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Official Feedback Thread For 2025 ESO Direct & Seasons of the Worm Cult

  • Elvenheart
    Elvenheart
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Ratzkifal wrote: »
    Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
    What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
    This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.

    I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.

    If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.
  • Avoranti
    Avoranti
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    I’ve been away a bit for medical reasons. Just learned of some changes. Why are we moving to season passes?
  • Avoranti
    Avoranti
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    Who are ZOS getting their feedback from that suggests THIS is what players wanted? From these comments it seems like it isn’t.
  • Ratzkifal
    Ratzkifal
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Elvenheart wrote: »
    Ratzkifal wrote: »
    Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
    What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
    This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.

    I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.

    If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.

    Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
    Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
    Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Parasaurolophus
    Parasaurolophus
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Direct Show:
    – No new cinematic. Is ZoS no longer willing to invest in promoting the game? Why?
    + Finally got to see what the ZoS office looks like.

    Zone:
    ++ I love the Altmer and their architecture.
    – I don’t like Argonians.
    – Almost no new architecture.
    – It’s the same kind of zone with world bosses and delves as before. Matt Firor said the game needs new types of content — but apparently, not yet.

    Subclasses:
    – This is going to be complete MADNESS. Each class is already a standalone system (which also has to stay balanced with other available skill lines), and they shouldn’t be mixed. I don't even want to describe what kind of wild combinations this could lead to. It will completely erase class identity in PvE. And it will deal a crushing blow to PvP, which ZoS claims they want to revive. I won’t give examples — they’re easy to imagine. But most likely, it will all end in nerfs to strong and bursty abilities.
    + Yeah, it’ll be fun to experiment with for a while, until a clear meta settles in.

    Monetization:
    – A blow to subscribers. Many, like me, just bought the chapter and got dungeons and DLCs through the subscription. I used to buy collectible items a year later with gold.
    PC/EU
  • Fischblut
    Fischblut
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I need information about the availability of pre-purchase items from this Season pass, please.
    Mages Guild Recall customized action.
    This limited-time reward is available only until May 7, 2025, and is immediately unlocked upon purchase.

    Early Purchase Reward Items

    10-Year Lion Guard Steed mount
    10-Year Anniversary Mudcrab pet
    Shell-Tide Beach emote pack

    These limited-time reward items are available only until June 2, 2025, for PC/Mac and June 18, 2025, for Xbox and PlayStation consoles and are immediately unlocked upon purchase.

    Is it the same distribution model of such unique collectibles as pets from purchasing chapters before certain dates, and chapters pre-order mounts? Or is only Mages Guild Recall custom action exclusive item, and other items will be eventually bundled in Collector's Edition of this Season's Pass?
    The Elder Scrolls Online: 2025 Premium Edition

    This edition also includes a set of unique collectibles:

    Skulltooth Coastal Durzog mount
    Golden Eagle pet
    Remnant of Meridia's Light memento

    This looks like Collector's Editions for Chapters, and these items will not be exclusive to pre-order?
    I hope you can answer, thank you!
    @ZOS_Kevin
  • Jammy420
    Jammy420
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    Need to hear more/try it out before I decide
    Ratzkifal wrote: »
    Elvenheart wrote: »
    Ratzkifal wrote: »
    Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
    What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
    This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.

    I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.

    If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.

    Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
    Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
    Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.

    I wonder if it will be passives and actives that we can mix and match, because that will be nutters. Otherwise, a lot of mixed skills could significantly make your character weaker without the supporting class passives.
  • Ratzkifal
    Ratzkifal
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Jammy420 wrote: »
    Ratzkifal wrote: »
    Elvenheart wrote: »
    Ratzkifal wrote: »
    Congratulations ZOS! You've finally solved balance by putting the final nail in the coffin of class identity.
    What did I spend my crowns for extra character slots on exactly? All my dps characters in the coming patches will be running the same skills anyway, no matter the class. So will my healers and my tanks.
    This change could have been fine 11 years ago, when people were still upset that the game had classes in the first place. Nobody who hasn't played ESO yet is going to look at these changes and go "Huh, now that Subclassing is a thing, I will check out ESO, because that's what's been missing!" Who are you catering to here, ZOS? You are catering to the Nightblade that wants Corrosive Armor on top of their invisibility. You are catering to the Warden who wants to use Streak during their Northern Storm. This will be a disaster for PvP and hurt replayability for PvE because all classes are the same boring homogenous soup.

