Look, I dunno if you are having troubles understanding what we are saying or you are just playing dumb to troll this thread:
So telling people l2p because they had a hard time with some thing is not about player skill?THIS ISN'T ABOUT PLAYER SKILL OR EPEEN
This is about a mob that was put there to test intelligence and reactions from players. It had a simple mechanic that once understood would resolve the fight in seconds. BUT lazy or not so bright people couldn't do it (let's not delve in the concept of "Not all content is for everyone" eh?) so they cried till they made the battle pointless. This is a trend in modern MMOs: appealing to the lowest of lowest. Another dangerous trend is listening to feedback from vocal trolls.
What has this brought till now?
- starting experience butchered
- all-round nerfing of what passed for 'slightly harder content'
- welfare epics mentality:I have the right to do everything even if I am not good at it
- pretty soon probably AH, followed by all the other stuff wowkiddies are asking for
If you can only insult people who are angry with this change, please start your own thread where you gloat together with the other "not so good" players for another game turned into a brainless wowclone
rager82b14_ESO wrote: »
Doshia is not a real boss. She was a Daedric Harvester which is a normal enemy in the game later on, found in many places. If you can't handle Doshia then you are seriously screwed later.
They will have more skills and more levels by that time. The skill gap went from easy to hard for players and that was the problem tougher content should roll in slowly not jump like it did.Reason I gave the feedback telling it should get toned down some.
They're still going to stun you and summon orbs.
Those orbs will fully heal them if you lack the reflexes or the situational awareness to spin in 4 directions and one shot them all before they reach the Harvester.
None of these "difficult" mechanics are changing.
Here is the video... Level 6 (Doshia is level 8) and no morphed skills, only the 3 basic class skills, and Shield weapon (no weapon skills, no racial skills, nothing).
I took her down after the orb bug stopped bugging out.
https://www.youtube.com/watch?v=StaXyRhCS78
She is not impossible, you just have to use interrupt, or go ranged on her. And you do not need aoe!
rager82b14_ESO wrote: »
You seem to be one that confuses not being good at anything with the game being complicated. Overtuned... god this game is gonna turn into another dumb wowclone thanks to people like you.Enjoy
People are really blind when it comes to simple things.
Point is, it was a cheese boss, some people or builds had trouble with it. It is a boss that does not matter in the overall view of things.
I do hope they keep on fine tuning the game. This game will keep getting better because they go back and do things like this.
Here is the video... Level 6 (Doshia is level 8) and no morphed skills, only the 3 basic class skills, and Shield weapon (no weapon skills, no racial skills, nothing).
I took her down after the orb bug stopped bugging out.
https://www.youtube.com/watch?v=StaXyRhCS78
She is not impossible, you just have to use interrupt, or go ranged on her. And you do not need aoe!
Great video. I like how you really make the most of the combat system.
I honestly find the scamps more difficult than the boss (there is three in a group in AD), because like you show Dosh doesn't do much damage and the orbs heal you.
Do you know of any post wow game that has added those things (or anything that wowkiddies DEMANDED) and has not gone F2P? No? Thought so...
Do you know of any post wow game that has added those things (or anything that wowkiddies DEMANDED) and has not gone F2P? No? Thought so...
While I'm sure you believed adding "Thought so..." made you look clever, it's actually a bit foolish.
What game has needed to add nameplates, minimaps, and player-markets after launch? These are features that mainstream/western MMOs have, to begin with, from Day One.
Further, the "wowkiddies" comment is also a bit foolish. Certainly, you realize these are MMORPG features that pre-date WoW by a fair number of years. WoW was not the first MMORPG, you know?
That is because the things i like about the game are amazing. I did not want to give great details of what I liked. But the things that could change did more. Just because it had more bad does not mean cancel out the good. The game is amazing.I have read your posts @rager82b14_ESO , and the irony is your Pros and Cons post about TESO was one good thing, Combat. And like 10 bad things.
