They will never get rid of bots so long as the economy and payout from enemies is so ridiculously unbalanced. 3 gold from an enemy? And 40 k for a horse?! Id have to kill over 10 THOUSAND enemies in order to buy one, and that's not accounting for buying smithing materials to upgrade my gear, potions, food, drink, and the ridiculous repair bills. As for the gold spammers, that is a losing fight, they can hope to lower the amount of them , but again, they will persist as long as the economy is so messed. As for the servers, If @ZOS_MattFiror wouldn't be so US centric, maybe he wouldn't have had so much stress over this issue.alexandru987eb17_ESO wrote: »Leave him be... he is most likely making the next Monthly Update where he will say they are heroes fighting the good fight against all types of cockroaches and other chinese pests... and will ask us to be patient(and fork over more $) while they win the fight and make this the perfect game for us.
I`m sure he will also mention that this and everything else we want is a TOP PRIORITY for them... the translation of that is of course "shut up and buy something".
Then he will cry a bit while he thinks about the subscription report he will have to give... not even the cash grab he made offering console players transfers(for more $ of course) just so they buy the game now not in 6 months when it will retail for 20$ will keep the sub numbers to a decent level. He is most likely wondering how long it would take to convert to F2P and if the investors will like that idea... he can sell them the SWTOR F2P story...
He has a lot on his plate...
So everyone should have to wait till vet 10 in order to get their horses? Yeah, you just pretty much proved my point why gold sellers will not go away in this game, or bots.laced u must suck at making gold. I got my horse and 200 bank slots upgrade. Without any problems. When i finished questing to vet 10 i had 80k gold left.
WITHOUT ANY GRINDING
No it hasn't been forgotten, the game was only released two weeks ago and has serious problems, it makes perfect sense for the servers to remain in the US until the game is stable.During beta Zeni promised that for eu player there will be a server who will be located in eu ( germany was prononced )
Actually this point is completely forgotten.
Eu player suffering lag, freeze, deconnection are waiting for the data-center to move in EU.
So when about it ? Can wa have news for it ?
Are you planning to let the Eu server in US ?
I'm playing from the UK without any 'lag' issues caused by internet latency. The "lag, freeze, disconnection,etc." problems are clearly mostly server-side and the location of those servers is pretty irrelevant in most cases.
It's a perennial moan from EU players when playing on US servers, I've played WOW on the West Coast servers since 2005, I play LOTRO and Rift on US servers without any noticeable problems, I play FFXI on servers in Japan, I play FFXIV with servers in Canada likewise.
The 'internet latency' issue is largely myth and urban legend it seems to me.
Yep, physics are totally a myth : roll my mf eyes :snigernissen wrote: »No it hasn't been forgotten, the game was only released two weeks ago and has serious problems, it makes perfect sense for the servers to remain in the US until the game is stable.During beta Zeni promised that for eu player there will be a server who will be located in eu ( germany was prononced )
Actually this point is completely forgotten.
Eu player suffering lag, freeze, deconnection are waiting for the data-center to move in EU.
So when about it ? Can wa have news for it ?
Are you planning to let the Eu server in US ?
I'm playing from the UK without any 'lag' issues caused by internet latency. The "lag, freeze, disconnection,etc." problems are clearly mostly server-side and the location of those servers is pretty irrelevant in most cases.
It's a perennial moan from EU players when playing on US servers, I've played WOW on the West Coast servers since 2005, I play LOTRO and Rift on US servers without any noticeable problems, I play FFXI on servers in Japan, I play FFXIV with servers in Canada likewise.
The 'internet latency' issue is largely myth and urban legend it seems to me.
indeed !
Nope.alexandru987eb17_ESO wrote: »Leave him be...
Just trying to help him to get that one thing off of his chest. Sooo,alexandru987eb17_ESO wrote: »He has a lot on his plate...
Beside i'm glad the EU server is still in NA for if the need do hot fix the do right away and we dont have wait days before get the new hot fix
This shows in a great measure the avarage intelligence of ESO forum poster. Person that thinks that servers stand unattended somewhere in a basement, while hotfixes are being send over by mail, and have to be "put into" a server after UPS guy delivers them.
