Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

[Screenshot] 50% "Experience Booster" - ZOS, can we get a confirmation or further details?

  • Baogo
    Baogo
    ✭✭✭
    This is not pay to win. SWTOR has been doing things like this since they went F2P and the cartel market went live. That game is fine. Heck for two months at the end of last year SWTOR made class quests 12X xp for subs and you could end level in 10 hours. The only complaint people had was when it was coming back.

    So what if someone levels to V14 in less time than you? Its not game breaking and its not Pay to Win.

    Pay to win would be them adding gear to the crown store that is as good as or better than top gear.

  • Zershar_Vemod
    Zershar_Vemod
    ✭✭✭✭✭
    Baogo wrote: »
    This is not pay to win. SWTOR has been doing things like this since they went F2P and the cartel market went live. That game is fine. Heck for two months at the end of last year SWTOR made class quests 12X xp for subs and you could end level in 10 hours. The only complaint people had was when it was coming back.

    So what if someone levels to V14 in less time than you? Its not game breaking and its not Pay to Win.

    Pay to win would be them adding gear to the crown store that is as good as or better than top gear.

    VR 14 vs. someone under that level will see a difference in performance. Right off the bat the person using xp boosts have an advantage over another player leveling "normally."

    And you forget that CP is tied to all of this too.


    Got to love all the defenders. Oh, and as someone who also did SWTOR, the limited 12x was a promotion to get players to return to spend money on the new expansion which had mixed reviews to say the least. The XP boosts there widened to gaps between players and made many maps completely empty due to everyone rushing to the little endgame that game has.

    You also forget that SWTOR has revolved around the Cartel Market since F2P conversion.
    Edited by Zershar_Vemod on March 20, 2015 2:30PM
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Dominoid wrote: »
    We all know item links can manipulate the quality of the item . . .

    I actually think the "Gold" link made it 50%. Say:
    • White - 10%
    • Green - 20%
    • Blue - 30%
    • Purple - 40%
    • Gold - 50%

    But we'll see. Does anyone have the code for the link? I would like to see what the numbers do, if anything, when you change the quality.

    That could be a fair assumption and by that theory also change their duration as well. Some Crown Store items are gold quality simply because they cost actual currency though. The Pledge of Mara is a good example.
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    50% bonus to XP for two hours?

    meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?

    Doesn't seem worth the cost, if you ask me...

    I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.

    @ZOS_GinaBruno Thanks for poppin' in to the thread. Could you shed some more light on what is to be expected from these potions in regards to duration, magnitude of the boost and methods of how to obtain them?

    Thanks
  • Izzban
    Izzban
    ✭✭✭
    PKMN12 wrote: »

    GW2, LOL, Secret World, Planetside 2, etc they are all doing fine and have no P2W aspect to their cash shops.


    I don't know what you are trying to say. There is a laundry list of MMOs, RPGs, and various games that ARE P2W that are doing just fine. In fact, there are far more games that are P2W nowadays than those that are not (P2W being somewhat subjective) which could lead one to the conclusion that P2W games are doing BETTER than non-P2W. So what, exactly, did you prove with your list of MMOs that tow the no P2W line which invalidates Mr. Lion's point (if I may paraphrase) that XP boosts can be detrimental to, or at least cause a shift in, the current community?

    Maybe you are trying to say the aforementioned games have a fine community (since it's obvious that subjective and undefined terms such as, "fine" and, "better" don't explain which aspect of the game the user wishes to define) and that is where my confusion over your post comes from. My personal experience with games has been that P2W has less of an impact on the community than the content purchase arrangement. F2P games, I have found, have by far the worst communities followed by B2P while P2P have the best.

    The factor of P2W I think has an effect on the community to a lesser degree, but certainly measurable. To support this argument, I wish to refer you to 3 current MMOs with which I am familiar; NVW, DDO, and LoTRO. Each is F2P, each has P2W elements as well as Xp boosts.

    Neverwinter has by far the most toxic community. It also has the highest potential for P2W with purchased Zen being easily traded for Astral Diamonds which can be used to buy various character power items, pets, and XP boosts. Gear, while some is gated behind BOD, is mostly a function of how much AD has been spent on the enchantments placed on it.

    DDO has a more moderate community compared to NVW, but still far more toxic than, for instance, ESO has been. DDO is built around XP boosts as the main way to advance a character since "rerolling" and running through the content grants past lives which equate to character power. Therefore, the quicker a player can gain XP, the more power their character has. This element is tempered to a degree by gear which is random and sometimes not easily obtainable.

    LoTRO has the least toxic community of the three. It has a level cap after which gear determines character power. XP boosts are available, but are not useful once max level is reached. No true character power other than the XP boosts is sold in the store.

    In conclusion, XP boosts may be the least detrimental to the community of character power cash shop offers, but this is not to say that they do not have an effect on the community. This is something that everyone who plays should be concerned with.


    TLDR: I believe XP boosts bring a deleterious element to any community, though other factors can play a much larger role.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on March 22, 2015 4:21AM
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    I imagine, like other games, these will be available in game by chance/chests/rewards
    Not all other games are like that, LoTRO now has many 'store exclusives' some of which are more P2W than those being discussed here could ever be called.

  • PKMN12
    PKMN12
    ✭✭✭✭✭
    Izzban wrote: »
    PKMN12 wrote: »

    GW2, LOL, Secret World, Planetside 2, etc they are all doing fine and have no P2W aspect to their cash shops, so yeah, your argument is complete and total BS to the extreme.


