I would imagine the EU populations are low in cyrodiil, with the latency at a minimum of 300 ms....GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
- Mainteance should not be on holidays, it should not be between 14:00 - 00:00 ( normal play time ) yes im aware of different timezones. But gmt+0 , gmt+1 , gmt+2 .. is not much difference.
But when mainteance starts at 17:00 , thats kinda ***. And on public holidays / easter.. mah that sucks.
What are you talking about?
European Megaserver maintenance times.
Tuesdays at 4:00am CEST (3:00am BST)
Fridays at 4:00am CEST (3:00am BST)
AlexDougherty wrote: »Populations are what happened, during the Beta populations were low enough that Lag/Latency wasn't an issue, the servers could and did manage. But once the populations were there, the latency in game increased as more people were trying to use abilities, and the internet channels became more choked creating Lag.Back on topic, the oddest thing for me, is that during beta, the game seemed fine on EU servers. I even felt the responses screaming for an EU server right now as it would result in massive latentcy, that never happened in beta, or indeed on some international US based servers I played other games on were so over the top.
Well, actually they were, which is all the more disheartening their melodramatic predictions had so much weight come post launch. No idea what happened.
Short of experiencing before on other games, there was no way to predict, and if you had experienced it before, it was so obvious you could fail to predict it.
If the devs cancel server move because some idiot insulted them on the forum, I'll seriously question their mental maturity and ability to run any sort of business.
Everybody seems to be saying "move the server to EU = fixed" but I can tell you 100% this will not solve a thing. Not a thing ....except perhaps -20ms
The delay and latency problems lie within ZOS' own servers and program code. As a System Engineer/Administrator I can assure you that moving the servers to EU would have you drop perhaps 40ms of your 200+ usual latency. The reason they are still not moving the servers is because ZeniMax wants to remove most gamebreaking/serverside issues & bugs.
Believe me, we'd be having much more issues if they moved the server here at the start. Updates wouldn't go through regularly, NA would get issues fixed but EU would have others popping up, resulting in them having to work with the "delay". Fixing a server nearby > fixing one on the other side of the world.
IF YOU WANT A DECENT, INTELLIGENT EXPLANATION I'D SUGGEST YOU READ ONTO THIS NEXT ARTICLE ON REDDIT:
RIGHT HERE
That's right, because the difference between my 180 + ms lag to the US and 10 ms lag to Frankfurt, Germany is totally 40.......Everybody seems to be saying "move the server to EU = fixed" but I can tell you 100% this will not solve a thing. Not a thing ....except perhaps -20ms
The delay and latency problems lie within ZOS' own servers and program code. As a System Engineer/Administrator I can assure you that moving the servers to EU would have you drop perhaps 40ms of your 200+ usual latency. The reason they are still not moving the servers is because ZeniMax wants to remove most gamebreaking/serverside issues & bugs.
Believe me, we'd be having much more issues if they moved the server here at the start. Updates wouldn't go through regularly, NA would get issues fixed but EU would have others popping up, resulting in them having to work with the "delay". Fixing a server nearby > fixing one on the other side of the world.
IF YOU WANT A DECENT, INTELLIGENT EXPLANATION I'D SUGGEST YOU READ ONTO THIS NEXT ARTICLE ON REDDIT:
RIGHT HERE
GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
You have a problem with Europeans in general, thats pretty clear.
Its pretty disgusting having to read all the Americans coming here only to burst EU players attempting to not get their server moved to Europe.
We are not responsible if you have the worst Internet infrastructure in the USA or if you have to pay a stupid 80$ monthly bill to your ISP for a 10Mbps adsl. Not our problem. We are not done to it. I pay 24€ and have a 300Mbps symmetric fiber connection and thats crap in EU. We dont need to play with 300ms and lagspikes. Thats the USA style.
Now dont bark back Mr Stanford, I couldnt care less what you have to say about a matter that does not even attain you.
GossiTheDog wrote: »GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
You have a problem with Europeans in general, thats pretty clear.
Its pretty disgusting having to read all the Americans coming here only to burst EU players attempting to not get their server moved to Europe.
