Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Bolt Escape / Dodge / Blocking / Shields Nerf

  • Eejit1331
    Eejit1331
    ✭✭✭
    Domander wrote: »
    vichoi wrote: »
    I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.

    Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.

    I can't take you seriously. Both of these are false.

    vichoi wrote: »

    Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.

    There's an animation for the 4 seconds already in game.

    This guy is so focused on nerfing sorc that he has tunnel vision and doest realize the console players don't have add ons so we do have to count. He has no idea how BE works. I went all spell damage on my sorc and no, I can't just bolt escape away from any fight. You are a tard if you think otherwise. Nothing but an ignorant troll.

  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Eejit1331 wrote: »
    Domander wrote: »
    vichoi wrote: »
    I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.

    Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.

    I can't take you seriously. Both of these are false.

    vichoi wrote: »

    Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.

    There's an animation for the 4 seconds already in game.

    This guy is so focused on nerfing sorc that he has tunnel vision and doest realize the console players don't have add ons so we do have to count. He has no idea how BE works. I went all spell damage on my sorc and no, I can't just bolt escape away from any fight. You are a tard if you think otherwise. Nothing but an ignorant troll.

    well he is correct, as addons doesent help with opponent selfbuffs below 30sec duration anyway they are no help in this regard, what he aimed for is some orangeish glowing around the DK after he had activated his flappy scales that lasted for its duration. none the less its "overwritten" by fire dots on him and like all visual cues not rendered at all sometimes or lasts forever.
    Edited by Tankqull on July 6, 2015 5:00PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Ghostbane wrote: »
    6k regen then. Mkay.

    Regen is a factor while blobbing? Who'd have known!
  • TagaParti
    TagaParti
    ✭✭✭✭
    nerf Sheliza!
    oh yeah, impossible!
    :smile:
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
    Elder Scrolls Online Tournaments
    Please search and hit Like to see future post and updates for the events
    youtube channel: tagaparti
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Lionxoft wrote: »
    Ghostbane wrote: »
    6k regen then. Mkay.

    Regen is a factor while blobbing? Who'd have known!

    Trade secret.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Erondil
    Erondil
    ✭✭✭✭✭
    TagaParti wrote: »
    nerf Sheliza!
    oh yeah, impossible!
    :smile:

    Ofc, you cant nerf what is already completely useless.
    Edited by Erondil on July 7, 2015 1:04PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Erondil wrote: »
    TagaParti wrote: »
    nerf Sheliza!
    oh yeah, impossible!
    :smile:

    Ofc, you cant nerf what is already completely useless.

    tumblr_inline_nmomtoK4il1s9mb2r_250.jpg
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death with few hits.
    Edited by Sanct16 on July 7, 2015 2:42PM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
  • smacx250
    smacx250
    ✭✭✭✭✭
    The battle spirit buff says that it decreases "damage taken". Is that a form of mitigation, like armor? I guess I'm asking as it seems that the going opinion is that it reduces damage before being applied to a damage shield, but it isn't clear to me one way or the other (the "other" being reduction only of damage to health).
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P

    Maybe a Stamina glass cannon NB with no SR and hitpoints.

    DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.

    I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P

    Maybe a Stamina glass cannon NB with no SR and hitpoints.

    DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.

    I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =

    No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).

    My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7 (or maybe just an excuse for my laziness, idk :p)
    Edited by DDuke on July 7, 2015 3:56PM
  • Quantine
    Quantine
    ✭✭✭
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
    DDuke wrote: »
    Ezareth wrote: »
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P

    Maybe a Stamina glass cannon NB with no SR and hitpoints.

    DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.

    I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =

    No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).

    My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7.

    Ehm... pick your fights better?

    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Quantine wrote: »
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
    DDuke wrote: »
    Ezareth wrote: »
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P

    Maybe a Stamina glass cannon NB with no SR and hitpoints.

    DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.

    I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =

    No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).

    My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7.

    Ehm... pick your fights better?

    There's no getting better without challenging yourself :smile:

    Sometimes you pull it off, sometimes you don't. Can't always win, but you can always improve. Cliché, I know :P
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »

    No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).

    My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7 (or maybe just an excuse for my laziness, idk :p)

    Well as a NB the choice of engagement is always yours to initiate. I'm sure as hell not going to try to start up a 1vX against a DK, Sorc, Templar combo unless they're all looking atrociously bad.

