Don't waste your time arguing with players who claim that Max-HP templar builds are viable^^Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
This isn't good btw. I did try it in pts with 3200 CP. Maximum you can have is like 50k hp and 16k shield with so-so gear. I guess you can go up to 60k health with better gear and Cyro buffs. Also I did its smaller version in live server with 200 cp. Your other stats become terrible even with 3200 cp. And no need to mention nirn I guess.
It could be good in 1.7 when nirn fixed but..welp shield nerfs again..
Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
Like Piercing Mark?
So you would give Sorcs a skill that makes only them always Bolt Escape automatically with the target when it uses Bolt Escape - to stay in range?
And on top of that Cloak gets more expensive with every cast.
Sounds super fun, deal.
Master_Kas wrote: »Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
Like Piercing Mark?
So you would give Sorcs a skill that makes only them always Bolt Escape automatically with the target when it uses Bolt Escape - to stay in range?
And on top of that Cloak gets more expensive with every cast.
Sounds super fun, deal.
Yea and dont skip the fun part, ANY class using aoe close to the sorcerer trying to bolt "breaks" the boltDeal ?
Edit: I'm no magicka NB so I dont spam cloak, in fine with cost increase on it
Master_Kas wrote: »Master_Kas wrote: »Lol. To the sorcs crying to give cloak same treatment as bolt :
Lets make some skill make you unable to bolt (like piercing mark does to cloak) and on top of that, so AoE damage stops you from bolting.
Overall good nerfs. Shieldstackers, permarollers and permablockers tears taste good.
Like Piercing Mark?
So you would give Sorcs a skill that makes only them always Bolt Escape automatically with the target when it uses Bolt Escape - to stay in range?
And on top of that Cloak gets more expensive with every cast.
Sounds super fun, deal.
Yea and dont skip the fun part, ANY class using aoe close to the sorcerer trying to bolt "breaks" the boltDeal ?
Edit: I'm no magicka NB so I dont spam cloak, in fine with cost increase on it
I am not sure how to do the AoE part. Bolt Escape has no duration, you could be teleported back at best.
Like, if your Bolt Escape cost penalty is currently active, you'd get teleported back to where you casted it the last time should you get hit by an AoE attack. Oh, I can already see the NB rage when they fear me 20m away.
One point I'd like to note unrelated to PvP that I noticed while levelling my NB. Normal movement speeds in this game while doing PvE are terribly boring. I enjoyed being able to constantly sprint on my NB everywhere (mounting + dismounting just take too long when you need to travel short distances). The same was true on my Sorc when I unlocked Bolt Escape. These PvP changes just make Sorc that much less fun to play across the board. I really wish they'd make the bolt escape (and dodge roll) nerf only occur in Cyrodiil to save the carebear players the pain.They said something about buffing melee dmg, so i think of like 5-10% (?), also i will get some more CP to get more dmg until the next Patch.
Overall i don´t think my current DMG will change..
Anyway I will lose Whitestrake and the ability to dodge whenever i please since dodge is barely relyable in 1vX - meaning i will nearly lose all of my defense.
I stopped counting how many times i get hit by charges, melee stamina attacks like WB or Surprise Attacks etc. in midroll.. just annoying.
Not saying the change wasn´t needed, but if i spend so "much" Stamina I want it to work correctly.
But I´m looking forward to the whole patch notes since Im thinking of changing my build instead of running my currently one.
I feel sorry for all these DKs and Templar running S&B.. no escape mechanics and standing mid fight every time, but can barely defend themselves.. gg. Blocking in the next patch is like giving your enemy time to recover.
Streak nerf.. hm.. not sure about it but it wasn´t needed. Gap Closer as counter, easy as that.
Sooo what about we all wait since it wasn´t everything? :P
@LegendaryMage
I dare you to run NB. You will find ya sorc build
I only block on my sorc reactively. You learn when to recognize when you must block and when you should let an attack hit you. I think these block "spammers" will just have to learn to play similarly. Additionally, truly skilled players will learn to block in between regen ticks so they can still at least partially hold block.
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.
You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
houimetub17_ESO wrote: »Would have rather seen a 25-30 percent dmg redux instead so that the dmg you deal sticks and isnt washed away immediately by tons of heals.
Shield nerf is going to prevent someone stacking shield over its own hp value and will make it harder to 1vX. In a 1v1, no big changes. Heck I was able to get a 37k shield on my templar with only blazing shield, resto staff bubble and 33k hp. Imagine now with whitestrake
Collateral blazing shield damage nerf sucks a lot as it was a nice ability for true pvp tanks to go toe to toe vs multiple enemies while surviving and keeping pressure on them.
