If this change goes through - and I am sure it will - I will quit the game. It's excessive and an obvious attempt to cater to the casual and QQers who lack the skill to kill sorcs. Based on everything I just heard in that stream, it is pretty obvious they Zenimax do not have a f^cking clue.
alaiham2002 wrote: »If this change goes through - and I am sure it will - I will quit the game. It's excessive and an obvious attempt to cater to the casual and QQers who lack the skill to kill sorcs. Based on everything I just heard in that stream, it is pretty obvious they Zenimax do not have a f^cking clue.
what is QQ?
LatinLegacy wrote: »I welcome these changes. My ambush nightblade will have fun tearing scrub sorcs a new one.
LatinLegacy wrote: »I welcome these changes. My ambush nightblade will have fun tearing scrub sorcs a new one.
I can't think of the ambush NB I've ever run from. Wait for little animation, release crystal frag, mop up the rest. Something about Ambush has always made me feel in control when I'm on my sorc.....and that's probably why I almost never slot it on my NB.
The more I think about it the more I think stamblades will have a much harder time against sorcs in 1.7.
LatinLegacy wrote: »LatinLegacy wrote: »I welcome these changes. My ambush nightblade will have fun tearing scrub sorcs a new one.
I can't think of the ambush NB I've ever run from. Wait for little animation, release crystal frag, mop up the rest. Something about Ambush has always made me feel in control when I'm on my sorc.....and that's probably why I almost never slot it on my NB.
The more I think about it the more I think stamblades will have a much harder time against sorcs in 1.7.
It does come down to the player but outside of the empress on Chilrend, most of the Vet 14 Sorcs actually bolt escape from me lol. Including the ones on Azura's Star, my home campaign. A good rotation of diverse skills make the difference. Not the damage itself. I run fear, cripple & flying blade on my rotations. Makes it very difficult for a sorc to escape hence the need to bolt.
I´ve always had infinite resources since 1.3 hit live servers as a magica build.
The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.
LatinLegacy wrote: »I welcome these changes. My ambush nightblade will have fun tearing scrub sorcs a new one.
I can't think of the ambush NB I've ever run from. Wait for little animation, release crystal frag, mop up the rest. Something about Ambush has always made me feel in control when I'm on my sorc.....and that's probably why I almost never slot it on my NB.
The more I think about it the more I think stamblades will have a much harder time against sorcs in 1.7.
1) stamina build is the worst in the game. Not viable.
2) critical surge nerfed so hard that it's laughable. Sap Essence is God mode compared to this.
3) not close up magicka melee attack like concealed weapon so we are almost forced to stay range.
4) no good non - reflect ability like concealed weapon.
5) we fight at range, but get gap closed so easily with no way to create separation.
6) using bolt escape once or twice waste a huge amount of magicka which only provides a larger amount of damage taken from crit surge.
6) no single spammed range ability like funnel health to proc crystal frag. (most similar would be mages wrath which has a base of 7 damage and funnel health has a base of close to 20, so we are forced to use crushing shock, so we can't us DW for the extra spell damage like NB.
7) no viable self heal.
8) towards the bottom on pve dps so it's hard to get groups. I use my stamina temp for pve and now I'll have to use my OP NB with my very OP cloak and very OP fear since my non damaging bolt escape wasn't allowing NB to two shot me.
Thank God I have multiple toons, but I am furious for the people that do not and they rely on their sorc as their main due to a bunch of cry babies yelling nerf. I can deal with all the degenerates yelling nerf, but for ZIP to fold like they did and completely dismantle a class is just a huge red flag of their incompetent knowledge of their game play. Shame on ZOS for giving in to peer pressure. Now the public knows how weak they are and they will be consistently manipulated by the public.
Only thing worse than all the nerfs is my auto spell check on my android phone. I don't have time to go back and correct the errors, but yeah, sorc is total trash now. Also, if your going to ruin an ability as bad as they are going to, then just replace it with something else as apposed to having another ability in the sorc tree that is compete garbage.
1) stamina build is the worst in the game. Not viable.
2) critical surge nerfed so hard that it's laughable. Sap Essence is God mode compared to this.
3) not close up magicka melee attack like concealed weapon so we are almost forced to stay range.
4) no good non - reflect ability like concealed weapon.