We are not responsible if you have the worst Internet infrastructure in the USA or if you have to pay a stupid 80$ monthly bill to your ISP for a 10Mbps adsl. Not our problem. We are not done to it. I pay 24€ and have a 300Mbps symmetric fiber connection and thats crap in EU. We dont need to play with 300ms and lagspikes. Thats the USA style.
Now dont bark back Mr Stanford, I couldnt care less what you have to say about a matter that does not even attain you.
In reference to all the above (which also got 3 agrees) - I'm British, I live in the UK, and I'm in Liverpool right now. I was asking a question ("Question - what are the PVP populations like on US megaserver nowadays in the evenings?") which apparently was... problematic? Uh. I don't know.
Anywayyyyyy.
I'm working on an ESO Addon which displays the API latency on screen. Very interesting findings. I want to get the code out into the public. Two things - yes, the EU server being in the US has an impact in PVP. Also, the PVP performance has some serious megaserver related issues. Things are queuing super badly in reproducible situations. More soon.
GossiTheDog wrote: »GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
You have a problem with Europeans in general, thats pretty clear.
Its pretty disgusting having to read all the Americans coming here only to burst EU players attempting to not get their server moved to Europe.
We are not responsible if you have the worst Internet infrastructure in the USA or if you have to pay a stupid 80$ monthly bill to your ISP for a 10Mbps adsl. Not our problem. We are not done to it. I pay 24€ and have a 300Mbps symmetric fiber connection and thats crap in EU. We dont need to play with 300ms and lagspikes. Thats the USA style.
Now dont bark back Mr Stanford, I couldnt care less what you have to say about a matter that does not even attain you.
In reference to all the above (which also got 3 agrees) - I'm British, I live in the UK, and I'm in Liverpool right now. I was asking a question ("Question - what are the PVP populations like on US megaserver nowadays in the evenings?") which apparently was... problematic? Uh. I don't know.
Anywayyyyyy.
I'm working on an ESO Addon which displays the API latency on screen. Very interesting findings. I want to get the code out into the public. Two things - yes, the EU server being in the US has an impact in PVP. Also, the PVP performance has some serious megaserver related issues. Things are queuing super badly in reproducible situations. More soon.
If you are from EU then you are even more trollish I had thought.
Ive lost the counts how many times you have come barking about the US having the same problems as EU and now it results you are from europe yourself.
Pretty clever of you to notice you have the same lags issues when playing in two servers located in the same country, running under the same hardware specs, with similar populations and while connecting from the same place (the other fkng side of the world).
You are worth a social monthly pay, if you have of these kind in Britain.
GossiTheDog wrote: »GossiTheDog wrote: »GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
You have a problem with Europeans in general, thats pretty clear.
Its pretty disgusting having to read all the Americans coming here only to burst EU players attempting to not get their server moved to Europe.
We are not responsible if you have the worst Internet infrastructure in the USA or if you have to pay a stupid 80$ monthly bill to your ISP for a 10Mbps adsl. Not our problem. We are not done to it. I pay 24€ and have a 300Mbps symmetric fiber connection and thats crap in EU. We dont need to play with 300ms and lagspikes. Thats the USA style.
Now dont bark back Mr Stanford, I couldnt care less what you have to say about a matter that does not even attain you.
In reference to all the above (which also got 3 agrees) - I'm British, I live in the UK, and I'm in Liverpool right now. I was asking a question ("Question - what are the PVP populations like on US megaserver nowadays in the evenings?") which apparently was... problematic? Uh. I don't know.
Anywayyyyyy.
I'm working on an ESO Addon which displays the API latency on screen. Very interesting findings. I want to get the code out into the public. Two things - yes, the EU server being in the US has an impact in PVP. Also, the PVP performance has some serious megaserver related issues. Things are queuing super badly in reproducible situations. More soon.
If you are from EU then you are even more trollish I had thought.
Ive lost the counts how many times you have come barking about the US having the same problems as EU and now it results you are from europe yourself.
Pretty clever of you to notice you have the same lags issues when playing in two servers located in the same country, running under the same hardware specs, with similar populations and while connecting from the same place (the other fkng side of the world).
You are worth a social monthly pay, if you have of these kind in Britain.
