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Feedback: Shieldbreaker 5p-set - it´s OP and should not go live.

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    BuggeX wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.

    I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
    Laggus wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?

    Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
    Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.

    2H LA will mostly brake fozzil


    Good for the DK, then it'll hit harder and cc the opponent. What else could one wish for lol.
    Edited by ToRelax on August 27, 2015 11:12PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Rayste
    Rayste
    ✭✭✭
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.
    The Teach - AD Templar
  • MrGrimey
    MrGrimey
    ✭✭✭✭✭
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    Not only was it tankier than a sorc, it was nearly 2 shotting him, and able to outlast/drain syphers' resources, then hit with a 14k wrecking blow... Never seen anything like it on pts
    Edited by MrGrimey on August 28, 2015 3:39AM
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.
    To be honest I barely watched some clips of the fight, but this build here is able to pull off stuff like that.


    Being tanky is nothing special on the current patch tho.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Edited by Soulac on August 28, 2015 4:12AM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Rayste
    Rayste
    ✭✭✭
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, this is more along the lines of what I was thinking. I suppose you could use the bloodspawn set for even more mitigation. I am betting he was running immovable as his armor skill.
    The Teach - AD Templar
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Rayste wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, this is more along the lines of what I was thinking. I suppose you could use the bloodspawn set for even more mitigation. I am betting he was running immovable as his armor skill.

    Naw he was running shuffle. The NB will have to run Immovable though :)
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, armor master would've been the other option.
    Wouldn't run engine guardian tho and instead use either 2x Kena or 1x Kena and something else instead.
    Instead of endurance shadow Walker or whatever and voilà quite a bit more dmg..

    Anyway I won't bother with thinking about it without having the final patch notes :P

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Rayste
    Rayste
    ✭✭✭
    Xeniph wrote: »
    Rayste wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, this is more along the lines of what I was thinking. I suppose you could use the bloodspawn set for even more mitigation. I am betting he was running immovable as his armor skill.

    Naw he was running shuffle. The NB will have to run Immovable though :)

    Sorry, been awhile since I ran my DK. What skill was giving him major? Was he running spiked armor?
    The Teach - AD Templar
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Soulac wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, armor master would've been the other option.
    Wouldn't run engine guardian tho and instead use either 2x Kena or 1x Kena and something else instead.
    Instead of endurance shadow Walker or whatever and voilà quite a bit more dmg..

    Anyway I won't bother with thinking about it without having the final patch notes :P

    Gotta run the guardian set to perma block, as casting Igneous for stamina return gets costly.
    Edited by Xeniph on August 28, 2015 4:31AM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Rayste wrote: »
    Xeniph wrote: »
    Rayste wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, this is more along the lines of what I was thinking. I suppose you could use the bloodspawn set for even more mitigation. I am betting he was running immovable as his armor skill.

    Naw he was running shuffle. The NB will have to run Immovable though :)

    Sorry, been awhile since I ran my DK. What skill was giving him major? Was he running spiked armor?

    He was in a few of the fights.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • phillyproduct
    phillyproduct
    ✭✭✭
    WoW pc players cry alot.

    This set kills shield stackers period...

    Lets watch a vid of this set versus a offensive sork or a stam nighblade or any non shield stacking player

    Its 5piece is worthless unless fighting a shield user so your losing damage against every other person in cyrodiil. Their is no dmg build that wants this set outside of dpsing shield stackers but yet its broken?
    CP-750 orc nighblade ebonheart NA
    Dark elf sorc ebonheart
    Orc templar
    Dark elf Dragon knight
    Redguard warden

    Vet CoA saved the day https://www.youtube.com/watch?v=S616Dhc2Yu4
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Xeniph wrote: »
    Soulac wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, armor master would've been the other option.
    Wouldn't run engine guardian tho and instead use either 2x Kena or 1x Kena and something else instead.
    Instead of endurance shadow Walker or whatever and voilà quite a bit more dmg..

    Anyway I won't bother with thinking about it without having the final patch notes :P

    Gotta run the guardian set to perma block, as casting Igneous for stamina return gets costly.

    Well I'm not a DK, so I didn't think of a build for that class.. :P
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    I have not been able to test it myself, but apparently, this set is not working as intended. It's unresistable damage applies on -everything- not just shields.