    I don't know what you are trying to say. There is a laundry list of MMOs, RPGs, and various games that ARE P2W that are doing just fine. In fact, there are far more games that are P2W nowadays than those that are not (P2W being somewhat subjective) which could lead one to the conclusion that P2W games are doing BETTER than non-P2W. So what, exactly, did you prove with your list of MMOs that tow the no P2W line which invalidates Mr. Lion's point (if I may paraphrase) that XP boosts can be detrimental to, or at least cause a shift in, the current community?

    Maybe you are trying to say the aforementioned games have a fine community (since it's obvious that subjective and undefined terms such as, "fine" and, "better" don't explain which aspect of the game the user wishes to define) and that is where my confusion over your post comes from. My personal experience with games has been that P2W has less of an impact on the community than the content purchase arrangement. F2P games, I have found, have by far the worst communities followed by B2P while P2P have the best.

    The factor of P2W I think has an effect on the community to a lesser degree, but certainly measurable. To support this argument, I wish to refer you to 3 current MMOs with which I am familiar; NVW, DDO, and LoTRO. Each is F2P, each has P2W elements as well as Xp boosts.

    Neverwinter has by far the most toxic community. It also has the highest potential for P2W with purchased Zen being easily traded for Astral Diamonds which can be used to buy various character power items, pets, and XP boosts. Gear, while some is gated behind BOD, is mostly a function of how much AD has been spent on the enchantments placed on it.

    DDO has a more moderate community compared to NVW, but still far more toxic than, for instance, ESO has been. DDO is built around XP boosts as the main way to advance a character since "rerolling" and running through the content grants past lives which equate to character power. Therefore, the quicker a player can gain XP, the more power their character has. This element is tempered to a degree by gear which is random and sometimes not easily obtainable.

    LoTRO has the least toxic community of the three. It has a level cap after which gear determines character power. XP boosts are available, but are not useful once max level is reached. No true character power other than the XP boosts is sold in the store.

    In conclusion, XP boosts may be the least detrimental to the community of character power cash shop offers, but this is not to say that they do not have an effect on the community. This is something that everyone who plays should be concerned with.


    TLDR: I believe XP boosts bring a deleterious element to any community, though other factors can play a much larger role.

    yeah, and all of those P2W MMOS are considered a joke by any self-respecting gamer.

    NEverwinter allows you to get teh cash shop money in-game without spending a dime,

    DDO has NO PVP at all and was never the intention of the game (besides the things in the inns, that no one cares about), and PVE can be done easily with someone who has no payed a dime. also, how is that community toxic? The only time you will EVER be yelled at in that game is if you are a jerk yourself, you have an ego, or your build is trash you refuse to realize it.

    Also, the ENTIRE POINT of ESO was for the cyrodiil PVP thing, that was the biggest thing for the devs. if these 50% potions come out, congrats you just ruined a good potion of the game and the only peopel who will ever be able to succeed are people who have bought the XP pots.

    Lotro DOES has stat boosts IN THE STORE directly.

    ONCE AGAIN, NONE OF THEM HAVE ANYTHING LIKE THE CHAMPION SYSTEM.
    Edited by PKMN12 on March 20, 2015 2:40PM
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    50% bonus to XP for two hours?

    meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?

    Doesn't seem worth the cost, if you ask me...

    I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.

    The price point I think does indeed have a factor on how they will sell but they will sell. As for other methods beyond the Crown Store for obtaining these I think would be nice. In-game gold or rewards/drops would be awesome. :) I have played some games where they even award them during parts of the story that are necessary but drag on lol.

    I'd rather not see them as a Crown Store exclusive but that's even a compromise for me to admit.
  • Craven_Killmore
    Craven_Killmore
    ✭✭✭
    The only people who care about what others spend their money on are the ones with little to no money. I'm just fine with them adding them, did zos say they would just give you a game for practically free? no they didn't.
  • Thavie
    Thavie
    ✭✭✭✭
    If I play 2 hours a day and you play 4, you will still have more cp and experience than I, even if I buy an experience booster.
    OK, but if I play 4, and you just 2, and I will buy this boost, not you? And what if i play 6 hours and have a lot of money to buy boosts every day? Huh?
    Edited by Thavie on March 20, 2015 2:47PM
    "We grew under a bad sun"
  • Lifsteinn
    Lifsteinn
    ✭✭✭
    I my opinion, 20% bonus for 7 days at 500 crowns, fair enough!
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    The only people who care about what others spend their money on are the ones with little to no money. I'm just fine with them adding them, did zos say they would just give you a game for practically free? no they didn't.

    I don't see anyone in this thread asking for free stuff. I'm sure they will purchase DLC when it's made available or subscribe for access. Maybe they like costumes and that's their way of showing support for the game? I don't think that XP Boosters are the only type of revenue. Sure, they are "great" recurring purchases to keep players in the game and buying things but they certainly aren't the only way to profit. Stating that people want things for free just because they are opposed to this item isn't really that fair to them.

    I'm sure a lot of players that are opposed to XP boosters would willingly pay for content such as the Imperial City DLC or whatever that is now. :P
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    This is being blown out of proportion. 50% bonus xp doesn't matter when you are talking about a system that has... what? 1200 Champion Points? Or was it closer to 3600?

    The few individuals that have the cash and the time to exploit this will quickly make themselves obvious by competing in PvP or PvE with other players, and Zenimax will make the necessary adjustments.

    I want to see what prices these come in at... because no one is going to be buying them if they don't have a good price range. And putting them in a "good" price range wouldn't necessarily be a benefit to the company that wants people playing and paying.
    Edited by liquid_wolf on March 20, 2015 2:57PM
Sign In or Register to comment.