Completely agree - this thread is about fixing the stuff that we currently know is broken.SeptimusDova wrote: »All of these changes are after they fix what we currently have now?
Templar healing that strong that ZOS even added intended delay to itThatHappyCat wrote: »To people who say Templars should have Major Mending, I think Templar healing is strong enough already (especially since we already have Focused Healing which pretty much does the same thing).
People are getting a Stamina heal very soon already (Already ingame, but the requirement will be lowered in the next major update). Stamina healing is already a "crime against Nature" for most people, as most classes (Temps included) Tend to stack Stamina + weapon damage for their offensive. Magicka Templars aren't that strong to begin with, so having the advantage of a good heal is a plus. Being strong AND having a good burst heal would be to much.ThatHappyCat wrote: »Make Honour the Dead use and restore stamina. I think that's fitting as it also meshes well with the flavour of Repentance. Breath of Life has the magicka healer niche locked firmly down, instead of trying to compete with that Honour the Dead should just cater to completely different builds.
The problem with Healing Ritual is that currently for Templars the counterpart to Grand Healing is Breath of Life (except in specific circumstances). Making Healing Ritual comparable to Grand Healing puts it in a niche where it only gets used in specific circumstances (e.g. Serpent's poison). I'd rather see Healing Ritual be changed to a buffing skill, for example giving Minor Berserk to allies near you as a counterpart to Combat Prayer.
To people who say Templars should have Major Mending, I think Templar healing is strong enough already (especially since we already have Focused Healing which pretty much does the same thing). Major Mending is for DKs and NBs to compensate for their lower healing outputs, it's not something Templars need.
That said, Restoring Focus needs to give Major Vitality, not Minor.
Fizzlewizzle wrote: »People are getting a Stamina heal very soon already (Already ingame, but the requirement will be lowered in the next major update). Stamina healing is already a "crime against Nature" for most people, as most classes (Temps included) Tend to stack Stamina + weapon damage for their offensive. Magicka Templars aren't that strong to begin with, so having the advantage of a good heal is a plus. Being strong AND having a good burst heal would be to much.
Although i agree that Honor the Dead needs some love, making Magicka builds even less worth it isn't the way to go.
From all the skills Templars have i would put buffs into Restoring Aura rather than their healing skill.
Be it only a situational heal or not, a heal is a heal. Even if it's heals the same as Grand healing (or the 8% more i mentioned, based on the cost), it still works with the Focused Healing passive, as well as the Light Weavers Passive.
Although i agree that Honor the Dead is a decent skill, Using it to keep groups (or even Raids) going is impossible, as it heals too little people for too high of a cost.
The major mending buff i suggested for the Templars would be usable for every class. Its just that the Templar can drop it down for everyone to use (a support skill, rather than a self buff).
If Templar healing was strong enough already we wouldn't have seen a 70% healing increase during the 1.6 patch for Healing ritual (it's sort of a wasted buff, but still a buff). Saying that Major mending is for classes that score below Templar while healing is kind of fun, especially since all synergies between Templar healing and Restoration staff was severed in 1.5 or 1.6 (meaning a Templar heals the same amounts as any other class, if both were to use the Restoration staff).
Besides that DK's have a buff for ALL their healing, including Restoration staffs (Igneous shield) while NB's have a skill tree that does both healing and damage while the Templar has a pure healing (no damage) skill tree.
Just so you know...
Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
If you cancel the BOL animation with block (BoL key -> block pretty quick after each other), you can have the skill back to old speed. requires you to the the cast while not perma blocking, though. Honestly though, I rarely do this because I don't feel like healing so quickly is necessary. If you see many enemies or "red circles" go for your groups life, heal preemptively. If someone gets hit hard out of the blue (by one enemy) you have plenty of time to heal before the next strike comes in.
When in PvP, immediate survival is each players own job. There no way a healer can compensate for bad block/dodge/break free timing / actions. Instead you make it much easier for others to sustain themselves and to use more offensive skills and fewer defensive ones. Again, half a second delay on a heal is not what makes or breaks a fight.
Imho templars aren't in a such a bad spot:
1) Stamina templars are the best PvE dps for many encounters and only second or thrid to overload sorcs and magicka dks for some other encounters / fight durations.
2) Magicka templars are the best healers in both PvE and non-zerg PvP. The ability to heal without class skills is absoltely curcial to do the most dps possible (while dropping the occasional heal) in PvE and to heal with 1h/s in PvP.
3) RD is incredibly strong, especially in a meta where many enemies rely on dodge roles for def.
Of course, there are still many sources of frustration, especially due to bugs and templars don't have an easy time going solo in pvp. The ability to both, escape and chase is abysmal. Mist form and crit rush can only compensate for so much and a pretty specific to certain roles.
Joy_Division wrote: »Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
If you cancel the BOL animation with block (BoL key -> block pretty quick after each other), you can have the skill back to old speed. requires you to the the cast while not perma blocking, though. Honestly though, I rarely do this because I don't feel like healing so quickly is necessary. If you see many enemies or "red circles" go for your groups life, heal preemptively. If someone gets hit hard out of the blue (by one enemy) you have plenty of time to heal before the next strike comes in.
