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What happened to " we will track your exp earned " ????( Gina Bruno answered this 12/28/2014)

  • WhiskyBob
    WhiskyBob
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    Can you feel it?
    I smell another complete change of support staff.

    Whoever gave those people lessons in Public Relations didn't do a great job.

    How can you leave people with crushing news (30-gate) and then just say
    "well, that being said we are going off for a ten day vacation, c'ya suckers!"

    Forums go past boiling point, thread after thread full of hate, namecalling, arguing and all that. Suddenly, after days of pure anarchy on forums Gina (and I quote)
    "POPS IN"

    We'll I [snip] hope you we didn't ruin your snowboard practice.

    I don't know who taught those people community management.

    Currently what I see on forum is a mild (leaning towards high) crisis situation, anyone who managed any kind of on-line community (or even off-line) knows there is no such thing as "holidays".

    Community is like a little baby, when it cries you dont just put it in the drawer and "pop in" every now and then to check if it's still breathing.

    This whole situation only proves that ZoS doesnt give a flying fudge about their player base.
    "Who cares, if things go bad we'll go free to play, throw a few hats for 20 bucks and there will always be enough suckers to buy them to keep this project running"

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on December 29, 2014 7:18PM
  • ThePonzzz
    ThePonzzz
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    As someone who works PR, there is no winning this, at all. The holidays are definitely in full effect, and Gina is still a CS person, not a dev. If anything, the PR people are the ones taking the blunt of the attacks, when it has absolutely nothing to do with them.
  • WhiskyBob
    WhiskyBob
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    ThePonzzz wrote: »
    As someone who works PR, there is no winning this, at all. The holidays are definitely in full effect, and Gina is still a CS person, not a dev. If anything, the PR people are the ones taking the blunt of the attacks, when it has absolutely nothing to do with them.

    And CS never sleeps. This whole situation is handled very poorly. I'm not blaming Gina for poor development decisions but how they are managing the blow on forums is just below any standards.
  • ThePonzzz
    ThePonzzz
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    Forums are just a small slice of the CS. Diving into a mine field takes a lot of guts. And that's what she did.

    It doesn't take away from everyone's concerns. Or even mine. I have legitimate questions. But at this point, I'm just going to wait and see what's in store on the PTS.
  • Grao
    Grao
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    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    A few months ago, it was said that we were tracking XP. However, this was still early in development and through internal testing and feedback, found that we needed to change our plans (and, honestly, this quite normal through the course of development). We understand that this was, indeed, a major change from what we were originally planning. In an effort to be open with everyone about how things were going and what was planned, it caused a great deal of confusion, and we sincerely apologize for that.

    As it has been said a number of times, we certainly encourage you to hop on the PTS once this is available in January and try out the system. This is also a great chance to plan how you'd like to build your character once it's live!

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    I am sorry Gina, but there is nothing about this that is fair or acceptable. With this decision ZoS is basically screwing with the players that give more of their time to the game! So you punish dedicated players instead of rewarding them? Not a great policy.

    A few months back you promised we'd get points for the experience we gathered through leveling from Vr1 to vr14 and now ZoS decided to change their minds which makes the first statement a lie. What happens with people that already reach vr14?? People that already completed Caldwell Silver and / or Gold?? We get ***, clearly.

    How hard is it to give more points to people that have completed those paths already? Give 10 more to those that completed Silver, 20 to those that completed Gold. Or people who reach a certain number of quests, I don't know. I know ZoS current position is unfair and a huge *** You to the community.

    Yes, I am pissed off.

    *Really doesn't help you are releasing a patch with no new playable content! So... I at least have nothing to play having completed all the damn quests in the game... I will be as powerful as vr1, but with almost no chance to get champion points while vr1s will be getting those really fast through questing.

    Really.
    Good.
    Job.
    ZoS.
    Edited by Grao on December 29, 2014 1:35AM
  • Domander
    Domander
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    We were told xp was being tracked so that all the questing and xp earned after vr14 wasn't going to be a waste.

