disticombeb17_ESO wrote: »I just found a way! Zenimax is gonna add a timer for loot to discourage boss farming, so selfish pricks like you don't negatively impact the game play of those around you.
Oh wow! How did you make conclusion that i'm a farmer? Do you have some kind of supernatural powers? Diagnosis over the Internet? I make exp and gold through the quests but if I need to kill a dungeon\world boss I don't see any problem in farmers. If you have problems with them - so, you do something wrong.
ghoxenrwb17_ESO wrote: »Jadeviper1974 wrote: »MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
Actually they don't have to "hire" more GM's, they could do what other games have done and have community members act as GM's for a reduced subscription fee.
That's probably not as viable since we only have a single mega server. In those other games generally you are not allowed to be a GM on a server you play on. Even then, there have been cases of conflicts of interest, and as a result the quality of the game support suffered.
Without farming the blues for blue tempers, how on earth do you think you could ever make blue items efficiently. I farm blues for hours and still only upgrade most of my armor to green.
Lol Maybe you should read the entire thread before you start accusing people of being "Gold Sellers" I wrote a short novel earlier on the way I farm and why I do it. In short I farm bosses until I get their unique blue and then move on. If it is an upgrade then I use it. If it is not, I break it down to upgrade my set pieces later. What I do harms no one as I am never at a boss longer than 15-20 minutes. The solution the devs have proposed will make it so I have to spend at minimum of double the time there now, and that is if the time is something like 2 minutes. The devs in this game have listened to players in the past which is why we are here in the first place. We want the devs to see the larger implications of a change like this and realize there may better ways to accomplish what they are trying to do. Ways that don't screw over legitimate players. I will not respond to the rest of your statements in an effort to maintain civility.ragamerb16_ESO wrote: »This is completely and utterly wrong. If you don't want a game with people farming, which is required for a player economy to work, then go back and play a single player RPG or a multiplayer game without an economy.
Sigh... Another gold farmer trying to explain himself. In game economy has nothing to do with farming a given Boss for a restricted set of items... As Gold Sellers, and players that actually sell their in game gold to such sites, you are just looking for a fast way to earn gold... In fact, any game that bothers about economy has to control inflation... Which is exactly what ppl like you achieve by cheesing out the planned economical ways to interact with other players... Wanna participate in the economy? Gather materials, craft and sell to other players... The rest are just shortcuts based on exploits and abuses... Cry all you like, Devs are watching and changing... And they will keep on doing it. What I would like is that, after each of this adjustments, account banning immediately follows so all this artificially pumped gold into the game vanishes.
I just can hope that all this resources invested into removing disruptive players from the game do not delay much the efforts needed to satisfy players interested into having a Real Economy up and running on ESO... Because on that deparment, I'm afraid, there is still a lot of work to do.
ragamerb16_ESO wrote: »Without farming the blues for blue tempers, how on earth do you think you could ever make blue items efficiently. I farm blues for hours and still only upgrade most of my armor to green.
Again... Another person trying to hide the real reassons. OFC you can't upgrade your armor to blue... The question is... Why are you doing that way, instead of going to higher level content to get blues directly of your level... You seem to ignore how loot on dungeon bosses/outworld scale... Hint: Group with some1 of a different level and kill an outworld boss... Or talk with some1 with a treasure map and compare the level of the items obtained, the level of the mob/zone and the level of the person actually obtaining them. Then, try to justify if your way to "obtain blue gear" is remotely efficient compared to the ones intended.
The fact that you just spend such ammount of time smacking the same boss over and over and over... Makes you ignore how tempers are really obtained in bulk. If you really bothered with crafting, you would have put skill points into the recovery efficiency passive perks of each craft... And then you would have noticed what happens when you refine materials... ANY MATERIAL OF ANY TIER.
So, conclusion, you are just there for the easy gold, have no clue about how to gear yourself properly and, ofc, have even less idea on how crafting is done... But are still screwing the questing players going to those Dungeons...
...See why Devs need to keep making things harder for players like you?
You get blue tempers for deconstructing blues and green tempers from deconstructing greens. That's why I have NO purple tempers and the only yellow I got was from the hireling. I have my perk maxed out to get tempers about every other deconstructed item. You're telling me there is a faster way to get the tempers in bulk? What's that solution? Buying from other players?
ragamerb16_ESO wrote: »You do realize that since the timer is global you won't be able to get credit if you go to another delve right?
You do realize that timer is only affecting loot... And only the loot of public bosses?
I know, I know... For some players distinguishing loot rights from kill credit is hard... And thinking into spending some time into a group to get a reward is even harder.
Really? Out of all the deconstructing I've done on tons of items of various levels and colors, I have never gotten say a blue item from deconstructing a green item. Where are you getting this from? Or am I understanding wrong?You get blue tempers for deconstructing blues and green tempers from deconstructing greens. That's why I have NO purple tempers and the only yellow I got was from the hireling. I have my perk maxed out to get tempers about every other deconstructed item. You're telling me there is a faster way to get the tempers in bulk? What's that solution? Buying from other players?
