This is not pay to win. SWTOR has been doing things like this since they went F2P and the cartel market went live. That game is fine. Heck for two months at the end of last year SWTOR made class quests 12X xp for subs and you could end level in 10 hours. The only complaint people had was when it was coming back.
So what if someone levels to V14 in less time than you? Its not game breaking and its not Pay to Win.
Pay to win would be them adding gear to the crown store that is as good as or better than top gear.
This is not pay to win. SWTOR has been doing things like this since they went F2P and the cartel market went live. That game is fine. Heck for two months at the end of last year SWTOR made class quests 12X xp for subs and you could end level in 10 hours. The only complaint people had was when it was coming back.
So what if someone levels to V14 in less time than you? Its not game breaking and its not Pay to Win.
Pay to win would be them adding gear to the crown store that is as good as or better than top gear.
We all know item links can manipulate the quality of the item . . .
I actually think the "Gold" link made it 50%. Say:
- White - 10%
- Green - 20%
- Blue - 30%
- Purple - 40%
- Gold - 50%
But we'll see. Does anyone have the code for the link? I would like to see what the numbers do, if anything, when you change the quality.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
again, you are forgetting the Champion system, which uses XP. Basically they ARE adding endgame progression to the cash store.
Someone who buys the XP potions are going to be automatically better statwise and passive wise then someone who did not.
GW2, LOL, Secret World, Planetside 2, etc they are all doing fine and have no P2W aspect to their cash shops.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
Not all other games are like that, LoTRO now has many 'store exclusives' some of which are more P2W than those being discussed here could ever be called.liquid_wolf wrote: »I imagine, like other games, these will be available in game by chance/chests/rewards
I can just speak for me, and I don't really care about XP pots at this point.. and I'll explain why.
I absolutely hate how the Champion System is implemented, the amount of power that can be gained.. all of it is just terrible. It has single-handedly killed off the entire competitive side of this game, in a few months when we look at the leaderboards we'll be like.. oh but they probably had 800CP and we only have 400. Doesn't even matter if it's true or not, you can never compare yourself to anyone anymore because of this stupid ever-ongoing system.
So why are XP pots not a problem?
Because the advantage to be gained is already there, and have been, for weeks. As I see it, up until those pots are launched there is only one way to gain an unfair advantage and that is through time. When they launch, they are nothing but another way to gain an unfair advantage.
As someone who works full time and doesn't get that much time to play, I am going to fall behind anyway. Do I care whether people gain their advantage through time or money? Not really.. the advantage is there anyway and it's very existance is by definition the problem.
Basically, if the Champion System didn't exist, XP pots couldn't be a problem. Now, they're just another avenue to progress in a broken system.
You would have had to been extremely naive to think that this wasn't going to happen. We simply have to deal with the fact that there is nothing competitive left in ESO, and we can either live with it or quit the game.
But unless you already wanted to gain an advantage (the same advantage now offered through money) through spending more time "grinding", I don't see how XP potions would be a dealbreaker.
GW2, LOL, Secret World, Planetside 2, etc they are all doing fine and have no P2W aspect to their cash shops, so yeah, your argument is complete and total BS to the extreme.
I don't know what you are trying to say. There is a laundry list of MMOs, RPGs, and various games that ARE P2W that are doing just fine. In fact, there are far more games that are P2W nowadays than those that are not (P2W being somewhat subjective) which could lead one to the conclusion that P2W games are doing BETTER than non-P2W. So what, exactly, did you prove with your list of MMOs that tow the no P2W line which invalidates Mr. Lion's point (if I may paraphrase) that XP boosts can be detrimental to, or at least cause a shift in, the current community?
Maybe you are trying to say the aforementioned games have a fine community (since it's obvious that subjective and undefined terms such as, "fine" and, "better" don't explain which aspect of the game the user wishes to define) and that is where my confusion over your post comes from. My personal experience with games has been that P2W has less of an impact on the community than the content purchase arrangement. F2P games, I have found, have by far the worst communities followed by B2P while P2P have the best.
The factor of P2W I think has an effect on the community to a lesser degree, but certainly measurable. To support this argument, I wish to refer you to 3 current MMOs with which I am familiar; NVW, DDO, and LoTRO. Each is F2P, each has P2W elements as well as Xp boosts.
Neverwinter has by far the most toxic community. It also has the highest potential for P2W with purchased Zen being easily traded for Astral Diamonds which can be used to buy various character power items, pets, and XP boosts. Gear, while some is gated behind BOD, is mostly a function of how much AD has been spent on the enchantments placed on it.
DDO has a more moderate community compared to NVW, but still far more toxic than, for instance, ESO has been. DDO is built around XP boosts as the main way to advance a character since "rerolling" and running through the content grants past lives which equate to character power. Therefore, the quicker a player can gain XP, the more power their character has. This element is tempered to a degree by gear which is random and sometimes not easily obtainable.
LoTRO has the least toxic community of the three. It has a level cap after which gear determines character power. XP boosts are available, but are not useful once max level is reached. No true character power other than the XP boosts is sold in the store.