When in PvP, immediate survival is each players own job. There no way a healer can compensate for bad block/dodge/break free timing / actions. Instead you make it much easier for others to sustain themselves and to use more offensive skills and fewer defensive ones. Again, half a second delay on a heal is not what makes or breaks a fight.
Imho templars aren't in a such a bad spot:
1) Stamina templars are the best PvE dps for many encounters and only second or thrid to overload sorcs and magicka dks for some other encounters / fight durations.
2) Magicka templars are the best healers in both PvE and non-zerg PvP. The ability to heal without class skills is absoltely curcial to do the most dps possible (while dropping the occasional heal) in PvE and to heal with 1h/s in PvP.
3) RD is incredibly strong, especially in a meta where many enemies rely on dodge roles for def.
Of course, there are still many sources of frustration, especially due to bugs and templars don't have an easy time going solo in pvp. The ability to both, escape and chase is abysmal. Mist form and crit rush can only compensate for so much and a pretty specific to certain roles.
Healing preemptively does not work as easily as you and ZoS make it out to be. If Breathe of Life has a 0.6 second cast time, what happens when I anticipate the damage and cast it 0.8 seconds before boss unleashes it's special attack? Also when you say if you see many enemies" to heal preemptively, that mean you are just unthinkingly spamming breath of life as opposed to actually playing and reacting to the specific danger your teammates are in. What''s the fun in that? Also - as a templar we *already* have a cast time/anticipate heal with healing ritual, why on Nirn do we need another?
In 1.6, a half second absolutely makes or breaks a fight in PvP (at least for vet campaigns), you are just wrong in that regard.
Im pretty sure this was mentioned earlier but, I was screwing around with the focused healing passive and I've noticed that people don't get the bonus to my healing when I leave my rune or ritual, but if they are in the rune/ritual with me they still get the bonus. Has anyone else seen this?
Joy_Division wrote: »Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
If you cancel the BOL animation with block (BoL key -> block pretty quick after each other), you can have the skill back to old speed. requires you to the the cast while not perma blocking, though. Honestly though, I rarely do this because I don't feel like healing so quickly is necessary. If you see many enemies or "red circles" go for your groups life, heal preemptively. If someone gets hit hard out of the blue (by one enemy) you have plenty of time to heal before the next strike comes in.
When in PvP, immediate survival is each players own job. There no way a healer can compensate for bad block/dodge/break free timing / actions. Instead you make it much easier for others to sustain themselves and to use more offensive skills and fewer defensive ones. Again, half a second delay on a heal is not what makes or breaks a fight.
Imho templars aren't in a such a bad spot:
1) Stamina templars are the best PvE dps for many encounters and only second or thrid to overload sorcs and magicka dks for some other encounters / fight durations.
2) Magicka templars are the best healers in both PvE and non-zerg PvP. The ability to heal without class skills is absoltely curcial to do the most dps possible (while dropping the occasional heal) in PvE and to heal with 1h/s in PvP.
3) RD is incredibly strong, especially in a meta where many enemies rely on dodge roles for def.
Of course, there are still many sources of frustration, especially due to bugs and templars don't have an easy time going solo in pvp. The ability to both, escape and chase is abysmal. Mist form and crit rush can only compensate for so much and a pretty specific to certain roles.
Healing preemptively does not work as easily as you and ZoS make it out to be. If Breathe of Life has a 0.6 second cast time, what happens when I anticipate the damage and cast it 0.8 seconds before boss unleashes it's special attack? Also when you say if you see many enemies" to heal preemptively, that mean you are just unthinkingly spamming breath of life as opposed to actually playing and reacting to the specific danger your teammates are in. What''s the fun in that? Also - as a templar we *already* have a cast time/anticipate heal with healing ritual, why on Nirn do we need another?
In 1.6, a half second absolutely makes or breaks a fight in PvP (at least for vet campaigns), you are just wrong in that regard.
@preemptive healing: what i'm saying is you don't need it, because the second attack after the huge one will come in later. if there are many enemies, you can heal preemptively (with illustrious or even BoL) and just aim for healing somewhere after the first couple of attacks.
@pvp: it does matter but on the end of the one being attacked. not the healer. the one being attacked has to break free/dodge/block/self-shield/etc in time. If he doesn't break + dodge after eating a snipe, BoL'ing him doesn't do much anyway.
I've done a ton of vdsa runs lately and made >10million AP since 1.6. I don't think I ever thought things wold have been different with BoL being faster. I do animation cancel BoL kinda often but that's 90% about me being impatient and keeping fingers busy, and at most 10% about me thinking the fater time for the heal to arrive actually matters
Because most of us Templars refused to use the intended cast time skill.Joy_Division wrote: »Joy_Division wrote: »Yolokin_Swagonborn wrote: »Haven't been on the forums much recently. Have very little desire to keep playing at this point. Did ZOS even try to explain why they have flip-flopped on the broken templar issues or are we right where we were about a month ago. With nothing but more silence and negligence?
