rager82b14_ESO wrote: »
Waste of breath. Wowification has already started and it's obvious where the devs are going to bring the game. Shame
You also, both of you are just being silly. Wowification over a nerfed level 8 mob. Upset that people having trouble with it. Claim that people must l2p.
Prime example of what mmo community has turned out to be.
You see, back in the old days. we did not judge people who could not do things like this. We helped them, we understood that player skill comes at all forms, and not every one is quick with the buttons, but still wants to enjoy the mmo and community.
Now, it is L2p OMG making the game easier for others.
Sad excuse for gamers.
Wish I could find people like you in the game more often!! I ran a dungeon (my first time) with a guy that just yelled at everyone the whole time. It was the least fun I've ever had playing this game. I don't mind difficulty, but I am ultimately there to have fun, not become stressed out. A little help and sense of humor goes a long way.
Why does everyone assume the worst case scenario? Admittedly, I was surprised about Doshia. The first time I encountered her with my NB I didn't know what to expect, but the second time (again with a NB), I took her down pretty easily.
But, to the original question, why is everyone assuming the worst?
Why can't we just enjoy the game as it evolves (as it clearly will over the course of time)? Are there things I don't like now? Sure. Are there things I'd like to see implemented? Sure. Are there things I don't want changed? Sure. But if they decide to change something, whether that's for better or for worse for me as an individual, what they're doing is what they feel is the best for the community at large (not necessarily just those complaining that the game is too hard/easy/complicated/not complicated/etc.)
I mean, well... I guess I'm just more easy going, maybe. Sure, I get frustrated when my character lags out and I suddenly my skill bar doesn't work in the middle of battle and I end up dying... but at the end of the day, who cares? It'll get fixed, and in the mean time, I'll revive and continue on my way. Or, if the server is down... I'll go do something else (another game, read, or, heck... I'll even try sunlight again).
If you don't like it, don't play. If you like it, keep playing. Why doom and gloom into Oblivion guessing what they will or won't do? Just chill, sit back, and relax, It's not the end of Nirn.
It's not this nerf in particular, it's just a trend that started with the tutorial islands, passed through the tragicomedy that was "The weapons Rack" in the tutorial (all of its incarnations), then Gutripper, then then then,..
The devs have to clarify if they really want to stick to their vision OR to sell a few extra box turn this into some easy mode wowclone
Because right now, that seems the direction
Why does everyone assume the worst case scenario? Admittedly, I was surprised about Doshia. The first time I encountered her with my NB I didn't know what to expect, but the second time (again with a NB), I took her down pretty easily.
But, to the original question, why is everyone assuming the worst?
Why can't we just enjoy the game as it evolves (as it clearly will over the course of time)? Are there things I don't like now? Sure. Are there things I'd like to see implemented? Sure. Are there things I don't want changed? Sure. But if they decide to change something, whether that's for better or for worse for me as an individual, what they're doing is what they feel is the best for the community at large (not necessarily just those complaining that the game is too hard/easy/complicated/not complicated/etc.)
I mean, well... I guess I'm just more easy going, maybe. Sure, I get frustrated when my character lags out and I suddenly my skill bar doesn't work in the middle of battle and I end up dying... but at the end of the day, who cares? It'll get fixed, and in the mean time, I'll revive and continue on my way. Or, if the server is down... I'll go do something else (another game, read, or, heck... I'll even try sunlight again).
If you don't like it, don't play. If you like it, keep playing. Why doom and gloom into Oblivion guessing what they will or won't do? Just chill, sit back, and relax, It's not the end of Nirn.
It's not this nerf in particular, it's just a trend that started with the tutorial islands, passed through the tragicomedy that was "The weapons Rack" in the tutorial (all of its incarnations), then Gutripper, then then then,..
The devs have to clarify if they really want to stick to their vision OR to sell a few extra box turn this into some easy mode wowclone
Because right now, that seems the direction
I mean, I suppose I see that (I didn't like the change to choosing Coldharbor or the table of weapons), but... I don't know. I guess I don't have a fully formulated opinion on it, other than *shrug* I still like the game, even if there are bits and pieces that don't appeal to me, whether that was because the devs decided on their own or felt pressured by the community.
Personally, I think the community needs to lighten up just a tad. Yes, there are things wrong that need to be fixed, but relax... really.
As for this bug:
•Fixed an issue where you would get shot up into the air when walking over certain objects.
I would have loved to see that!
Make it to hard for casual gamers and they will leave and you are left with nothing but hardcore players. We seen how that worked out with SWTOR. We know they need to keeps subs up to make this successful. Hard core players alone are not enough income to support a game thru subs.
rwood0604_ESO wrote: »
Man I leveled when I beat Doshia each time I mean all you have to do is attack attack attack watch out for the lighting and then get healed by killing her orbs that's free heals how could you possibly not beat her I beat her in the soul shriven gear one dagger with only one skill(mage's fury)
Make it to hard for casual gamers and they will leave and you are left with nothing but hardcore players. We seen how that worked out with SWTOR. We know they need to keeps subs up to make this successful. Hard core players alone are not enough income to support a game thru subs.
WraithAzraiel wrote: »Great, the kids are whining about now getting their participation trophies and *** that this game keeps score - they're not used to this - everybody's supposed to be a winner!
As for the puzzles, I've only come across a few, but so far they've been disappointingly simple. They give you clues right there in front of you; all you have to do is LOOK at your surrounding, or READ what's been given to you. They even tell you, "This journal is important to solving this quest. Read it."
well if you cannot move , because one of her abilities , it is not possible to kill the orbscromica81_ESO wrote: »Lol seriously? Never had trouble in the beta with her or release, how hard is it to kill the orbs before they touch her.
Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
In fairness, some builds are stronger than others, especially starting out as Doshia is a low level quest it can be overwhelming for some players who are still figuring out where to place skills, etc. Doshia mechanics are used later in the game too and much more difficult but by that time you have skill points in areas you want and a slightly better build, by that point players can focus on it. I personally had no problem with Doshia on my Templar but she wiped the floor with my Nightblade.
I'm not really sure it had a whole lot to do with builds. I literally had no damage skills when I did her, a few heal over time skills and a lot in crafting. I still beat her with a resto staff. A lot of people just wanted to ignore her mechanics.. they're too use to the spam buttons to kill things, and heal through the things that normally should be dodged/interrupted type stuff.
I am sad this fight got nerfed.. it was one of the early fights that basically taught you to watch for mechanics, and that interrupting is important. I even helped a friend's wife (who is completely new to MMOs) through the fight by explaining mechanics to her, and eventually she got it and won. Once you actually get the mechanics down it becomes a breeze, yeah it may take more deaths for some than others to get there.. but it is definitely a learning experience, which is what I thought was so great about it.
Dimachaerus wrote: »Hmm, I'm in daggerfall covenant, and I don't remember Doshia at all.
Is Doshia in another faction? Or maybe I was just lucky that people came and killed her the same time as me, I don't know.
With all this story in ESO, it all kinda blurs together lol.
yep it did ....
but ... well since I am ranged...
He I got her down, but it was not an easy fight, so I can understand they nerf it a little
rawne1980b16_ESO wrote: »The patch has some joy in it.Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
Finally, those blights in my achievement list will be gone.
I'm just glad that I started playing early enough to experience pre-nerf Gutsripper and pre-nerf Doshia.
Oh, and although devs never seem to realize this, some of us leave when a game gets too easy.
rawne1980b16_ESO wrote: »The patch has some joy in it.Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
Finally, those blights in my achievement list will be gone.