
Worst is the Netch boss. Just running around the room with adds followed by me followed by more adds. STAY STILL.
Worst is the Netch boss. Just running around the room with adds followed by me followed by more adds. STAY STILL.
Sorry, but DDs will die if they stand still as the boss ports on a player and does a huge aoe. As a tank you can only tank the big adds and maybe try to do some aoe dps yourself to help.
DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
A couple of weeks ago, a DPS sporting only 15K health (not a sorc) was downright indignant and blaming me (the tank) for his constant dying. "Everyone has this amount of health!" Um, riiiight.
Lord Xanhorn wrote: »Its not my fault that you get 1 shot cause you have 15k health in V16 vet dungeons cause you think its fun to have 3k spell power and absolutely no defense at all. Your glass cannon PVP build may wreck face in IC, but you are a serious problem when you want to run the daily pledge for your molag kena shoulders.
I have had this so much recently and admittedly its usually PUG dps but its still frustrating. Have 20k health or some crazy sorc damage shield you keep up or don't blame the healer's weak heals
Worst is the Netch boss. Just running around the room with adds followed by me followed by more adds. STAY STILL.
Sorry, but DDs will die if they stand still as the boss ports on a player and does a huge aoe. As a tank you can only tank the big adds and maybe try to do some aoe dps yourself to help.
I don't mean stay still. Just run my direction so I can grab them. You can ignore the big boss. His damage is easy to avoid.
If I don't grab the adds, at least one dps or healer is down before the boss drops a second time.
I usually grab everything except the boss, block what I can, shield, heal, mitigate when my stam is gone and hope dps get down burning them down soon.
When someone is running away from me, it doean't help.
I've seen so many dps with 13k-ish health lately. I asked the first few if they needed food, then figured out this is the new normal. It's really a challenge nearly impossible to keep them alive in V16 dungeons where even normal mobs can do 15k+ damage.
The worst are the ones screaming at me to grab aggro off them whilst running away from me.
Bring him to me and I will.
I'm not chasing you, using all my stam and dragging all the others out of AOEs.
Worst is the Netch boss. Just running around the room with adds followed by me followed by more adds. STAY STILL.
Actually, with the reduction in the flame weakness for vampires with the IC update, I've considered going vampire on my tank. In theory the Undeath passive (increase damage mitigation when below 50% health) could make it worthwhile. I don't think I will though - if I did I'd probably put at least one flame resist enchant on my jewelry.failkiwib16_ESO wrote: »Also what is up with so many vampire tanks lately? They take so much more damage in vWGT, they're squishier than the melee dps with low health, even when they hold block!
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The minimum amount of health required for a DPS can be calculated by this simple formula:
minimum health = enough to prevent you from being one-shotted + enough to keep you alive after that until the healer's heals can take effect
For most DPS, as long as you're smart enough to block and/or dodge the really big hits, the magic number is probably in the 16-17K range, but it depends on a few factors.Actually, with the reduction in the flame weakness for vampires with the IC update, I've considered going vampire on my tank. In theory the Undeath passive (increase damage mitigation when below 50% health) could make it worthwhile. I don't think I will though - if I did I'd probably put at least one flame resist enchant on my jewelry.failkiwib16_ESO wrote: »Also what is up with so many vampire tanks lately? They take so much more damage in vWGT, they're squishier than the melee dps with low health, even when they hold block!