EDIT: Just to make it clear. I have no desire for unkillable sorcs that tank multiple people for extended periods of time. My main concern with this set is for small grp play as a healer that can only utilize the restoration staff (with healing ward as a burstheal). The current set implementation makes this playstyle completely unvaible. Further it forces every magica sorcerer to use a restoration staff to even be able to combat someone using this set (forcing them to stack shields even more). Personally i feel that this is the wrong way for discouraging people to use multiple shields (which is the main issue with shields in my opinion) - i´ve not heared many complains about sorcs only using their classshield.
This topic is a discussion to find a solution to keep the setbonus a vaible counter against shields without turning every shield in the game into an undesireable debuff with huge implications for solo and smallgrp play for all magica builds.
The buff to the shieldbreaker set in the latest pts 2.1.2 patch brought us to the point where we had to test the actual dmg and impact it could have on builds that focus on dmgshields as their one and only defense. I´m mainly playing grp support in a 3 to 5 person grp with my sorcerer so a set giving extra dmg on my only vaible pvp burstheal is nothing fun to start with. This is mainly written from the pov of a non templar grp player who enjoys to play heal/support:
We recorded a short clip of the 5piece bonus in action in three different scenarios.
1. Is a sorc with their normal hotbar setup without any aditional healing abilities: Healing ward spam only.
2. Specific healing ability slottet to counter the setbonus: Rapidregeneration + healing ward spam.
3. Two healing abilities slotted: Rapid regeneration + combat prayer + healing ward.
https://youtu.be/ZEhL_DonvnU
EDIT 23.08.2015:
First situation it´s clearly evident that DKs can force dmg of the shieldbreaker 5p bonus with fossilize which gives the victim a small dmg shield which proccs shieldbreaker. This has nice potential to work as a finisher for coordinated attacks with grps. One player fossilizes and the other hit lightattacks. Hooray!
Second situation is something all vampire players (they thought vampire was going to become better with 2.1 - well guess again) are going to love. Shieldbreaker ignores mistform mitigation completely.
ENJOY:
https://www.youtube.com/watch?v=PvFNjRo3APs&spfreload=10
Please keep in mind that this is only to showcase the dmg potential of the shieldbreaker set. We tested on a sorcerer with 35k magica and 2000 spellpower and 20k hp while the attacking character was full hp specced with only 1700 weapondmg. Put into practice when used in templates that actually deal dmg or with multiple attackers and grp fights the following problems are going to multiply.
The first problem might be considered a bug: The extradmg proccs on stamina lightattacks when harness magica is active on the target which does in no way interact with physical dmg. Due to this someone with harness magica up will basically buff anyones dmg who´s using that set.
Secondly it renders the only active defense left for the sorcerer class useless (infact you´re better off not using your class shield at all when someone with that set is attacking you). It forces any magica sorcerer to slot atleast rapid regeneration + another healing ability + purge to combat the dmgoutput of the setbonus. You can see in the last clip of the video when the healdebuff of the enchantment proccs i go down even while spamming combat prayer. Purge is a must have against any build with a healing debuff using this set. This forces any magica sorc to use a restoration staff as second weapon and THREE skillslots with abilities dedicated to combat one setbonus to not be a freekill for anyone using the shieldbreaker set.
I can´t comment on magica nightblades as i did not play one on the pts yet - it might be even worse depending on the ongoing fixes to cloak.
Thirdly, and this might be the most important issue i have with the current implementation of the shieldbreaker set: It renders any attempt to heal in pvp for non templars futile. PvP is about burstdmg and healing has to react to that burstdmg. Currently this is possible with the restoration staff spell healing ward. This will not be the case if the shieldbreaker set goes live in it´s current form.
A low hp target affected by healing ward is basically a freekill for anyone using the shieldbreaker set. No class but templars will be able to perform the healerrole reliably because the restoration staffs tool to combat burstdmg will actually be a deathsentence to the affected player.
Possible fixes (many good suggestions so far thank you all for keeping a healthy discussion going) for the set to stay a vaible option but not be overpowered as it currently is, would be:
1: Let battlespirit debuff take effect on the setbonus.
2: Let the setbonus only attack shields. - maybe increase dmg too ~3000 on the shield
Edit: 3: Add a cooldown to the 5p bonus (by
@dracane)
4: 5p-bonus: Increase dmg on shields by 100% (by
@dduke) - maybe 50 to 70% might be more in line (addition by derra)
5: Remove the set make shields not stackable (major minor buff system)
6. Remove the set make shields critable (maybe rebalancing of overflow hits with mitigation)
7. Make the set only work on melee attack (
@duukar)
8. Different ideas by
@Xorus:
You could increase damage and have it only work with heavy attacks.
Could have it apply a debuff to a target with a shield, basically have it work like last gasp in rift, where it'd apply a dot, that would add a stack of the dot to the target whenever they were healed stacking to a max of 5, but since it did a tic of the dot when healed it acted like a heal reduction as well
If shield breaker applied a dot that kept increasing in damage everytime you refreshed your shield that might be interesting.
9: Increase dmg on shields for all attacks by 33% PER SHIELD ACTIVE on the target.
My personal favorite would be critical hits on shield AND having a system that makes shields unable to stack - it would lead to more build diversity in my opinion. Sadly this would require rebalancing of almost every shield skill in the game and is therefor unlikely.