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Friendly reminder from your healer

  • PBpsy
    PBpsy
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    SirJesto wrote: »
    PBpsy wrote: »
    Real players play Tank and Healer. DPS are generally the most likely to derp around and complain because the other 2 roles are busy being more focused and just get on with it.

    (No disrespect to any true DPS that understands the role of Tank and Healer and how to alleviate certain pressures from these roles.)

    I have played this game as max rank DK tank ,Temp Heals ,and Magicka NB dps(main). Although what you say is true in most games it is not quite true in this game. The DPS role in TESO is the most stressful role in the game in my opinion mostly due to quite a bit of performance anxiety associated with. :p The heal and tank role have qualitative performance indicators i.e the group stays alive. The DPS can be quantified very well. you get a number for your DPS and for certain bosses , strategies and burns you need to have that number be at least something otherwise that strat will simply not work. In this game 95% of the time it is the damn dps fault.

    There is a certain feel for the battles when you play DPS. You feel that there is a disturbance in the force when your or the group DPS is just not right. Nothing is quite as annoying then realizing that you just can't pull the DPS for something. It happened to me recently when trying the new vet dungeons and pretty much made me go chill out healing on my templar. That DPS awareness is helpful when healing PUGs though you know when the dps has problems and when to push your dps a bit to compensate at the expense of healing reliability. I had many situations when things seemed kind of hopeless but worked out when I just pushed the DPS a bit.

    I respectfully disagree that DPS is the most stressful role in this game. I've seen WAY more tanks and healers singled out for poor performance than DPS. (though admittedly it does happen).

    Oh from that angle yes. People will indeed complain about the tank or heals more. I know for sure I am the worst tank ever since a DPS PUG guy that died on Praxin told me so. Even if we didn't wipe and done it in the first try . That is another thing entirely though . If you play all roles and you are actually trying to be efficient and critical about your own performance though DPSing is from my experience the hardest to pull off in this game. Since I only give a damn about my own rating of my performance, DPS is the most frustrating for me. I guess it is even worse if you are serious about the high end leader-board DPSing.
    Edited by PBpsy on October 1, 2015 4:10AM
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  • eNumbra
    eNumbra
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    Lol 15k. My Stamblade has 11k. Get on my level casuals.
  • PBpsy
    PBpsy
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    eNumbra wrote: »
    Lol 15k. My Stamblade has 11k. Get on my level casuals.

    Can you even get that low at Vr16?
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It's not about the health the just sucked I have Tanked with my Nightblade with 18k health with 5 Footman and 5 thunderous plates and two Pact Blessings and was just fine no deaths.

    That's p*ss poor armor for a tank and I had a Sorc healers so no stamina spears or Breath of Life it's about skill and not standing in Red.
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  • Resipsa131
    Resipsa131
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    Brrrofski wrote: »
    Kaliki wrote: »
    Brrrofski wrote: »
    Worst
    LordSemaj wrote: »
    Never much liked DPS.

    DPS - Don't stand in the fire, kill the adds.

    Healer - Don't stand in the fire, run away when the adds start chasing you because of your healing aggro, resurrect that dead dumb guy, manage your resources and cooldowns because if you go dry we're all boned.

    Tank - Don't stand in the fire, taunt the adds as fast as they show up, pull adds off of the stupid DPS attacking the wrong mob, keep checking your timers to know when each and every single mob needs more attention, sacrifice yourself if necessary to save the healer, drag the boss all over the stage to where he's supposed to be standing for each phase, know the fight better than anyone so you can pop defenses and/or block boss attacks when they're needed most, keep an eye on your OWN health so you know when to turtle up.

    Never much liked playing as though I were asleep at the keyboard.

    I thought it was dps job to Rez if healer stops healing tank it's a wipe. I tried healing it's too hard, too much criticism now it's just burn stuff down and keep yourself out of trouble. Glad there are others out there doing the hard work.
  • Lord Xanhorn
    Lord Xanhorn
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    Oh CoH...You just proved my point again. I ran a vCOH run tonight as the daily pledge and the nightblade who you guessed it had about 15k health died 7 times during the final boss. He died to spears, skulls (while blocking), and even the adds a few times. It imploded our group cause he couldn't not die due to his low health.

    I think my new rule is 20k+ health from non sorc dps or I'm out. Frustrating to go an hour clearing a dungeon only to have it implode cause some dipsh*t doesn't have his character set up for PVE.
    I'm kind of a small deal!
  • J2JMC
    J2JMC
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    I wonder how many of these posts wouldn't exist if people just joined a guild lol. Instead of randomly hoping for competent players, why don't you actively seek them out? I mean a few of you in this thread clearly share a dislike for dps players. Why not just join together and form your super awesome tank/healer groups. No dps allowed :). I'll start sending out the invites on my healer alt.