    You can spam light attacks on someone blocking, and do the tool-tip stated unresistable damage with light and heavy attacks. If this is the case, then this set is broken and is in urgent need of fixing before it gets exploited as the new meta.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Lord_Hev wrote: »
    I have not been able to test it myself, but apparently, this set is not working as intended. It's unresistable damage applies on -everything- not just shields.


    You can spam light attacks on someone blocking, and do the tool-tip stated unresistable damage with light and heavy attacks. If this is the case, then this set is broken and is in urgent need of fixing before it gets exploited as the new meta.

    Yeah, it's proccing on blocks, which is crazy. Definitely needs to be fixed before going live.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.

    I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
    Laggus wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?

    Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
    Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.

    2H LA will mostly brake fozzil


    Good for the DK, then it'll hit harder and cc the opponent. What else could one wish for lol.

    Nah bad for DK, for 2k unresable DMG, he got free CC immunity and can block/dogeroll your wb easy
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    BuggeX wrote: »
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.

    I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
    Laggus wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?

    Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
    Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.

    2H LA will mostly brake fozzil


    Good for the DK, then it'll hit harder and cc the opponent. What else could one wish for lol.

    Nah bad for DK, for 2k unresable DMG, he got free CC immunity and can block/dogeroll your wb easy

    Hm, I didn't test Fossilize in that respect.
    Does it grant cc immunity on PTS when it is broken by damage (like the new Rune Cage/Agony)?
    Because Luminous Shards still don't, so it's not all disorients.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.

    I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
    Laggus wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?

    Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
    Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.

    2H LA will mostly brake fozzil


    Good for the DK, then it'll hit harder and cc the opponent. What else could one wish for lol.

    Nah bad for DK, for 2k unresable DMG, he got free CC immunity and can block/dogeroll your wb easy

    Hm, I didn't test Fossilize in that respect.
    Does it grant cc immunity on PTS when it is broken by damage (like the new Rune Cage/Agony)?
    Because Luminous Shards still don't, so it's not all disorients.

    Its allways gave cc immunity when it broked, it was just Buggy if you used a other time fozz
    Edited by BuggeX on August 28, 2015 12:13PM
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    I still want it to be a viable set, needs a tone down
    1. Make the light attack do less damage and heavy attack do more.
    2. Keep damage as is but give it a 40/50% chance to proc.

    Either one of those options are good.

    Just a sidenote, I am AGAINST a internal cooldown, it will make it a trash set if they do that we have enough of trash sets
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Soulac wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, armor master would've been the other option.
    Wouldn't run engine guardian tho and instead use either 2x Kena or 1x Kena and something else instead.
    Instead of endurance shadow Walker or whatever and voilà quite a bit more dmg..

    Anyway I won't bother with thinking about it without having the final patch notes :P

    This is what he was using:
    -5 piece Medium Armour Master (For stamina Recovery) [He only blocked when he needed to]
    -2 piece heavy (engine guardian)[reinforced]
    -Lady Mundus Stone with all 5 Divine's
    -All prismatic tri stat enchant's
    -He was using Evasion + Immovable
    -Puncture (for Minor Armour buff)

    All you get from heavy is 20% extra block and some health, he has to of been wearing medium for his damage to be so high. If he ever got low on stamina he would just use is Leap ult with Shield and stop blocking until he fully regen'd.

    With 5 medium he had pretty good damage and since he had divine's on the medium piece's he could still get a lot of Armour.
    .
    .
    .
    .
    Even when he wasn't blocking, the damage being done was little to none, he wasn't really perma blocking like people think. He was just stacking so much Armour that damage was already so low, then he could mass heal with rally and vigor. Enginee Guard kept his stamina up. He already had good stamina recovery with medium.

    It was the most boring fight i've ever watched. The whole build relied on using leap when your stamina was low to regen then block the heavy hit's. Then just re-applie buff's.

    To be honest the build suck's when you have more then 1 person on you. It's just 1v1 dominate because he can't be killed by one person alone.
    Edited by GreenSoup2HoT on August 28, 2015 2:35PM
    PS4 NA DC
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    WoW pc players cry alot.

    This set kills shield stackers period...

