As someone who works PR, there is no winning this, at all. The holidays are definitely in full effect, and Gina is still a CS person, not a dev. If anything, the PR people are the ones taking the blunt of the attacks, when it has absolutely nothing to do with them.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.
As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!
Hope you all are enjoying the holidays, and we'll see you in the new year.
We were told xp was being tracked so that all the questing and xp earned after vr14 wasn't going to be a waste.
This was apparently an outright lie.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
Hope you all are enjoying the holidays, and we'll see you in the new year.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
Hope you all are enjoying the holidays, and we'll see you in the new year.
Gina mentioned that you get a special reward guys, its those 30 CPs that you only get once 1.6 hits. So you will have something in return for all your work.
A new player or someone who gets to VR a day later wont get the reward, so in the end ZO rewarded you for your spent time.
Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.
Nazon_Katts wrote: »There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before.
Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.
Thirdly, if you are worried about lost xp gained above VR1 then yes, it is unfortunate, unpleasant (and probably other words beginning with "un") to be faced with having acted on information that has now proven to have been in error. The decision, when made, should also have been related to the playerbase sooner. In the month between the initial announcement (October) and the change being made (November) you would still have players complating (bitterly) about their lost game time but it may be that there would be fewer of them and so the impact would be lessened.
That said, considering that ZOS have all the information that we don't about who earned what in the interim it is unlikely that any member of the playerbase actually has any idea of what impact a direct XP->CP would have. And if not a direct conversion then, well, let's just say that I have seen a fair amount of dissent even between people who want compensation as to how they would want to see it handled. Who are they supposed to please? Everyone all the time? I'd like to see anyone manage that. And if people aren't asking for a direct conversion then I begin to find it difficult to believe that this is more about reward than it is about having an advantage over "the other guy".
With regards to unrepeatable content I have seen about as many people saying that they never want to do Silver and Gold again as I have seen asking for it to be unlocked. So again, I am not sure how that could be handled in a way that would please everyone. Of course ZOS is already talking about new areas for PVE and PVP (Wrothgar, Murkmire, Imperial City etc.) and so, given the past speed of their development cycle, as soon as the CS is in (and possibly the console launch) we will start to see some of these things come to fruition thus supplying new CP leveling content for everyone.
For me? I have VR1+ characters so I may well be losing out. I am not going to let that bother me as I don't have all of the facts and so getting myself riled on the basis of conclusions that can't be substantiated is only going to hurt me far more than it will ever hurt ZOS. I will continue to look forward to the CS and the rest of the game to come. YMMV.
TL;DR
- 30CP seems to be a solid choice given the structure of the CS system.
- Yes ZOS Should have informed the playerbase when it become clear things had changed.
- Only ZOS has the figures for what was earned and so only ZOS would be aware of the impact of a direct transition.
- New levelling content has already been talked about.
- You can't please all the people all of the time.
- Even if I am losing out, I am looking forward to the CS.
- Nobody has to agree with any of the above.
Nazon_Katts wrote: »There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before. It's quite apparent that in it's current state ESO doesn't have the needed mass appeal really, the recent steam sale brought just about a third new folks in compared to the initial steam launch and those numbers weren't that impressive either.
But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?
Consoles will be on their dedicated servers, so that can't be it. And I doubt 1.6 nor 1.7 or 1.8 even will be that kind of awesome. So whatelse could be happening, that they're so focused on lowering entry barriers?
Nazon_Katts wrote: »The current plan is less appealing to anyone who has put in more hours than 30CPs worth, which I expect to be the bulk of the folks that's been here from the start.
It does benefit new and future players, however. That's pretty clear to me even without further explanation or insights into ZOS reasoning.
I have yet to see a single player ask for a 1 to 1 conversion so that is a red herring. I have also not seen a single person say they would demand one type of compensation over another.
What we have seen almost unanimously is a desire for *some* sort of compensation that is proportional. Whether that is a ratio based off of tracked XP or achievements or just an allotment of CP for each vet rank..*something* that would be proportional to the level of effort that went into the existing progression system. Most have suggested something as low as 1 CP per vet level which is hardly very demanding considering the effort involved but at least scales the number of CP to the amount of leveling effort made in the current system.
ZOS_GinaBruno wrote: »Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.
Hope you all are enjoying the holidays, and we'll see you in the new year.
Gina mentioned that you get a special reward guys, its those 30 CPs that you only get once 1.6 hits. So you will have something in return for all your work.
A new player or someone who gets to VR a day later wont get the reward, so in the end ZO rewarded you for your spent time.
Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.
Thirdly, if you are worried about lost xp gained above VR1 then yes, it is unfortunate, unpleasant (and probably other words beginning with "un") to be faced with having acted on information that has now proven to have been in error. The decision, when made, should also have been related to the playerbase sooner. In the month between the initial announcement (October) and the change being made (November) you would still have players complating (bitterly) about their lost game time but it may be that there would be fewer of them and so the impact would be lessened.