GossiTheDog wrote: »The majority see this as a number one issue? I doubt the majority even know what a megaserver is, or that distance matters. The only people bumping this thread are a handful of people. Reddit down votes anything about this.
Obviously the server should have been in the right location for launch, let alone now, but don't think for a minute this is a major issue for most customers. Most of them don't even know about it.
Ping test and speed test to Austin Texas, plus screen shot of your resource monitor while game is running, then we may believe you aren't lagging, but chances are you are lagging, and are just used to it by now. The datacenters are not active yet in Frankfurt, so you wont be pinging through it. I live in Germany, so if they were active, I would be going through them. Hell, I am literally right next to Frankfurt.Oh, I just read through a statement Matt gave:
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
Even though that statement was made in march, this means they already have a datacenter or "hub" in EU. The game isn't running on it, but data and other functions that does not have to be in the same environment as the Megaserver is already placed in EU.
This explains why some EU players do not experience as much lag.
When you "ping" the megaserver EU, you end up in us and get that ping. This is a quite common solution to have, an easy term to not get to technical is "hub" in EU, that speeds up things. Some data dont have to go all the way to the megaserver for example
I wasnt sure why I seamed to be the only one who didnt suffer from lag, but this explains it.
Ping test and speed test to Austin Texas, plus screen shot of your resource monitor while game is running, then we may believe you aren't lagging, but chances are you are lagging, and are just used to it by now. The datacenters are not active yet in Frankfurt, so you wont be pinging through it. I live in Germany, so if they were active, I would be going through them. Hell, I am literally right next to Frankfurt.Oh, I just read through a statement Matt gave:
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
Even though that statement was made in march, this means they already have a datacenter or "hub" in EU. The game isn't running on it, but data and other functions that does not have to be in the same environment as the Megaserver is already placed in EU.
This explains why some EU players do not experience as much lag.
When you "ping" the megaserver EU, you end up in us and get that ping. This is a quite common solution to have, an easy term to not get to technical is "hub" in EU, that speeds up things. Some data dont have to go all the way to the megaserver for example
I wasnt sure why I seamed to be the only one who didnt suffer from lag, but this explains it.
Your rig has 0 to do with latency. I also noticed the performance increase with the new update since I have a gtx 690 4gb, but again, your graphics card has nothing to do with latency. And your ping has everything to do with latency. Also, if you open your resource monitor it will tell you your latency to the eso server. Mine is a constant 180+.Ping test and speed test to Austin Texas, plus screen shot of your resource monitor while game is running, then we may believe you aren't lagging, but chances are you are lagging, and are just used to it by now. The datacenters are not active yet in Frankfurt, so you wont be pinging through it. I live in Germany, so if they were active, I would be going through them. Hell, I am literally right next to Frankfurt.Oh, I just read through a statement Matt gave:
We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters. The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
Even though that statement was made in march, this means they already have a datacenter or "hub" in EU. The game isn't running on it, but data and other functions that does not have to be in the same environment as the Megaserver is already placed in EU.
This explains why some EU players do not experience as much lag.
When you "ping" the megaserver EU, you end up in us and get that ping. This is a quite common solution to have, an easy term to not get to technical is "hub" in EU, that speeds up things. Some data dont have to go all the way to the megaserver for example
I wasnt sure why I seamed to be the only one who didnt suffer from lag, but this explains it.
Maybe because I type so damn much. I did say the game is NOT in EU, but this confirms that some services, data or something is "cached" in EU if you will.
That means when you play, some of the communication stops in germany.
Or maybe you are right, I lag, but dont notice it.
However, something I very much noticed is a big increase in graphics. Something about the card I have and its driver supports "stuff" that was implemented in the patch. Feels bad to talks like a know it all, when I suck at graphic card technology.
I gave you my specs. I you believe me or not, you choose.
I am not stomping on people views, feet or whatever you think I am doing. I just tell how the game seams to me. Thats all....
