bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
I think that speaks more to the people you fought in that 30 min
I'm planning to make a video tomorrow, so you'll be able to check yourself.
that would be great! As long as it is not as ridiculous as the video posted previously which really did not show anything and was very skewed. Hopefully it will showing testing in an actual fight scenario and what not.
look forward to it. I like to see others gameplay experience. I am well aware that my experiences are not end all be all.
As promised:https://youtu.be/0CRpM29tOYI
I only found one Sorcerer willing to fight me. Regarding other builds using shields, against DK's or Templar's it doesn't really matter because the shield is too small in relation to their HP, anybody using Healing Ward/Harness Magicka is however +/- dead as long as I can attack them (i.e. they aren't roll dodging/cloaking)
good video. I have only watched it once so far. I like to go through and break them down, so this is my initial reaction. The set allows a player using a bow to have a normal fight. the amount of health that was lost and regained over the course of spamming bow attacks was consistent with a normal fight that 2 people will have. on live, you dont get this. you get the op sheilds and cant get to a sorc spamming shields behind mines. this counters that. but it only counters it in a way that makes the fight fair and not one sided. where it does seem a little ridculous is the ease by which a person wearing this set can make it feel like a normal fight. i.e. spamming bow light attacks. (BTW by normal fights i am referring to how health fluctuates during the course of a fight) The thing is the player would have to have a bow. you can not pull this off in this fight without a bow. using melee attacks would have been your death everytime. so you would also have to further limit the use of this not only from medium armor, none min/maxer, players, but also players who will be using a bow. further limint what a player can do while wearing this set. for my initial reaction i still see a set that merely counters shield stacking sorcs, but not counter it so much as to make the fight unfair or winnable. it merely forces them to fight and not sit in mines. they have to go on the offensive. since the bow user also has to stay on the offensive for the fight in order to kill them with this set spamming LA, it makes for a purely offensive matchup. additionally, i do not think physical attacks should proc this set when harness is up alone. that does need to be revisited. I would just say the set does not proc on harness b/c what staff users are using this set? none. so just remove harness as a proc on this set altogther.
bowmanz607 wrote: »
Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.
bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
While this is certainly true, Dawnbreaker will be fixed in 1.7 and the whole combo can apply far less constant pressure.
bowmanz607 wrote: »bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.
i would argue it doesnt take skill to spam sheilds either. this set flips the balance from sheilds to this one set. this is literally the only set in the game that can counter sheilds. every other time you have to burst through them. considering it is the only counter that sheilds have in this game, i do not see a problem with it. as you pointed out this does not really matter to other class sheilds.that further limits the effectiveness of someone running this set. the main goal of this set is to get through one type of game style. this limits the scope of your effectivness when you done encounter this one type of playstyle.
bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
While this is certainly true, Dawnbreaker will be fixed in 1.7 and the whole combo can apply far less constant pressure.
All I was trying to say is, it doesnt matter what you will use, a certain numbers of the same things used makes everything OP. Nobody prevents anybody from NOT using the same things.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
I think that speaks more to the people you fought in that 30 min
I'm planning to make a video tomorrow, so you'll be able to check yourself.
that would be great! As long as it is not as ridiculous as the video posted previously which really did not show anything and was very skewed. Hopefully it will showing testing in an actual fight scenario and what not.
look forward to it. I like to see others gameplay experience. I am well aware that my experiences are not end all be all.
As promised:https://youtu.be/0CRpM29tOYI
I only found one Sorcerer willing to fight me. Regarding other builds using shields, against DK's or Templar's it doesn't really matter because the shield is too small in relation to their HP, anybody using Healing Ward/Harness Magicka is however +/- dead as long as I can attack them (i.e. they aren't roll dodging/cloaking)
good video. I have only watched it once so far. I like to go through and break them down, so this is my initial reaction. The set allows a player using a bow to have a normal fight. the amount of health that was lost and regained over the course of spamming bow attacks was consistent with a normal fight that 2 people will have. on live, you dont get this. you get the op sheilds and cant get to a sorc spamming shields behind mines. this counters that. but it only counters it in a way that makes the fight fair and not one sided. where it does seem a little ridculous is the ease by which a person wearing this set can make it feel like a normal fight. i.e. spamming bow light attacks. (BTW by normal fights i am referring to how health fluctuates during the course of a fight) The thing is the player would have to have a bow. you can not pull this off in this fight without a bow. using melee attacks would have been your death everytime. so you would also have to further limit the use of this not only from medium armor, none min/maxer, players, but also players who will be using a bow. further limint what a player can do while wearing this set. for my initial reaction i still see a set that merely counters shield stacking sorcs, but not counter it so much as to make the fight unfair or winnable. it merely forces them to fight and not sit in mines. they have to go on the offensive. since the bow user also has to stay on the offensive for the fight in order to kill them with this set spamming LA, it makes for a purely offensive matchup. additionally, i do not think physical attacks should proc this set when harness is up alone. that does need to be revisited. I would just say the set does not proc on harness b/c what staff users are using this set? none. so just remove harness as a proc on this set altogther.