    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

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  • DisgracefulMind
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    Dredlord wrote: »
    16.5-18k is typical health for a good dps.

    What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

    Where as you should be letting him manage his stam and using a different heal in your rotation in that case.

    Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much ;)

    I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
    Unfortunate magicka warden main.
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  • Kammakazi
    Kammakazi
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    I run 10k hp Sorc.

    Always the last one to die in the group.
  • UrQuan
    UrQuan
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    Kammakazi wrote: »
    I run 10k hp Sorc.

    Always the last one to die in the group.
    How is it even possible to have only 10K at VR16? My VR1 sorcerer with all attribute points, enchants, mundus stone, and set bonuses in magicka (sets are 5-piece warlock & 5-piece seducer) has 9,766 health with no food active.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • kuscoe
    kuscoe
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    Just watch some of your videos....

    L2P
  • radiostar
    radiostar
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    I love when they're a WHOLE 12K of health as well as a Vamp and we're facing fire throughout the pledges--Not. But yes, much like booing the tenor let's blame the healer :smiley:
    "Billions upon Billions of Stars"
  • Belidos
    Belidos
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    PBpsy wrote: »
    eNumbra wrote: »
    Lol 15k. My Stamblade has 11k. Get on my level casuals.

    Can you even get that low at Vr16?

    I doubt it, my VR1 NB has almost 12k with no health enchants and no points in health.
    Edited by Belidos on October 1, 2015 7:10AM
  • Vangy
    Vangy
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    UHmm don't think this is a minimun health issue. A newb is a newb is a newb period. 15k health or 20k health on a newb makes no difference. Just one more tick or one more unblocked arrow for death to occur lol. What I find annoying is that people don't even take the effort to go to google and look up some basic mechanics for a vet pledge they are doing. They join a v16 group and then declare at the boss that they don't know the fight at which point I will have to type out a composition which can be summarised to don't stand in fire kill adds and don't run away from tank if u have aggro. Still we wipe 80% of the time with pugs. I have now resorted only playing as tank with my guildes lol. Otherwise I fear for my sanity/monitor lol.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
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    Oh and the best part is when the dps dies on the other side of the room and goes omg noob tank why u no taunt and rage QQ quits. Like hello, do u not see this huge big bad boss constantly spanking me? What I should drop block and take one to my bee-hind to get close enough to u to taunt??
    Edited by Vangy on October 1, 2015 8:58AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • failkiwib16_ESO
    failkiwib16_ESO
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    Dredlord wrote: »
    16.5-18k is typical health for a good dps.

    What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

    Where as you should be letting him manage his stam and using a different heal in your rotation in that case.

    Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much ;)

    I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
    Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...

    Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.
  • Murmeltier
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    Thats a nice Theme.

    I play my Templar Healer since the Game started and i have tested every Set. I put a lot of Time in that, and if you go this Way, you get a Feeling for Situations and Damage. A Feeling that a Dps doesnt have, a Feeling that a Weekendhealer doesnt have. Every experienced Healer knows this and every Dps should known this.

    1. If a Healer Spams Healingsprings, stay in this Circle but dont stand still. Try to run in a Circle in the Circle. Dont leave this Circle because outside you can die fast. Every Player who runs out, forces the Templer to use a Burstheal or let him die, to save the Group. It depends on the Damage but there are Situations you cant stop spaming the AOE Heal with Animation Cancelling and use a Burstheal, because the incoming Damage is to high. Forget Blockcasting the whole Time, it doesnt work (Stamine Reg Debuff) and you often cant see the Hits coming to block reactive, because it is Chaos on the Screen.

    2. Dont stand in the Red Circles. With the 1.7 i see more and more Dps Standing still in the Red Circles, only do their Rotation to get high Numbers. This Forces the Healer to spam Burst or AOE Heals, in such Situations he often cant do more, and the Group loses Damage and Support. And the Healer loses Options to get his Mana back. This is really a bad Gameplay.

    3. Train your Movement. A good Dps can do his Dps Rotation and move out of the Danger. He try to evade the most Damage, so the Healer can support the Group with Damage or Rescources. A good Dps always knows the Range from the Tank and Healer, and dont moves out of it. A good Dps doesnt stand in the "stupid" like Jim and says, the Healer have to heal this.

