I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.
Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.
I can't take you seriously. Both of these are false.
Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.
There's an animation for the 4 seconds already in game.
I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.
Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.
I can't take you seriously. Both of these are false.
Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.
There's an animation for the 4 seconds already in game.
This guy is so focused on nerfing sorc that he has tunnel vision and doest realize the console players don't have add ons so we do have to count. He has no idea how BE works. I went all spell damage on my sorc and no, I can't just bolt escape away from any fight. You are a tard if you think otherwise. Nothing but an ignorant troll.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nerf Sheliza!
oh yeah, impossible!
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death with few hits.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Maybe a Stamina glass cannon NB with no SR and hitpoints.
DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.
I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Maybe a Stamina glass cannon NB with no SR and hitpoints.
DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.
I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =
No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).
My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7.
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :PAlmost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Maybe a Stamina glass cannon NB with no SR and hitpoints.
DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.
I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =
No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).
My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7.
Ehm... pick your fights better?
No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).
My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7 (or maybe just an excuse for my laziness, idk)
Thank God I have multiple toons, but I am furious for the people that do not and they rely on their sorc as their main due to a bunch of cry babies yelling nerf. I can deal with all the degenerates yelling nerf, but for ZIP to fold like they did and completely dismantle a class is just a huge red flag of their incompetent knowledge of their game play. Shame on ZOS for giving in to peer pressure. Now the public knows how weak they are and they will be consistently manipulated by the public.
Only thing worse than all the nerfs is my auto spell check on my android phone. I don't have time to go back and correct the errors, but yeah, sorc is total trash now. Also, if your going to ruin an ability as bad as they are going to, then just replace it with something else as apposed to having another ability in the sorc tree that is compete garbage.
No trust me, when you're snared with a DK taped to your arse, getting jesus beamed from 2-3 players & curses/detonations cast on you, you're not going to survive even with nirn (which I don't wear simply to practice for 1.7).
My Nightblade actually has 5-7k more hitpoints than your usual rollerblade running around with drink rather than food, and I could get the same amount of spell resistance if I could be bothered to craft those nirn pieces (only to replace them in a month or so). I guess it wouldn't be a big deal considering the 5 million gold I have, but this is good practice for 1.7 (or maybe just an excuse for my laziness, idk)
Well as a NB the choice of engagement is always yours to initiate. I'm sure as hell not going to try to start up a 1vX against a DK, Sorc, Templar combo unless they're all looking atrociously bad.
I was just saying, when you get that lone DK cracking the whip on you, escape isn't too difficult. Fear> retreating + sprint with a well timed dodge roll to avoid the invasion usually works for me. It's the unnoticed sorc whacking me in the back of the head a fragment just as I think I'm in the clear that usually screws things up for me. It's not that easy killing a V14 sorc stacking shields as Vet 6 with only 1000 weapon damage ) =
These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
I'm actually of the opinion they know exactly what's wrong with the game currently.
- Permablockers
- Infinite dodge
- Sorcs' fail-safe button BoL/Streak
- Instagibbing
All getting fixed. How is this bad for the game, if I may ask?
Sure, there's some more on the list such as 15-20k dmg shields & shieldstacking, but they may very well have something for those as well (we know barely a fraction of the changes coming in 1.7)
These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
I'm actually of the opinion they know exactly what's wrong with the game currently.
- Permablockers
- Infinite dodge
- Sorcs' fail-safe button BoL/Streak
- Instagibbing
All getting fixed. How is this bad for the game, if I may ask?
Sure, there's some more on the list such as 15-20k dmg shields & shieldstacking, but they may very well have something for those as well (we know barely a fraction of the changes coming in 1.7)
These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Septimus_Magna wrote: »These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
RinaldoGandolphi wrote: »Septimus_Magna wrote: »These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.
The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates
ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.
As long as there is no caps in place on those things, nothing will change.
They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.