    This was apparently an outright lie.
    Edited by Domander on December 29, 2014 2:24AM
  • Grao
    Grao
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    Domander wrote: »
    We were told xp was being tracked so that all the questing and xp earned after vr14 wasn't going to be a waste.

    This was apparently an outright lie.

    yup, but it is so much worse then that! It is not just the exp you got AFTER vr14 that you are losing. You are losing ALL the exp from vr1 to vr14 too! Isn't that great??? All that grinding, months completing Cadwell Gold... That is all useless now! And you know what is more? You can't that exp back cause you can't run Cadwell Gold again, unless you decide to roll an clean character!!
  • Robocles
    Robocles
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    Console beta. Period.
  • Auricle
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    ThePonzzz wrote: »
    Forums are just a small slice of the CS. Diving into a mine field takes a lot of guts. And that's what she did.

    Guts indeed! If I was in her shoes, no effing way would I jump into this pool of piranhas...
  • BRogueNZ
    BRogueNZ
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    I'm relaxed. I think I can manage to forget the vet system ever existed.

    I selfishly feel better knowing that I don't have pointless grind to v14 to look forward to . I'm just the average lvl50.

    I'd be pissed if I was v12/ v14 and had been within days of being able to be.

    That's a lot of time accumulating nothing.
  • Audigy
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    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    Gina mentioned that you get a special reward guys, its those 30 CPs that you only get once 1.6 hits. So you will have something in return for all your work.

    A new player or someone who gets to VR a day later wont get the reward, so in the end ZO rewarded you for your spent time.
  • Neryaz
    Neryaz
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    tbh i remember they said it ina eso live back in september about this. i dearly hope that we will get exp those above vr14 that has been it for ages doing quests.trials etc otherwise this is [snip]
    [edited for profanity bypass]
    Edited by ZOS_Icy on February 13, 2026 7:56PM
    DK VR 16 Phixus Azura/Trueflame

    Templar VR 16 Trygor Azura/Trueflame.
  • EQBallzz
    EQBallzz
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    Audigy wrote: »
    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    Gina mentioned that you get a special reward guys, its those 30 CPs that you only get once 1.6 hits. So you will have something in return for all your work.

    A new player or someone who gets to VR a day later wont get the reward, so in the end ZO rewarded you for your spent time.

    Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.
  • Iluvrien
    Iluvrien
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    EQBallzz wrote: »
    Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.

    Really? In a diminishing reward system the first point in each location is actually very valuable indeed. Due the forced rotation of spending our 30 points actually comes to 10 points per major constellation. What does this magic figure mean? Well according to the current information the first passive is unlocked at 10. So what they are actually giving us, if we want to spend them that way, is a 10 point spend with 1 unlocked passive in each of the major symbols. Personally that doesn't sound too bad, it allows for character distinction without options becoming lost in an initial deluge.

    Secondly, since the system hasn't been seen, in its entirity, by anyone who isn't at ZOS speculation about what those 30 points will translate to in real terms is just that, speculation.

    Thirdly, if you are worried about lost xp gained above VR1 then yes, it is unfortunate, unpleasant (and probably other words beginning with "un") to be faced with having acted on information that has now proven to have been in error. The decision, when made, should also have been related to the playerbase sooner. In the month between the initial announcement (October) and the change being made (November) you would still have players complating (bitterly) about their lost game time but it may be that there would be fewer of them and so the impact would be lessened.

    That said, considering that ZOS have all the information that we don't about who earned what in the interim it is unlikely that any member of the playerbase actually has any idea of what impact a direct XP->CP would have. And if not a direct conversion then, well, let's just say that I have seen a fair amount of dissent even between people who want compensation as to how they would want to see it handled. Who are they supposed to please? Everyone all the time? I'd like to see anyone manage that. And if people aren't asking for a direct conversion then I begin to find it difficult to believe that this is more about reward than it is about having an advantage over "the other guy".