    I was just saying, when you get that lone DK cracking the whip on you, escape isn't too difficult. Fear> retreating + sprint with a well timed dodge roll to avoid the invasion usually works for me. It's the unnoticed sorc whacking me in the back of the head a fragment just as I think I'm in the clear that usually screws things up for me. It's not that easy killing a V14 sorc stacking shields as Vet 6 with only 1000 weapon damage ) =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Eejit1331 wrote: »

    Thank God I have multiple toons, but I am furious for the people that do not and they rely on their sorc as their main due to a bunch of cry babies yelling nerf. I can deal with all the degenerates yelling nerf, but for ZIP to fold like they did and completely dismantle a class is just a huge red flag of their incompetent knowledge of their game play. Shame on ZOS for giving in to peer pressure. Now the public knows how weak they are and they will be consistently manipulated by the public.

    Only thing worse than all the nerfs is my auto spell check on my android phone. I don't have time to go back and correct the errors, but yeah, sorc is total trash now. Also, if your going to ruin an ability as bad as they are going to, then just replace it with something else as apposed to having another ability in the sorc tree that is compete garbage.

    I have a DK and a sorc. And, well, a v12 nb that I haven't properly played yet. The bolt nerf is a nerf of course, but I don't think it's going to be soooo bad. Some dodging, shield refreshing and line of sight breaking has already been needed when trying to gain distance over chasers. And the cost of the first two bolts one after another will still be the same as it is now, right?

    You could try mistform to complement, though it stops magicka regeneration while you're in it. But anyway, I just wanted to point out that I'm actually glad I have a sorc that I will still be able to play in PvP, because my magicka DK... man... it'll (still) be inferior compared to sorc. x) But yes, with this track record of changes to skills and classes and whole systems, it's good to have two or three classes so you can switch if something drastic happens to a class you've been playing. Though then you may of course get called a flavor of the monther...
    Edited by RoamingRiverElk on July 7, 2015 5:17PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Lesspa
    Lesspa
    ✭✭✭
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    DDuke wrote: »

    No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).

    My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7 (or maybe just an excuse for my laziness, idk :p)

    Well as a NB the choice of engagement is always yours to initiate. I'm sure as hell not going to try to start up a 1vX against a DK, Sorc, Templar combo unless they're all looking atrociously bad.

    I was just saying, when you get that lone DK cracking the whip on you, escape isn't too difficult. Fear> retreating + sprint with a well timed dodge roll to avoid the invasion usually works for me. It's the unnoticed sorc whacking me in the back of the head a fragment just as I think I'm in the clear that usually screws things up for me. It's not that easy killing a V14 sorc stacking shields as Vet 6 with only 1000 weapon damage ) =

    In cases of lone DK yes, I agree with you. It's usually no problem surviving with Vigor. I'm not one to turn tail & run in 1v1 encounters though, atleast not until I reach a critical low point with stamina+magicka after smashing my head against the brick wall of permablock. Better pull back & then instagib them when they drop block & mount up or something :P
    Edited by DDuke on July 7, 2015 8:02PM
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    I'm actually of the opinion they know exactly what's wrong with the game currently.
    • Permablockers
    • Infinite dodge
    • Sorcs' fail-safe button BoL/Streak
    • Instagibbing


    All getting fixed. How is this bad for the game, if I may ask?

    Sure, there's some more on the list such as 15-20k dmg shields & shieldstacking, but they may very well have something for those as well (we know barely a fraction of the changes coming in 1.7)
    Edited by DDuke on July 7, 2015 7:59PM
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    DDuke wrote: »
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    I'm actually of the opinion they know exactly what's wrong with the game currently.
    • Permablockers
    • Infinite dodge
    • Sorcs' fail-safe button BoL/Streak
    • Instagibbing


    All getting fixed. How is this bad for the game, if I may ask?

    Sure, there's some more on the list such as 15-20k dmg shields & shieldstacking, but they may very well have something for those as well (we know barely a fraction of the changes coming in 1.7)

    Its bad when its not a reasonable compromise.
    Thats why we gamers don't call it fix , we say "Love patch" or "nerf".

    The reason for this is that many designers just disable symptoms instead dealing with the root of the problem behind it. Because he doesn't have the knowledge and user experience, he relies on others giving him feedback. Can be gamers or internal testers. In theory thats fine but the results of the tests must be analyzed and evaluated properly and this is not always the case. We know and developers know no matter what game.
    Edited by Bromburak on July 7, 2015 8:56PM
  • Juraigr
    Juraigr
    ✭✭✭✭
    DDuke wrote: »
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    I'm actually of the opinion they know exactly what's wrong with the game currently.
    • Permablockers
    • Infinite dodge
    • Sorcs' fail-safe button BoL/Streak
    • Instagibbing


    All getting fixed. How is this bad for the game, if I may ask?

    Sure, there's some more on the list such as 15-20k dmg shields & shieldstacking, but they may very well have something for those as well (we know barely a fraction of the changes coming in 1.7)

    I wish people would stop saying we don't even know if it's.coming because IT IS coming
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?

    Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.

    The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates

    ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.

