darkkterror_ESO wrote: »
See, even after ZOS changed the EU maintenance time to not be during EU prime time, there's still people who complain that they now can't play during the weeee hours of the morning.
Proof that you can't make everyone happy with maintenance times.
Not true at all. I play SWTOR and all updates are released at the same time. Usually around 2 am in texas, and 9 am in England.chiffsterb16_ESO wrote: »I'm guessing that they've rented server/bandwidth space from a provider under a contract.
The likelihood is that that contract now leaves them with the capability of running two 'megaservers' in the US, but doesn't give them any room to move the servers geographically to the EU.
It's more likely they're still trying to negotiate a deal whereby they can back out of half of the contracted space they pay for in the US on the guarantee of contracting equivalent server space in the EU.
And of course...if the servers are moved to the EU then all patches, updates, expansions, etc will likely have to all come out 3 days later *snark*
As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
I stick to my 3 month rule, well 4 months with the 30 free days. At the end of 4 months, if they haven't moved it, I will be outtie. I will not pay for another 90 days on lagtastic servers. Its especially bad in PvP cuz US players know about this issue and come on the EU servers specifically to get an advantage of EU players.
@squicker
It hasn't been good since the start. It should have been in EU since the launch. The more they postpone it, the more subscribers they are going to lose.
GossiTheDog wrote: »Amazon Elastic Computing is not suitable, cost wise, to all situations. It's great for Netflix as they just need lots of disk space and bandwidth - however ESO is VERY VERY CPU intensive server side and needs millisecond fast response times. That becomes extremely expensive in cloud computing, and because Amazon is all Virtual Machine based where you're sharing resources, you don't get millisecond fast response times.
Fairydragon3 wrote: »@Zolyok, In their road ahead message, ZOS said that they plan to have the EU moved in time for Craglorn, after the serious issues are over. Right now they are keeping the servers next to each other for faster access
GossiTheDog wrote: »I generally think cloud wouldn't work in this instance.
GossiTheDog wrote: »Also keep in mind work started on this game way, way back before Amazon EC2 etc existed. You can go to
GossiTheDog wrote: »Also worth noting I've played PVP while in the US and I had exactly the same kind of extreme lags as I get from the UK. These very forums and reddit were full of complaints from US people on US megaserver last night saying it had unplayable lag. I'm talking 15 seconds to fire a weapon. Basically, there's not just network latency going on here.
GossiTheDog wrote: »@squicker, I did some performance testing on the megaserver PVP lag issue and it appears to have happen when there's large groups of people in one area (e.g. 150 people at a fort). Then things go off a cliff. You can 'fix' the lag by running away from the other players, then it returns to normal.
It's either a bug, or a server load issue. One of the engineers on reddit last night actually mentioned "server load issues", so it might be that.
I can now get into PvP since the last patch so will have a look. What is spiking on the client when this happens?
GossiTheDog wrote: »I can now get into PvP since the last patch so will have a look. What is spiking on the client when this happens?
CPU usage. But I imagine it being heavy CPU usage server side because of the number of players doing things. I do ponder if your actions (e.g. sneaking, firing) either aren't getting sent to the server due to threading issues (but 15 second lag - really?) or if the server can't process all the client actions maybe (some form of queue). I haven't packet dumped it to see what is happening.
Fairydragon3 wrote: »@Zolyok, In their road ahead message, ZOS said that they plan to have the EU moved in time for Craglorn, after the serious issues are over. Right now they are keeping the servers next to each other for faster access
As soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
where on earth did you see that? Link please?Fairydragon3 wrote: »@Zolyok, In their road ahead message, ZOS said that they plan to have the EU moved in time for Craglorn, after the serious issues are over. Right now they are keeping the servers next to each other for faster access
They will have to move it by console launch. Because for example, xbox 1 uses dedicated servers located in Europe. so they would have to be moved by then or *** will get nasty.Fairydragon3 wrote: »@Zolyok, In their road ahead message, ZOS said that they plan to have the EU moved in time for Craglorn, after the serious issues are over. Right now they are keeping the servers next to each other for faster access
Here is what they exactly said yesterday during the reddit AmAAs soon as we can move on from fighting service attacks from gold farmers and fixing stability and server load issues, we’ll move the EU megaserver over to its European hosting center. There’s no exact timeline for this at the moment, but it will happen when things settle down.
So don't count on it for 1.1 neither for the next month, then there will be the console version launch so things won't "settle down" for the next 3-6 month