Bfish22090 wrote: »But they gave templars the Jesus beam; so it evens out right?
You will be disappointed...GlassHalfFull wrote: »Bfish22090 wrote: »But they gave templars the Jesus beam; so it evens out right?
My templar is too low to have this skill yet, I am looking forward to my first "Beam me up Scotty" experience.
Fizzlewizzle wrote: »I'm more irritated by the number of the patch rather than the content (didn't have high hopes for the Templar anyway).
Patch 2.0.10, it should be patch 2.1.0. We already had a Patch 2.0.1.
@ZOS needs to learn basic Maths.
(It really bugs me... more than the content of the patch)
I like your suggestion for the healing Ulti, Though i wonder what decent morphs would be. Currently one increases the time while the other uses the active time t apply a secondary buff. With an instant cast you don't have a use for an of the two current morphs.Since Focused//Channeled Rune//Focus no longer affects other players, why not change it from a glyph on the ground to just a normal self buff and drop the duration from 22 seconds to like 12? I already use it as such. and just refresh every eight seconds. Small change, actually not broken, just trying to keep up a stream of ideas to help improve class.
Healing Ultimate :: Both morphs are slightly terribad. Even in PvE Replenishing Barrier is a far better ultimate as its instant, and gives time to res//resposition or whatever is needed in addition to a full heal. Oh yeah, it also gives 5/10% passive magicka regeneration from support skill line passives. I would say barrier is a solid three times better than Rite of Passage and it's morphs.
Can we have it just be a low cost, aoe blast of healing for something like 15-20k at endgame healing setups? It has to be better than barrier to even warrant slotting.
Last suggestion is that Radiant War//Blazing Shield scale off something better than health at the moment it is only useful in pve for aoe DPS... because its so small.... that it breaks so quickly.... if it had a higher scaling ratio, or scaled off your highest stat I feel it would bring it back into full usefullness
Fizzlewizzle wrote: »I like your suggestion for the healing Ulti, Though i wonder what decent morphs would be. Currently one increases the time while the other uses the active time t apply a secondary buff. With an instant cast you don't have a use for an of the two current morphs.Since Focused//Channeled Rune//Focus no longer affects other players, why not change it from a glyph on the ground to just a normal self buff and drop the duration from 22 seconds to like 12? I already use it as such. and just refresh every eight seconds. Small change, actually not broken, just trying to keep up a stream of ideas to help improve class.
Healing Ultimate :: Both morphs are slightly terribad. Even in PvE Replenishing Barrier is a far better ultimate as its instant, and gives time to res//resposition or whatever is needed in addition to a full heal. Oh yeah, it also gives 5/10% passive magicka regeneration from support skill line passives. I would say barrier is a solid three times better than Rite of Passage and it's morphs.
Can we have it just be a low cost, aoe blast of healing for something like 15-20k at endgame healing setups? It has to be better than barrier to even warrant slotting.
Last suggestion is that Radiant War//Blazing Shield scale off something better than health at the moment it is only useful in pve for aoe DPS... because its so small.... that it breaks so quickly.... if it had a higher scaling ratio, or scaled off your highest stat I feel it would bring it back into full usefullness
I'd say that 50-75 ultimate for the base skill would be a decent cost, and the healing power could be around 1.5 - 2 times the healing you get from Healing Ritual, but instant cast.
For 1 morph the Shooting Star effect (mages guild ulti morph) would be cool. Gain 1/2/3/4 ultimate for each player you heal with this skill.
For a second morph i have no ideas.
Anticipating damage is not always easy. When you tend to run dungeons with different people often, as well switch up the dungeons and do not always do the same one, you may have a hard time. I do not remember every boss mechanic, nor have I caught on to the subtle hints ZOS gives us. Its tough. Someone have a bit low health? Done for. Channeling am ability you thought you had time for before the big attack? Timed it wrong? Done for.
Although i have to admit that 125 (base) ultimate cost isn't that much, but for the type of heal (single hit birst), as well as the numbers you suggested (15-20K with endgame healer set-up) it is very expensive.Fizzlewizzle wrote: »I like your suggestion for the healing Ulti, Though i wonder what decent morphs would be. Currently one increases the time while the other uses the active time t apply a secondary buff. With an instant cast you don't have a use for an of the two current morphs.Since Focused//Channeled Rune//Focus no longer affects other players, why not change it from a glyph on the ground to just a normal self buff and drop the duration from 22 seconds to like 12? I already use it as such. and just refresh every eight seconds. Small change, actually not broken, just trying to keep up a stream of ideas to help improve class.
Healing Ultimate :: Both morphs are slightly terribad. Even in PvE Replenishing Barrier is a far better ultimate as its instant, and gives time to res//reposition or whatever is needed in addition to a full heal. Oh yeah, it also gives 5/10% passive magicka regeneration from support skill line passives. I would say barrier is a solid three times better than Rite of Passage and it's morphs.
Can we have it just be a low cost, aoe blast of healing for something like 15-20k at endgame healing setups? It has to be better than barrier to even warrant slotting.
