So something that works for both hardcore and casual players alike- currency.
This was probably mentioned before, but here is what i believe
Each boss should drop tokens used to purchase v16 gear. each standard set piece of gear costs between 400-500 tokens, based on the piece (chest will cost more than hands etc). the set pieces can have any trait you chose for it
the drop rate differs on tiers of difficulty
Normal dungeons on vr levels - 2 star bosses drop 1 token, 3 star bosses drop 3 tokens, thats it
Normal wgt and normal icp - 2 star bosses drop 4 tokens, 3 star drop 7 tokens
Vet dungeons tier 1 - 2 star bosses drop 5 tokens, 3 star bosses drop 10 tokens, final boss drops 20 tokens
Vet dungeon tier 2 (wgt, and icp) 2 star bosses drop 10 tokens, 3 star drop 15 tokens, final boss drops 30 tokens
MSA- 5 tokens per arena
VMSA - 15 tokens per arena, final arena drops 50
now for special pieces, like monster helms and MSA weapons, we need a special token to buy them. The tokens drop off the final boss only. same % chance as monster helms and weapons now, but these tokens can be redeemed for ANY helmet/weapon available to that tier (a token from Vwayrest sewers can buy the helm from vet fungal grotto, but not helm from wgt, etc)
this includes undaunted chest, they drop a shoulder token to exchange for any shoulder with a quartermaster. oh yeah, that quartermaster actually has a purpose now!
Edited by Conquers on November 11, 2015 8:23PM
Currency system for dungeons 16 votes
Yes have currency drop for dungeons.
No, the loot system is perfect as it is.
I have my own opinion, but the loot system definitely needs a change.