    I went into this stream with hopes for the future, and some of the changes you announced are cool and would be exciting if you didn't also decide to walk back another decision that you made 11 years ago. At this rate, ESO 2 would have made me more excited than this, because I can see that this will lead us down the same path that hybridization did - short term gain, long term loss of build diversity and overall enjoyment.

    If you like your characters, the way they are, you do not have to change them. At first, when I heard about this, my mind instantly thought I would keep all my existing characters the same because that’s who they are, but create a new character. But now i’m remembering I have a no pet sorcerer that could benefit from a different class line, and I’m excited to think about what line that could be to make that character more interesting and varied.

    Tell that to my Sorc that got kicked from a Bal Sunnar hardmode group finder because the people there only wanted Arcanists. (No, they did not specify that.) This problem will only get worse in Update 46.
    Content isn't balanced around light attack spammers either. It's balanced around what is currently possible. The end result will either be nerfs - nerfs that also affect the people who aren't abusing the new meta. Or content will become harder, which will have the same effect on the people who stayed true to their old characters.
    Fact of the matter is, not all skill lines are created equal and now that everyone has access to the OP skill flavor of the month, there is no reason for ZOS to actually address that anymore because everyone is equal - unless people skip mechanics on their favorite trial bosses.

    I wonder if it will be passives and actives that we can mix and match, because that will be nutters. Otherwise, a lot of mixed skills could significantly make your character weaker without the supporting class passives.

    As I understand it, you swap one of your three class lines (passives and all) for another class skill line from a different class (passives and all). It even interacts with each other, so stuff from your passives that triggers whenever you are dealing damage with a class ability will activate when dealing damage with an ability from a subclass skill line. So for example Arcanist beam would trigger Templar's Burning light. And the only limit is that you cannot take two skill lines from the same class (other than your own), but you could have 3 different classes mixed together.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Personofsecrets
    Personofsecrets
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    Somewhat excited for the upcoming Seasons of the Worm Cult Content
    Tales of Tribute - I'm waiting.
  • majulook
    majulook
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    In this new "Zone" the removal of the blue wall is a "one time event". This will make it odd to replay on different characters and for the new players that did not participate in the "one time event". ESO has never had a "one time event" that affected the story as this will, not sure if this is a good thing.

    How this going to work after the wall is down?
    Si vis pacem, para bellum
  • NDReptiles
    NDReptiles
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    The new story sounds interesting to me, HOWEVER, I do not like to be forced to pay for things I will not use. (i.e. dungeons) This is why I never have nor ever will pay for "seasons" in any game. Seasons are just a cash grab used to exploit players FOMO and an unscrupulous business tactic. I truly feel sorry for the actual employees who love this game and are trying their hardest to keep this game awesome, but I feel like it is corporate big wigs who are pushing the seasons agenda to increase their profit margins. I love you content creators, but I can't support seasons or it will never improve.
  • WhiteScythe
    WhiteScythe
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    Need to hear more/try it out before I decide
    @ZOS_GinaBruno

    You never mentioned ESO+ still being relevant in 2025.

    You never mentioned how the Content Pass is $135 AUD -- THIS IS INSANITY????

    You never addressed megaservers -- OCEANIC MEGASERVER WHERE????

    You never addressed ACTUAL CROSS PLATFORM PLAY -- why are you NOT doing this already????

    Not impressed in the stream whatsoever.
    NA-PC Daggerfall Covenant #dcforlife
    WTB OCEANIC SERVER -- because 250+ MS is UNPLAYABLE
    ESO+ Officially DEAD 2025
    WHY do we NOT have cross platform servers in 2025?
  • Rohamad_Ali
    Rohamad_Ali
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I'm excited to see the worm cult expansion. Keeping a MMO alive 10 years is good so I will not give any criticisms in advance this year.
  • SeaGtGruff
    SeaGtGruff
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    Very excited for the upcoming Seasons of the Worm Cult Content
    thegreatme wrote: »
    Very glad for the Furniture Vault but logging in today after the stream made me wonder.

    How will furnishings that drop as crate rewards and can be traded for gems be treated? Often times if I get a furnishing drop I want to keep, I don't bank it but instead drop it in a "storage house" so that I don't accidentally break it down for gems when I actually wanted to keep it for housing projects.

    Will crate furnishings in the Furniture Vault show up in the Gem Exchange menu or no? I kind of hope the answer is "no".