I do however know that lag NEVER only have to do with your ping. Its a part hell yeah! But it can be so many things....and I think when I first said that a week or so again, I got a mob on me who called me names and someone who doesnt have a clue. Ok.....just speaking out of my own experience, hehe.
Gonna tear myself from the forums for a bit and play some. Feel free to add me if you like. @Kurnn
Beside i'm glad the EU server is still in NA for if the need do hot fix the do right away and we dont have wait days before get the new hot fix
This shows in a great measure the avarage intelligence of ESO forum poster. Person that thinks that servers stand unattended somewhere in a basement, while hotfixes are being send over by mail, and have to be "put into" a server after UPS guy delivers them.
And another person who lacks the information how datacenters are run.
The reason they could do hotfixes without downtime is in simple terms because of a virtual environment or "cloud" as its called, where you can move services around, patch, then move back.
If the EU server was in EU, you are quite right, the needed data would be transfered over and applied, but with a downtime.
Also, we in EU server been a bit lucky. There was bugs in the US server that didnt reach EU because they fixed them before putting on the patch. Like the problem for several americans to even start the game. Not many EU players have that problem.
You CAN have the same "cloud" for both the hardware in EU and US, but then you have 2 factors to overcome. Datacenters who host these services are mostly large companies, and every single one of them "garantes", safety both between different clients in the datacenters and from outside "interfearence" .
If Zenimax OWNED both the datacenter in US and the upcoming datacenter in EU, this is not a problem. They decide what "cloud" gets access to what.
However, I am fairly certain ESO is run on hosted clouds, which means you need permission from the US AND the EU host provider to access eachothers virtual environment so you can move resources, apply code with out downtime.
I work in this business and there isnt a single datacenter provider in Europe (and I guess US too) who would allow an unknown, uncontrollable outside interfearance to work in the same cloud as they rent out to lots of different clients.
Regarding this weekends patch work, the best way to do that in all aspects is to have everything at the same location, in the same "cloud".
Holy crap, someone that gets it! =Dterryammon wrote: »Beside i'm glad the EU server is still in NA for if the need do hot fix the do right away and we dont have wait days before get the new hot fix
This shows in a great measure the avarage intelligence of ESO forum poster. Person that thinks that servers stand unattended somewhere in a basement, while hotfixes are being send over by mail, and have to be "put into" a server after UPS guy delivers them.
And another person who lacks the information how datacenters are run.
The reason they could do hotfixes without downtime is in simple terms because of a virtual environment or "cloud" as its called, where you can move services around, patch, then move back.
If the EU server was in EU, you are quite right, the needed data would be transfered over and applied, but with a downtime.
Also, we in EU server been a bit lucky. There was bugs in the US server that didnt reach EU because they fixed them before putting on the patch. Like the problem for several americans to even start the game. Not many EU players have that problem.
You CAN have the same "cloud" for both the hardware in EU and US, but then you have 2 factors to overcome. Datacenters who host these services are mostly large companies, and every single one of them "garantes", safety both between different clients in the datacenters and from outside "interfearence" .
If Zenimax OWNED both the datacenter in US and the upcoming datacenter in EU, this is not a problem. They decide what "cloud" gets access to what.
However, I am fairly certain ESO is run on hosted clouds, which means you need permission from the US AND the EU host provider to access eachothers virtual environment so you can move resources, apply code with out downtime.
I work in this business and there isnt a single datacenter provider in Europe (and I guess US too) who would allow an unknown, uncontrollable outside interfearance to work in the same cloud as they rent out to lots of different clients.
Regarding this weekends patch work, the best way to do that in all aspects is to have everything at the same location, in the same "cloud".
Before i started playing ESO, i used to make/develop my own free shared DAoC servers, so i do have the basic knowledge on, how thing work, but anyone with half a clue would know that a large game like this, would be running on its own private server with direct access to the server and database, once the server is set up, theres no need to change parts about and if they do, quick phone call saying they need more cpu power and a little more ram, they just add a new computer to the server.
All that Zenimax need, is access to the database and remote desktop to the server to access the games core, change/rebuild the game server once they have implemented a patch/addon and sit back and watch the server load