With all this impen talk again, could anyone point me to the source confirming that it was changed back or will be changed back to reducing the crit chance as opposed to reducing the crit damage multiplier?
Also, how much impen is needed to reduce the multiplier to 1, meaning that a crit will do the same damage as a non crit attack?
If neither of the above is true, then why even talk about impen?
Thanks, I was worried that I missed the memo.Some people can never let go of the past. Xsorus has been on a mission to prove that 1.6 somehow buffed sorcs because his own play suffered against them.With all this impen talk again, could anyone point me to the source confirming that it was changed back or will be changed back to reducing the crit chance as opposed to reducing the crit damage multiplier?
Also, how much impen is needed to reduce the multiplier to 1, meaning that a crit will do the same damage as a non crit attack?
If neither of the above is true, then why even talk about impen?
I´ve always had infinite resources since 1.3 hit live servers as a magica build.
The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.
The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
What that does is also give me unreal stamina sustain, better defense, more damage.
1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.
I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.
I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.
What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.
All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.
The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.
Impen might be a factor (ESPECIALLY for stamina builds) - but it´s not as important as you´re making it to be. If someone ran out of stamina in 1.5 he would die in a few hits basically as it is now - since you can´t crit on block nothings really changed except for curse AND finisher now being blockable for sorcerers. The health decrease has a far bigger impact on ttk than the impen nerf when looking at outgoing sorc dmg/burst combos.
Also now ppl are stacking nirnhoned like mad which reduces my critted fragments to the value i was reliably hitting noncrit in 1.5 (multiplied by 10 ofc).
Edit: Basically in 1.5 i had dmg that could bypass block and could kill ppl with that (sometimes) - now that option is gone but i´m able to drain stamina or magica of 95% of the builds running around. Still the large majority are because ppl *** up or run "bad" builds.
And dawnbreaker of smiting.
Most stamina builds used a combination of block and dodge in 1.5, now it's really one or the other, if you are dodge base you most certainly notice the impen change, and block based builds notice it as well because some of the heaviest sorc burst in the game is done have a streak curse combo so you aren't blocking.
I fought countless Sorcs in 1.5 and overnight they became instant *** talkers of super skill when 1.6 happened.
Lava_Croft wrote: »
I´ve always had infinite resources since 1.3 hit live servers as a magica build.
The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.
The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
What that does is also give me unreal stamina sustain, better defense, more damage.
1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.
I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.
I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.
What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.
All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.
The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lava_Croft wrote: »