I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
bowmanz607 wrote: »I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
I think that speaks more to the people you fought in that 30 min
bowmanz607 wrote: »I could be wrong, but I dont think anyone is going to wear this set. It's not that great aside from attacking shielded targets.
Lets see a show of hands. Anyone planning on using this set, please, say so in this thread.
I'm certainly gonna use it for any type of Stamina open world PvP. I used it on PTS for ~30 minutes and I had so much fun roflstomping anybody using a shield, I usually didn't even have to try.
I think that speaks more to the people you fought in that 30 min
I'm planning to make a video tomorrow, so you'll be able to check yourself.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.
For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.
That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.
Oh and then the name shield breaker would match what the set would actually be doing.
That wont fix the shieldspamming issue
If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.
If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.
lol. Duels happen every day, Sorcs still die.
I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.
I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.
Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.
^This.
It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...
Darnathian wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.
For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.
That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.
Oh and then the name shield breaker would match what the set would actually be doing.
That wont fix the shieldspamming issue
If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.
If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.
lol. Duels happen every day, Sorcs still die.
I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.
I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.
Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.
^This.
It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...
Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.
On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.
Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe
Darnathian wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.
For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.
That would still be hugely efficient when fighting magicka builds and it would be more efficient the more your opponent shield stacks. But it would not screw over everyone who got a tiny shield from a passive or form a friendly DKs Igneous shield or whatever.
Oh and then the name shield breaker would match what the set would actually be doing.
That wont fix the shieldspamming issue
If you can't kill a shield-spammer with all that extra DPS then I'm afraid the problem is between the chair and the keyboard.
If you manage to kill a sorc then he just sucks 1v1. You literally cannot kill sorcs that know how to spam shields.
lol. Duels happen every day, Sorcs still die.
I can built any class / any build and survive a 1v1 by going 100% defense. Whether that is a heavy armor perma-blocker or a medium armor perma-dodger vigor spammer, or a light armor shield spammer. As soon as you decide to go offensive gaps open up, that's how duels work.
I'm not here to say shields are not very strong at the moment. But the way you present facts is both wrong and shows an agenda.
Every thread / post you make at the moment is full of QQ and bias. Take a chill pill.
^This.
It´s like ppl in heavy armor permablocking complain they can´t kill a single sorc. Well in reality a single sorc can´t kill them either...
Omg you embarrass yourself and your class. You just admitted that the light armor sorc is as tanky as the heavy Armor, wait for it, TANK.
On top of that you are wrong. Sorcs have zero problems killing tanks. No other class has that high DPS, tankiness, and mobility all rolled in one. Cry and throw smoke bombs as much as you want but the masses have spoken. You are a OP class that are being brought back down, closer, to the rest of us.
Don't worry though. All that crying worked. They didn't fix the real problem. HARDENED WARD scaling off magicka. Some day maybe
Hardened ward is hardly an issue, no more then breath of life or green dragons blood. Again, trying to make people understand, its the shieldstacking thats the issue. Pls...get that through your heads. And shieldstacking isnt a sorc exclusive either.
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Hardened ward is hardly an issue, no more then breath of life or green dragons blood. Again, trying to make people understand, its the shieldstacking thats the issue. Pls...get that through your heads. And shieldstacking isnt a sorc exclusive either.
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize.
I still dont understand how this thread is still being ignored by the devs. 10000 views and almost 20 pages. They could atleast tell us their point of view about this set...
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Master_Kas wrote: »Hardened ward is hardly an issue, no more then breath of life or green dragons blood. Again, trying to make people understand, its the shieldstacking thats the issue. Pls...get that through your heads. And shieldstacking isnt a sorc exclusive either.
Hardened ward is no issue, while nightblades main defensive ability needs a cost/regen nerf ontop of the counters aviable to counter it already. While Nb's dont even have a damageshield. Seems legit
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize.
I still dont understand how this thread is still being ignored by the devs. 10000 views and almost 20 pages. They could atleast tell us their point of view about this set...
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.
I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.
I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?
Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.
I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?
Fossilize -> light attack -> Wrecking<the enemy managed to CC break before the WB could finish casting, because you wasted time with a light attack> Blow -><your first wrecking blow was blocked> Wrecking Blow<your never landed the second wrecking blow because the enemy bolted away>, pretty obvious actually.
This is what you risk happening, for a mere 2K damage payoff.
mike.gaziotisb16_ESO wrote: »I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.
I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?
Fossilize -> light attack -> Wrecking<the enemy managed to CC break before the WB could finish casting, because you wasted time with a light attack> Blow -><your first wrecking blow was blocked> Wrecking Blow<your never landed the second wrecking blow because the enemy bolted away>, pretty obvious actually.
This is what you risk happening, for a mere 2K damage payoff.
Hmm? The light attack is animation cancelled by the skill cast. The time it takes to weave it is perhaps 0.2" at best. I think the chance of what you are describing to happen is pretty close to 0%.
If somebody cast a damage shield on me, can the set proc on me? If yes I want an option to disable friendly shields on me, or at least make the damage blockable.
They won't fix it coz it seemsDisgracefulMind wrote: »ZoS needs to fix this before they allow it to go live.
I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
You would have to start the rotation with a light attack, or the first WB would remove the fossilize shield(nullifying your set bonus). Leading with a LA will give the fossilized enemy a split second more time to CC break and block before the first WB lands.
I am not sure i would risk the enemy successfully blocking my WB for a mere 2K extra damage. Not to mention you have to sacrifice your 5-piece set bonus to be able to take that risk in the firstplace.I dont understand why people say that the set will be situational. It has perfect stats for a stamina based reg build and will be good in every situation, especially on a stam dk with fossilize
If i fossilize someone and he doesn't instantly break it, he's gonna eat two unblocked wrecking blows, not a light attack with 2K damage attached...
Any decent player would use at least one light attack in that rotation...
Not understanding that one. Why waste a light attack after a wrecking blow when you could wreck them again?
Fossilize -> light attack -> Wrecking Blow -> Wrecking Blow, pretty obvious actually.
Or chain into a leap with Fossilize -> light attack -> Wrecking Blow -> Dragon Leap.