True, but I'd probably still want at least some flame resist on my jewelry. After all, as a tank I want to take less flame damage than most people, not just have enough extra resistance to negate my extra damageUltimaJoe777 wrote: »The minimum amount of health required for a DPS can be calculated by this simple formula:
minimum health = enough to prevent you from being one-shotted + enough to keep you alive after that until the healer's heals can take effect
For most DPS, as long as you're smart enough to block and/or dodge the really big hits, the magic number is probably in the 16-17K range, but it depends on a few factors.Actually, with the reduction in the flame weakness for vampires with the IC update, I've considered going vampire on my tank. In theory the Undeath passive (increase damage mitigation when below 50% health) could make it worthwhile. I don't think I will though - if I did I'd probably put at least one flame resist enchant on my jewelry.failkiwib16_ESO wrote: »Also what is up with so many vampire tanks lately? They take so much more damage in vWGT, they're squishier than the melee dps with low health, even when they hold block!
Or you could just max out the Flame/Frost/Shock Resist Champion Passive to completely negate that 25% more fire damage.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
*sigh*One of my chars is a fantastic healer. We recently went to go against Molag Kena (vet) on a helm run, and had to get a replacement tank. No problem. VR14 tanks comes, and we keep doing left and right. Finally, one of the DPS goes "Dude, why aren't you taunting?" and the tank responds "How do I taunt?"
I almost broke my resto staff in two and went "Screw you guys, I'm going home."
It's not just the DPS dying left and right. <___<
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sometimes I think because there's no real tutorial for the taunt mechanic, and the various ability descriptions sometimes read like an engineer wrote them -vs- a person (see Phoenix or Resilient Yokeda armor set descriptions for examples). I can understand how it's easy to miss, but... again, how you ultimately make it to VR16 and not find out is another story.A VR14 "tank" who doesn't know how to taunt though? How do you get to VR14 without knowing such a basic mechanic? Probably an example of someone who just grinded mobs to get to max level without bothering to learn how to play.
RDMyers65b14_ESO wrote: »Not only is the OP right on the post, but why does it seem that many of these 'stand in the red geniuses' not carry either tripots or even normal healing potions? Just because there is a healer in the group doesn't mean that you are not ultimately responsible for your own health. I posted something like this last year and was told by another healer that they never have this problem on another MMO. *facepalm*
How about the DPS that said I was a horrible tank after he aggro-ed a group of mobs with caltrops and died to his spinning death..... Apparently I was supposed to quickly taunt those 5 or 6 monsters.....
Oh yeah, I couldn't be a good tank either because " I didn't even have Engine Guardian"
Hilarious.....
DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Yes, it's annoying. Especially because most stampugplars will keep spamming it automatically and casually, not timing it for the right part of the pulls. Corpse management please!
While 16.5-18k health is prefect in a coordinated group with correct dps spec's, beastly tank, reactive healer and TS, it's hardly the same thing as joining a pug with 15k health. Amount of players that can rock 15k health in a messy pug and do well, it's like 0.01% of the ESO population lol. Rest will *** up.
These guys always seem to use some copy paste SypherPK PvP spec but with wrong morphs, drinks over food and more or less force you to heal spam from start to finish, loosing loads of dps. Nightmare for a healer.
Scyantific wrote: »How about the DPS that said I was a horrible tank after he aggro-ed a group of mobs with caltrops and died to his spinning death..... Apparently I was supposed to quickly taunt those 5 or 6 monsters.....
Oh yeah, I couldn't be a good tank either because " I didn't even have Engine Guardian"
Hilarious.....
Duh, he obviously expected you to have that new IC set that applies an AoE taunt when using a charge ability.
Riko_Futatabi wrote: »Real players play Tank and Healer. DPS are generally the most likely to derp around and complain because the other 2 roles are busy being more focused and just get on with it.
(No disrespect to any true DPS that understands the role of Tank and Healer and how to alleviate certain pressures from these roles.)
See that's the thing that some DPS don't understand - you can afford to run with low health if you make up for it with shields but not if you don't. I've seen people successfully run vet dungeons with as little as 14K health, but they used a lot of shields.I only have like 16 k health but I almost run with the same guys and i have hardened ward all the time up, I really not understand how the dps want to run with out shields or anything a single shield can save your life and you lost more damage in the time they have you Rez you than in the time you apply a ward
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Actually healers and tanks have a very hard job, for the dps is a little easier, at least with my team, tank have to keep Agro keep timers, and save everyone ass, healer have to do damage but no so much because you have to time the shards for the tank and heal the dps, so multiple timers agains, dps we just have to avoid damage the much as we can and deal damage, tanks to the tanks and healers for take care of us
Riko_Futatabi wrote: »Real players play Tank and Healer. DPS are generally the most likely to derp around and complain because the other 2 roles are busy being more focused and just get on with it.
(No disrespect to any true DPS that understands the role of Tank and Healer and how to alleviate certain pressures from these roles.)
Riko_Futatabi wrote: »Real players play Tank and Healer. DPS are generally the most likely to derp around and complain because the other 2 roles are busy being more focused and just get on with it.
(No disrespect to any true DPS that understands the role of Tank and Healer and how to alleviate certain pressures from these roles.)
I have played this game as max rank DK tank ,Temp Heals ,and Magicka NB dps(main). Although what you say is true in most games it is not quite true in this game. The DPS role in TESO is the most stressful role in the game in my opinion mostly due to quite a bit of performance anxiety associated with. The heal and tank role have qualitative performance indicators i.e the group stays alive. The DPS can be quantified very well. you get a number for your DPS and for certain bosses , strategies and burns you need to have that number be at least something otherwise that strat will simply not work. In this game 95% of the time it is the damn dps fault.
There is a certain feel for the battles when you play DPS. You feel that there is a disturbance in the force when your or the group DPS is just not right. Nothing is quite as annoying then realizing that you just can't pull the DPS for something. It happened to me recently when trying the new vet dungeons and pretty much made me go chill out healing on my templar. That DPS awareness is helpful when healing PUGs though you know when the dps has problems and when to push your dps a bit to compensate at the expense of healing reliability. I had many situations when things seemed kind of hopeless but worked out when I just pushed the DPS a bit.
DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.