Almost whenever I see you, you instagib (or try to) someone and then you try to dodge/cloak away while i whip you death.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Are we talking about duels only, or normal PvP?
Because in normal PvP (and in duels only once so far by a sorc combo which I could've avoided) I never get one shot, where as I do that on a regular basis to every rollerblade with 20k health I spot in Cyrodiil.
I can have 6-7 people focus on me & not go down in an instant thanks to the significantly higher Vigor tooltip.
The problem with Rally spamming is that you have to stop to cast it (same with Vigor, but that is only every 5 seconds), meaning that you can get bursted down on that second by good players (because you are squishy).
Also, I actually get more healing from one Vigor than someone playing a rollerblade gets from one Vigor+Rally.
Sustain build is exactly what it is: a sustain build.
Doesn't change the fact that it is extremely vulnerable to burst damage, making it a glass "cannon".
Should that burst damage not materialize however, sustain build gets the obvious advantage (the longer the fight goes on).
Yes, that's the life of a stamina NB in a nutshell.
If you can't roll dodge and/or cloak to avoid attacks, you're just dying a slow death when in a 1vX scenario and there's not much to be done about it, unless you can instagib all of the attackers (before they get heals) without cloak or sneak attacks, which isn't particularly easy vs half the Banana Squad :P
Maybe a Stamina glass cannon NB with no SR and hitpoints.
DKs that do nothing but hold block while spamming whip and invasion are annoying though. I can't think of a more boring or skilless style of play. No reactions or counters needed, 1 damage + 1 gap closer while holding block and the occasional GDB.
I usually just fear > retreating manuevers > sprint away and see if they can match my cardio unless my favorite healbot is around ( =
RinaldoGandolphi wrote: »Septimus_Magna wrote: »These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.
The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates
ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.
As long as there is no caps in place on those things, nothing will change.
They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.
RinaldoGandolphi wrote: »Septimus_Magna wrote: »These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.
The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates
ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.
As long as there is no caps in place on those things, nothing will change.
They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.
RinaldoGandolphi wrote: »Septimus_Magna wrote: »These recent changes are clear indications of ZOS' absolute misunderstanding of this game.
With each new update, balance is revised, never refined. Complete mechanic changes this late into the game are absolutely pathetic and it shows that ZOS really doesnt know what to do.
They have a deep misunderstanding of end game play, and honestly its getting old and depressing.
I am probably gonna check this new update out, but honestly i think im done with ESO. Been here for over and year and have seen all the changes take place. ZOS clearly is heading in the WRONG direction. Maybe Sage knew that too....
Its a little bit early for such an observation if you ask me. For all we know the game may be perfectly balanced after these changes, we simply dont know because we havent tried it yet. ZOS has tested it and I think it could be a step in the right direction because it removes some of the extremes in the game which cause balance issues. Such as unlimited streak, block and dodge roll > this was a wish of the entire pvp community so why complain when they try to fix it?
Because the problem was never about unlimited sheild spam, unlimited bolt escape spam, unlimited dodgeroll spam, etc.
The problem is unlimited resource builds that are possible due to the removal of softcaps and insanely high regen rates
ZOS is not addressing the root of the problems at all. The fact there is no cap on weapon damage, spell damage, health, magic, or stamina regen, and folks can raise their max stamina/magic as high as they want, they proposed changes will do very little to help anything.
As long as there is no caps in place on those things, nothing will change.
They could leave Dodge roll and those skills alone and jsut set reasonable caps on regen and spell/weapon damage like we had in 1.5 and pvp would not be the mess it currently is. BWB is popular for a reason, but what i have seen of this update so far tells me the people working on it simply aren;'t paying attention.
If this change goes through - and I am sure it will - I will quit the game. It's excessive and an obvious attempt to cater to the casual and QQers who lack the skill to kill sorcs. Based on everything I just heard in that stream, it is pretty obvious they Zenimax do not have a f^cking clue.