You can't have a "build" at level 8. You are only gonna have around 10 skill points to spend, there is no build you can make. It's just using the tools the developers gave for the combat system. Is it perfect? No. Does it work here, yes.
Please do not come at people (well the go to wow guy is ok) in the holier than thou manner because you are just talking to the Kettle when you do that.
An analogy. For a driving test in some states in the US you are required to parellel park in front of a tester. If you cannot perform the task, you may not pass the driver's test. In the middle of a country town, it is not important to know how to parellel park, but if you live in a city, it is very important.
Should we do away with the requirement because some people are having trouble with it? No.
You practice until you get the hang of it.
Another analogy...
Most people cannot drive a standard transmission nowadays, it's all automatic. A person applies to a driver job.. gets the job and is given the vehicle. He ignores the fact that the job description mentions a manual transmission and discovers he cannot operate that vehicle... does the new employer just buy him a new vehicle?
No.
People have to learn. When 3D mmos came out, you could jump places. And people who learned that skill had an advantage over others in combat. Did Asheron's Call nerf jumping? No. Did Anarchy Online? No. It was something people had to learn.
I would suggest to Zenimax and Bethesda, dont make any changes until a month or so after launch. They should be focusing on bugs (like the invisible orbs).
Do you know of any post wow game that has added those things (or anything that wowkiddies DEMANDED) and has not gone F2P? No? Thought so...
While I'm sure you believed adding "Thought so..." made you look clever, it's actually a bit foolish.
What game has needed to add nameplates, minimaps, and player-markets after launch? These are features that mainstream/western MMOs have, to begin with, from Day One.
Further, the "wowkiddies" comment is also a bit foolish. Certainly, you realize these are MMORPG features that pre-date WoW by a fair number of years. WoW was not the first MMORPG, you know?
So in short, NO GAME
Thank you
PS Thanks for self discrediting yourself by proving you know NOTHING of pre-wow MMORPGS
I am sorry but if you keep dying to a mob not like one or two times but hours at end, i think they should look at it. I know i have had this happen with a few mobs. It does get better when you get more skills. But it will always be about balance, which skills to pick and when.
What he means is that eso will lose some of its unique flavour if these kind of typical mmo items are incorporated into the game.
For example dark souls is an extremely challenging game. If the content was nerfed and you didn't lose your progress when killed or you could spawn right at boss fights when you lost etc, etc, I would probably be able to clear the game, but it would also likely lose the cult following which has set it apart as one of the most acclaimed action rpgs ever.
People are rightly concerned that trend of content being nerfed and the game gradually being turned into a "wow clone" , will ultimately water down the experience and risks destroying a great game.
Dimachaerus wrote: »Hmm, I'm in daggerfall covenant, and I don't remember Doshia at all.
Is Doshia in another faction? Or maybe I was just lucky that people came and killed her the same time as me, I don't know.
With all this story in ESO, it all kinda blurs together lol.
well if you cannot move , because one of her abilities , it is not possible to kill the orbscromica81_ESO wrote: »Lol seriously? Never had trouble in the beta with her or release, how hard is it to kill the orbs before they touch her.
well if you cannot move , because one of her abilities , it is not possible to kill the orbscromica81_ESO wrote: »Lol seriously? Never had trouble in the beta with her or release, how hard is it to kill the orbs before they touch her.
Not true. You just need to touch them, or else fire an AoE when you hear the bong. In the beta they were little and you had to actually target them.
Rosebloome wrote: »This mob was never about skill!
It was about looking and thinking.
I kinda thought the entire point of the game was look and think.
I mean, alot of the quests were even puzzles. Not super HARD puzzles mind you, but place all these things in order kind of things.
Reminds me of this one quest. Big braziers burning with color fires above unlit ones. Like, green, red, green. Pretty obvious. light the ones under to match. Then I read in zone chat, " How do I do this quest. " Which was one with the colored burning bonfires. /sigh
This boss was fun, died twice till I learned what those orbs were then it was ez peezy. It was that oh snap moment when I realized the mechanics, that made it fun.