That said, considering that ZOS have all the information that we don't about who earned what in the interim it is unlikely that any member of the playerbase actually has any idea of what impact a direct XP->CP would have. And if not a direct conversion then, well, let's just say that I have seen a fair amount of dissent even between people who want compensation as to how they would want to see it handled. Who are they supposed to please? Everyone all the time? I'd like to see anyone manage that. And if people aren't asking for a direct conversion then I begin to find it difficult to believe that this is more about reward than it is about having an advantage over "the other guy".
With regards to unrepeatable content I have seen about as many people saying that they never want to do Silver and Gold again as I have seen asking for it to be unlocked. So again, I am not sure how that could be handled in a way that would please everyone. Of course ZOS is already talking about new areas for PVE and PVP (Wrothgar, Murkmire, Imperial City etc.) and so, given the past speed of their development cycle, as soon as the CS is in (and possibly the console launch) we will start to see some of these things come to fruition thus supplying new CP leveling content for everyone.
For me? I have VR1+ characters so I may well be losing out. I am not going to let that bother me as I don't have all of the facts and so getting myself riled on the basis of conclusions that can't be substantiated is only going to hurt me far more than it will ever hurt ZOS. I will continue to look forward to the CS and the rest of the game to come. YMMV.
TL;DR
- 30CP seems to be a solid choice given the structure of the CS system.
- Yes ZOS Should have informed the playerbase when it become clear things had changed.
- Only ZOS has the figures for what was earned and so only ZOS would be aware of the impact of a direct transition.
- New levelling content has already been talked about.
- You can't please all the people all of the time.
- Even if I am losing out, I am looking forward to the CS.
- Nobody has to agree with any of the above.
I have yet to see a single player ask for a 1 to 1 conversion so that is a red herring. I have also not seen a single person say they would demand one type of compensation over another.
What we have seen almost unanimously is a desire for *some* sort of compensation that is proportional. Whether that is a ratio based off of tracked XP or achievements or just an allotment of CP for each vet rank..*something* that would be proportional to the level of effort that went into the existing progression system. Most have suggested something as low as 1 CP per vet level which is hardly very demanding considering the effort involved but at least scales the number of CP to the amount of leveling effort made in the current system.Nazon_Katts wrote: »There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before. It's quite apparent that in it's current state ESO doesn't have the needed mass appeal really, the recent steam sale brought just about a third new folks in compared to the initial steam launch and those numbers weren't that impressive either.
But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?
Consoles will be on their dedicated servers, so that can't be it. And I doubt 1.6 nor 1.7 or 1.8 even will be that kind of awesome. So whatelse could be happening, that they're so focused on lowering entry barriers?
That's insightful but I don't see how this system is providing "equal" starting ground for this alleged mass of new players that might come to the game. Lets say there is a huge influx of players..they will be lvl 1 and have to level up to 50 and they will get 0 CP until they earn it one at a time. By the time that happens all the current people will be miles ahead of them with their 30 starting CP + whatever they earn (and grinders will have earned plenty by then).
So where does this "equality" come into play? Is it just for those players that hit 50 and quit? It would have to be the ones who hit 50 and didn't progress into vet levels much or they won't be happy but that is a rather narrow scope of players that would benefit from this and could easily be less than the people who will leave because of this. The whole thing makes no logical sense.
ThatHappyCat wrote: »While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.
In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.
ThatHappyCat wrote: »While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.
In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.
At times like this, ESO deserves a bad press, as that is the only thing that will make ZOS' officials think about what they are doing and the way they are communicating to us.
ThatHappyCat wrote: »ThatHappyCat wrote: »While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.
In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.
At times like this, ESO deserves a bad press, as that is the only thing that will make ZOS' officials think about what they are doing and the way they are communicating to us.
From my perspective they don't, because I'm fine with this 30 CP thing. And the only result of bad press is we all lose a game we care about, there's a difference between purposefully spreading bad press and conveying constructive criticism.
As for ZoS communication: this whole debacle only started because ZoS communicated what they were doing during development. If they never told us they were considering making CPs awarded retroactively, things wouldn't be like this. So the only message ZoS is getting away from this is never communicate your plans to your players until they're finalised.
You know the worse part of this? The solution is so damn easy... Fine, give 30 points to everyone that reached vr1. Then give the CPs you'd earn per Vr level!!
So, if you are VR1, you get 30 CP, if you are VR2 you get 30 + x (x= exp needed to level / exp per CP) and so on... It wouldn't be perfect, but it would be better then "Vr14s get nothing for their months of effort leveling up".
ThatHappyCat wrote: »