    With regards to unrepeatable content I have seen about as many people saying that they never want to do Silver and Gold again as I have seen asking for it to be unlocked. So again, I am not sure how that could be handled in a way that would please everyone. Of course ZOS is already talking about new areas for PVE and PVP (Wrothgar, Murkmire, Imperial City etc.) and so, given the past speed of their development cycle, as soon as the CS is in (and possibly the console launch) we will start to see some of these things come to fruition thus supplying new CP leveling content for everyone.

    For me? I have VR1+ characters so I may well be losing out. I am not going to let that bother me as I don't have all of the facts and so getting myself riled on the basis of conclusions that can't be substantiated is only going to hurt me far more than it will ever hurt ZOS. I will continue to look forward to the CS and the rest of the game to come. YMMV.

    TL;DR
    - 30CP seems to be a solid choice given the structure of the CS system.
    - Yes ZOS Should have informed the playerbase when it become clear things had changed.
    - Only ZOS has the figures for what was earned and so only ZOS would be aware of the impact of a direct transition.
    - New levelling content has already been talked about.
    - You can't please all the people all of the time.
    - Even if I am losing out, I am looking forward to the CS.
    - Nobody has to agree with any of the above.
  • Nazon_Katts
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    There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before. It's quite apparent that in it's current state ESO doesn't have the needed mass appeal really, the recent steam sale brought just about a third new folks in compared to the initial steam launch and those numbers weren't that impressive either.

    But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?

    Consoles will be on their dedicated servers, so that can't be it. And I doubt 1.6 nor 1.7 or 1.8 even will be that kind of awesome. So whatelse could be happening, that they're so focused on lowering entry barriers?
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Iluvrien
    Iluvrien
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    There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before.

    ...or that not doing so could result in an even bigger train crash when the have to do the conversion itself, or result in dramatic imbalances in CP numbers awarded, or not supply a large enough proportion of the population with enough CP for any initial flaws in the system to become apparent or... etc.

    The point is that we really don't know why they are doing this because they haven't told us. It would be nice if they did lay out their calculations and/or reasons for us all to see (and probably disagree with) but until they do that, speculating on why the decision was made doesn't really give much in the way of illumination.
  • EQBallzz
    EQBallzz
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    Iluvrien wrote: »
    EQBallzz wrote: »
    Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.

    Thirdly, if you are worried about lost xp gained above VR1 then yes, it is unfortunate, unpleasant (and probably other words beginning with "un") to be faced with having acted on information that has now proven to have been in error. The decision, when made, should also have been related to the playerbase sooner. In the month between the initial announcement (October) and the change being made (November) you would still have players complating (bitterly) about their lost game time but it may be that there would be fewer of them and so the impact would be lessened.

    That said, considering that ZOS have all the information that we don't about who earned what in the interim it is unlikely that any member of the playerbase actually has any idea of what impact a direct XP->CP would have. And if not a direct conversion then, well, let's just say that I have seen a fair amount of dissent even between people who want compensation as to how they would want to see it handled. Who are they supposed to please? Everyone all the time? I'd like to see anyone manage that. And if people aren't asking for a direct conversion then I begin to find it difficult to believe that this is more about reward than it is about having an advantage over "the other guy".

    With regards to unrepeatable content I have seen about as many people saying that they never want to do Silver and Gold again as I have seen asking for it to be unlocked. So again, I am not sure how that could be handled in a way that would please everyone. Of course ZOS is already talking about new areas for PVE and PVP (Wrothgar, Murkmire, Imperial City etc.) and so, given the past speed of their development cycle, as soon as the CS is in (and possibly the console launch) we will start to see some of these things come to fruition thus supplying new CP leveling content for everyone.

    For me? I have VR1+ characters so I may well be losing out. I am not going to let that bother me as I don't have all of the facts and so getting myself riled on the basis of conclusions that can't be substantiated is only going to hurt me far more than it will ever hurt ZOS. I will continue to look forward to the CS and the rest of the game to come. YMMV.

