Master_Kas wrote: »]
Hm yes I see now what you mean.
We'll see what happens since knowing ZOS they always break something with their patches.
Overall I still think people who aren't very good will run out of resources spamming roll (like I've seen alot doing these days)
Also keep in mind that there is no penalty with cost increase/no mana regen while stacking shields. Even with the 35% nerf to shields, (15% to 50%) sorcs will have the best defensive mechanism in that update.
Personally I think sorcs with shieldstacking and magicka NBs permacloaking will be the topdogs in that update. But I can be wrong since sorcs cannot streak as much. Only time will tell.
The streak/BE nerf was stupid though in My opinion .
Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
houimetub17_ESO wrote: »Would have rather seen a 25-30 percent dmg redux instead so that the dmg you deal sticks and isnt washed away immediately by tons of heals.
Shield nerf is going to prevent someone stacking shield over its own hp value and will make it harder to 1vX. In a 1v1, no big changes. Heck I was able to get a 37k shield on my templar with only blazing shield, resto staff bubble and 33k hp. Imagine now with whitestrake
Collateral blazing shield damage nerf sucks a lot as it was a nice ability for true pvp tanks to go toe to toe vs multiple enemies while surviving and keeping pressure on them.
One shot willies nb wont be able to do as well as before or will have to sacrifice much more to get enough dmg to do so.
Cloak nb abilities will have the upper hand compared to roll dodgers and streakers now.
Armor and dodge increasing abilities will be more used.
Heal overtime will be more cost effective due to hp/damage comparison now.
Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Lava_Croft wrote: »Are all the people claiming to roll a Nightblade for 1.7 the same people who were all going to roll a Templar for 1.6?
Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
They said something about buffing melee dmg, so i think of like 5-10% (?), also i will get some more CP to get more dmg until the next Patch.
Overall i don´t think my current DMG will change..
Anyway I will lose Whitestrake and the ability to dodge whenever i please since dodge is barely relyable in 1vX - meaning i will nearly lose all of my defense.
I stopped counting how many times i get hit by charges, melee stamina attacks like WB or Surprise Attacks etc. in midroll.. just annoying.
Not saying the change wasn´t needed, but if i spend so "much" Stamina I want it to work correctly.
But I´m looking forward to the whole patch notes since Im thinking of changing my build instead of running my currently one.
I feel sorry for all these DKs and Templar running S&B.. no escape mechanics and standing mid fight every time, but can barely defend themselves.. gg. Blocking in the next patch is like giving your enemy time to recover.
Streak nerf.. hm.. not sure about it but it wasn´t needed. Gap Closer as counter, easy as that.
Sooo what about we all wait since it wasn´t everything? :P
@LegendaryMage
I dare you to run NB. You will find ya sorc build
Im not a block spammer myself, I do block sometimes and sometimes I let my blazing shield do the work for me just like you said for yourself. But you have to understand and many others, that caster Sorcerer play style is very different than a melee dk/templar. There are times you HAVE TO hold block more than 2 seconds just like sorcereres have to cast multiple bolt escapes repeatedly.I only block on my sorc reactively. You learn when to recognize when you must block and when you should let an attack hit you. I think these block "spammers" will just have to learn to play similarly. Additionally, truly skilled players will learn to block in between regen ticks so they can still at least partially hold block.
Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
You block reactively cause you have mobility with your sorc. Now with the new changes it will be interesting how all sorc will adapt. At least Sorcs still have nice range DPS while DKs should stay in the front line if they want to use their best DPS skills and without blocking it will be super difficult.I only block on my sorc reactively. You learn when to recognize when you must block and when you should let an attack hit you. I think these block "spammers" will just have to learn to play similarly. Additionally, truly skilled players will learn to block in between regen ticks so they can still at least partially hold block.
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
I just can't understand one thing. Heavy armor builds mostly tend to use 1h&s somewhere in their builds as main or secondary weapon. It has bonus to that and yet if you use your shield you will be screwed after couple blocks. This just don't make sense!
I'm hoping they will finally add some logic inside, reduce that amount to something 50% or 25% when wearing 5 heavy armor and reduce cost of blocking.
Or just make it equal as dodge and bolt treatment ffs. Cut regen for 50% I don't really mind but not 100%.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You are so bias. Everybody knows that you hate perma blockers cause you cannot curse, frag, execute them to death (5 seconds without blocking). But how often you rolldodge or block escape in a second. Maximum once. I block 5-6 attacks per seconds and in big fights 10-12. With all animation canceling each range attack comes with a light attack, even more there are skills like rapid strikes and Jabs which does several hits per second.I just can't understand one thing. Heavy armor builds mostly tend to use 1h&s somewhere in their builds as main or secondary weapon. It has bonus to that and yet if you use your shield you will be screwed after couple blocks. This just don't make sense!
I'm hoping they will finally add some logic inside, reduce that amount to something 50% or 25% when wearing 5 heavy armor and reduce cost of blocking.
Or just make it equal as dodge and bolt treatment ffs. Cut regen for 50% I don't really mind but not 100%.
yes absolutly, make blocking an attack increasing the blockcost of the next attack by 33-50% this increasement stacks equally to dodge and BE. would be only fair i think.
[sarcasm off]
Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
Thats the problem that potion wont counter cloak anymore in 1.7. Just after 1 day and all the cry in the forums and Devs will bring the potion back1Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
And cloak will charge to dead by critical rush?
I'm fine with the BE nerf, but guys please argue with logic.every skill have it's counter, cloak have potion and Mage light, bolt have gap closers. If you cannot counter all classes by one build, doesn't mean they're OP. Most nerf there to help those bad or casual players.
You seem to forget, the forums are inhabited primarily by NBs, it's their native habitat.Thats the problem that potion wont counter cloak anymore in 1.7. Just after 1 day and all the cry in the forums and Devs will bring the potion back1Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
And cloak will charge to dead by critical rush?
I'm fine with the BE nerf, but guys please argue with logic.every skill have it's counter, cloak have potion and Mage light, bolt have gap closers. If you cannot counter all classes by one build, doesn't mean they're OP. Most nerf there to help those bad or casual players.
Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.