    Going by what Rich said in the stream, this isn't going to be like the Craft Bag where things go automatically. I mean, yes, IIRC he did sort of phrase it as a craft bag for furnishings. But he also said that it will have room for 500 items, and that each item can be a stack of up to 1000-- I think those were the numbers he gave. He said we will be able to choose which furnishings we want to put in it. So it isn't really like the Craft Bag, but more like a 500-slot storage container which can hold a stack of 1000 of a given furnishing in each slot.

    Also, my experience with other types of items is that items which can be converted into Crown Gems do not stack with similar items which cannot be converted into Crown Gems, because they apparently have different item IDs.
    I've fought mudcrabs more fearsome than me!
  • SwimsWithMemes
    SwimsWithMemes
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    Need to hear more/try it out before I decide
    To everyone angry about the ESO+/Season Pass content being doubled up, this is similar to what happened when Chapters rolled out.


    Before that, we were told that ESO+ gave you access to all "DLC". Then they announced Chapters and said "this is not DLC, you need to buy it separate". Now the value of Dungeons is being shifted into Season Pass! Full circle I guess. In 10 years the game will be sub only again lol
  • majulook
    majulook
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    To everyone angry about the ESO+/Season Pass content being doubled up, this is similar to what happened when Chapters rolled out.


    Before that, we were told that ESO+ gave you access to all "DLC". Then they announced Chapters and said "this is not DLC, you need to buy it separate". Now the value of Dungeons is being shifted into Season Pass! Full circle I guess. In 10 years the game will be sub only again lol


    I wish it was just sub now that would be a great improvement
    Si vis pacem, para bellum
  • TaSheen
    TaSheen
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    majulook wrote: »
    To everyone angry about the ESO+/Season Pass content being doubled up, this is similar to what happened when Chapters rolled out.


    Before that, we were told that ESO+ gave you access to all "DLC". Then they announced Chapters and said "this is not DLC, you need to buy it separate". Now the value of Dungeons is being shifted into Season Pass! Full circle I guess. In 10 years the game will be sub only again lol


    I wish it was just sub now that would be a great improvement

    Well, I'd prefer that too, but since the rest of the gaming world thinks subs are totally wrong, I can see why that didn't fly.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Thoriorz
    Thoriorz
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    @ZOS_Kevin
    Hi, are you planning to change/modify somehow the RNG on Leads?
    In some cases farm Leads is a pure pain, Leads from trials, from treasure maps, GD Leads would deserve a better RNG in my opinion.
    It's nice that the update will bring 16 new antiquities but the RNG for Leads farm would also deserve attention.
    Any plans in this direction?
    PCEU
  • acastanza_ESO
    acastanza_ESO
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    Need to hear more/try it out before I decide
    The image of the Mages Guild Recall customized action in the content pass news post:

    2looududapy8.png

    Is extremely misleading, the action doesn't look like this kind of open portal at all
  • tomofhyrule
    tomofhyrule
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    The image of the Mages Guild Recall customized action in the content pass news post:

    2looududapy8.png

    Is extremely misleading, the action doesn't look like this kind of open portal at all

    It does look different on Live. I do remember it looking a little more like that on PTS - I wonder if there's an asset missing.
    (more's the pity though, since I do prefer the less in-your-face version from Live that definitely seems like it's bugged)
  • AlexanderDeLarge
    AlexanderDeLarge
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    Very excited for the upcoming Seasons of the Worm Cult Content
    Avoranti wrote: »
    I’ve been away a bit for medical reasons. Just learned of some changes. Why are we moving to season passes?

    It resulted in a very stale content release cadence that left little room for ZOS to focus on iterating on existing content versus pushing out a new expansion every year. I would imagine these two zone DLCs are a lot more manageable than forcing out another chapter in June come hell or high water.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • kind_hero
    kind_hero
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I am most excited about subclassing... Surely, it will create all sorts of issues, but hey, what a blessing for veteran players who are playing a main for many years!

    Can't wait to try some combinations that I have imagined years ago! Like, I was complaining oh, if I had to pick only one feature/skill from other classes on my nightblade or sorc, which would it be? Soon it will be possible. That's very cool. It will be chaos, but fun.

    I hope Cyrodiil will always have a "vengeance" like campaign and a regular one for those who want to carry on with the laggy campaigns. But I also wish the champions/vengeance campain to have some templates for each class, to include some general skill lines from weapons or guild.

    Regarding the story: I did the prologue yesterday. I am not really that excited about the Worm Cult 2, since we still have dolmens and people defeat worm cultists all the time, doing the quests or activities. But I really like the fact that we have old characters brought into new stories.