This is certainly true, but you have to consider that my setup was rather glassy and put together in 2 mins, while he was using a build to counter stamina players. (According to him) On top of that I'm a rather bad stamina player since I'm used to playing Sorcerer and tend to forget to rolldodge his combo. (Killed me about twice).
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
I think that speaks more to the people you fought in that 30 min
I'm planning to make a video tomorrow, so you'll be able to check yourself.
that would be great! As long as it is not as ridiculous as the video posted previously which really did not show anything and was very skewed. Hopefully it will showing testing in an actual fight scenario and what not.
look forward to it. I like to see others gameplay experience. I am well aware that my experiences are not end all be all.
As promised:https://youtu.be/0CRpM29tOYI
I only found one Sorcerer willing to fight me. Regarding other builds using shields, against DK's or Templar's it doesn't really matter because the shield is too small in relation to their HP, anybody using Healing Ward/Harness Magicka is however +/- dead as long as I can attack them (i.e. they aren't roll dodging/cloaking)
good video. I have only watched it once so far. I like to go through and break them down, so this is my initial reaction. The set allows a player using a bow to have a normal fight. the amount of health that was lost and regained over the course of spamming bow attacks was consistent with a normal fight that 2 people will have. on live, you dont get this. you get the op sheilds and cant get to a sorc spamming shields behind mines. this counters that. but it only counters it in a way that makes the fight fair and not one sided. where it does seem a little ridculous is the ease by which a person wearing this set can make it feel like a normal fight. i.e. spamming bow light attacks. (BTW by normal fights i am referring to how health fluctuates during the course of a fight) The thing is the player would have to have a bow. you can not pull this off in this fight without a bow. using melee attacks would have been your death everytime. so you would also have to further limit the use of this not only from medium armor, none min/maxer, players, but also players who will be using a bow. further limint what a player can do while wearing this set. for my initial reaction i still see a set that merely counters shield stacking sorcs, but not counter it so much as to make the fight unfair or winnable. it merely forces them to fight and not sit in mines. they have to go on the offensive. since the bow user also has to stay on the offensive for the fight in order to kill them with this set spamming LA, it makes for a purely offensive matchup. additionally, i do not think physical attacks should proc this set when harness is up alone. that does need to be revisited. I would just say the set does not proc on harness b/c what staff users are using this set? none. so just remove harness as a proc on this set altogther.
This is certainly true, but you have to consider that my setup was rather glassy and put together in 2 mins, while he was using a build to counter stamina players. (According to him) On top of that I'm a rather bad stamina player since I'm used to playing Sorcerer and tend to forget to rolldodge his combo. (Killed me about twice)
On the other side he's using Healing Ward instead of Grand Healing, which would make a long fight easier for him. It didn't really happen because of either me failing to dodge his CF or him running out of HP.
Yes, bow certainly makes the use of this set a lot easier, but that's what I'm afraid of, it demands a rather small sacrifice for a situational, but very strong perk.
In my eyes the big problem aren't 1v1 encounters but, situations where a single sorcerers faces multiple players using this set.
All that aside I still think this set is going into the right direction and letting the set attack the shield instead of the HP would do a big deal.
bowmanz607 wrote: »bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.
i would argue it doesnt take skill to spam sheilds either. this set flips the balance from sheilds to this one set. this is literally the only set in the game that can counter sheilds. every other time you have to burst through them. considering it is the only counter that sheilds have in this game, i do not see a problem with it. as you pointed out this does not really matter to other class sheilds.that further limits the effectiveness of someone running this set. the main goal of this set is to get through one type of game style. this limits the scope of your effectivness when you done encounter this one type of playstyle.
I don't mind there bing a counter to shieldstacking as long as there remains a chance to win.
While I don't consider shieldstacking to be the most difficult part of the game, I would say it takes more skill than spamming LA's because you can actually make it more effective by knowing and applying certain mechanics. (which I consider skill)bowmanz607 wrote: »
If I understand you correctly you want numbers to be the only determining factor in PvP. (Considering it doesn't take skill to successfuly use this set against a Sorcerer)
Taking this a bit further would result in skill being useless, meaning playing the game with a bot would have the same effectiveness as playing with a friend.Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
While this is certainly true, Dawnbreaker will be fixed in 1.7 and the whole combo can apply far less constant pressure.
All I was trying to say is, it doesnt matter what you will use, a certain numbers of the same things used makes everything OP. Nobody prevents anybody from NOT using the same things.
That's certainly true but I think only two players using the same thing resulting in a 0% percent win chance for a target is a bit too strong.
pmn100b16_ESO wrote: »
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
So first it was;
"This set is OP and has no way to survive, let alone counter"
Then comes the video proof. Now we have;Mage's counter might help in a 1v1, good luck maintaining all of this while several enemies are attacking you and someone is spamming shield breaker light attacks from max range. And if there is more than one person using this set....
What the hell do you people want? Use an escape mechanic and get out of Dodge. Nobody should be able to survive multiple attackers without running away or the attackers being really bad.
It´s stated multiple times that the set is counterable. You only need to slot atleast three abilities to do so and are forced to used a healing staff on nightblades and sorcerers.
