The 'internet latency' issue is largely myth and urban legend it seems to me.
How much does it cost to run a datacenter?
1000 players bring around 10-15 k/month. .
GossiTheDog wrote: »
I have seen industry estimates of paid sales for ESO, using the same data as used in the video game charts reported by the gaming press. They are not pretty.
They even their own NOC team, it's not outsourced.
GossiTheDog wrote: ». If I was at Zenimax Online, I would focus everybody on shipping console this year.
GossiTheDog wrote: »Aye. Another option is just not to have an EU datacenter for console either.
GossiTheDog wrote: »I actually think the game is great, I love it.
GossiTheDog wrote: »I actually think the game is great, I love it.
Also, everyone I have met in game has been really decent. I PUGged 2 dungeons with 3 others today and it was exactly what an MMO ought to be about. Everyone knew their char inside out, the whole thing was a journey, no rushing. Where people did not know mechanics they were explained. Exactly the thing you want from a play session.
Im sorry, but the *** will hit the fan if there is no EU datacenter for Xb1. MS specifically said all games on xb1 will have EU and US dedicated servers. If suddenly people start playing ESO and realize "hey there is no EU server in the EU" they will be dealing with an even bigger PR nightmare than they are already having.GossiTheDog wrote: »Aye. Another option is just not to have an EU datacenter for console either. I made myself an Xbox 360 controller mod for ESO and tried plugging my PC into my living room HDTV and, basically, you can play on EU megaserver through PVE and it's mostly fine. Of course, PVP and lag spikes are still an issue - but, well, there was a thread about that from US players overnight too.
Well to be fair, I think alot of this is still because of Craglorn. Saw the same thing in GW2, as soon as another PvE living story came out PvP was a ghost town for a week.GossiTheDog wrote: »I posted this in another thread but I might as well post it here: in PVP, friday evening UK peak time, every campaign is "Low" population. I just tried Dawnbreaker for half an hour and the lag is unplayable, even opening a door takes 20 seconds. (For the record 20 seconds isn't a latency issue, it's a "something is fundamentally broken here" issue).
It was one of their promises before XB1 was even released, and so far they have followed through with EVERY game.GossiTheDog wrote: »
It was one of their promises before XB1 was even released, and so far they have followed through with EVERY game.GossiTheDog wrote: »
ZOS_MichaelServotte wrote: »Il a été indiqué, avant le 4 avril, qu’en effet le datacenter n’était pas encore opérationnel pour l’Europe. Et depuis la sortie officielle d’ESO, le mégaserveur européen est hébergé aux Etats-Unis.
Une opération de telle envergure demande du temps, et des ressources, mais nos équipes continuent de travailler à ce sujet afin de réaliser ce déménagement au plus tôt, et que cela ait un impact minimum sur votre temps et expérience de jeu. Le dernier « Ce qui nous attend » en date, lettre ouverte de Matt Firor, reprend bien le sujet du datacenter, et je vous assure que dès que nous en aurons la possibilité, nous effectuerons l’annonce que vous attendez tant.
En attendant, à chaque fois que des problèmes de latence nous sont signalés, nos équipes y regardent de plus près, et s’assurent que rien ne peut être fait de notre côté.
ragamerb16_ESO wrote: »
TBH, do you know what made me not trust the future of the EU server? A small detail... The intended absence of any ping meassurement that allow less "techy oriented" users to link latency spikes (And average latency) with the ingame effects ANY remote client can't mask, doesn't matter how smart its protocol is.
Open a CMD prompt and find it manually or use the task manager to see what PID the exe is. Then you are closer to finding the address of the servers. It is not that hard to do a little fishing inside a cmd window to find the address of the servers.
All MP games on XB1 use the MS Azure servers. I couldn't find the original promise, buried under the tons and tons of CoD Ghost rants .....So if you are playing a MP game in the EU, you have under 100ms latency guaranteed. So if this game launches with over 180, there will be a mega *** storm to deal withGossiTheDog wrote: »It was one of their promises before XB1 was even released, and so far they have followed through with EVERY game.GossiTheDog wrote: »
Where is this documented?
All MP games on XB1 use the MS Azure servers. I couldn't find the original promise, buried under the tons and tons of CoD Ghost rants .....So if you are playing a MP game in the EU, you have under 100ms latency guaranteed. So if this game launches with over 180, there will be a mega *** storm to deal withGossiTheDog wrote: »It was one of their promises before XB1 was even released, and so far they have followed through with EVERY game.GossiTheDog wrote: »
Where is this documented?
That is because watch dogs was developed at first for xbox 360 and ps3. Games designed specifically for xbox 1 all use the Azure servers. Indie games are the exception.GossiTheDog wrote: »All MP games on XB1 use the MS Azure servers. I couldn't find the original promise, buried under the tons and tons of CoD Ghost rants .....So if you are playing a MP game in the EU, you have under 100ms latency guaranteed. So if this game launches with over 180, there will be a mega *** storm to deal withGossiTheDog wrote: »It was one of their promises before XB1 was even released, and so far they have followed through with EVERY game.GossiTheDog wrote: »
Where is this documented?
I looked into it as I have an XB1 Dev kit and agreement - if you deliver multiplayer on Xbox One, there is no requirement to use Azure or have local datacenters. Examples of games using non-Azure already launched includes Watch Dogs.
That aside. Sadly as it maybe but i think if the server is moved to Europe then it will be around the time the console version is released.
And if ir remember correctly Zen stated that the development will take at least another 6 months to be ready for the release, so it would take till October - November or even longer.
Heck of a long time.