You can still get green and blue tempers (maybe even higher ones but it hasn't happened to me yet) from refinement of any level material. Arguably, it might even be the best and fastest way to get them.
Really? Out of all the deconstructing I've done on tons of items of various levels and colors, I have never gotten say a blue item from deconstructing a green item. Where are you getting this from? Or am I understanding wrong?You get blue tempers for deconstructing blues and green tempers from deconstructing greens. That's why I have NO purple tempers and the only yellow I got was from the hireling. I have my perk maxed out to get tempers about every other deconstructed item. You're telling me there is a faster way to get the tempers in bulk? What's that solution? Buying from other players?
You can still get green and blue tempers (maybe even higher ones but it hasn't happened to me yet) from refinement of any level material. Arguably, it might even be the best and fastest way to get them.
lolica_nebunueb17_ESO wrote: »So many gold farmers qq about the boss timers now, its insane! Good job with that! No more 15 players autoattacking 24/7 on boss spawns and the people that qq, dont mind them, they just qq because their ability to grind thousands of hundreds of gold has been taken off them. Nice news!
You do realize that since the timer is global you won't be able to get credit if you go to another delve right? Are you really going to want to sit out of the game and not do delves until your timer is up? "Hey want to do a dungeon?" "I can't, I did a Delve 15m ago and have to wait for my timer to expire" no screw that. Global lockouts like that are terrible.
You do realize that Zenimax has quite a few people that know how to develop game systems and therefore wont make such an obvious mistake as preventing people from experiencing the content as its intended to be experienced in the first place. So all you whiners trying to say this change is bad for everyone are just grasping a straws. This change is a clever solution to a problem that is cause for multiple reasons that effectively combats all of them. Good job Zenimax, keep up the good work.
If they know how to design game systems, why does it happen in the first place?
Why should i believe that this fix is one?
In my opinion this timer will not solve anything, not farming, not botting.
How hard would it have been to predict that in open dugeons, with an easy boss that drops good loot, with a shared loot system and a short respawn timer, people would farm it? Especially if i design gold to be scarce and crafting materials too.
These same people, who could not predict this, come up with the glorious idea of lock out timers for single player content. The easiest solution maybe, but surely not the best, not even good.
Seems perfectly reasonable to me, no software in history has ever been released so perfect that it did not require some sort of tweaking post release. Its impossible to anticipate everything, people aren't robots that behave the way they are expected all of the time. Obviously they did not anticipate players standing around for hours killing the same mob over and over again for a chance a getting a blue item that they will out level in a day or so anyway.
There is no fix all solution to the bot/farming issue but this is at the very least a good step in the right direction, that will serve as deterrent and improve the overall gaming experience.
Why is everyone labeling this a botting/gold farming issue. It is not. I'm a farmer and we had a good laugh when the servers went back up when I told everyone you think they are bots. 90% of farmers are people who aren't even selling the drops, we are deconstructing them. Sure you can get 1000 gold by selling stuff in about 40m or so, but that just goes right back into the gold sink that is crafting and bag/bank expansion. We are real people, not gold farmers, maybe in low level dungeons this is not the case, it certainly wasn't in the first 5 days of release because I farmed a boss and invited everyone to a group, and all 12 of them accepted the invite. It certainly isn't an issue at the lvl 28 dungeons. I just finished farming the crap out of those. Now I'm moving on to the lvl 35 dungeons, I'm sure there won't be any botters there either. Maybe 1 in 10 is a bot, that isn't a problem that needs to be fixed because it will only hurt the 90% of us who are legitimately standing there fighting the boss.
williamcurrier_ESO wrote: »Is you name asfasf or dhdhdy, or gfha, gfhb, gfhc etc etc? Do you respond when someone talks to you? Do you automatically run back the the same spot facing the same direction in unison with 5 other characters all at the exact same time? Then you shouldn't have much to worry about. However I think botting could be fixed in ways other than changing just the ingame mechanic(even though they should be changed for "Campers") They should have a team of GM's invisibly looking in and banning botters, its easy to do games have been doing it since the 2000's. Now regular player camping is another issue. There should not be a "need" for someone to sit and camp a boss for blue items so they can break them down for crafting supplies.
Also I keep hearing in zone chat that "botters" "Gold Farmers" do not pay for there accounts, they hack somehow and get the account for free whether they are hacking someones personal account or some other way I do not know. If this is true and is the case then there need to be steps taken to avoid these types of people from being able to get and play with out actually paying for the game.
I am glad they are taking a look at the farming going on in public dungeons. However, I think they need to broaden what they are looking at here. There will always be some people who will want to farm. Some accommodation.....
...There are epic tales of farming from EQ and other games. I talked in another post about Lower Guk in EQ, can't recall the item, but I do remember being there for 4 days straight in marathon gaming sessions.
It was deep in the dungeon so it wasn't a cake walk to get to the room.
You can still get green and blue tempers (maybe even higher ones but it hasn't happened to me yet) from refinement of any level material. Arguably, it might even be the best and fastest way to get them.