    4. The Healer supports with Damage, Buffs and Heals. Why a Dps that only makes Damage cant use Elemental Drain, or hardened Ward to Support himself, there is no Reason outside the "I want to see Big Numbers in the Chat" Reason. That leads to Point 5.

    5. If you copy a Dps Build from People like Cypher or Deltia, dont forget that they often have a trained Group with them. They heading for big Numbers and the People like big Numbers but without that Level of Gameplay or Groups & Logistic, the Builds often dont work for Randomgroups, good enough. Dont forget there is a massive Line between a Randomgroup and a trained Group.

    6. The Damage is higher in 1.7, that means you cant get hit so often anymore, before you die. This Damage feels faster because the Portion of the Damage is higher, that means the Reaction Time you have as a Healer is lowered. So dont go aggro if the Heals dont comes fast enough. with 1.7 the Dps hits way "faster" then before. Animation Cancelling isnt an instant Heal and every Support Spell is a Risk.

    7. If you are an Onehit, dont attack the Healer or Tank, they cant "heal" a Onehit. Rework your Build & Gameplay and this helps a lot . Some People said it right, we have many PvPer in the Groups with very low HPs. They want high Numbers for IC and dont want to change their Attributes for PvE, that isnt helpfull.

    These Points sounds old, but i see them often enough, so they are going actual again.
    Edited by Murmeltier on October 1, 2015 3:28PM
  • IKilled007
    IKilled007
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    I'M DPS and 99% of the time when I die it's my own fault. So the 1% of the time when it's the healer's fault, I don't say a word -- I mean unless it's something blatant like the healer AFKing in the middle of a fight without warning or the healer not paying attention and drawing adds or something. But the way I look at it: I wouldn't want the responsibility of keeping everyone alive (which is why I've never rolled a healer in any game ever), so I cut healers a ton of slack.
    The only substitute for victory is overkill.
  • EgoRush
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    Dredlord wrote: »
    16.5-18k is typical health for a good dps.

    What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

    Where as you should be letting him manage his stam and using a different heal in your rotation in that case.

    Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much ;)

    I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
    Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...

    Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.

    Repentance scales off either magicka or stamina now (nothing to do with spell power or weapon power) depending on which resource is higher. So even stamina builds can get sizable returns using this skill now. Mine typically does just over 4K, same as a stamina build running with 39-40K stamina.
    Edited by EgoRush on October 1, 2015 10:22AM
    Server: EU Pact
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  • Paulington
    Paulington
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    UrQuan wrote: »
    Kammakazi wrote: »
    I run 10k hp Sorc.

    Always the last one to die in the group.
    How is it even possible to have only 10K at VR16? My VR1 sorcerer with all attribute points, enchants, mundus stone, and set bonuses in magicka (sets are 5-piece warlock & 5-piece seducer) has 9,766 health with no food active.

    It's possible!

    I have exactly 10,604 health without food at VR16. All AP in Magicka, all glyphs in Magicka or Spell Damage, all Arcane traits, 340 Champion Points and the 6% Undaunted Bonus (5L/1M/1H).
  • PBpsy
    PBpsy
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    J2JMC wrote: »
    I wonder how many of these posts wouldn't exist if people just joined a guild lol. Instead of randomly hoping for competent players, why don't you actively seek them out? I mean a few of you in this thread clearly share a dislike for dps players. Why not just join together and form your super awesome tank/healer groups. No dps allowed :). I'll start sending out the invites on my healer alt.


    Considering that I had 2 guilds that could at one point run trials notify me recently that they reached the point of not being able to have a guild shops. I think it wouldn't make much difference.
    ...but screw it PUGS ARE fun!!!!!!

    Pugs.jpg

    You just don't have be an overreacting ,serious jacksass.
    Edited by PBpsy on October 1, 2015 11:11AM
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  • Scyantific
    Scyantific
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    kuscoe wrote: »
    Just watch some of your videos....

    L2P

    This. How the hell do you run 2x Resto Staffs without slotting Quick Siphon at all?
  • Lord Xanhorn
    Lord Xanhorn
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    Scyantific wrote: »
    kuscoe wrote: »
    Just watch some of your videos....

    L2P

    This. How the hell do you run 2x Resto Staffs without slotting Quick Siphon at all?

    Nope. Last I checked, quick Siphon doesn't prevent 1 shots. That's an invalid point

    Quick Siphon is just 1 of countless abilities that people could think are critical to healing efficiently. I don't happen to think so. If you do, that's great. Have at it.
    I'm kind of a small deal!
  • DisgracefulMind
    DisgracefulMind
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    EgoRush wrote: »
    Dredlord wrote: »
    16.5-18k is typical health for a good dps.

