aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
nekrosis258 wrote: »so many *** fanboys trying to defend a broken game LOL
drwoody44b14_ESO wrote: »I love all the "quit the game if you dont like it" comments.
SWTOR fanboy's said the same things. People apparently listened,
aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
A single example of what you view as a good MMO launch would be,..enlightening. I was at the WoW launch, for example, and ESO isn't graced with the same multi-hour login queues that WoW had. The early duping bugs also somehow didn't spell doom, and neither did the broken quests. (Yes, it was a decade ago. Yes, more recent launches have had even bigger problems. So?)
aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
A single example of what you view as a good MMO launch would be,..enlightening. I was at the WoW launch, for example, and ESO isn't graced with the same multi-hour login queues that WoW had. The early duping bugs also somehow didn't spell doom, and neither did the broken quests. (Yes, it was a decade ago. Yes, more recent launches have had even bigger problems. So?)
Rift, Guild Wars 2 were probably the best mmo launches i remember, with hardly any broken quests or serious bugs, apart from the massive bombardment of players that forced Arenanet to cancel sales of more copies until they had more capacity online.
Dark Age of Camelot, Lord of the Rings online and Star Wars the Old Republic also had surprisingly stable releases with hardly any progression issues.
Also i have to give it to SE for the rerelease of FFXIV a realm reborn, great game that plays incredibly well, and a good comeback from the mess that was the first release of the game some years ago.
nerevarine1138 wrote: »Honestly, who pays attention to him?
montgomery.luke07b16_ESO wrote: »aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
A single example of what you view as a good MMO launch would be,..enlightening. I was at the WoW launch, for example, and ESO isn't graced with the same multi-hour login queues that WoW had. The early duping bugs also somehow didn't spell doom, and neither did the broken quests. (Yes, it was a decade ago. Yes, more recent launches have had even bigger problems. So?)
Rift, Guild Wars 2 were probably the best mmo launches i remember, with hardly any broken quests or serious bugs, apart from the massive bombardment of players that forced Arenanet to cancel sales of more copies until they had more capacity online.
Dark Age of Camelot, Lord of the Rings online and Star Wars the Old Republic also had surprisingly stable releases with hardly any progression issues.
Also i have to give it to SE for the rerelease of FFXIV a realm reborn, great game that plays incredibly well, and a good comeback from the mess that was the first release of the game some years ago.
Guild wars 2 launch was no bed of roses. What about the culling which literally made group pvp a farce. This literally devalued all WvW until the fixed it months after it should have been fixed.
montgomery.luke07b16_ESO wrote: »Guild wars 2 launch was no bed of roses. What about the culling which literally made group pvp a farce. This literally devalued all WvW until the fixed it months after it should have been fixed.
His comments on the party system is spot on. Its a damn joke that after ever quest checkpoint bla bla I have to ask my buddy, "you going here, You killing this guy" This should have been completed and flawless at release. its a joke.
You're right, TESO's shakedown is not entirely forgivable after the three (or was it four...)public betas and other private betas. There were bugged quests that REALLY shouldn't have been bugged on release. There's a LOT of content that was severely overlooked between beta tests and launch.aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
aalexander0110eb17_ESO wrote: »Again, there are a great MANY issues that ZNMX really need to look into, but the hostility that Joe handed out was disproportionate. It was PARTICULARLY disproportionate for an MMO that is still going through a shake-down period that all MMOs suffer through.
The problem a lot of players have is that these shakedown periods should be avoided with proper recourse to the beta phase.
A good and smooth mmo launch is possible, others have managed to pull it off to great effect, a bad one in terms of server stability is also admissible, due to more than expected players numbers, but quest bugs, exploits, skills not working properly and other issues, those are down to improper testing or rushed releases and in my view are not admissible.
Paying customers should not be an extension of the beta phase. This type of "release it now and fix it later" attitude from publishers needs to end.
A single example of what you view as a good MMO launch would be,..enlightening. I was at the WoW launch, for example, and ESO isn't graced with the same multi-hour login queues that WoW had. The early duping bugs also somehow didn't spell doom, and neither did the broken quests. (Yes, it was a decade ago. Yes, more recent launches have had even bigger problems. So?)
Rift, Guild Wars 2 were probably the best mmo launches i remember, with hardly any broken quests or serious bugs, apart from the massive bombardment of players that forced Arenanet to cancel sales of more copies until they had more capacity online.
Dark Age of Camelot, Lord of the Rings online and Star Wars the Old Republic also had surprisingly stable releases with hardly any progression issues.
Also i have to give it to SE for the rerelease of FFXIV a realm reborn, great game that plays incredibly well, and a good comeback from the mess that was the first release of the game some years ago.
His comments on the party system is spot on. Its a damn joke that after ever quest checkpoint bla bla I have to ask my buddy, "you going here, You killing this guy" This should have been completed and flawless at release. its a joke.
I think SW:TOR probably had the best PVE grouping mechanics i have seen recently in a themepark mmo. Sharing quests, objectives, quests that could only be done in a group, multiplayer dialogue... someone else needs to do multiplayer dialogue, what an awesome idea that was.
ESO had years and years of mmo launches to take inspiration from, from GW2's inventory system to SW:TOR dialogue to FXIV's grouping tool, to TSW's ability deck system and dungeons.
Many of ESO's core game system's seem to be half assed, like the guild auction house with no search function, the grouping tool not allowing you to queue for dungeons you might have missed leveling up, the questing mechanics in groups.