and you source for this statement is?The EU datacenter is already built, and they already have staff, that's the thing, they will move it, but we are hoping they don't take forever, because atm, this game is ridiculous to play with the latency. Again, if we go by population, the mmo community in Europe is potentially double the size of the potential US customer base. EU population 713mil, US 300mil approx.Cherryblossom wrote: »I think this will depend on how many Europeans sign up, if they don't have the numbers it's unlikely they will go to the expense of re-locating the server.
His source is population figures, I think. The phrases "if we go by Population" and "potentially" give that away. Not sure I agree, different countries have different biases towards computer games, and money has a lot to do with it too, plenty of people in Greece and Balkans, but a small proportion will spend money on MMos.Cherryblossom wrote: »and you source for this statement is?The EU datacenter is already built, and they already have staff, that's the thing, they will move it, but we are hoping they don't take forever, because atm, this game is ridiculous to play with the latency. Again, if we go by population, the mmo community in Europe is potentially double the size of the potential US customer base. EU population 713mil, US 300mil approx.Cherryblossom wrote: »I think this will depend on how many Europeans sign up, if they don't have the numbers it's unlikely they will go to the expense of re-locating the server.
Which is why I said potentially. Someone said a few pages back that Europe has a larger MMO community, I don't know about that, so I simply went by potential customers dependent on total population . As for the datacenters being finished, they stated that on the "Road ahead" statement. They said they will move the servers to their EU servers when the initial launch period is over, and lets be honest, initial launch period = one month. Not more.AlexDougherty wrote: »His source is population figures, I think. The phrases "if we go by Population" and "potentially" give that away. Not sure I agree, different countries have different biases towards computer games, and money has a lot to do with it too, plenty of people in Greece and Balkans, but a small proportion will spend money on MMos.Cherryblossom wrote: »and you source for this statement is?The EU datacenter is already built, and they already have staff, that's the thing, they will move it, but we are hoping they don't take forever, because atm, this game is ridiculous to play with the latency. Again, if we go by population, the mmo community in Europe is potentially double the size of the potential US customer base. EU population 713mil, US 300mil approx.Cherryblossom wrote: »I think this will depend on how many Europeans sign up, if they don't have the numbers it's unlikely they will go to the expense of re-locating the server.
Yep, I am getting 160ms - 600 ms depending on the time of day, its ridiculous. I have 100 MB/s as well....with a whole 10 ms lag on SWTOR and Battlefield 4, Diablo 3, and StarCraft IIwllstrt75b14_ESO SPIKEs ??? What *** spikes im talking 300ms constant in prime time Every *** day !!!!
You at least have servers that aren't crossing a whole continent and an ocean. You are experiencing gameplay issues due to bugs and bad coding, we are experiencing extreme lag + gameplay issues due to bugs and bad coding, which are amplified dramatically due to the latency.wllstrt75b14_ESO wrote: »Quit crying EU, the NA server has lag spikes at heavy load times and the game runs like crap as well. So you are not a second class citizen we are all treated like crap and left in the dark by zenimax.
I don't understand it, this game ws in development for 6 years, yet they have all these problems. Wildstar is in beta atm, im testing it out, and it has no lag, and from what ive heard its using EU datacenters......in.....beta....:/bokestigb16_ESO wrote: »Any official response yet? Would be nice to try some of that action combat developers talked about. No matter how i roll right now, i still get hit by stuff because of the lag.
I don't understand it, this game ws in development for 6 years, yet they have all these problems. Wildstar is in beta atm, im testing it out, and it has no lag, and from what ive heard its using EU datacenters......in.....beta....:/bokestigb16_ESO wrote: »Any official response yet? Would be nice to try some of that action combat developers talked about. No matter how i roll right now, i still get hit by stuff because of the lag.
GossiTheDog wrote: »To give this some context - it's been speculated online that the game is hosted on Amazon Web Services cloud. It isn't. The launcher downloads are, but the US and EU megaserver are at an actual datacenter in Dallas, Texas. If you look up Zenimax Online Studios on LinkedIn, then filter by Texas, you'll find a whole load of employees who purely work on this element of the game. I think some people believe "megaserver" is just a couple of servers. It ain't. It's a huge piece of infrastructure, with things like networking, backups, power, UPS, cooling etc.