    Lets watch a vid of this set versus a offensive sork or a stam nighblade or any non shield stacking player

    Its 5piece is worthless unless fighting a shield user so your losing damage against every other person in cyrodiil. Their is no dmg build that wants this set outside of dpsing shield stackers but yet its broken?

    It procs on sword and shield, and all other blocks.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    BuggeX wrote: »
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    BuggeX wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.

    I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
    Laggus wrote: »
    ToRelax wrote: »
    Sharee wrote: »
    Yuke wrote: »
    I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize

    If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...

    Any decent player would use at least one light attack in that rotation...

    Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?

    Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
    Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.

    2H LA will mostly brake fozzil


    Good for the DK, then it'll hit harder and cc the opponent. What else could one wish for lol.

    Nah bad for DK, for 2k unresable DMG, he got free CC immunity and can block/dogeroll your wb easy

    Hm, I didn't test Fossilize in that respect.
    Does it grant cc immunity on PTS when it is broken by damage (like the new Rune Cage/Agony)?
    Because Luminous Shards still don't, so it's not all disorients.

    Its allways gave cc immunity when it broked, it was just Buggy if you used a other time fozz

    I don't think that works in the way I described on Live, as it is possible to cc fossilized players with Wrecking Blow currently, or am I mistaken there? :)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Soulac wrote: »
    Xeniph wrote: »
    Soulac wrote: »
    Rayste wrote: »
    Darnathian wrote: »
    Derra wrote: »
    Alcast wrote: »
    Alcast wrote: »
    The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.

    For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.

    That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.

    Oh and then the name shield breaker would match what the set would actually be doing.

    That wont fix the shieldspamming issue

    If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.

    If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.

    lol. Duels happen every day, Sorcs still die.

    I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.

    I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.

    Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.

    ^This.

    It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...

    Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.

    On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.

    Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe

    If only you knew .... there are builds floating around PTS right now that are far more tanky and do more damage than the 1.6 sorc. Wait and see.... Sypher encountered one in his stream the other night .... they wouldn't share the build though. I believe the guy was running a DK.

    5x 35% Reduction Set, 2x Kena, 3x Agility and for the other two slots maybe 2pc Wpndmg.
    That's quite some Wpndmg as soon as Kena procs and with heavy armor, reduction set and S&B (15% dmg reduction) it does exactly what you said.

    Barely watched the clips tho, so I'm not sure about the usage of reduction set, but it's capable of doing the same stuff.

    Being tanky is nothing special with the current patch.

    Actually it was; 5x heavy Armor master (with prismatic enchants) Light shoulders/Heavy Helm Engine Guardian 3X Agility 2X Endurance.

    It's actually tanky as all hell and great dps. 32k/32k Spell and Armor, sporting 2500 (1h/s) 2700 (2h) weapon damage. Quite a fun spec.

    Yes, armor master would've been the other option.
    Wouldn't run engine guardian tho and instead use either 2x Kena or 1x Kena and something else instead.
    Instead of endurance shadow Walker or whatever and voilà quite a bit more dmg..

    Anyway I won't bother with thinking about it without having the final patch notes :P

    This is what he was using:
    -5 piece Medium Armour Master (For stamina Recovery) [He only blocked when he needed to]
    -2 piece heavy (engine guardian)[reinforced]
    -Lady Mundus Stone with all 5 Divine's
    -All prismatic tri stat enchant's
    -He was using Evasion + Immovable
    -Puncture (for Minor Armour buff)

    All you get from heavy is 20% extra block and some health, he has to of been wearing medium for his damage to be so high. If he ever got low on stamina he would just use is Leap ult with Shield and stop blocking until he fully regen'd.

    With 5 medium he had pretty good damage and since he had divine's on the medium piece's he could still get a lot of Armour.
    .
    .
    .
    .
    Even when he wasn't blocking, the damage being done was little to none, he wasn't really perma blocking like people think. He was just stacking so much Armour that damage was already so low, then he could mass heal with rally and vigor. Enginee Guard kept his stamina up. He already had good stamina recovery with medium.

    It was the most boring fight i've ever watched. The whole build relied on using leap when your stamina was low to regen then block the heavy hit's. Then just re-applie buff's.

    To be honest the build suck's when you have more then 1 person on you. It's just 1v1 dominate because he can't be killed by one person alone.

