The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
and once again, you fail to realize those "diminishing returns" are no where near as effective as you clearly think they are.
Bottom line, I am all for XP/AP boosts and I am of the opinion that it would give new players a chance to compete, or heaven forbid gain experience doing something they actually enjoy, instead of being forced into specific content or grind spots to progress their character. Hardcore players are always going to be advantaged and rightfully so due to the time they put into the game. There shouldn't be anything wrong with a casual player being able to compete.That is my opinion on the matter, and you are welcome to yours.
It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
So again, where did you get it? From what place/drop? Or you just entered a number someone datamined?
They aren't available in-game yet so they are not dropped. They will not be dropped as far as we know either. They will be found in the Crown Store.
If you would like to see another thread with items that could be coming soon you can check out this one:
http://forums.elderscrollsonline.com/en/discussion/156243/unseen-upcoming-crown-store-items/p1
You can datamine the client or just type in IDs if you're bored and waiting for a group. It doesn't grant exploration xp but you can find some interesting things. Just like in other environments there are various ways of gathering data.
Just as a FYI type of thing. Data mining is not against the TOS but the information found is of course subject to change and that is reinforced by this statement from the Asst.Community Manager. That is the reason why we are requesting further information about this item and how it will be implemented along with the methods of obtaining it.Source:ZOS_GinaBruno wrote: »Datamining information isn't illegal or against the TOS, but please understand that anything datamined isn't final and is subject to change.
http://forums.elderscrollsonline.com/en/discussion/comment/1582622#Comment_1582622
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
The fact is that if nothing is done to level the playing field in terms of character balance/capability PvP will never grow in this game because new players and casual players are not going to find it enjoyable. I'm sure there are others ways to accomplish this, but exp/ap boosts through the cash shop is probably the easiest way and surely the most profitable.
Except that these potions are going to be open to all. This means that hardcore 12 hour/day players are going to be able to buy them too and extend the gap. XP boosters are a mechanic that encourages differentiation, not removes it.
Except yet again, the champion point system is a system of diminishing returns and in many instances that "gap" is rather meaningless. A 1500CP player vs a 1000CP player is much less meaningful and dominant than a 500CP player vs a 0CP player. Are there some tweaks and adjustments that need to be made to the new system? Absolutely, and ZOS can address those when necessary.
and once again, you fail to realize those "diminishing returns" are no where near as effective as you clearly think they are.
Bottom line, I am all for XP/AP boosts and I am of the opinion that it would give new players a chance to compete, or heaven forbid gain experience doing something they actually enjoy, instead of being forced into specific content or grind spots to progress their character. Hardcore players are always going to be advantaged and rightfully so due to the time they put into the game. There shouldn't be anything wrong with a casual player being able to compete.That is my opinion on the matter, and you are welcome to yours.
Adding xp boosts which everyone has access to regardless of their total lifetime xp accrued and as long as they open their wallet is not the solution. My opinion on that is when the gap begins to be a large problem (could be long after it arises or they could never do this) then newer players below a certain Champion Rank will receive a type of enhanced enlightenment to help them get caught up.
That's all speculation though really. It would have been better to base the Champion System on something besides straight xp gain. It was the easiest method but maybe not the most appropriate. Who knows if they even have a catch up mechanism planned yet.
It would be better if ZOS just chimes in and lets the community know what's up for sure.
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
So again, where did you get it? From what place/drop? Or you just entered a number someone datamined?
They aren't available in-game yet so they are not dropped. They will not be dropped as far as we know either. They will be found in the Crown Store.
If you would like to see another thread with items that could be coming soon you can check out this one:
http://forums.elderscrollsonline.com/en/discussion/156243/unseen-upcoming-crown-store-items/p1
You can datamine the client or just type in IDs if you're bored and waiting for a group. It doesn't grant exploration xp but you can find some interesting things. Just like in other environments there are various ways of gathering data.
Just as a FYI type of thing. Data mining is not against the TOS but the information found is of course subject to change and that is reinforced by this statement from the Asst.Community Manager. That is the reason why we are requesting further information about this item and how it will be implemented along with the methods of obtaining it.Source:ZOS_GinaBruno wrote: »Datamining information isn't illegal or against the TOS, but please understand that anything datamined isn't final and is subject to change.
http://forums.elderscrollsonline.com/en/discussion/comment/1582622#Comment_1582622
I just want to add to this and urge people to keep in mind that the possibility exists that this is an old item ID code existing within the code, even when the item itself has altered or scrapped completely. So we can't put 100% faith into this being legitimate anymore. Not until we get official word from ZOS(likely something tomorrow).
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
No system is going to make everyone happy. People complain about Mara XP, ESO + XP, and no matter what the XP boost of a potion will be you can bet they will complain. It's best for ZOS to come in high and say we are adding 50% XP boosting pots. Once the community complains, they can say we listened to you and you are right.. it's now only 25%. ZOS gets what they want and looks good for listening to the community.
