darkagejedi wrote: »A workaround is not me getting killed and thus having to pay to repair my gear and pay for another soul stone. And while soul stones were very viable in your console games, in an MMO world- its just another annoyance, something else I have to do and buy when gold is scarce. And I have to give up a PRECIOUS slot to capture a soul. Create another soul stone only slot, reduce the price of soul stones or just flat out dump that system.
Yes, only they have to loose from the timer changes. I don't think any normal person considers fun standing in the same place killing the same boss over and over again.kcolasaccob14_ESO wrote: »Do you really think botters are coming to the forum to discuss it?
Are you kidding me? YOU RARELY SEE ANY BOTTERS IN A PUBLIC DUNGEON??? What a dumb comment.kcolasaccob14_ESO wrote: »I play the game too and rarely see any botters
Yes, only they have to loose from the timer changes. I don't think any normal person considers fun standing in the same place killing the same boss over and over again.kcolasaccob14_ESO wrote: »Do you really think botters are coming to the forum to discuss it?
Are you kidding me? YOU RARELY SEE ANY BOTTERS IN A PUBLIC DUNGEON??? What a dumb comment.kcolasaccob14_ESO wrote: »I play the game too and rarely see any botters
kcolasaccob14_ESO wrote: »I can't wait to see all the same people complaining later that they're getting WTF pwned by the dungeon bosses now that there won't be a group there to help take them down.
This is a stupid change unless the timer is short. I personally like to stay at a boss until I get the blue item and then I leave.
U guys know that timer may not solve this problem but end up affecting players even more. If timer is just a couple of minutes, then bot will stay in place killing the mob as fast as possible and only getting less loot but if its still decent loot it will continue killing every mob that spawns and ppl will still be unable to get enough dmg to get drop.
If timer is too long lets say 10-15 min or even more or enough to make bot change to do another thing to farm gold. Player will be able to kill boss with no problem, but how many times do blue/purples drop from first kill? So now if u really want that item ull have to wait a lot to try getting it
Also, as blue/purples will be more rare, guess what, inflation. So in the end the only ones to get fcked with this will be players, as bot will start doing something else till that gets nerf as well and so on.
Thank you for fixing the boss's in public dungeons. I requested this back in beta and I don't care who you *** off doing this! It's way too easy of a gold farm.
ghoxenrwb17_ESO wrote: »kcolasaccob14_ESO wrote: »I can't wait to see all the same people complaining later that they're getting WTF pwned by the dungeon bosses now that there won't be a group there to help take them down.
This is a stupid change unless the timer is short. I personally like to stay at a boss until I get the blue item and then I leave.
That's a poor and unconvincing reason, one the devs will not listen to. Your argument does not convince the general public or the devs just how it improves the game; it merely points out that allowing you to farm up the blue item benefits you personally.
Bosses are intended to be bosses. They are not supposed to offer less of a challenge than the pack of three hidden in a corridor next to the boss that nobody camps and kills. BECAUSE the bosses were intended to offer a superior challenge than some trash mob, they drop superior loot than the trash mob.
The old system trivialises boss encounters and substantially undermines the rarity of rare items. I'm glad that a timer is implemented.
Ah that's a good point. If bots can port around like that they may well be able to
In this case, what Brank and I are suggesting would happen is that, after being popped out into another instance where the boss has been killed, when you flip the exit switch, the dungeon is reset and you're back in a phase where the boss can spawn. Then you're in a phase where you can help your friend/brother/guildmate kill the boss.
An interesting suggestion. Wouldn't bots still be able to get around it? I see teleporting bots instantly jumping from node to node topside. Could they not use similar hacks to teleport out of the dungeon and then teleport back in? I'm genuinely asking here.
Same here ...lfseeney_ESO wrote: »Never gotten a Blue off a boss, most times just a gold or two, and a few greens.
There is at least one boss that I solo'd several times and got maybe 2 gold much of the time and a green once. Explains why there was no bots on that boss.I don't think the problem was people farming the bosses. The problem was the mechanic to get loot was set too high to be able to get enough damage on the boss before he died. That was the major complaint. As a sorcerer I had to be creative to get in enough damage to get loot and sometimes it took me several tries to get it.
ketzerei84 wrote: »ghoxenrwb17_ESO wrote: »kcolasaccob14_ESO wrote: »I can't wait to see all the same people complaining later that they're getting WTF pwned by the dungeon bosses now that there won't be a group there to help take them down.