I am from Europe. I travel. There are similar issues across megaservers, although EU certainly adds another later of latency.
I have no idea why you go online to call people names.
GossiTheDog wrote: »Archaon, I've no idea what your issue is here. All I've done is post info as I see it from real world experience. I'm working on an addon which provides actual real world numbers on the latency and megaserver issues.
to be fair you don't need an add on for that, go to resource monitor, and look at the ping, simple.GossiTheDog wrote: »Archaon, I've no idea what your issue is here. All I've done is post info as I see it from real world experience. I'm working on an addon which provides actual real world numbers on the latency and megaserver issues.
Good. >_< But you can also see the lag spikes in the resource monitor as well. Go to a populated area, open resource monitor, and watch, itll fly up to the thousands sometimes.GossiTheDog wrote: »@laced, I'm timing calls to the megaserver using the API - you can also measure megaserver latency using that. Those '15 seconds to block' moments become quantifiable.
I've never disputed there's a 200ms or so hit from megaserver being in US. I've always said it should be in the EU. To be clear.
Good. >_< But you can also see the lag spikes in the resource monitor as well. Go to a populated area, open resource monitor, and watch, itll fly up to the thousands sometimes.GossiTheDog wrote: »@laced, I'm timing calls to the megaserver using the API - you can also measure megaserver latency using that. Those '15 seconds to block' moments become quantifiable.
I've never disputed there's a 200ms or so hit from megaserver being in US. I've always said it should be in the EU. To be clear.
GossiTheDog wrote: »GossiTheDog wrote: »Question - what are the PVP populations like on US megaserver nowadays in the evenings? I was on EU last night and it was.. bad. Almost all the factions were on Low, there were two campaigns which had action on.
You have a problem with Europeans in general, thats pretty clear.
Its pretty disgusting having to read all the Americans coming here only to burst EU players attempting to not get their server moved to Europe.
We are not responsible if you have the worst Internet infrastructure in the USA or if you have to pay a stupid 80$ monthly bill to your ISP for a 10Mbps adsl. Not our problem. We are not done to it. I pay 24€ and have a 300Mbps symmetric fiber connection and thats crap in EU. We dont need to play with 300ms and lagspikes. Thats the USA style.
Now dont bark back Mr Stanford, I couldnt care less what you have to say about a matter that does not even attain you.
In reference to all the above (which also got 3 agrees) - I'm British, I live in the UK, and I'm in Liverpool right now. I was asking a question ("Question - what are the PVP populations like on US megaserver nowadays in the evenings?") which apparently was... problematic? Uh. I don't know.
Anywayyyyyy.
I'm working on an ESO Addon which displays the API latency on screen. Very interesting findings. I want to get the code out into the public. Two things - yes, the EU server being in the US has an impact in PVP. Also, the PVP performance has some serious megaserver related issues. Things are queuing super badly in reproducible situations. More soon.
Hahahaha, im not afraid to admit you completely lost me there =D. Im not super tech savvy, I just know some common sense things to make sure people aren't cheating me =P.GossiTheDog wrote: »Good. >_< But you can also see the lag spikes in the resource monitor as well. Go to a populated area, open resource monitor, and watch, itll fly up to the thousands sometimes.GossiTheDog wrote: »@laced, I'm timing calls to the megaserver using the API - you can also measure megaserver latency using that. Those '15 seconds to block' moments become quantifiable.
I've never disputed there's a 200ms or so hit from megaserver being in US. I've always said it should be in the EU. To be clear.
I'm comparing with that too. It's really interesting, Zenimax say the game uses UDP for connectivity to avoid many latency issues but in my testing, they aren't. They're sending and receiving TCP, and seem to think they use UDP. UDP sends without needing a client response, TCP needs a client acknowledgement to proceed, so you end up with some ridic network behaviour in large siege situations. Complete speculation at this stage but I ponder if their firewall is munking up some of the traffic in high latency (eg US to EU..) situations.
GossiTheDog wrote: »Zenimax say the game uses UDP for connectivity to avoid many latency issues but in my testing, they aren't. They're sending and receiving TCP, and seem to think they use UDP.