If you cancel the BOL animation with block (BoL key -> block pretty quick after each other), you can have the skill back to old speed. requires you to the the cast while not perma blocking, though. Honestly though, I rarely do this because I don't feel like healing so quickly is necessary. If you see many enemies or "red circles" go for your groups life, heal preemptively. If someone gets hit hard out of the blue (by one enemy) you have plenty of time to heal before the next strike comes in.
When in PvP, immediate survival is each players own job. There no way a healer can compensate for bad block/dodge/break free timing / actions. Instead you make it much easier for others to sustain themselves and to use more offensive skills and fewer defensive ones. Again, half a second delay on a heal is not what makes or breaks a fight.
Imho templars aren't in a such a bad spot:
1) Stamina templars are the best PvE dps for many encounters and only second or thrid to overload sorcs and magicka dks for some other encounters / fight durations.
2) Magicka templars are the best healers in both PvE and non-zerg PvP. The ability to heal without class skills is absoltely curcial to do the most dps possible (while dropping the occasional heal) in PvE and to heal with 1h/s in PvP.
3) RD is incredibly strong, especially in a meta where many enemies rely on dodge roles for def.
Of course, there are still many sources of frustration, especially due to bugs and templars don't have an easy time going solo in pvp. The ability to both, escape and chase is abysmal. Mist form and crit rush can only compensate for so much and a pretty specific to certain roles.
Healing preemptively does not work as easily as you and ZoS make it out to be. If Breathe of Life has a 0.6 second cast time, what happens when I anticipate the damage and cast it 0.8 seconds before boss unleashes it's special attack? Also when you say if you see many enemies" to heal preemptively, that mean you are just unthinkingly spamming breath of life as opposed to actually playing and reacting to the specific danger your teammates are in. What''s the fun in that? Also - as a templar we *already* have a cast time/anticipate heal with healing ritual, why on Nirn do we need another?
In 1.6, a half second absolutely makes or breaks a fight in PvP (at least for vet campaigns), you are just wrong in that regard.
@preemptive healing: what i'm saying is you don't need it, because the second attack after the huge one will come in later. if there are many enemies, you can heal preemptively (with illustrious or even BoL) and just aim for healing somewhere after the first couple of attacks.
@pvp: it does matter but on the end of the one being attacked. not the healer. the one being attacked has to break free/dodge/block/self-shield/etc in time. If he doesn't break + dodge after eating a snipe, BoL'ing him doesn't do much anyway.
I've done a ton of vdsa runs lately and made >10million AP since 1.6. I don't think I ever thought things wold have been different with BoL being faster. I do animation cancel BoL kinda often but that's 90% about me being impatient and keeping fingers busy, and at most 10% about me thinking the fater time for the heal to arrive actually matters
I am both the healer and the one being attacked. So, why is it again that DKs or a resto staff user can burst heal themselves instantly whereas I as a Templar cannot? Why is it acceptable to have a 10% failure rate for a player who does not circumvent the intended functionality of a skill? Why should both templar heal spell have cast times and thus create redundancy?
Yolokin_Swagonborn wrote: »Wait Hold up!!!!
This post used to be on the "general forums" section. Now it looks like it got swept under the rug and now appears in "Combat & Character Mechanics."
When did this happen? I didn't see a message from the mods saying they had moved this post. This post was 30 pages long and still sitting in general forums. It it needed to be moved, i would have been moved already.
What happened?
ThatHappyCat wrote: »Im pretty sure this was mentioned earlier but, I was screwing around with the focused healing passive and I've noticed that people don't get the bonus to my healing when I leave my rune or ritual, but if they are in the rune/ritual with me they still get the bonus. Has anyone else seen this?
You misunderstand how it works. It doesn't boost your healing output, it boosts the healing people receive when they're standing in your spells.
You may see the difference with FTC or other damage counting addon. So @Imdrefan take screen shots of your addon with you in and out of your spell with your buddy in it both times. Post the screen shots here for @ThatHappyCat or "it didn't happen."ThatHappyCat wrote: »Im pretty sure this was mentioned earlier but, I was screwing around with the focused healing passive and I've noticed that people don't get the bonus to my healing when I leave my rune or ritual, but if they are in the rune/ritual with me they still get the bonus. Has anyone else seen this?
You misunderstand how it works. It doesn't boost your healing output, it boosts the healing people receive when they're standing in your spells.
ThatHappyCat wrote: »Im pretty sure this was mentioned earlier but, I was screwing around with the focused healing passive and I've noticed that people don't get the bonus to my healing when I leave my rune or ritual, but if they are in the rune/ritual with me they still get the bonus. Has anyone else seen this?
You misunderstand how it works. It doesn't boost your healing output, it boosts the healing people receive when they're standing in your spells.
FOCUSED HEALING II
Increases the healing effects of your Restoring Light abilities by 30% for allies within the target area of Rite of Passage, Cleansing Ritual, and Rune Focus.
You are misunderstanding my observation. If I'm not in the rune, but an ally is, they should recieve the bonus healing. I'm claiming from my observation that they only receive the healing bonus if I'm I the rune with them.
It is funny how zos told about some changes in major update with sorc class, some rumors with nightblades, even fixes for dragonknights, but only news about templars are: