That doesn't change the fact that FF14 is tab targeting.....and it also doesn't change the fact that ESO isn't. Which is why the latency is much more noticeable.
Yeah when I saw that statement about "the lag free experience" I was just laughing and dying a little inside because it is complete BS. Considering they have the datacenters already built in Frankfurt I really hope they move them SOON. I am getting pretty tired of attacking, having it not count, and coming out of a battle with an enemy 5 levels lower than me in pve barely alive because of lag.Just to give some context to this here is what has been posted about the Europe Megaserver (and other related information):source: ESO Road Ahead - posted 03.14.2014We have constructed large datacenters in North America and in Europe to support this game. North America is fully operational and our European datacenter will be soon, but we have found during our beta tests that the location of these servers is not going to affect the gameplay experience. Our testing has now confirmed that millions of players from Europe (and beyond) can play on our North American server and experience ESO as it was designed—without latency or lag problems. (Please note that users in our last scale test had lag issues, especially in Cyrodiil, but this was a game bug, not a location issue – all players, no matter where, experienced that particular problem). So, regardless of a player’s location or the datacenter being used, the confirmed efficiency of our platform architecture will prevent anyone from enjoying a gameplay advantage. And as both datacenters become fully operational, we will continue to add capacity to meet the demands of gamers worldwide.
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
What the official Support FAQ has on it;When I pick the North American and European Megaserver, is that a permanent choice?
At launch, game accounts will have access to both the North American and the European Megaservers, but individual characters will be bound to the server on which players create them. Accounts can maintain a total of eight characters per server, so players could have a total of 16 characters if they play on both servers. Players will also have to download the game client a second time if they wish to play on both megaservers.
The North American and European Megaservers for The Elder Scrolls Online are both currently housed in our North American datacenter, but they operate independently of one another. We will transfer the European Megaserver to our European Datacenter soon.
From the Reddit AMA with ESO staff;3. persian_23
Hi, I really appreciate the fact that you are taking your time to answer or questions so here is mine: as you wrote in the article “ESO – the road ahead”, the EU-server will be stationed in North-America at launch. Will it be possible to transfer characters to the other server? I’m from EU and if the server is in NA anyway I’d rather play on the same as tamrielfoundry shoddycast ect. but I’m afraid I’d miss out on a better connection I could have had later on even though you said that latency won’t be an issue. Anyway thank you for going through so many questions and keep up the good work!
As soon as the dust settles from launch, we’ll get to work on migrating the EU megaserver over to it’s permanent home in the EU. We’ll have lots more info about this when it happens.
From the above there 'should' be some news on the migration to the EU data centre soon.
It's clear really from forum posts and comments elsewhere that they have not achieved the "polished, lag-free launch experience" especially in PvP where it appears that most issues are server-side especially in peak times under high load. In PVE generally the experience has been better overall but not polished.
When they do migrate the Europe Megaserver I don't personally see it resolving overnight the latency and lag issues especially in PvP. The way the game works the difference between say 20ms and 200ms ping is marginal (though when you climb higher it does and the longer the route to the game server the more likelihood of network issues)
Much of which is down to how TCP works over the network and also how the game server compensates for latency.
Check out this blog post which explains nicely just how and why a game would 'hide' latency, especially in an MMO;....So why does World of Warcraft (and other games) work with these delays?
It’s simply because they’re able to hide the latency.
In the case of World of Warcraft, there are no player-to-player collisions: such collisions can’t be handled reliably predicted – but player-to-environment can, so the latter works fine with TCP.
Looking at combat in WoW, it’s easy to realize that commands sent to the servers are really something along the lines of attack_entity(entity_id) or cast_spell(entity_id, spell_id) - in other words, targeting is position independent. Furthermore, things like starting the attack motion or spell effect can be allowed to start without first getting confirmation from the server by showing a “fizzle” effect if the server response differs from the client prediction.
Starting an action before confirmation is a typical latency/lag hiding technique.