    You need to change the art direction regarding motifs. It has been 10 years with the same old flaps and there is nothing different (aside from the crazy feathery carnival costume) to signal a new take on the game. The 10 year costumes are a downgrade from the classic ones, for example. I don't want a shift from the "Tamriel" style coined in Morrowind or Oblivion, but more fresh designs.

    The housing vault is great, but I wish to see a slots increase, even as a paid upgrade, and more ways to stack things in relation to housing. I am sure that housing takes a lot of resources, and you will need to address this at some point.
    We also need a furnishing station, to make things easier.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • ChaoticWings3
    ChaoticWings3
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    My feelings are a bit mixed on this. This is coming from a player that has been playing ESO since launch just to give an added perspective. To give further explanation, I am still planning on buying said content but I have some concerns going forward.

    The Good:

    Subclassing is an excellent idea that I think a lot of players will enjoy to make a fully customized character that meets their playstyle. It also will be great for PVE content since I can already imagine a lot of players who main a tank adding the Earthen Heart skill line in replacement of a more dps oriented skill line to gain access to the very strong passives that help with tank sustains.

    The new zone looks really good and I love the argonian style in the architecture. Also the new enemy models looks really good. Seeing a continuation of the main storyline has me interested especially in how it possibly incorporates a couple of interesting choices that may play a part in what happens. I'm not sure about the wall event but that is a wait and see approach. I will say having a server wide PVE event against a super world boss (THE WALL) will be something fun to see.

    The Bad:

    The content pass sounds very strange in many ways to me. This year it seems rather similar to other years where there is a zone with 2 parts of it and 2 sets of dungeons. $50 seems pretty similar in pricing with the added benefit of unlocking the dungeons with the zone (chapters were $40 if I remember). What myself and a lot of other players don't understand is 1. What is the difference between this and a chapter purchase (as far as the player base can see we don't really see much of a difference from previous years), 2. Is the pricing of the content pass per year going to be based on the content provided or will it be this standard $50 per year (we are not sure how this is going to proceed going forward and a lot of concerns about this is if we don't get a chapter zone for the year and instead just questlines in the already established zones whether or not that $50 price will be worth it on those years. REALLY would like clarification on this since it may make myself and possibly others skip some years if we don't feel its worth the cost), and 3. This seems to devalue the eso plus subscription since we seem to be getting less from it. Are there any plans or ideas to encourage the ESO plus subscription going forward?

    PVP subclassing is going to be scary for the worst reasons. I can think of a couple of combinations that could potentially be really annoying. Like sorc and dk shields essentially making a player nearly unkillable. My suggestion for this would be to probably lean into battle spirit some more and have it detect certain skills on the same character at the same time and debuff them in some way to make them not so crazy strong. I would consider it during the PTS because as a on and off pvp player having players become nearly unkillable is going to make the pvp experience very boring.

    What I was hoping to hear more of:

    Overland content difficulty. Ever since the holiday message about a possible increase in overland difficulty it has become a topic that a lot of wish to hear more of. On one hand we have players that want to keep things the same because the difficulty is easy enough where they can relax with the game. On the other hand you have players that want more of a challenge out of the game since enemies and bosses just don't seem like world ending threats (I'm in this category). Both sides agree that we would like something that adjusts the scaling to how we want it for overland content rather than a full on increase of said content (because players wanting to do harder content still want to grind out events or crafting resources but don't want to be bothered by harder enemies). Unfortunately we still don't have an answer on what is being planned on how it will be implemented in the future which is concerning to players since an overall increase in difficulty may scare players away. So we were hoping to have some insight as to what is being planned on this front. Just for reference, we literally have an entire pinned topic based entirely on overland difficulty. It is a topic we really would like something on to stop speculation worries.
  • Aliniel
    Aliniel
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Very underwhelming and disappointing announcements.
    • Instead of a chapter, which was already very dilluted in content, we now get a "Content Pass" which is more expensive.
    • This forces people to pay for DLCs even if they never play them. Previous model was more modular, and people could choose what to pay for.
    • We lose the ability to pay for content via Crowns.
    • It also spreads the content over the year. For $50 we get little content and then must wait months for more. Check with your colleagues at Blizzard and see what we get for $50 expansion.
    • Once again, the childish difficulty of the overland content was ignored despite there being hundreds of pages of discussion for it.