    What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

    Where as you should be letting him manage his stam and using a different heal in your rotation in that case.

    Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much ;)

    I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
    Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...

    Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.

    Repentance scales off either magicka or stamina now (nothing to do with spell power or weapon power) depending on which resource is higher. So even stamina builds can get sizable returns using this skill now. Mine typically does just over 4K, same as a stamina build running with 39-40K stamina.

    It's nice when a stamplar can use it when they absolutely need it now, and it definitely helps on bosses such as Flesh Sculptor. I just cringe at the ones who don't use it with timing :#
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • ashlee17
    ashlee17
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    11949392_10206633865317034_8666741955722971672_n.jpg?oh=06dd6f68d9b48b6e837a93a33762990a&oe=5691FA1B&__gda__=1451999054_39c433fc3a606256e53dfb0120d00da3
    Administrator of More Than Fair Guild- North American Server- Come and Join us for a fun and friendly experience - 480+ members and great trader location- all factions welcome - mail me @ashlee17 in game for an invite.
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  • ashlee17
    ashlee17
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    Another favorite of mine from the More Than Fair Facebook Page-
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    Join us for more!
    https://www.facebook.com/groups/MoreThanFairESO/
    Administrator of More Than Fair Guild- North American Server- Come and Join us for a fun and friendly experience - 480+ members and great trader location- all factions welcome - mail me @ashlee17 in game for an invite.
    Join the crusade for better guild management tools!
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    Please comment and support this cause!
  • EgoRush
    EgoRush
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    EgoRush wrote: »
    Dredlord wrote: »
    16.5-18k is typical health for a good dps.

    What annoys me more is all the stamplars stealing my repents that i use in my heal rotation in trash.

    Where as you should be letting him manage his stam and using a different heal in your rotation in that case.

    Stamina builds don't have stamina issues when they're in my group. I don't need heal advice, ty very much ;)

    I'm moreso talking about the pug stamplars that feel they need to spam it over dpsing.
    Repentance is one of those skills that scale with max magicka and spell power. When I use it, I provide 3k-4k (crit 7k-8k) health and stamina per corpse to the team, while when stamina based templars use it they provide below 500-900 health and stamina to the team per corpse...

    Best to just leave that skill to the healer, unless the healer is not templar or doesn't use it.

    Repentance scales off either magicka or stamina now (nothing to do with spell power or weapon power) depending on which resource is higher. So even stamina builds can get sizable returns using this skill now. Mine typically does just over 4K, same as a stamina build running with 39-40K stamina.

    It's nice when a stamplar can use it when they absolutely need it now, and it definitely helps on bosses such as Flesh Sculptor. I just cringe at the ones who don't use it with timing :#

    Aye, it's especially handy in 12-man raids now. So many times we're clearing trash in Sanctum and a stamplar will be screaming for repentance only to have it target different people in the group and miss them completely. Now they can use it themselves to guarantee a stamina return.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Ashtaris
    Ashtaris
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    So my question to the rest of the healers out there, is it better to leave Repentence to the healer, or Templar DPS or Tank that might be using it? For my healer, I'm usually standing back watching the fight and can see when the bodies start to pile up. That's when I step in, pop repentence, and give the entire group a health/stam buff. Then I back out again, do my heals, and watch for the next opprotunity.
  • Caroloces
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    Shield stacking in dungeons is godly!!

    This may be a dumb question, but what is shield stacking? Is that a particular ability or a technique?

  • EgoRush
    EgoRush
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    Ashtaris wrote: »
    So my question to the rest of the healers out there, is it better to leave Repentence to the healer, or Templar DPS or Tank that might be using it? For my healer, I'm usually standing back watching the fight and can see when the bodies start to pile up. That's when I step in, pop repentence, and give the entire group a health/stam buff. Then I back out again, do my heals, and watch for the next opprotunity.

    I still prefer to use it as a healer. You're right that we're usually the ones paying the most attention to when adds are dying. DDs can then focus on doing damage, tanks on maintaining aggro, and we can use it as a free heal to save resources for damaging abilities instead. In 12-man raids it makes sense for a stamplar to slot it if they are desperate for resources though.
    Caroloces wrote: »
    Shield stacking in dungeons is godly!!

    This may be a dumb question, but what is shield stacking? Is that a particular ability or a technique?

    Basically just using multiple shields or keeping the same shield up at all times. E.g. Harness Magicka + Blazing Shield. Or simply refreshing Harness Magicka/Conjured Ward the second is gets low.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
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