of bad people. If it should be the same in a videogame... is up to personal opinions, I guess.
But ultimately, in the office or in a videogame, noone will be uniformly good at everything or bad at everything, and the same people who carry others in certain circumstances will be the ones who will be carried in other circumstances.
"Elitist attitude ?" ... putting words in my mouth ? I've even mentioned that this addon is likely to do the most benefit and the less damage in progression guilds, but unfortunately it will be available to all and will destroy PUGs. Where's the "elitist attitude" please ?
Why do you think the API was closed in the first place? Because the people in this community are mostly more elder scrolls oriented and less mmo oriented.
So casual that you had to make an involuntary group dps meter ADD-ON to run pledges with pugs ....
Removing this function from the game is better for the community, period. It's just that way. I'd rather see it go. The hardcore community (including me) that "needs" such a thing is small, really, really small. Besides, requiring someone to post with FTC isn't that big of a deal.
And this is coming from a hardcore raider of Beyond Infinity.
Well population numbers aside, the closed API was a design decision, and this addon is a work around so I'm pretty sure it will be patched up solely based on that.
So casual that you had to make an involuntary group dps meter ADD-ON to run pledges with pugs ....
I don't even have an V16 char, so no, I don't run vet dungeons, or trials. Last time I did was nearly 2 years ago, with my V10 healer that's still V10.
But non-vet LFG dungeons are bad enough already, they're easy, but with 1 or even 2 "I want my dps private"-lazy DDs it's still torture. And if this addon can combat those guys in trials or vet dungeons where they may even ruin the run completely, then that makes it even better!
This addon will only ever hurt people who refuse to get good but still want to cheat their way into "good" groups to be carried. This is nothing bad!
Really, all those egoists here that demand to not have to be good but still get into good groups are just pathetic. If I ever get to max level (or they remove vet ranks) and want to run trials, then guess what, this addon would "hurt" me the same, but why should I have the right to make it harder for others and reduce their fun just so I can have some by lying my way into groups?