Riko_Futatabi wrote: »Real players play Tank and Healer. DPS are generally the most likely to derp around and complain because the other 2 roles are busy being more focused and just get on with it.
(No disrespect to any true DPS that understands the role of Tank and Healer and how to alleviate certain pressures from these roles.)
I have played this game as max rank DK tank ,Temp Heals ,and Magicka NB dps(main). Although what you say is true in most games it is not quite true in this game. The DPS role in TESO is the most stressful role in the game in my opinion mostly due to quite a bit of performance anxiety associated with. The heal and tank role have qualitative performance indicators i.e the group stays alive. The DPS can be quantified very well. you get a number for your DPS and for certain bosses , strategies and burns you need to have that number be at least something otherwise that strat will simply not work. In this game 95% of the time it is the damn dps fault.
There is a certain feel for the battles when you play DPS. You feel that there is a disturbance in the force when your or the group DPS is just not right. Nothing is quite as annoying then realizing that you just can't pull the DPS for something. It happened to me recently when trying the new vet dungeons and pretty much made me go chill out healing on my templar. That DPS awareness is helpful when healing PUGs though you know when the dps has problems and when to push your dps a bit to compensate at the expense of healing reliability. I had many situations when things seemed kind of hopeless but worked out when I just pushed the DPS a bit.
I respectfully disagree that DPS is the most stressful role in this game. I've seen WAY more tanks and healers singled out for poor performance than DPS. (though admittedly it does happen).
WorstNever much liked DPS.
DPS - Don't stand in the fire, kill the adds.
Healer - Don't stand in the fire, run away when the adds start chasing you because of your healing aggro, resurrect that dead dumb guy, manage your resources and cooldowns because if you go dry we're all boned.
Tank - Don't stand in the fire, taunt the adds as fast as they show up, pull adds off of the stupid DPS attacking the wrong mob, keep checking your timers to know when each and every single mob needs more attention, sacrifice yourself if necessary to save the healer, drag the boss all over the stage to where he's supposed to be standing for each phase, know the fight better than anyone so you can pop defenses and/or block boss attacks when they're needed most, keep an eye on your OWN health so you know when to turtle up.
Never much liked playing as though I were asleep at the keyboard.
I thought it was dps job to Rez if healer stops healing tank it's a wipe. I tried healing it's too hard, too much criticism now it's just burn stuff down and keep yourself out of trouble. Glad there are others out there doing the hard work.
DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Where as you should be letting him manage his stam and using a different heal in your rotation in that case.
How is it even possible to have only 10K at VR16? My VR1 sorcerer with all attribute points, enchants, mundus stone, and set bonuses in magicka (sets are 5-piece warlock & 5-piece seducer) has 9,766 health with no food active.I run 10k hp Sorc.
Always the last one to die in the group.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...DisgracefulMind wrote: »DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Where as you should be letting him manage his stam and using a different heal in your rotation in that case.
Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much
I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
failkiwib16_ESO wrote: »Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...DisgracefulMind wrote: »DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Where as you should be letting him manage his stam and using a different heal in your rotation in that case.
Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much
I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.
How is it even possible to have only 10K at VR16? My VR1 sorcerer with all attribute points, enchants, mundus stone, and set bonuses in magicka (sets are 5-piece warlock & 5-piece seducer) has 9,766 health with no food active.I run 10k hp Sorc.
Always the last one to die in the group.
I wonder how many of these posts wouldn't exist if people just joined a guild lol. Instead of randomly hoping for competent players, why don't you actively seek them out? I mean a few of you in this thread clearly share a dislike for dps players. Why not just join together and form your super awesome tank/healer groups. No dps allowed . I'll start sending out the invites on my healer alt.
Scyantific wrote: »
failkiwib16_ESO wrote: »Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...DisgracefulMind wrote: »DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Where as you should be letting him manage his stam and using a different heal in your rotation in that case.
Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much
I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.
Repentance scales off either magicka or stamina now (nothing to do with spell power or weapon power) depending on which resource is higher. So even stamina builds can get sizable returns using this skill now. Mine typically does just over 4K, same as a stamina build running with 39-40K stamina.
DisgracefulMind wrote: »failkiwib16_ESO wrote: »Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...DisgracefulMind wrote: »DisgracefulMind wrote: »16.5-18k is typical health for a good dps.
What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.
Where as you should be letting him manage his stam and using a different heal in your rotation in that case.
Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much
I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.
Repentance scales off either magicka or stamina now (nothing to do with spell power or weapon power) depending on which resource is higher. So even stamina builds can get sizable returns using this skill now. Mine typically does just over 4K, same as a stamina build running with 39-40K stamina.
It's nice when a stamplar can use it when they absolutely need it now, and it definitely helps on bosses such as Flesh Sculptor. I just cringe at the ones who don't use it with timing
Shield stacking in dungeons is godly!!
So my question to the rest of the healers out there, is it better to leave Repentence to the healer, or Templar DPS or Tank that might be using it? For my healer, I'm usually standing back watching the fight and can see when the bodies start to pile up. That's when I step in, pop repentence, and give the entire group a health/stam buff. Then I back out again, do my heals, and watch for the next opprotunity.
Shield stacking in dungeons is godly!!
This may be a dumb question, but what is shield stacking? Is that a particular ability or a technique?