One shot willies nb wont be able to do as well as before or will have to sacrifice much more to get enough dmg to do so.
Cloak nb abilities will have the upper hand compared to roll dodgers and streakers now.
Armor and dodge increasing abilities will be more used.
Heal overtime will be more cost effective due to hp/damage comparison now.
healing got nerfed too. Read the thread.
Kronosphere wrote: »just had a thought. caltrops v cloakers is gonna be realllly nice.
Nonamesbutmineub17_ESO wrote: »Invincible Nightblade army incoming.
Immovable + mirage + rally
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.
Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.
Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.
if its not drowned in other e.g. burning animations or lasts buggyly forever.I understand ZOS want sorc to stay in the fight instead of running, however, those sorc gave up dps for survibility are rely on BE to stay alive, the BE spam sorcs have far less dps.
Unlike DK and Templar they can tank for a while and wait for ally when outnumber. Sorc need BE to stay alive and wait for help, or they just die.
I can't take you seriously. Both of these are false.
Also, we don't want to count 4sec to use next bolt, but at the same time we count 3 for curse, count to 4 for DK reflect? I'd rather they put a cooldown, I hate counting in a fight.
There's an animation for the 4 seconds already in game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I know, it sounds like offtopic but...LegendaryMage wrote: »
Lava_Croft wrote: »Are all the people claiming to roll a Nightblade for 1.7 the same people who were all going to roll a Templar for 1.6?
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster n he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
1.3K. How is my stamina regen relevant to this topic at all?
My reply was to @Soris, who (mistakengly) called me a glass cannon.
It's not, I was just curious and thought I might ask.
Apart from that it helps me understanding the different types of glass-cannons.You're glasscanon because :Man.. You clearly know nothing other than firing arrows from stealth sorry.Potions? Puhahaha. Dude don't be ridiculous. Only newcomers believe that.Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Every single thing in your quote is untrue
Come on...
Next time I see one of these permablocker scumbags people I'll record a video, just for you
Also, helping hands passive with 30-40k stamina equals to 1000-1500 stam regen if you use an Earthen Heart ability every 5 seconds (fairly realistic).
I will quote this again,How can these be even possible??Sure, you probably won't be able to tank 10 people while maintaining infinite CC immunity & 90% mitigation anymore, but you'll still be able to tank for long periods of time (especially with potions, siphoning attacks or helping hands passive).
Blocking with 50% cost reductions(bracing+fortress) currently cost you 1050 stamina for EACH hit. By saying each hits, it means even light attacks, caltrops ticks etc all counts in. And things like biting jabs counts as 4 hits for each cast which means 4k stamina to block a full duration jabs.
Even with 40k stamina(and I wonder how you get that)you have to nonstop spam Earthen Hearth skills only to neutralize stamina loss in any given 1vX fight. It is no way near practical. Any "perma blocker" who is not a target dummy have not that much stamina and regen. 10k - 20k is what you will have to have some tankiness without losing other stats which 90% of dks currently. So stamina return will be even less.
It's like saying "50k health templars will rekt everyone with blazing shield" which was also your hype before 1.6 released.
Be real please. These are the facts. Add them to your dreams.
If you can't kill a normal block build then it's your own problem. If you mean dedicated tanks, why do you bother with them in first place and alone? Why do they even exists I wonder. They are not in a place we can discuss about or do balance through them.
Whisper me in game, I can give you name of one of these I've been seeing a lot in Haderus. Can't do it here due to naming&shaming.
Watched him tank 4 jesus beams & several other people for minutes. When he finally died, he was still blocking.
I even fought the same person at a resource once. He was tanking every single NPC at the resource (I kid you not) and my WW damage (transformed into WW to fear+howl him for instagib) with infinite CC immunity for well over a minute (still blocking when he died).
Not an emperor by the way.
And I've seen similar play by many others, but this one person just pops up every time I think about permablockers ^^
Also, 50k health+Blazing Shield can still be very effective, that fact hasn't changed at all (and would be even stronger if they hadn't decided to reduce dmg shield strengths by 15%, thanks to feedback of intelligent players).
People just aren't experimenting enough, good example is stamina DKs.
Everyone hypes stamina NBs, but truth is that stamina DK has just as much, if not more potential (rationale: only class with access to Minor Brutality buff, only class with Physical dmg ultimate meaning +25% dmg from Mighty, Helping Hands etc).
Come on now. Don't compare regular block builds with extreme tank builds. You can not call nerfs to every single unique block builds just bcs of that one particular pve tank guy.
Did he even manage to drop you under 90% health? I highly doubt that. Once in every Feracious Leap maybe, but that's just that. And you are glass cannon.