Which is why I said potentially. Someone said a few pages back that Europe has a larger MMO community, I don't know about that, so I simply went by potential customers dependent on total population . As for the datacenters being finished, they stated that on the "Road ahead" statement. They said they will move the servers to their EU servers when the initial launch period is over, and lets be honest, initial launch period = one month. Not more.
Its not ok, no matter WHAT company it is to be US-centric. There is a world outside of the US (and Canada). Also, ESO players ARE different because we require quick response times and as is right now, blocking might as well not exist, because if you hit block AS the attack is coming, it will not count and you will see a blood spatter. Meaning I have to CONSTANTLY block which is ridiculous. In FF14 quick responses are not required, it is your typical tab targeting mmo.Guys i dont like having a 150ms higher ping, but do you really think this should be their top priority?
FFXIV EU players are playing on a server located in Montreal (no its not in France) since the release and nobody left because of this.
What makes you think ESO players are different?
Lets give them one month to fix the big issues, and then we can attack... en masse! Blitzkrieg!
Its not ok, no matter WHAT company it is to be US-centric. There is a world outside of the US (and Canada). Also, ESO players ARE different because we require quick response times and as is right now, blocking might as well not exist, because if you hit block AS the attack is coming, it will not count and you will see a blood spatter. Meaning I have to CONSTANTLY block which is ridiculous. In FF14 quick responses are not required, it is your typical tab targeting mmo.Guys i dont like having a 150ms higher ping, but do you really think this should be their top priority?
FFXIV EU players are playing on a server located in Montreal (no its not in France) since the release and nobody left because of this.
What makes you think ESO players are different?
Lets give them one month to fix the big issues, and then we can attack... en masse! Blitzkrieg!
I played several shooters on US located servers with a ping of around 120 and it worked totally fine. Unless you go into the reds around 200-300 playing especially in an MMO should be totally fine.
What you guys experience are lags, but they have zero to do with the Server being in the US. Those megaserver idea´s are not working out that well in prime, that's nothing new.
There are thousands of people connecting at the same time, this causes a lot of stress on the hardware. This wont be any different on an EU based server.
um, It does have to do with the server being in US while we are in Europe (although I have little lag myself), remember all connections to US sites are via cables running under Atlantic. The closer you are to the point where those cables connect US to EU the less lag you have, the further away the more lag.I played several shooters on US located servers with a ping of around 120 and it worked totally fine. Unless you go into the reds around 200-300 playing especially in an MMO should be totally fine.
What you guys experience are lags, but they have zero to do with the Server being in the US. Those megaserver idea´s are not working out that well in prime, that's nothing new.
There are thousands of people connecting at the same time, this causes a lot of stress on the hardware. This wont be any different on an EU based server.
I cant believe there are actually people that believe that latency has nothing to do with the server being physically located in Texas....mind blowing. Apparently the laws of physics don't apply to ZoS.AlexDougherty wrote: »um, It does have to do with the server being in US while we are in Europe (although I have little lag myself), remember all connections to US sites are via cables running under Atlantic. The closer you are to the point where those cables connect US to EU the less lag you have, the further away the more lag.I played several shooters on US located servers with a ping of around 120 and it worked totally fine. Unless you go into the reds around 200-300 playing especially in an MMO should be totally fine.
What you guys experience are lags, but they have zero to do with the Server being in the US. Those megaserver idea´s are not working out that well in prime, that's nothing new.
There are thousands of people connecting at the same time, this causes a lot of stress on the hardware. This wont be any different on an EU based server.
Fibreoptics can reduce this, but not eliminate it, especially as those cables are pre-fibreoptic. Admittedly, there will be lag to some degree not matter where the server is, but overall for europe it should reduce (keyword overall, will probably increase for some).
If you can read german, there are a few VAGUE official responses here. http://forums.elderscrollsonline.com/discussion/84182/wann-in-etwa-zieht-der-eu-server-endlich-um/p6Still no info