Supersomething wrote: »Low level content was nerfed so clearly the sky is falling and the entire game will be face roll soon. I'm sorry but why does leveling content need to be challenging?
Most of the people who are complaining about the low level content being nerfed probably have not reached Vet ranks where you will have challenges to your hearts content. Leveling has never proved how great or bad you are in a game. Just that you are able to kill an outrageous amount of creatures and do a vast number of quests for lazy NPC's who can do nothing for themselves. Fun fact too, there are exact clones of that boss as a mob in various higher level zones, who are already easier than her to kill.
This game does not actually begin in terms of progression until you reach the VR content.
Supersomething wrote: »Low level content was nerfed so clearly the sky is falling and the entire game will be face roll soon. I'm sorry but why does leveling content need to be challenging?
Most of the people who are complaining about the low level content being nerfed probably have not reached Vet ranks where you will have challenges to your hearts content. Leveling has never proved how great or bad you are in a game. Just that you are able to kill an outrageous amount of creatures and do a vast number of quests for lazy NPC's who can do nothing for themselves. Fun fact too, there are exact clones of that boss as a mob in various higher level zones, who are already easier than her to kill.
This game does not actually begin in terms of progression until you reach the VR content.
I think the concern is more about the vet content the doshia herself....what happens when these level 8 players that wanted Doshia, Gutsripper, and Balreth nerfed get to lvl 50? Are we trying to ride in front of a casual tidal wave riding at our feet so that we can still experience a challenge? Who knows but that seems to be more what the frustration from fear is rather than the actual nerfing of her, either that or its just a ****ing contest....or both
nerevarine1138 wrote: »This boss was fun, died twice till I learned what those orbs were then it was ez peezy. It was that oh snap moment when I realized the mechanics, that made it fun.
Exactly.
This wasn't an issue of a boss doing too much damage, or a boss being overpowered for their level. It was about players not being willing to pay attention to the fight and figure out that the floaty orbs may have something to do with the boss healing to full every time they touch her.
rager82b14_ESO wrote: »
Ok so no part of that sentence makes any sense to you.
Good job ZOS, keep on listening to 'feedback' (the butchering of starter experience is still fresh..) and you'll see where your game ends up
Game is going to be fine. The fact that you guys throwing a hissy fit about a level 8 quest boss that some people have trouble with is funny. Really funny.
They will keep hearing our feed back and do what is best for the game. Making a boss easier for people who are still at the learning stages is fine.
This thread is sad, and you all are some selfish people acting like that every one must be amazing skilled like you all to be able to kill a boss. The thing was over tuned, and now it is not.
You can thank the feedback we gave, just like the feedback we did on the farming of the solo dungeons.
I'll try to make it a bit easier because apparently you are having problems understanding this: the fight was easy NOT for super duper players (I am average at best) BUT for people who aren't completely brain dead. The game is going in direction of brain dead. We are very concerned. Not as concerned as you finding Doshia a "blocker". That is very concerning. maybe go play Hello Kitty Online or WoW?
Rosebloome wrote: »Whhaaaaaatttttt.
They nerfed doshia, and doshia was hard? O.o I never noticed. Wasn't that that fighter guild boss?
Yup. Gutripper is already little more than a normal clannfear, you can solo Balreth and kill him in more or less 30 seconds (no exaggeration, it doesn't even reach the lava once... SOLO). Mediocrity always wins, even when it's some sort of optional content, the LCD will always win (and no, I don't mean the drug unfortunately)
What you and the other 'achievers' are so clearly ignoring is that this boss was over-tuned ON LEVEL.Doshia is not a real boss. She was a Daedric Harvester which is a normal enemy in the game later on, found in many places. If you can't handle Doshia then you are seriously screwed later.
They obviously wouldn't but 'pro' gamers like him don't need them and since 'pro' gamers think nothing of others then .. you see where this goes.