    TL;DR
    - 30CP seems to be a solid choice given the structure of the CS system.
    - Yes ZOS Should have informed the playerbase when it become clear things had changed.
    - Only ZOS has the figures for what was earned and so only ZOS would be aware of the impact of a direct transition.
    - New levelling content has already been talked about.
    - You can't please all the people all of the time.
    - Even if I am losing out, I am looking forward to the CS.
    - Nobody has to agree with any of the above.

    I have yet to see a single player ask for a 1 to 1 conversion so that is a red herring. I have also not seen a single person say they would demand one type of compensation over another.

    What we have seen almost unanimously is a desire for *some* sort of compensation that is proportional. Whether that is a ratio based off of tracked XP or achievements or just an allotment of CP for each vet rank..*something* that would be proportional to the level of effort that went into the existing progression system. Most have suggested something as low as 1 CP per vet level which is hardly very demanding considering the effort involved but at least scales the number of CP to the amount of leveling effort made in the current system.
    There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before. It's quite apparent that in it's current state ESO doesn't have the needed mass appeal really, the recent steam sale brought just about a third new folks in compared to the initial steam launch and those numbers weren't that impressive either.

    But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?

    Consoles will be on their dedicated servers, so that can't be it. And I doubt 1.6 nor 1.7 or 1.8 even will be that kind of awesome. So whatelse could be happening, that they're so focused on lowering entry barriers?

    That's insightful but I don't see how this system is providing "equal" starting ground for this alleged mass of new players that might come to the game. Lets say there is a huge influx of players..they will be lvl 1 and have to level up to 50 and they will get 0 CP until they earn it one at a time. By the time that happens all the current people will be miles ahead of them with their 30 starting CP + whatever they earn (and grinders will have earned plenty by then).

    So where does this "equality" come into play? Is it just for those players that hit 50 and quit? It would have to be the ones who hit 50 and didn't progress into vet levels much or they won't be happy but that is a rather narrow scope of players that would benefit from this and could easily be less than the people who will leave because of this. The whole thing makes no logical sense.
  • Nazon_Katts
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    The current plan is less appealing to anyone who has put in more hours than 30CPs worth, which I expect to be the bulk of the folks that's been here from the start.

    It does benefit new and future players, however. That's pretty clear to me even without further explanation or insights into ZOS reasoning.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • EQBallzz
    EQBallzz
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    The current plan is less appealing to anyone who has put in more hours than 30CPs worth, which I expect to be the bulk of the folks that's been here from the start.

    It does benefit new and future players, however. That's pretty clear to me even without further explanation or insights into ZOS reasoning.

    That's just it..it doesn't benefit new players..only relatively new players. They have to be new enough (or slow enough) to not have wasted all their time in the vet system but not so new (or slow) that they won't be V1 when 1.6 hits. A new player at 1.6 will get no benefit and it won't make any difference to them what current vet players get or don't get because they will be so far behind it won't matter.
  • Iluvrien
    Iluvrien
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    EQBallzz wrote: »
    I have yet to see a single player ask for a 1 to 1 conversion so that is a red herring. I have also not seen a single person say they would demand one type of compensation over another.

    I have a memory of the former if I find the link I will add it to my post. As for the latter there are a fair few threads on this subject, I am certain that I have seen people demanding a certain number of CPs, or that it should be tied to XP directly, or quests directly or achievements which leads into the next section.
    EQBallz wrote: »
    What we have seen almost unanimously is a desire for *some* sort of compensation that is proportional. Whether that is a ratio based off of tracked XP or achievements or just an allotment of CP for each vet rank..*something* that would be proportional to the level of effort that went into the existing progression system. Most have suggested something as low as 1 CP per vet level which is hardly very demanding considering the effort involved but at least scales the number of CP to the amount of leveling effort made in the current system.

    First of all, "level of effort" is incredibly subjective. As people have pointed out there are people who are at VR14 through questing and others who haven't touched them (because they have no interest in questing) are those two approaches directly proportional or should the person who did the quests get fewer "compensatory" CP because they still have the quests available to them (even if they have no interest in undertaking them)?

