Zeni doesnt even bother to comment in this thread? They may dont know exact day but they could at least say a word to all european players.. at the moment pvp is barely playable with the high latency.
They wont do it until if the revenues are not as expected, if the game subscribers start to plummet or dont rise at all past the first month, zenimax corporate wont authorize the massive funding needed for a new european data centre and support staff.
Personally i dont see it happening and i'm expecting a *** excuse to come up after the first month is done, as to not hurt european subscriber numbers.
And this is the main reason i wont be resubbing unless Zenimax gives a firm timeframe before this first month is up. As a european player the current situation with the server is unacceptable.
It's very suspicious, have they really intended to move the server ?
They will lose more than that tbh. they will be labeled a US-centric company that only cares about their US customers. Which in turn will most likely cause more than 50 percent of their player base to up and leave.If they don't move the server they'll loose at least 80% of the EU player
I am trying to be an optimist. But when they say that the EU servers will be moved to the EU datacenters (which were apparently already built, because they said it will be a seamless move that requires no downtime) shortly after the initial launch. That sounds like a month maximum to me. And if we don't get any word on it at all, my faith starts to wane.....I really had high hopes for this game, but lack of any response on this VERY IMPORTANT topic is not acceptable.Yes you are quite true i think i wanted to be a bit optimist :agree:
Exactly, if my boss can control his security system from the UAE, and we are in Germany, with a CELL PHONE, then I am sure ZoS can do the same with their datacenters here. I will wait till my 3 month playing time has run out, but will not resub if they don't move them by then, its just not acceptable. We live in a globalized world, and being US-centric is downright unacceptable.Yep you are true
The think i don't understand is why it still hasn't moved ?The server don't seem to have hardware problem.
And software problem, well with the internet in those day its easly can be done remotly as said i don't remember poster
ZOS_KaiSchober wrote: »Hallo,
bisher gibt es noch kein festes Datum, wann der europäische Server nach Frankfurt umzieht. Es ist aber weiterhin so geplant.
:sigh: so we get to pay and play with ridiculous lag till then, woopie.....That's quite green:ZOS_KaiSchober wrote: »Hallo,
bisher gibt es noch kein festes Datum, wann der europäische Server nach Frankfurt umzieht. Es ist aber weiterhin so geplant.
Translation: No move date as of now. But it's still planned.
Src: http://forums.elderscrollsonline.com/discussion/comment/702742#Comment_702742
Not sure about that, not getting much lag a the minute, I had loads on SWTOR, so actual location is a minor issue for me.If they don't move the server they'll loose at least 80% of the EU player
Its not ok, no matter WHAT company it is to be US-centric. There is a world outside of the US (and Canada). Also, ESO players ARE different because we require quick response times and as is right now, blocking might as well not exist, because if you hit block AS the attack is coming, it will not count and you will see a blood spatter. Meaning I have to CONSTANTLY block which is ridiculous. In FF14 quick responses are not required, it is your typical tab targeting mmo.Guys i dont like having a 150ms higher ping, but do you really think this should be their top priority?
FFXIV EU players are playing on a server located in Montreal (no its not in France) since the release and nobody left because of this.
What makes you think ESO players are different?
Lets give them one month to fix the big issues, and then we can attack... en masse! Blitzkrieg!
Well taking into consideration that Europe has a population of around 713 million people, and the US has only 300 million. Its logical to say that Europe has potentially almost DOUBLE the MMO population.
source: ESO Road Ahead - posted 03.14.2014We have constructed large datacenters in North America and in Europe to support this game. North America is fully operational and our European datacenter will be soon, but we have found during our beta tests that the location of these servers is not going to affect the gameplay experience. Our testing has now confirmed that millions of players from Europe (and beyond) can play on our North American server and experience ESO as it was designed—without latency or lag problems. (Please note that users in our last scale test had lag issues, especially in Cyrodiil, but this was a game bug, not a location issue – all players, no matter where, experienced that particular problem). So, regardless of a player’s location or the datacenter being used, the confirmed efficiency of our platform architecture will prevent anyone from enjoying a gameplay advantage. And as both datacenters become fully operational, we will continue to add capacity to meet the demands of gamers worldwide.
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
When I pick the North American and European Megaserver, is that a permanent choice?
At launch, game accounts will have access to both the North American and the European Megaservers, but individual characters will be bound to the server on which players create them. Accounts can maintain a total of eight characters per server, so players could have a total of 16 characters if they play on both servers. Players will also have to download the game client a second time if they wish to play on both megaservers.
The North American and European Megaservers for The Elder Scrolls Online are both currently housed in our North American datacenter, but they operate independently of one another. We will transfer the European Megaserver to our European Datacenter soon.
3. persian_23
Hi, I really appreciate the fact that you are taking your time to answer or questions so here is mine: as you wrote in the article “ESO – the road ahead”, the EU-server will be stationed in North-America at launch. Will it be possible to transfer characters to the other server? I’m from EU and if the server is in NA anyway I’d rather play on the same as tamrielfoundry shoddycast ect. but I’m afraid I’d miss out on a better connection I could have had later on even though you said that latency won’t be an issue. Anyway thank you for going through so many questions and keep up the good work!
As soon as the dust settles from launch, we’ll get to work on migrating the EU megaserver over to it’s permanent home in the EU. We’ll have lots more info about this when it happens.
....So why does World of Warcraft (and other games) work with these delays?
It’s simply because they’re able to hide the latency.
In the case of World of Warcraft, there are no player-to-player collisions: such collisions can’t be handled reliably predicted – but player-to-environment can, so the latter works fine with TCP.
Looking at combat in WoW, it’s easy to realize that commands sent to the servers are really something along the lines of attack_entity(entity_id) or cast_spell(entity_id, spell_id) - in other words, targeting is position independent. Furthermore, things like starting the attack motion or spell effect can be allowed to start without first getting confirmation from the server by showing a “fizzle” effect if the server response differs from the client prediction.
Starting an action before confirmation is a typical latency/lag hiding technique.
A few years back I wrote the client for a card game called Five Card Jazz. It was http based – which latency-wise is a lot worse than a plain persistent TCP connection.
We used the simple card draw and flip up animation to hide latency so that delays were only apparent in the case of very poor connections. The method was typical: send the request and start the animation drawing cards from the deck, but wait with the final flip up to reveal the cards until the server response arrived. WoW’s battle effects work in a similar manner.
This means that the choice of TCP vs UDP should basically be: “Can we hide latency or not?”
Well taking into consideration that Europe has a population of around 713 million people, and the US has only 300 million. Its logical to say that Europe has potentially almost DOUBLE the MMO population.
Another reason I am baffled why there was no Asian serverInterestingly, whilst gamers in the EU are over double of the US (as we'd expect given your population stats) they don't spend as quite as much as their US brethren:
http://www.globalcollect.com/the-global-mmo-games-market
http://finance.yahoo.com/news/globalcollect-releases-global-mmo-games-110800947.html
However, "The top 10 countries by average transaction value in video gaming transactions all come from Europe and the Middle East."
Top of all regions is APAC, in terms of MMO consumption, and dwarfs both EU and US MMO usage combined.Well taking into consideration that Europe has a population of around 713 million people, and the US has only 300 million. Its logical to say that Europe has potentially almost DOUBLE the MMO population.