5) we fight at range, but get gap closed so easily with no way to create separation.
6) using bolt escape once or twice waste a huge amount of magicka which only provides a larger amount of damage taken from crit surge.
6) no single spammed range ability like funnel health to proc crystal frag. (most similar would be mages wrath which has a base of 7 damage and funnel health has a base of close to 20, so we are forced to use crushing shock, so we can't us DW for the extra spell damage like NB.
7) no viable self heal.
8) towards the bottom on pve dps so it's hard to get groups. I use my stamina temp for pve and now I'll have to use my OP NB with my very OP cloak and very OP fear since my non damaging bolt escape wasn't allowing NB to two shot me.
Thank God I have multiple toons, but I am furious for the people that do not and they rely on their sorc as their main due to a bunch of cry babies yelling nerf. I can deal with all the degenerates yelling nerf, but for ZIP to fold like they did and completely dismantle a class is just a huge red flag of their incompetent knowledge of their game play. Shame on ZOS for giving in to peer pressure. Now the public knows how weak they are and they will be consistently manipulated by the public.
Only thing worse than all the nerfs is my auto spell check on my android phone. I don't have time to go back and correct the errors, but yeah, sorc is total trash now. Also, if your going to ruin an ability as bad as they are going to, then just replace it with something else as apposed to having another ability in the sorc tree that is compete garbage.
The only point that I'd consider somewhat valid is number 8. Sorc is still a bit behind in pve dps, however as a magicka sorc everything is ranged so there is that advantage.
the BoltEscape nerf will make streak more or less useless to me, i use it mostly offencively in 1vX as direct dmg spell, the only one for my class.
50% stacking is just too much.
Magicka regen penalty was removed.Yolokin_Swagonborn wrote: »
The problem is when you re-nerf something 5 times in a row, you need to re-think your original nerfs. the magicka regen penalty, the other more subtle changes. Nerfs shouldn't stack.
Magicka regen penalty was removed.Yolokin_Swagonborn wrote: »
The problem is when you re-nerf something 5 times in a row, you need to re-think your original nerfs. the magicka regen penalty, the other more subtle changes. Nerfs shouldn't stack.
Septimus_Magna wrote: »The BE nerf is needed, no doubt about that, but it shouldnt become totally useless because even with the current BE it still can be hard to survive as a sorc during fights, especially with the offensive morph Streak.
I think the cost increase on BE should be removed after landing an attack, same goes for dodge roll. This prevent people from spamming it mindless to get away but still would make it useful in actual fights. 1 or 2 BE's wont take you far so I think every sorc will agree that you need at least 3-5 BE's in a row to change position effectively.
Septimus_Magna wrote: »The BE nerf is needed, no doubt about that, but it shouldnt become totally useless because even with the current BE it still can be hard to survive as a sorc during fights, especially with the offensive morph Streak.
I think the cost increase on BE should be removed after landing an attack, same goes for dodge roll. This prevent people from spamming it mindless to get away but still would make it useful in actual fights. 1 or 2 BE's wont take you far so I think every sorc will agree that you need at least 3-5 BE's in a row to change position effectively.
Septimus_Magna wrote: »The BE nerf is needed, no doubt about that, but it shouldnt become totally useless because even with the current BE it still can be hard to survive as a sorc during fights, especially with the offensive morph Streak.
I think the cost increase on BE should be removed after landing an attack, same goes for dodge roll. This prevent people from spamming it mindless to get away but still would make it useful in actual fights. 1 or 2 BE's wont take you far so I think every sorc will agree that you need at least 3-5 BE's in a row to change position effectively.
Septimus_Magna wrote: »The BE nerf is needed, no doubt about that, but it shouldnt become totally useless because even with the current BE it still can be hard to survive as a sorc during fights, especially with the offensive morph Streak.
I think the cost increase on BE should be removed after landing an attack, same goes for dodge roll. This prevent people from spamming it mindless to get away but still would make it useful in actual fights. 1 or 2 BE's wont take you far so I think every sorc will agree that you need at least 3-5 BE's in a row to change position effectively.
the BoltEscape nerf will make streak more or less useless to me, i use it mostly offencively in 1vX as direct dmg spell, the only one for my class.
50% stacking is just too much.