    Which is where the first section leads into this. I have seen a lot of calls for CP compensation, there have been threads and polls enough that it has dominated activity on this board (and to a lesser degree on Developer Discussions) for days. What I haven't seen is a single framework that has been agreed on by the entirity of the playerbase that feels like it is going to lose out. You say that "most" have suggested something as low as 1 CP but there is a poll on this very board where 47% of the current respondents have voted for 5 CP per level. How will you convince them? And why do you expect ZOS to accept your framework over theirs? There really doesn't seem to be a single method that the community has actually agreed on.

    Yes, ZOS knows it has annoyed some people but if you can't agree amongst yourselves what it actually is that you want to see ZOS do (apart from the general statement "make recompense") then how are they supposed to action it?
    Edited by Iluvrien on December 29, 2014 8:14AM
  • Nazon_Katts
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    The benefit for the future player is the closed gap. While generally that is a good thing, I don't think taking from the top instead of adding to the bottom is a particularly wise approach to this.

    Ease of entry for new and future players is an inherent problem to vertical progression MMOs, but I haven't experienced a progression decrease for long time veteran players yet. Rather it was progression boost (lower xp requirements, higher xp gains, group content turned solo) to new players. And even that wasn't always a welcomed change.

    Tho that's been happening in years old and matured MMOs and not juvenile ones not even through their first year of existence.

    And then you got relatively well balanced short vertical and broad horizontal progression systems (ESO's class, weapon and skill system would lend itself just nicely for that, if just done properly) that seldomly limit nor boost progression. EvE being the prime example.

    While it's near impossible to catch up to veteran player there, it doesn't take more than a few months to be competive and actually stand a chance against them, since you can progress in highly specialized niches. Versatility and resources are the defining difference and not necessarily power (of a character, politically and economically that's a whole different beast).

    There you've still got all the progression and the benefit it brings for the veteran, but ease of entry (after scaling the cliff) for the future player without taking anything away.

    Actually, even WoW, the pinnacle *cough* of a vertical progression system, doesn't take power from existing characters. In all of Azeroth - up to the new expansion's zone - you'll remain the demigod you used to be. Only if you buy it and set foot into new lands, you'll have to start anew.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Guppet
    Guppet
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    Audigy wrote: »
    Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed.

    Hope you all are enjoying the holidays, and we'll see you in the new year. :)

    Gina mentioned that you get a special reward guys, its those 30 CPs that you only get once 1.6 hits. So you will have something in return for all your work.

    A new player or someone who gets to VR a day later wont get the reward, so in the end ZO rewarded you for your spent time.
    EQBallzz wrote: »
    Iluvrien wrote: »
    EQBallzz wrote: »
    Yeah, and it's the reward ppl are pissed about. Their "reward" doesn't amount to much now does it.

    Thirdly, if you are worried about lost xp gained above VR1 then yes, it is unfortunate, unpleasant (and probably other words beginning with "un") to be faced with having acted on information that has now proven to have been in error. The decision, when made, should also have been related to the playerbase sooner. In the month between the initial announcement (October) and the change being made (November) you would still have players complating (bitterly) about their lost game time but it may be that there would be fewer of them and so the impact would be lessened.

    That said, considering that ZOS have all the information that we don't about who earned what in the interim it is unlikely that any member of the playerbase actually has any idea of what impact a direct XP->CP would have. And if not a direct conversion then, well, let's just say that I have seen a fair amount of dissent even between people who want compensation as to how they would want to see it handled. Who are they supposed to please? Everyone all the time? I'd like to see anyone manage that. And if people aren't asking for a direct conversion then I begin to find it difficult to believe that this is more about reward than it is about having an advantage over "the other guy".

    With regards to unrepeatable content I have seen about as many people saying that they never want to do Silver and Gold again as I have seen asking for it to be unlocked. So again, I am not sure how that could be handled in a way that would please everyone. Of course ZOS is already talking about new areas for PVE and PVP (Wrothgar, Murkmire, Imperial City etc.) and so, given the past speed of their development cycle, as soon as the CS is in (and possibly the console launch) we will start to see some of these things come to fruition thus supplying new CP leveling content for everyone.

    For me? I have VR1+ characters so I may well be losing out. I am not going to let that bother me as I don't have all of the facts and so getting myself riled on the basis of conclusions that can't be substantiated is only going to hurt me far more than it will ever hurt ZOS. I will continue to look forward to the CS and the rest of the game to come. YMMV.

    TL;DR
    - 30CP seems to be a solid choice given the structure of the CS system.
    - Yes ZOS Should have informed the playerbase when it become clear things had changed.
    - Only ZOS has the figures for what was earned and so only ZOS would be aware of the impact of a direct transition.
    - New levelling content has already been talked about.
    - You can't please all the people all of the time.
    - Even if I am losing out, I am looking forward to the CS.
    - Nobody has to agree with any of the above.

    I have yet to see a single player ask for a 1 to 1 conversion so that is a red herring. I have also not seen a single person say they would demand one type of compensation over another.

    What we have seen almost unanimously is a desire for *some* sort of compensation that is proportional. Whether that is a ratio based off of tracked XP or achievements or just an allotment of CP for each vet rank..*something* that would be proportional to the level of effort that went into the existing progression system. Most have suggested something as low as 1 CP per vet level which is hardly very demanding considering the effort involved but at least scales the number of CP to the amount of leveling effort made in the current system.
    There's only one way how risking alienating your player base by truncating progression in an equalizing effort may work out and that is by drawing in a much larger crowd than what you got before. It's quite apparent that in it's current state ESO doesn't have the needed mass appeal really, the recent steam sale brought just about a third new folks in compared to the initial steam launch and those numbers weren't that impressive either.

    But still they do seem adamant on providing an equal starting ground for the champion system even at the loss of their loyal long time players that have committed endless hours to their game. They must be truly expecting an enormous influx of new players. But what could possibly bring them in?

    Consoles will be on their dedicated servers, so that can't be it. And I doubt 1.6 nor 1.7 or 1.8 even will be that kind of awesome. So whatelse could be happening, that they're so focused on lowering entry barriers?

    That's insightful but I don't see how this system is providing "equal" starting ground for this alleged mass of new players that might come to the game. Lets say there is a huge influx of players..they will be lvl 1 and have to level up to 50 and they will get 0 CP until they earn it one at a time. By the time that happens all the current people will be miles ahead of them with their 30 starting CP + whatever they earn (and grinders will have earned plenty by then).

    So where does this "equality" come into play? Is it just for those players that hit 50 and quit? It would have to be the ones who hit 50 and didn't progress into vet levels much or they won't be happy but that is a rather narrow scope of players that would benefit from this and could easily be less than the people who will leave because of this. The whole thing makes no logical sense.

    You actually have your answer right there. Look at your guild rosters, you'll see masses of players VR1 & 2, who have not played in months, unless you have a GM that culls. This is the demographic ZOS are wanting to bring back, it may cost some of the current player base to do so, but that's their hope. I can only speak for what those in my own guild gave as the reason for quitting and almost to a man it was not wanting to go through VR to join endgame.

    People need to remember what this was all about at the start. VR was driving away players, those players may come back once VR is removed.
    Edited by Guppet on December 29, 2014 8:49AM
  • ThatHappyCat
    ThatHappyCat
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    While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.

    In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.
    Edited by ThatHappyCat on December 29, 2014 8:56AM
  • Razzak
    Razzak
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    While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.

    In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.

    At times like this, ESO deserves a bad press, as that is the only thing that will make ZOS' officials think about what they are doing and the way they are communicating to us.
  • ThatHappyCat
    ThatHappyCat
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    Razzak wrote: »
    While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.

    In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.

    At times like this, ESO deserves a bad press, as that is the only thing that will make ZOS' officials think about what they are doing and the way they are communicating to us.

