dwemer_paleologist wrote: »the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true
the skill only works if the target is around 5% or lower health, not 25%
is broken ...
dwemer_paleologist wrote: »the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true
the skill only works if the target is around 5% or lower health, not 25%
is broken ...
Doesn't the tooltip state 'up to 300%' ?
Refuse2GrowUp wrote: »dwemer_paleologist wrote: »the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true
the skill only works if the target is around 5% or lower health, not 25%
is broken ...
Doesn't the tooltip state 'up to 300%' ?
I am console so can't see damage numbers or exact enemy health percentages, so I can't be sure, but I think the issue is more with the enemies health percentage in which killer blade is working as an execute vice damage done. @dwemer_paleologist is stating Killer Blade doesn't work as an execute until around 5% health vice 25%.
dwemer_paleologist wrote: »the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true
the skill only works if the target is around 5% or lower health, not 25%
is broken ...
dwemer_paleologist wrote: »dwemer_paleologist wrote: »the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true
the skill only works if the target is around 5% or lower health, not 25%
is broken ...
i would like to re-instate my comment since my intention for the report was completely misguided on its original meaning.
here is what i meant to say and should have said from the begining.
"the skill "killers blade" is not working as it says it should.
the tool bar on the skill says it should do 300% damage to targets that are 25% or lower in health, and that simply is not true.
the skill only works if the target is around 5% or lower in health, not 25%
it is broken... "
Kilnerdyne wrote: »Using the /letter Emote after using different emotes such as /leanbackcoin, /flute, /lute, /sweep, /rake, /ritual, /danceRACE etc. which don't require you to move out of a standing position much will allow you to move while doing the /emote.
You can heal, dps, jump, run etc. while doing your favourite emote
This is unintended but... does it need fixing? Definitely not, this is hilarious. Very fun
@Xantaria werewolf howl is currently being reflected by defensive stance when it should not be -- howl is not a spell, it is stamina based.
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
Is it bug or intended?
Here is the video:https://www.youtube.com/watch?v=cJo1rp3CHzA&feature=youtu.be
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
Is it bug or intended?
Here is the video:https://www.youtube.com/watch?v=cJo1rp3CHzA&feature=youtu.be
Seems to be working as it should? I don't see what's wrong about this. As long as you are CC'd you are not immune to CC yyet making you vulnerable to fear.
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
Is it bug or intended?
Here is the video:https://www.youtube.com/watch?v=cJo1rp3CHzA&feature=youtu.be
Seems to be working as it should? I don't see what's wrong about this. As long as you are CC'd you are not immune to CC yyet making you vulnerable to fear.
But if I stun you, I cannot fear you while you are stunned.
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
Is it bug or intended?
Here is the video:https://www.youtube.com/watch?v=cJo1rp3CHzA&feature=youtu.be
Seems to be working as it should? I don't see what's wrong about this. As long as you are CC'd you are not immune to CC yyet making you vulnerable to fear.
But if I stun you, I cannot fear you while you are stunned.
As far as I know, you can. Why not? You are not immune during the stun.
@Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?
Is it bug or intended?
Here is the video:https://www.youtube.com/watch?v=cJo1rp3CHzA&feature=youtu.be
Seems to be working as it should? I don't see what's wrong about this. As long as you are CC'd you are not immune to CC yyet making you vulnerable to fear.
But if I stun you, I cannot fear you while you are stunned.
As far as I know, you can. Why not? You are not immune during the stun.
You cannot fear someone who is stunned. At least there is no animation for fear.
See that, ZOS are hiding Templar nerfs in our abilities nowThere are two bugs with Crescent Sweep
1. It does less than the tooltip damage
2. When it crits, it does not take into account Elfborn (it may be taking into account Piercing Strikes but I did not test this)
In the image above, I am attacking an effectively 0 resistance mob. Puncturing sweep does 2808 base damage and 4970 when it crits. My crit multiplier is 0.77 (0.5 base + 0.1 Piercing Spear + 0.17 Elfborn). The base damage of 2808 is exactly 2.4 times the tooltip value of Puncturing Sweep which is 1170. However Crescent Sweep deals 7061 damage which is less than the tooltip value of 8322. The DoT ticks of Crescent Sweep does 3927 base damage and 6951 on crits. The 3927 matches the tooltip value of 3927 and the crit multiplier here is still 0.77.
In this second image, Puncturing Sweep and DoT ticks of Crescent Sweep does the same damage as before. When Crescent Sweep crits, it deals 11298 damage. This means the crit multiplier for Crescent Sweep is 0.6 (11298/7061). This suggest that Elfborn is not being applied correct to the initial damage of Crescent Sweep but Elfborn is applied correctly to the DoT ticks of Crescent Sweep.
@Peekachu99, I didn't have any problems with my Alessia's Bulwark. I'm using Legendary V16 gear. Here are the result of me putting on Alessia's Bulwark
In the 5th column, 'Difference' is 'Increase in Physical Resistance' - 'Value of armour piece added'. An additional 362 should be removed for row 4 and 5 because Resolve increases armour by 362 per Heavy armour piece. Then I get an increase of 1935 when I have 2 and 4 pieces of Alessia's Bulwark.