A few years back I wrote the client for a card game called Five Card Jazz. It was http based – which latency-wise is a lot worse than a plain persistent TCP connection.
We used the simple card draw and flip up animation to hide latency so that delays were only apparent in the case of very poor connections. The method was typical: send the request and start the animation drawing cards from the deck, but wait with the final flip up to reveal the cards until the server response arrived. WoW’s battle effects work in a similar manner.
This means that the choice of TCP vs UDP should basically be: “Can we hide latency or not?”
I am as keen to see the Europe megaserver move to an EU data centre as anyone as I live here And I was somewhat concerned when Matt Firor talked about "Our testing has now confirmed that millions of players from Europe (and beyond) can play on our North American server and experience ESO as it was designed—without latency or lag problems." Because it really would be slipping back from the position of having the Europe megaserver based in Europe.
It does matter that we have comparable pings to our US compatriots over the longer term as game latency is reduced within the game/ server through optimisation and the ongoing development.
But I don't doubt that this will happen. I am more concerned that they address the launch period issues in the best way they see fit. If it means locating the Europe megaserver in the USA then so be it for the short term.
I look forward to reading news on the migration soon™.
Little demand I imagine, like with SWTOR the Asian market is probably too small to justify the set-up and running of an Asian server.Another reason I am baffled why there was no Asian server
Did you not read the post from another user not even half a page up? The APAC region has the most MMO players.AlexDougherty wrote: »
[/quote]Another reason I am baffled why there was no Asian server
AlexDougherty wrote: »Little demand I imagine, like with SWTOR the Asian market is probably too small to justify the set-up and running of an Asian server.
(which is why they discontinued the Oceanic servers)
Another reason I am baffled why there was no Asian serverYes, I just downloaded that whole report and APAC is THE growth area, EU and US are saturated. One would have thought these guys would have their eye on the emerging market especially as APAC spend far higher on P2P than F2P.
Given the server is likely a load-balanced instance in Azure\AWS, it makes no sense to not give APAC that comfy feeling of localised service.
Can't find the thread.Did you not read the post from another user not even half a page up? The APAC region has the most MMO players.
Also, by no means is the demand too small, the APAC region has over half the earths population!
omg its in this thread, go one page back. There is a reason why a lot of people in the APAC region play WoW, and its because they KNOW they are supported. Regions that are constantly and consistently ignored or neglected by certain companies are OF COURSE going to stop playing their games. And again, this is why blizzard games are HUGE in the APAC region.AlexDougherty wrote: »Can't find the thread.Did you not read the post from another user not even half a page up? The APAC region has the most MMO players.
Also, by no means is the demand too small, the APAC region has over half the earths population!
However, Yes the APAC region has the most MMO players, but most of them play games designed for that Market, much smaller market for western MMOs there.
AlexDougherty wrote: »Can't find the thread.Did you not read the post from another user not even half a page up? The APAC region has the most MMO players.
Also, by no means is the demand too small, the APAC region has over half the earths population!
However, Yes the APAC region has the most MMO players, but most of them play games designed for that Market, much smaller market for western MMOs there.
Baffled? Why? Have you seen the Asian MMOs? Completely different design from Western MMOs.Another reason I am baffled why there was no Asian server
tobias.braunb16_ESO wrote: »Sorry but as long as the game is that buggy im kind of happy that the servers are in the US where they have better access to them to fix bugs.
Sorry but as long as the game is that buggy im kind of happy that the servers are in the US where they have better access to them to fix bugs.
what is the problem..
there never was a specific timeline for this..just a statement that eventually there would be a migration. Being only two weeks after launch..again, what is the problem..
i have a 1MB/sec connection. Bad provider service. And i live in Greece, which is far east as possible without going outside the EU. And yet i have zero, ever, a lag. So again, what is the problem..
Don't they have enough real issues to deal with? Why do you press them on..details? Because in terms of import, when compared to everything else, this -is- a detail. Ease off
The APAC region has the most MMO players.
Also, by no means is the demand too small, the APAC region has over half the earths population!