Supersomething wrote: »If the majority of people who were complaining about this boss were as casual as some have claimed then it will take a rather considerable amount of time to even reach the VR's, and some may not even make it that far due to altitis.
I do not think the sky is falling because this boss got nerfed. She was nerfed a few times in Beta as was Gutsripper and people had the same exact arguments then too.
However, I do think that if combat was more responsive overall that nerfs like this would not even been considered in the first place, because even now the combat, especially melee, still feels exceptionally clunky.
In fairness, some builds are stronger than others, especially starting out as Doshia is a low level quest it can be overwhelming for some players who are still figuring out where to place skills, etc. Doshia mechanics are used later in the game too and much more difficult but by that time you have skill points in areas you want and a slightly better build, by that point players can focus on it. I personally had no problem with Doshia on my Templar but she wiped the floor with my Nightblade.
SgtPepperUK wrote: »Because a quest where most people waited until they were several levels over the supposed quest level being made easier is a nerf?
Nobody minds a true challenge but there are times when the difficulty spikes up beyond what it should for the stated quest level.
It depends on you build, really. I knew the mechanics , and still the fight took 15 minutes or more, but my BF wit a lot less experience , but the right build, didn't even had too look at the mechanics and had her down within a minute.
I would love her to stay this hard, but I can understand that they did this. ( they probably have a lot of data of people fighting her )
portallib14_ESO wrote: »What I've been seeing is "omg I nothing but healing abilities, no damage abilities in my bar I can't kill her nerf her nao!!" Way to ruin *** cause you don't want to take any damaging abilities like you're suppose to. Don't come in here crying about it being hard when you're got a full bar of heals and a healing staff.
Nevermind the fact that many gamers play games for the satisfaction of overcoming a challenge or bettering their own skill and ability to play a game. Mind as well just remove health from the game altogether and give players "I win" and "I lose" buttons.
This is an awful, awful omen. If there was a certain class that couldn't possibly kill her because they're too weak, buff those classes. Otherwise you're just punishing the players who put a little forethought in to their character development. It's turning in to Rift where you have to purposefully gimp your own build to get any level of challenge form the game.
This cater to the lowest common denominator deal is a blemish on the gaming industry as a whole. I could see it now, NES Super Mario Brothers patch notes; "We noticed many players were falling through holes in certain levels and unable to jump accurately, therefor we have closed all holes in the levels. In addition, we found that many players were dying in the lava in Bowser's castle. This was unintentional, therefor we have removed all lava from the game." Nevermind the fact that many gamers play games for the satisfaction of overcoming a challenge or bettering their own skill and ability to play a game. Mind as well just remove health from the game altogether and give players "I win" and "I lose" buttons.
What you and the other 'achievers' are so clearly ignoring is that this boss was over-tuned ON LEVEL.Doshia is not a real boss. She was a Daedric Harvester which is a normal enemy in the game later on, found in many places. If you can't handle Doshia then you are seriously screwed later.
IOW, most players on most builds couldn't 'win' ON LEVEL, as an early poster commented most players that beat it were OVER LEVEL.
THAT is the problem for which a 'nerf' was required. I'm happy if you and others in this thread whining about 'wowification' beat it on level, good for you, fact is many couldn't and ZOS realised it was a Bad Thing.
Here is the video... Level 6 (Doshia is level 8) and no morphed skills, only the 3 basic class skills, and Shield weapon (no weapon skills, no racial skills, nothing).
I took her down after the orb bug stopped bugging out.
https://www.youtube.com/watch?v=StaXyRhCS78
She is not impossible, you just have to use interrupt, or go ranged on her. And you do not need aoe!
A lot of people need to get over themselves. It's a low level quest that was difficult for some builds even knowing the mechanics. The orbs don't always die in one hit, and there are several of them.
I didn't have a huge problem with it, but it was pretty hectic with a 2H. 1-2 swings to kill an orb and only a few seconds to stop them. Took quite a while.
It doesn't hurt to make starter quest bosses less frustrating for new players. Level 8 is not level 50.