    From my perspective they don't, because I'm fine with this 30 CP thing. And the only result of bad press is we all lose a game we care about, there's a difference between purposefully spreading bad press and conveying constructive criticism.

    As for ZoS communication: this whole debacle only started because ZoS communicated what they were doing during development. If they never told us they were considering making CPs awarded retroactively, things wouldn't be like this. So the only message ZoS is getting away from this is never communicate your plans to your players until they're finalised.
  • Razzak
    Razzak
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    Razzak wrote: »
    While I personally am not ruffled by the 30 CP thing (and this is coming from a player with one V14 that's done all quests and no alts, not even non-vet ones), I'm desperately hoping that ZoS will reverse their position and give CPs based on EXP gained (or maybe just quests done to exclude grinders). Any advantage ZoS can hope to gain from this is far outweighed by the backlash from unhappy players, and I want to see ESO succeed; not sink like SWG did.

    In the interest of ESO however, I will continue to state my opinion that it really isn't a big deal. Can't have all the (from my perspective, relatively baseless) hate give ESO a bad name (again), this is a crucial time for ESO and it needs good press.

    At times like this, ESO deserves a bad press, as that is the only thing that will make ZOS' officials think about what they are doing and the way they are communicating to us.

    From my perspective they don't, because I'm fine with this 30 CP thing. And the only result of bad press is we all lose a game we care about, there's a difference between purposefully spreading bad press and conveying constructive criticism.

    As for ZoS communication: this whole debacle only started because ZoS communicated what they were doing during development. If they never told us they were considering making CPs awarded retroactively, things wouldn't be like this. So the only message ZoS is getting away from this is never communicate your plans to your players until they're finalised.

    You make it sound like this debacle started because they communicated with us. And that's also what ZOS will probably try to turn it into. And it simply isn't true.
    This whole debacle started with their guarantee. When an expert you trust, says something implicitly, you trust that. Because that person is an expert, someone who knows what she/he is saying.

    It's not our fault they either employed people with poor knowledge of english language or with poor communication skills. But the real question is, was it really just a mistake? Or an ingenious way to retain players that would otherwise leave?

    Whatever the reason is, ZOS has just become a company barely anyone will trust again. Is a console release also one of such "promises"?
  • ThatHappyCat
    ThatHappyCat
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    Razzak wrote: »
    Or an ingenious way to retain players that would otherwise leave?

    Do you truly believe that, or consider such a ploy (sarcastically or not) to be "ingenious"?

    This is starting to smell like a conspiracy theory.

    Hail Xenu
  • Grao
    Grao
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    You know the worse part of this? The solution is so damn easy... Fine, give 30 points to everyone that reached vr1. Then give the CPs you'd earn per Vr level!!
    So, if you are VR1, you get 30 CP, if you are VR2 you get 30 + x (x= exp needed to level / exp per CP) and so on... It wouldn't be perfect, but it would be better then "Vr14s get nothing for their months of effort leveling up".
  • ThatHappyCat
    ThatHappyCat
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    Grao wrote: »
    You know the worse part of this? The solution is so damn easy... Fine, give 30 points to everyone that reached vr1. Then give the CPs you'd earn per Vr level!!
    So, if you are VR1, you get 30 CP, if you are VR2 you get 30 + x (x= exp needed to level / exp per CP) and so on... It wouldn't be perfect, but it would be better then "Vr14s get nothing for their months of effort leveling up".

    Or make it based on quest completion, since that's where the primary complainers are coming from. If you're complaining that all your grinding is wasted then you can be safely ignored
  • Razzak
    Razzak
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    Razzak wrote: »
    Or an ingenious way to retain players that would otherwise leave?

    Do you truly believe that, or consider such a ploy (sarcastically or not) to be "ingenious"?

    This is starting to smell like a conspiracy theory.

    Hail Xenu

    I call it 101 of earning money as a large, online company. Gina & Co are not our friends and couldn't care less about us, our feelings or anything related to us, that is not our money. So, why wouldn't they do it?
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