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
No system is going to make everyone happy. People complain about Mara XP, ESO + XP, and no matter what the XP boost of a potion will be you can bet they will complain. It's best for ZOS to come in high and say we are adding 50% XP boosting pots. Once the community complains, they can say we listened to you and you are right.. it's now only 25%. ZOS gets what they want and looks good for listening to the community.
k..... and....?
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
No system is going to make everyone happy. People complain about Mara XP, ESO + XP, and no matter what the XP boost of a potion will be you can bet they will complain. It's best for ZOS to come in high and say we are adding 50% XP boosting pots. Once the community complains, they can say we listened to you and you are right.. it's now only 25%. ZOS gets what they want and looks good for listening to the community.
If they put a cap of 4-5 CP per day, I wouldn't have a problem with it because it would allow casuals to keep up a bit. But without a cap all those college kids living off mom and dad, the basement rats and the homeless people playing at the library trading foodstamps for crowns will be unstoppable!!!!
I agree that daily caps on points could be a good thing. I do think if boosters are put in, either the system needs to be adjusted to a certain degree or some fail safes need to be put in place. The thing is that right now everything is conjecture, and for all we know they could already be planning some of these changes.
I do not agree with daily caps. Many of us have work and lives and cannot play everyday but can play for long periods of time in one go if our schedules allow for it. Weekly caps would be better.... maybe.
No system is going to make everyone happy. People complain about Mara XP, ESO + XP, and no matter what the XP boost of a potion will be you can bet they will complain. It's best for ZOS to come in high and say we are adding 50% XP boosting pots. Once the community complains, they can say we listened to you and you are right.. it's now only 25%. ZOS gets what they want and looks good for listening to the community.
k..... and....?
And if they add weekly or daily caps... someone will love it and someone will have individual circumstances as to why they hate either one. So either you let the grinders grind freely, hold everyone back to a crawl or you spend all day going in circles trying to make everyone happy.
EDIT: And the whole time ZOS isn't making money on the crown store and content is getting pushed back.
xsorusb14_ESO wrote: »What's funny is the only reason I'd buy these pots is to use them when leveling a new character and during pvp.. Buying these for grinding pve will not change the fact that grinding pve is slow and boring as hell
It's most certainly not a fake.LucyferLightbringer wrote: »I hopes its a fake, with champion system this is definatelly a pay to win item.
It's in the game currently. It's just not available on the Crown Store yet. Each item in the game has an ID though. Find that ID and it will show you the item if you put it into chat. It's similar to how we tentatively know which items that will added to the crown store. Mounts, pets, costumes etc.
So again, where did you get it? From what place/drop? Or you just entered a number someone datamined?
They aren't available in-game yet so they are not dropped. They will not be dropped as far as we know either. They will be found in the Crown Store.
If you would like to see another thread with items that could be coming soon you can check out this one:
http://forums.elderscrollsonline.com/en/discussion/156243/unseen-upcoming-crown-store-items/p1
You can datamine the client or just type in IDs if you're bored and waiting for a group. It doesn't grant exploration xp but you can find some interesting things. Just like in other environments there are various ways of gathering data.
Just as a FYI type of thing. Data mining is not against the TOS but the information found is of course subject to change and that is reinforced by this statement from the Asst.Community Manager. That is the reason why we are requesting further information about this item and how it will be implemented along with the methods of obtaining it.Source:ZOS_GinaBruno wrote: »Datamining information isn't illegal or against the TOS, but please understand that anything datamined isn't final and is subject to change.
http://forums.elderscrollsonline.com/en/discussion/comment/1582622#Comment_1582622
I just want to add to this and urge people to keep in mind that the possibility exists that this is an old item ID code existing within the code, even when the item itself has altered or scrapped completely. So we can't put 100% faith into this being legitimate anymore. Not until we get official word from ZOS(likely something tomorrow).
Brandalf,
I know you're not a fan of datamining as in the other thread you were publicly against it however it is still indeed included in the database which means it is indeed in the game in one form or another. Sure, it's not final and shouldn't be considered final. That's common knowledge but it's still worth bring to the attention of the community that it does exist in some shape or form and it does in fact offer some key parameters we are interested in. Those being potential duration, cooldown, magnitude, continuity type and item name. If it weren't even a possibility then chances are it wouldn't exist. In fact, we do have confirmation that XP Boosters do exist and probably will be a thing from the Road Ahead document but their methods of obtaining them have been convoluted and some parameters mentioned before were not announced.
I'd love a clarification or details from ZOS though as stated in the original post. I mean we all know something like this is coming. Why not just open up about it? Is there doubt in their minds? We don't know but we want to know.
jamesharv2005ub17_ESO wrote: »What if they cost like 1500 crowns each? Would you be ok with em?
jamesharv2005ub17_ESO wrote: »I would think judging by the reaction here might be an idea to not put a 50% one on the store. We shall see.
NO! First you said it's 10% and now it's 50% ?! What the hell? I can see ZOS adding weapons and armor to the crown store
AshySamurai wrote: »If it goes into game as it is shown on screenshot - another reason to buy MK X or GTA 5.
AshySamurai wrote: »If it goes into game as it is shown on screenshot - another reason to buy MK X or GTA 5.