I don't think any build should require so little skill (just holding right mouse button) and be unkillable unless greatly outnumbered.
Infinite resources is just a bad, bad idea (especially when said thing grants you infinite survivability as well) and dumbs down the gameplay, taking away the whole resource management aspect.
Also, you know very little about my build if you're calling me a glass cannon ^^
My Vigor actually heals over 50% more than your usual rollerblade's Vigor, and my DW/DW setup runs a 30k Barrier that heals me for 1k/second for 30 seconds.
This alone means I can take on multiple attackers and not get bursted down immediately (though that still happens sometimes) and I can outheal most damage dealt to me by a single person. Without even accounting the 25k health, this makes me the opposite of a glass cannon (in fact, your usual rollerblade running around with 19k health and maybe 8-9k Vigor would be closer to that description).
What I don't play is a sustain build, I don't have infinite resources because those make me puke in my mouth.
-You cant use nirn (or you would lose a lot of dmg)
-You are oos quite fast
Sure, heals that can scale on stamina/wep dmg heals you for a lot but thats the same for every glasscanon build since damages scale on the same stats than heals. Look at our duels for example, whoever won, it was barely more than 30 seconds fights.
@Erondil, @Sublime , let me explain what "glass cannon" means.
Glass cannon is a build that deals tons of damage, but is extremely squishy.
Someone who has more health & stronger heals than others is the very opposite of "squishy".
For further emphasis:
Your typical rollerblade can die in 0,1 seconds and is more likely unable to outheal damage from multiple sources (e.g. when focused on in 1vX scenario).
Sustain has nothing to do with being a "glass cannon", only TTK on both you & your opponent(s) does.
If I die after 30-60 seconds due to running out of stamina, that's better than dying in <0,1 seconds when it comes to determining whether someone is a glass cannon.
Also @Erondil, I could swap 3 Infused enchants (on large parts) for Nirnhoned and lose around 600 stamina (2% damage), but since Nirnhoned is getting nerfed next patch I don't feel like wasting money (this way I'm also getting practice for what's to come).
I know what glass canon is, thanks, but what you don't seem to understand is that "squishy" isnt only about your amount of hp or what your hots heals you for. You have 25k hp, 5k more than the standard stam nb, but you have what... 30k spell resist less? Your 5k hp wont change anything, if you stand in front of me, I can easily 3-4 hit you (by only using concelead weapon) while I would 5-6 hit a nirn medium armor user with 20k hp. Also, your vigor might heals you for 12k, but its your only heal (not counting barrier because its a 200 cost ultimate so you cant use it in a duel before ~1 minute of fight) while others stamblade usually run rally which can give an huge instant heal. The use of rally also give them an overall higher hps (if they unlocked vigor ofc) eventhough their stamina/wep dmg are lower than your. On top of that, you can't use your defensive tools (heal, rolldodge...) as much as others so you're definitely squishy for me.
Also you are running a full damage setup so your damage are extremly high : you're glasscanon and, as said again you could easily notice it with the duration of our duels : whoever win, they barely last more than 30 seconds when duels agaisnt good stamblades not glasscanon (Blazemaster when he was still playing or Liberate) last several minutes.
No, squishy isnt only about health pool and one tooltip
Correct.
Decimus, you're a glass canon while builds like blazemasters or mine got mediocre/high defense achieved by sacrificing some dmg. Your amount of health doesn't matter, it will just prevent you from getting one hitted.
High Dmg and low defense is the definition of a glass canon, don't tell me your defense is anywhere close to a Shield stacking Sorc, whitestrake using NB, perm block DK or heal/ block spamming Templar.
Keep in mind that my dmg I'd nowhere close to yours, still our duels are rather short.
Every got Magicka NB with Mark will destroy you.
Heal debuff, dodge ignore, cloak negate. You got nothing against it. Same with DKs using potions or whatever.
Your only solution is to kill enemys as fast as possible, relying on your high burst - a glass canon.
Ps: dennegor is a noob
jamesharv2005ub17_ESO wrote: »People who dont know how to play rely on crutches like unlimited bolt escapes or unlimited dodge. Learn to play is my advice.
So wait; the problem currently is a really quick TTK and I know that they are reducing damage, but also reducing all healing, defensive move and escape (except for cloak) at the same time. What about siege damage? I know you can't defend against it but healing after will be a PITA.
pjwb16_ESO wrote: »So wait; the problem currently is a really quick TTK and I know that they are reducing damage, but also reducing all healing, defensive move and escape (except for cloak) at the same time. What about siege damage? I know you can't defend against it but healing after will be a PITA.
l2purge