Last suggestion is that Radiant War//Blazing Shield scale off something better than health at the moment it is only useful in pve for aoe DPS... because its so small.... that it breaks so quickly.... if it had a higher scaling ratio, or scaled off your highest stat I feel it would bring it back into full usefulness
I'd say that 50-75 ultimate for the base skill would be a decent cost, and the healing power could be around 1.5 - 2 times the healing you get from Healing Ritual, but instant cast.
For 1 morph the Shooting Star effect (mages guild ulti morph) would be cool. Gain 1/2/3/4 ultimate for each player you heal with this skill.
For a second morph i have no ideas.
I think that the ultimate cost as is, is fine, I do like the idea of a ultimate return though, and the other morph can be an added buff to armour or a small heal over time effect after initial effect.
Fizzlewizzle wrote: »Restoring Aura: Add the Major Mending buff to this skill.
With the huge drop of Regen since 1.6, this skill has become close to useless (there are quite a few skills or items that give 20% Health and/ or Magicka Regen (like pots)). Adding the Major Mending buff to it would make it very useful to have for a healer/ group.
Even the guilds meeting last year had guild reps telling ZOS these were bad ideas. ZOS went off and did their own thing.SeptimusDova wrote: »David they listened to the wrong people when they reworked the templop maybe. So much deliberate recoding of key skills.
Fizzlewizzle wrote: »Small mistake with the suggestion in post #933 (wow, so many already).
Add Major Vitality to the Restoring Aura skill rather than Major Mending.
(Major Vitality = Healing Received. Major Mending = Healing Done)
Major Mending would be a good buff for a skill like Restoring Focus, as you would have to stay in the same spot as a healer.
(The 8% healing recieved you get now is pretty stupid. "ow, you're almost dying... well, stand in this 1 by 1 rune so you can get healed a bit more. Don't get off it though, else you won't get the bonus anymore".)
Having a healer stand on a 1 by 1 area (somewhere in the back) isn't as much as a problem as forcing a DD or Tank to stand on it (in the middle of a fight).
Animal_Mother wrote: »Fizzlewizzle wrote: »Small mistake with the suggestion in post #933 (wow, so many already).
Add Major Vitality to the Restoring Aura skill rather than Major Mending.
(Major Vitality = Healing Received. Major Mending = Healing Done)
Major Mending would be a good buff for a skill like Restoring Focus, as you would have to stay in the same spot as a healer.
(The 8% healing recieved you get now is pretty stupid. "ow, you're almost dying... well, stand in this 1 by 1 rune so you can get healed a bit more. Don't get off it though, else you won't get the bonus anymore".)
Having a healer stand on a 1 by 1 area (somewhere in the back) isn't as much as a problem as forcing a DD or Tank to stand on it (in the middle of a fight).
With the Focused Mending passive, we already receive a 30% bonus to healing for all Light abilities (except Repentance) inside the focus. Adding Major Mending as another passive might be overkillheal. But then with Major Mending, I could see my Healing Ritual healing me for a 98% bonus - and that would really upset NBs.
david.haypreub18_ESO wrote: »Fizzlewizzle wrote: »Restoring Aura: Add the Major Mending buff to this skill.
With the huge drop of Regen since 1.6, this skill has become close to useless (there are quite a few skills or items that give 20% Health and/ or Magicka Regen (like pots)). Adding the Major Mending buff to it would make it very useful to have for a healer/ group.
Restoring Aura is just a trap now for people who don't know they can get a better buff from potions that doesn't stack with Restoring Aura.
It would be comical if it weren't for the fact that the developers actually spent some effort and actually thought they were fixing Templars in 1.6. They failed to listen to the community, however, and ended up just breaking skills that worked and creating more dead skills.
The lesson of course is: listen to what your players are telling you. Unfortunately, this thread is proof that they are still refusing to do that.
If they reduce the cast time of Healing Ritual to 1 second but reduce the amount of healing from it by 4, then your 98% bonus would be 0. Sounds fair to NBs?
Since restoration staff is overall "superior" to Templar healing (i think i tasted vomit while writing that) you don't get that 30% bonus from the Focus mending passive.Animal_Mother wrote: »Fizzlewizzle wrote: »Small mistake with the suggestion in post #933 (wow, so many already).
Add Major Vitality to the Restoring Aura skill rather than Major Mending.
(Major Vitality = Healing Received. Major Mending = Healing Done)
Major Mending would be a good buff for a skill like Restoring Focus, as you would have to stay in the same spot as a healer.
(The 8% healing recieved you get now is pretty stupid. "ow, you're almost dying... well, stand in this 1 by 1 rune so you can get healed a bit more. Don't get off it though, else you won't get the bonus anymore".)
Having a healer stand on a 1 by 1 area (somewhere in the back) isn't as much as a problem as forcing a DD or Tank to stand on it (in the middle of a fight).
With the Focused Mending passive, we already receive a 30% bonus to healing for all Light abilities (except Repentance) inside the focus. Adding Major Mending as another passive might be overkillheal. But then with Major Mending, I could see my Healing Ritual healing me for a 98% bonus - and that would really upset NBs.