    As long as there is no caps in place on those things, nothing will change.

    They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?

    Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.

    The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates

    ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.

    As long as there is no caps in place on those things, nothing will change.

    They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.

    Oh, things will change. It just will be some other form of messed up. That's pretty much every MMO ever always seeking to balance things without considering what is causing it.

    This all sounds ridiculous now, but we haven't seen even half of the balance changes they might be doing I don't think. So I agree that they are probably not looking at the actual cause, but either way, results would be the same. Trade one mess for another.
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    DDuke wrote: »
    Sanct16 wrote: »
    DDuke wrote: »
    Erondil wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    Sublime wrote: »
    DDuke wrote: »
    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.

    Out of curiousity: What's your Stamina Regeneration?

    1.3K. How is my stamina regen relevant to this topic at all?

    My reply was to @Soris, who (mistakengly) called me a glass cannon.

    It's not, I was just curious and thought I might ask. :3
    Apart from that it helps me understanding the different types of glass-cannons.
    Erondil wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Soris wrote: »
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.
    Every single thing in your quote is untrue
    Come on...

    Next time I see one of these permablocker scumbags people I'll record a video, just for you :)

    Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
    Man.. You clearly know nothing other than firing arrows from stealth sorry.
    I will quote this again,
    DDuke wrote: »
    Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
    How can these be even possible??

    Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
    Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
    It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
    Be real please. These are the facts. Add them to your dreams.

    If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.

    Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.

    Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.

    I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).

    Not an emperor by the way.

    And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^


    Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).

    People just aren't experimenting enough, good example is stamina DKs.

    Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).

    Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
    Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.

    I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.

    Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.


    Also, you know very little about my build if you're calling me a glass cannon ^^

    My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.

    This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).

    What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
    You're glasscanon because :
    -You cant use nirn (or you would lose a lot of dmg)
    -You are oos quite fast
    Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.

    @Erondil, @Sublime , let me explain what "glass cannon" means.

    Glass cannon is a build that deals tons of damage, but is extremely squishy.

    Someone who has more health & stronger heals than others is the very opposite of "squishy".


    For further emphasis:
    Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).

    Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.

    If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.


    Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).

    I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
    Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
    No, squishy isnt only about health pool and one tooltip :)

    Are we talking about duels only, or normal PvP?

    Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.

    I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.

    The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).

    Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.


    Sustain build is exactly what it is: a sustain build.

    Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".

    Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
    Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.

    Yes, that's the life of a stamina NB in a nutshell.

    If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P

    Maybe a Stamina glass cannon NB with no SR and hitpoints.

    DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.

    I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =

    Maneu
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?

    Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.

    The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates

    ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.

    As long as there is no caps in place on those things, nothing will change.

    They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.

    Wrong. I already had infinity ressources back in 1.5. Oh yeah, Magicka build ofc.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Quantine
    Quantine
    ✭✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?

    Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.

    The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates

    ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.

    As long as there is no caps in place on those things, nothing will change.

    They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.

    I have to agree to that (the bold line). With the upcoming fix/nerf to nirn and damage reduction, I will just swap out a defensive set for an offensive one to have roughly 300-400 more stam regen+more weapon damage+more crit... and will probably still have infinite resources and good damage. So, basically for me it won't change much. Unless I start usining a bow and be even more mobile :D

    Sorcs who use bolt escape to pull people out of zergs or to escape are usually solo players or players who play small scale and they will find ways to be as mobile combining other skills... They will probably be the sorcs affected the most, because the usual zerger wouldn't streak as long and the usual train-player may even not have streak on their bar... and if, would use it only occasionally, because they need to spam their AoEs most of the time.

    DKs/Templars/Sap-tanks, etc. who enjoy small scale will suffer a lot because they do rely on perma block to be tanky when taking on multiple players. I don't really get this change. After fixing nirn, a perma blocker will always be easy to kill by competent players. By permablocking you do sacrifice on damage and drain some resources. However, I guess permablocking or block as defense will still be possible to some extent with the usage of particular skills and sets. Just need to shift a bit more towards stuff that gives you back resources independent of regen and reduces costs instead of investing in regen and it might work well.

    I kinda tend to think that this change will basically mostly harm small scale players and do nothing to trains, because...well, who perma rolls and perma streaks in trains? You don't perma block in a train either. The only think that might hurt them a bit is the "nerf" to barrier, but then they will just have more barriers... and even more numbers. So, I am kinda guessing, the people who will have to adapt the most will again be the ones who enjoy small scale and kiting. But in the end people will adapt and everyone will still have infinite resources. It won't remove any extremes I believe.


    Edited by Quantine on July 8, 2015 2:26PM
    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Lesspa wrote: »
    These recent changes are clear indications of ZOS' absolute misunderstanding of this game.

    With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.