Also being able to counter it in a 1v1 situation does not help the main concern being grp healing for non templars at all.mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
It really makes me wonder if you´d be happy with a set that does 2100 irresistable dmg when an attack is blocked dodged or missed.
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
I don´t think you will see anyone use detection potions with the next patch. You just can´t kill a nightblade in 15s anyway so why waste a potion cd on a otherwise useless potion...
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
I don´t think you will see anyone use detection potions with the next patch. You just can´t kill a nightblade in 15s anyway so why waste a potion cd on a otherwise useless potion...
I will certainly use them. I've been using them to good effect ever since release, and this latest duration change does nothing but revert to the original duration, before it got boosted earlier this year.
But by all means, stop using them, yes, now that i think about it, you should all stop using them, they will be useless, useless, i say!
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
I don´t think you will see anyone use detection potions with the next patch. You just can´t kill a nightblade in 15s anyway so why waste a potion cd on a otherwise useless potion...
I will certainly use them. I've been using them to good effect ever since release, and this latest duration change does nothing but revert to the original duration, before it got boosted earlier this year.
But by all means, stop using them, yes, now that i think about it, you should all stop using them, they will be useless, useless, i say!
We should not discuss cloak anyway. Magica nightblades get hit by this set just as hard as sorcerers are most likely. I could write essays on cloak and why i would never have designed a whole class around the ability to become invisible at will with the combination of esos resource system...
At this point i only would like a comment by zenimax: On how they think healing as non templar is going to work out against someone using this set
and if they are going to fix the set proccing for stamina light attacks when harness is up (mainly for magica templar, nightblade and DK bc as a sorc i will just drop harness entirely).
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
I don´t think you will see anyone use detection potions with the next patch. You just can´t kill a nightblade in 15s anyway so why waste a potion cd on a otherwise useless potion...
I will certainly use them. I've been using them to good effect ever since release, and this latest duration change does nothing but revert to the original duration, before it got boosted earlier this year.
But by all means, stop using them, yes, now that i think about it, you should all stop using them, they will be useless, useless, i say!
We should not discuss cloak anyway. Magica nightblades get hit by this set just as hard as sorcerers are most likely. I could write essays on cloak and why i would never have designed a whole class around the ability to become invisible at will with the combination of esos resource system...
At this point i only would like a comment by zenimax: On how they think healing as non templar is going to work out against someone using this set
and if they are going to fix the set proccing for stamina light attacks when harness is up (mainly for magica templar, nightblade and DK bc as a sorc i will just drop harness entirely).
Spam Healing springs/Cprayer
pmn100b16_ESO wrote: »
Sorcerers be like: Well i only get shields as a class defense. What am i going to do now? Might aswell go pve.
Hey, at least it requires a dedicated set to counter your class defense. Mine is countered by a freakin' potion.
I don´t think you will see anyone use detection potions with the next patch. You just can´t kill a nightblade in 15s anyway so why waste a potion cd on a otherwise useless potion...
I will certainly use them. I've been using them to good effect ever since release, and this latest duration change does nothing but revert to the original duration, before it got boosted earlier this year.
But by all means, stop using them, yes, now that i think about it, you should all stop using them, they will be useless, useless, i say!
We should not discuss cloak anyway. Magica nightblades get hit by this set just as hard as sorcerers are most likely. I could write essays on cloak and why i would never have designed a whole class around the ability to become invisible at will with the combination of esos resource system...
At this point i only would like a comment by zenimax: On how they think healing as non templar is going to work out against someone using this set
and if they are going to fix the set proccing for stamina light attacks when harness is up (mainly for magica templar, nightblade and DK bc as a sorc i will just drop harness entirely).
Spam Healing springs/Cprayer
Thats the problem. Healing springs / prayer are decent healing but they don´t work in situations where burstheals are needed to keep a player alive.
The heal has to be comparable to breath of live atleast for a single target.
So only templar should be a vaible healer yes?
I hereby declare sorc should be the only vaible range dd, nb the only vaible melee dd and dk the only vaible Tank.
Do you think about the nonsense you are writing or is that on purpose??
Do you read what i am writing or do you want to keep posting absolute bs?
This Set is hurting sorcs the least. It hurts every class more than sorcs... Its hurting players trying to play support for their grp.
But yeah anyway.burn down the house bc there was a spider in the bathroom..
Still think there are more nbs than sorcs. All the rerolls are nothing but free ap.
The issue is the shieldbreaker set has 3 perfect bonuses for a stamina build apart from the last one. That's basically like wearing a single piece monster set. You sacrifice NOTHING
Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
Dawnbreaker and proxdeto are both predictable and counterable (one being an ultimate, another having a 8 sec timer, ppl cant spam those skills) so you can survive to it in a 1vX. Shieldbreaker in the other hand...
Imagine all those Instadawnbreakers and Prox dets used on 1 person...what difference does it make? lol
Dawnbreaker and proxdeto are both predictable and counterable (one being an ultimate, another having a 8 sec timer, ppl cant spam those skills) so you can survive to it in a 1vX. Shieldbreaker in the other hand...
He does not care. It will hurt other builds more than sorcs... But that is a necessary sacrifice all players have to make