    I already stated what he was using, with one exception. I believe he was using a crafted weapon.

    Anywho I know this because I have dissected the video and recreated the build. Also, at no time did he ever cast immovable. You would clearly see the bubble, which was not present.

    Edit- Atleast that's what Sypher was wearing.
    Edited by Xeniph on August 28, 2015 9:05PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Sublime
    Sublime
    ✭✭✭✭
    bowmanz607 wrote: »
    Sublime wrote: »
    bowmanz607 wrote: »
    Sublime wrote: »
    Xeven wrote: »
    I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.

    Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.

    I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.

    I think that speaks more to the people you fought in that 30 min

    I'm planning to make a video tomorrow, so you'll be able to check yourself.

    that would be great! As long as it is not as ridiculous as the video posted previously which really did not show anything and was very skewed. Hopefully it will showing testing in an actual fight scenario and what not.

    look forward to it. I like to see others gameplay experience. I am well aware that my experiences are not end all be all.

    As promised:

    https://youtu.be/0CRpM29tOYI

    I only found one Sorcerer willing to fight me. Regarding other builds using shields, against DK's or Templar's it doesn't really matter because the shield is too small in relation to their HP, anybody using Healing Ward/Harness Magicka is however +/- dead as long as I can attack them (i.e. they aren't roll dodging/cloaking)
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Sublime wrote: »
    bowmanz607 wrote: »
    Sublime wrote: »
    bowmanz607 wrote: »
    Sublime wrote: »
    Xeven wrote: »
    I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.

    Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.

    I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.

    I think that speaks more to the people you fought in that 30 min

    I'm planning to make a video tomorrow, so you'll be able to check yourself.

    that would be great! As long as it is not as ridiculous as the video posted previously which really did not show anything and was very skewed. Hopefully it will showing testing in an actual fight scenario and what not.

    look forward to it. I like to see others gameplay experience. I am well aware that my experiences are not end all be all.

    As promised:

    https://youtu.be/0CRpM29tOYI

    I only found one Sorcerer willing to fight me. Regarding other builds using shields, against DK's or Templar's it doesn't really matter because the shield is too small in relation to their HP, anybody using Healing Ward/Harness Magicka is however +/- dead as long as I can attack them (i.e. they aren't roll dodging/cloaking)

    good video. I have only watched it once so far. I like to go through and break them down, so this is my initial reaction. The set allows a player using a bow to have a normal fight. the amount of health that was lost and regained over the course of spamming bow attacks was consistent with a normal fight that 2 people will have. on live, you dont get this. you get the op sheilds and cant get to a sorc spamming shields behind mines. this counters that. but it only counters it in a way that makes the fight fair and not one sided. where it does seem a little ridculous is the ease by which a person wearing this set can make it feel like a normal fight. i.e. spamming bow light attacks. (BTW by normal fights i am referring to how health fluctuates during the course of a fight) The thing is the player would have to have a bow. you can not pull this off in this fight without a bow. using melee attacks would have been your death everytime. so you would also have to further limit the use of this not only from medium armor, none min/maxer, players, but also players who will be using a bow. further limint what a player can do while wearing this set. for my initial reaction i still see a set that merely counters shield stacking sorcs, but not counter it so much as to make the fight unfair or winnable. it merely forces them to fight and not sit in mines. they have to go on the offensive. since the bow user also has to stay on the offensive for the fight in order to kill them with this set spamming LA, it makes for a purely offensive matchup. additionally, i do not think physical attacks should proc this set when harness is up alone. that does need to be revisited. I would just say the set does not proc on harness b/c what staff users are using this set? none. so just remove harness as a proc on this set altogther.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    O and i would like to think they will talk at least some about this set today on eso live. so hopefully we will have some answers later either way of the debate. I just want to know if they are going to change the set before it goes live or a week or two into live.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Now imagine multiple ppl using this set. Yep balanced...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Now imagine multiple ppl using this set. Yep balanced...

    Won't be any worse than multiple templars using jesus beam on me...
  • Alcast
    Alcast
    Class Representative
    Just spam healing springs, problem solved. If you try to stack shield vs a dude with shieldbreaker set then you deserve to die >.>
    Edited by Alcast on August 28, 2015 6:22PM
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