    They have a deep misunderstanding of end game play, and honestly its getting old and depressing.

    I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....

    Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?

    Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.

    The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates

    ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.

    As long as there is no caps in place on those things, nothing will change.

    They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.

    Removal of "Caps" was never the issue. People incorrectly associate this with the problems we're facing today. Caps are a design crutch used by developers who can't correctly achieve balance through other more complex solutions.

    The real issue is the availability of compounding low opportunity cost regeneration.

    The entire theif tree in champion point system is devoted to making your spells and abilities more efficient and increasing your regen. *Everyone* has to spend points in this tree and the choices are not really choices. We all just become increasingly efficient over time.

    The cost reduction champion abilities were designed appropriately since the Cost reduction abilities in the champion system all happen *after* everything else does.

    The regen changes however scale much higher (24% versus 18/15.8%) and are multiplicative with all other sources of regen.

    Additionally you have the changes to tri-pot potions which give you freaking 20% regeneration across the board to all of your resources with virtually 100% uptime during combat.

    On top of all of this they changed drink to be vastly superior to food and it is also multiplicative with all of your other regen increasing multipliers.

    To fix the unlimited resource issue they should do the following:
    • Make the champion system regen additive with all other sources of regen, not multiplicative
    • Add the benefits of Drink and Attronach Mundus after all other multipliers are done, not before
    • Change tripots back to a static regeneration amount that doesn't multiply with all of your other sources of regeneration
    • Split Stamina Cost reduction enchants into Dodge Roll/Break free/Block Cost Reduction and Stamina Cost Reduction

    These changes would not greatly impact players who are not already stacking multiple sources of regeneration without having to resort to heavy handed approaches like artificial caps.

    One of the basic concepts of proper game design is ensuring resource manage is both easy for your players to understand and meaningful. It doesn't make sense to have a cost to an ability if that cost is always negligible because the resource is limitless. If a player is determined to make the costs of their abilities so low or their resource generation so high that their ability costs aren't meaningful then the tradeoff should be that those abilities are weak or ineffective. Currently this isn't the case. You don't sacrifice much to have unlimited resources and you can still do 85-90% of the damage of a player who is fully damage specced.

    ZoS choosing to begin adding cost increases on successive uses of certain abilities says they are unable to correctly balance their abilities and resources and instead are resorting to a major design philosophy change by adding cooldowns to these abilities. That is basically what adding successive cost increases on a set timer are.....cooldowns

    I also think they are having difficulty balancing the game for PvE and PvP with the same system. Current across the board multipliers to damage/healing/shields etc are just poor design, but easy to accomplish programmatically.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Quantine
    Quantine
    ✭✭✭
    Well, softcaps didn't really prevent many people from having nearly infinite resources, true. However, they kinda made people opt for more balanced builds, which unfortunately ended with everyone using nearly the same gear.

    The problem for me atm is really with infinite resources. I think it lies within the champion system and it's interaction with the rest of the game (more CP, more stats, costs remain the same... passives from CPs reduce them even further, give you more regen).

    For me the real test of skill between two players should be who drains the resources of the other person quicker (who manages their resources better) and has an ulti+skills combo available for that moment the other one is low.... but when everyone has infinite resources, resource management doesn't really matter anymore. This takes away an edge stronger players are supposed to have and makes weaker players seem stronger :neutral: What we need is a change that makes resource management difficult and not some cosmetic ability-cost nerf experienced players will quickly find a workaround to.

    And the CP system is just.. meh, but that's another topic!
    Edited by Quantine on July 8, 2015 4:09PM
    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • Rakshat
    Rakshat
    ✭✭✭
    Garion wrote: »
    If this change goes through - and I am sure it will - I will quit the game. It's excessive and an obvious attempt to cater to the casual and QQers who lack the skill to kill sorcs. Based on everything I just heard in that stream, it is pretty obvious they Zenimax do not have a f^cking clue.

    Most of the dedicated PVPers quit the game the day 1.6 came through. It was a very obvious step to cater for the casual players. It's clear that the hardcore players and casuals have a very different vision of what the game should be like and it's also obvious whom the developers are catering for.

    I still remember devs and some of the alpha testers telling stories about the 'battle of Chalman' back in alpha or early beta tests. It was so epic they even wrote a poem about it. For those who haven't heard of it, it was basically a few players defending a keep against hoards of enemies for a very long time. I remember devs saying this was exactly what they want in eso. Small groups being able to hold against large groups. And now we're getting further and further away from this initial vision of the game. So I guess those small groups, who were getting all the fun, were the minority...
    Raven Ashcrown
    GM of CRIMSON MALICE
    Proud member of: BATMAN BRIGADE and TEAM SUICIDE SQUAD

    R.I.P. Wabbajack
Sign In or Register to comment.