CPT_CAPSLOCK wrote: »This happens if the closest target already has CC immunityZOS_GinaBruno wrote: »As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
- Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
- We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
// thought about making a vid about it, but i dont think it is needed
ZOS_GinaBruno wrote: »As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
- Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
- We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
I am able to animation cancel Purifying Light just fine.This is getting contemptible.
I was testing power of light, not only does it force a 1 second delay effectively as a GCD before you can cast anything else, basically making the 6 seconds only 5 of useful damage addition but I found out it does not animation cancel.
So it appears whether because of animation delay or GCD Power of light which is listed as an instant cast effectively forces a GCD of ~ 1 second which cannot be animation canceled.
Please if anyone would confirm this independent of me?
Why must the Templar class have so many of what Zen promised would not be in the game, Templars are basically a quicker version of a turn based combat system while the other classes are all live action no cool-downs, that is mindbogglingly absurd.
david.haypreub18_ESO wrote: »Is it just on Power of the Light or the other morph Purifying Light as well?
Joy_Division wrote: »
david.haypreub18_ESO wrote: »Is it just on Power of the Light or the other morph Purifying Light as well?
It was Power of Light and what I noticed is that no matter how much I tried to animation cancel I always had to wait about 1 sec before i could cast anything else after triggering Power of Light, I even scripted my mouse to automatically do the animation cancel, verified it worked on BoL but still Power of Light would not allow any cast for about 1 second.
They've already admitted to topling charge having a longer GCD than its sibling morph on purpose.SeptimusDova wrote: »David I second that. Selective GCD on selective Morphs equals deliberate targeting and not bugs. Hence the obfuscation and verbal judo run arounds.
Hi, all.
We have had to remove multiple comments from this thread that were violating the Code of Conduct. We do not allow for rude, insulting, baiting and trolling. We would like to keep this thread active as we encourage lively discussions as well as this thread has helped us locate certain issues with Templars that we have plans on updating in the near future but keep in mind our Code of Conduct when posting. Thank you for understanding.
*Missed note* Please do not dissuade others opinions but simply debate them. This will provide much needed constructive criticism and may help others see the certain flaws that is mentioned within this thread.
Animal_Mother wrote: »It was Explosive Charge. I got kind of inspired after you and Yolokin were discussing it; I haven't used the morph since launch. The mobs I was fighting were common ones around Tava's Blessing in Alik'r.
Later, I captured the stuck in charge animation fighting undead at Pelin Graveyard in Bangkorai. Basically, I charged just before or as I was getting hit by a 2H-wielding skeleton's cone attack. Got stuck in animation until I chugged a potion. I haven't tried to repeat this, yet. Unfortunately, work calls.