This is a stupid change unless the timer is short. I personally like to stay at a boss until I get the blue item and then I leave.
That's a poor and unconvincing reason, one the devs will not listen to. Your argument does not convince the general public or the devs just how it improves the game; it merely points out that allowing you to farm up the blue item benefits you personally.
Bosses are intended to be bosses. They are not supposed to offer less of a challenge than the pack of three hidden in a corridor next to the boss that nobody camps and kills. BECAUSE the bosses were intended to offer a superior challenge than some trash mob, they drop superior loot than the trash mob.
The old system trivialises boss encounters and substantially undermines the rarity of rare items. I'm glad that a timer is implemented.
You understand that this is only a timer on how often you can loot the boss mobs? They aren't being made more challenging, they aren't having a timer placed on engaging. They aren't changing how who gets rewarded is calculated. So in point of fact this actually helps bots and harms players.
Consider: There are 10 bots camping a boss, you come along and go "hey I'm gonna try to get my credit". The 10 bots, all from the same gold farming company, instagank the boss. You don't get credit. They don't get any loot because of the timer, but neither do you. You stick around, same thing. Eventually you'll get one loot, probably not the one you want, and/or get bored/frustrated and leave. The bots will stay.
Putting this timer in is going to place all the resources in the hands of the bots, server prices on blue items and tempers from deconning them are going to go up, the people selling them will all be part of the gold-farming community and thus, just by playing a crafter, or buying crafted gear from a crafter, you will be supporting gold-farmers by buying materials from them, materials which have become much, much, more difficult to obtain from anywhere but purchasing them.
When you craft a full set of gear, you need a lot of tempers, the gold-farmers will be the only ones with bulk, thus they will gain large quantities of stock to sell, increasing their income, which will then encourage them to step up their activities, which will then leave players unable to progress in the game without buying gold to buy materials in bulk from gold farmers.....
It's a snowballing effect, and pretty basic economics, but basically what you're seeing here is a "fix" that's going to backfire by enabling gold-farmers to perform a hostile take-over of the game economy. This, is a bad idea. In spades.
ketzerei84 wrote: »You understand that this is only a timer on how often you can loot the boss mobs? They aren't being made more challenging, they aren't having a timer placed on engaging. They aren't changing how who gets rewarded is calculated. So in point of fact this actually helps bots and harms players.
Consider: There are 10 bots camping a boss, you come along and go "hey I'm gonna try to get my credit". The 10 bots, all from the same gold farming company, instagank the boss. You don't get credit. They don't get any loot because of the timer, but neither do you. You stick around, same thing. Eventually you'll get one loot, probably not the one you want, and/or get bored/frustrated and leave. The bots will stay.
kcolasaccob14_ESO wrote: »-snip-
ghoxenrwb17_ESO wrote: »kcolasaccob14_ESO wrote: »-snip-
I'm glad that my way of playing doesn't involve exploiting flaws in a game's design for personal benefits.
dido9880ub17_ESO wrote: »I am a bit concerned about the changes to Public Dungeon bosses simply because it says that the timer will be shared across all of the Public Dungeons. So depending on how long the timer is there is potential that a person could clear a dungeon and try to do a different one and still be on timer from the boss of the last dungeon. This strikes me as very lazy compared to there being separate timers for each dungeon. Most of these Public Dungeons are not very long and therefore do not take very long to clear to the boss. I will reserve my full opinion on the matter until the length of the timer is revealed, however it definitely causes some concern
Accusing anyone who dissagrees with your point of view of being an exploiter is completely uncalled for. Farming is a part of MMO's that I, and many others, enjoy. I like finding my own gear instead of buying it. I also like being decked out in blues and purples. Camping a boss in a PD until I can get their rare item is NOT an exploit. It is just how I play. I have seen some great alternative suggestions to discourage botters, such as making the unique items BoP or even Unique so you cannot have more than one of them. These have been constructive posts unlike yours. I can respect that you disagree with our constructive feedback on a potential change. But I will call you out when you start calling an entire group of honest players "exploiters" because they play the game a certain way. These people are not powerleveling off the boss or using teleport hacks to get there. We just want to get decent gear before we leave a spawn.ghoxenrwb17_ESO wrote: »
I'm glad that my way of playing doesn't involve exploiting flaws in a game's design for personal benefits.