In conclusion, XP boosts may be the least detrimental to the community of character power cash shop offers, but this is not to say that they do not have an effect on the community. This is something that everyone who plays should be concerned with.
TLDR: I believe XP boosts bring a deleterious element to any community, though other factors can play a much larger role.
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
It's not worth the cost and your math is off. 50% more of 1CP per hour is 1.5 CP. So in two hours, they'd earn 3CP instead of the normal 2.
For just $6,000 and 2400 hours of grinding they could have a maxed out Champion character. Lol
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
It's not worth the cost and your math is off. 50% more of 1CP per hour is 1.5 CP. So in two hours, they'd earn 3CP instead of the normal 2.
For just $6,000 and 2400 hours of grinding they could have a maxed out Champion character. Lol
This is the difference between 750 & 500 CPs (50%) for a stamina build:
-5.3% Stamina Costs Spells/Abilities
+4.5% Stamina Regeneration
+5.1% more Healing Reduction
+5.8% Light/Heavy Attack Damage
+9% Physical Critical Strike damage
+5.9% Armour Penetration
+1.2% Spell Resistance
-6.9% DoT damage taken
-5% Poison/Disease/Magic damage taken
-5% Flame/Frost/Shock damage taken.
When killed, heal Allies within 8m by X
50% reduced Gathering times
Better items from Treasure Chests
15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
You don't have to be a genius to notice these aren't small differences.
In fact, these are equal to dozens of set bonuses from gear, which would make purchasing these boosters basicly the same as purchasing some uber gear with billion set bonuses.
How is this not P2W to (some) people?
This is not pay to win. SWTOR has been doing things like this since they went F2P and the cartel market went live. That game is fine. Heck for two months at the end of last year SWTOR made class quests 12X xp for subs and you could end level in 10 hours. The only complaint people had was when it was coming back.
So what if someone levels to V14 in less time than you? Its not game breaking and its not Pay to Win.
Pay to win would be them adding gear to the crown store that is as good as or better than top gear.
Craven_Killmore wrote: »The only people who care about what others spend their money on are the ones with little to no money. I'm just fine with them adding them, did zos say they would just give you a game for practically free? no they didn't.
liquid_wolf wrote: »50% bonus to XP for two hours?
meaning... that someone could get 4 champion points in two hours instead of 2? And at what... $2/$5 a pop they could get 16 extra skill points in 8 hours for the low low price of $16-$40 dollars?
Doesn't seem worth the cost, if you ask me...
I imagine, like other games, these will be available in game by chance/chests/rewards... I remember getting lots of stuff like this in other games and used them when I had a good XP farming moment to make it worthwhile.
It's not worth the cost and your math is off. 50% more of 1CP per hour is 1.5 CP. So in two hours, they'd earn 3CP instead of the normal 2.
For just $6,000 and 2400 hours of grinding they could have a maxed out Champion character. Lol
Quoting myself for the 7th time now, I wish people would read before posting.This is the difference between 750 & 500 CPs (50%) for a stamina build:
-5.3% Stamina Costs Spells/Abilities
+4.5% Stamina Regeneration
+5.1% more Healing Reduction
+5.8% Light/Heavy Attack Damage
+9% Physical Critical Strike damage
+5.9% Armour Penetration
+1.2% Spell Resistance
-6.9% DoT damage taken
-5% Poison/Disease/Magic damage taken
-5% Flame/Frost/Shock damage taken.
When killed, heal Allies within 8m by X
50% reduced Gathering times
Better items from Treasure Chests
15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
You don't have to be a genius to notice these aren't small differences.
In fact, these are equal to dozens of set bonuses from gear, which would make purchasing these boosters basicly the same as purchasing some uber gear with billion set bonuses.
How is this not P2W to (some) people?
OK, but if I play 4, and you just 2, and I will buy this boost, not you? And what if i play 6 hours and have a lot of money to buy boosts every day? Huh?If I play 2 hours a day and you play 4, you will still have more cp and experience than I, even if I buy an experience booster.
Craven_Killmore wrote: »The only people who care about what others spend their money on are the ones with little to no money. I'm just fine with them adding them, did zos say they would just give you a game for practically free? no they didn't.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
The potions are being retooled because they were not supposed to be more than player made. It's not available for gold, if it is I'd really like to see a link to where that was said. You are buying XP with these, there is no other way to look at it. Convenience means, "I don't have a lot of time to play so let me buy a repair kit so I don't have to run back to town". Convenience is not, "I don't have a lot of time to play so let me increase my XP by 50%". When you have more CP in Cyrodiil than your opponent, then you have a clear advantage. How can any reasonable person not see this?WraithAzraiel wrote: »How about NOOO? Geez, this B2P is getting P2W more and more every day
What's P2W? They already removed the Magicka, Health and Stamina potions from the Crown Store, because people were crying. Are you going to now try to convince others (and yourself for that matter) that repair kits and soul gems are Pay 2 Win items?
While I agree 50% may be a bit much but if they stick to the original idea that it will be available for not only Crowns but ALSO IN GAME GOLD, then who does it hurt? The people who are broke in game? Their wealth is nobody's problem but their own.