    ESO+
    • Furthermore, the ESO+ takes another hit. We are now forced to buy the Content Pass which includes dungeons and second DLC zone, but ESO+ also includes those. So, we are paying for those dungeons and the DLC zone TWICE.
    • The addition of furnishing vault has zero value for me. It is once again a feature targeting a specific players who enjoy housing. Not saying it's not welcome but doesn't replace the value we lost on having to pay for the DLCs.
    • There are hundreds of pages of suggestions on how to improve ESO+. Maybe check those out.
  • WhiteScythe
    WhiteScythe
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    Need to hear more/try it out before I decide
    Aliniel wrote: »
    Very underwhelming and disappointing announcements.
    • Instead of a chapter, which was already very dilluted in content, we now get a "Content Pass" which is more expensive.
    • This forces people to pay for DLCs even if they never play them. Previous model was more modular, and people could choose what to pay for.
    • We lose the ability to pay for content via Crowns.
    • It also spreads the content over the year. For $50 we get little content and then must wait months for more. Check with your colleagues at Blizzard and see what we get for $50 expansion.
    • Once again, the childish difficulty of the overland content was ignored despite there being hundreds of pages of discussion for it.

    ESO+
    • Furthermore, the ESO+ takes another hit. We are now forced to buy the Content Pass which includes dungeons and second DLC zone, but ESO+ also includes those. So, we are paying for those dungeons and the DLC zone TWICE.
    • The addition of furnishing vault has zero value for me. It is once again a feature targeting a specific players who enjoy housing. Not saying it's not welcome but doesn't replace the value we lost on having to pay for the DLCs.
    • There are hundreds of pages of suggestions on how to improve ESO+. Maybe check those out.

    @ZOS_GinaBruno Read THIS. THIS is why we're UPSET. Failing this community over and over again.
    NA-PC Daggerfall Covenant #dcforlife
    WTB OCEANIC SERVER -- because 250+ MS is UNPLAYABLE
    ESO+ Officially DEAD 2025
    WHY do we NOT have cross platform servers in 2025?
  • Stella_dArgento
    ZOS_Kevin wrote: »
    Hrolthar wrote: »
    There's a bug on the Xbox store, the wrong price is showing for the 2025 Content Pack. It is showing £84.99 GBP instead of £44.99 GBP.

    9k5fb0tvayxr.png

    We have gotten this changed. It is just caching oddly on the Xbox end of things. This should be updated within the day.

    @ZOS_Kevin first of all thanks for all your work!

    Is there a chance to know when the price on xbox for the UK will be fixed? I just checked and it still shows the £84.99.
    Would be great to know! 🙂
  • shadyjane62
    shadyjane62
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    I opted for wanted something different because the choices didn't include I hate everything I read and see about this. I do not do dungeons and spending all my time theory crafting is not for me.

    Don't know what I'll end up doing but I won't be spending any more money on this.

    If I stay in ESO I will probably go through all the chapters I already own.

    I will never be able to compete with all this sub classing.
  • Lugaldu
    Lugaldu
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    Very excited for the upcoming Seasons of the Worm Cult Content
    I'm happy with what awaits us. My focus in the game is on story, roleplaying, and housing – two new areas to explore – check, dialogue answer choices for better roleplay – check, new houses and building components – check, furniture vault – check. However, I would have liked to see a "profession" system developed instead of subclasses, meaning "jobs" where you can customize your character for overland, for example, as a geologist, so you can find more ore, and things like that.
  • Faulgor
    Faulgor
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    Need to hear more/try it out before I decide
    I'm very much looking forward to subclassing.
    However, the new content release model seems like a mess.

    ESO+ has been altered too much over the years. It started as a continuation of the P2P model, and its main draw was the peace of mind it offered because you didn't have to pay for each DLC individually. Of course that changed somewhat with chapters (because those are obviously not DLC, I guess), but that was still somewhat acceptable because we were promised bigger, more substantial content drops and game systems with chapters that weren't possible in ordinary quarterly DLCs.

    What's the big value proposition of the Q2 "content" compared to previous DLCs, e.g. Thieves Guild or Murkmire? Rhetorical question. How can you justify not including the new seasonal content in ESO+? You can't, so you don't even try. Old promises are water under the bridge.

    Fine. Whatever. This is a new world, these are the new rules. But the rules are messy and convoluted.
    The big advantage of the new seasonal model, as I understand it, is that it allows ZOS to be more flexible and experimental with the content they develop. Great! So going forward, how will you decide what is included in ESO+ and what isn't? This year at least the dungeons are still included, while the Q4 content isn't for some reason.
    What about next year? Nobody can say. So why would I subscribe for say 6 months or even a year, when nobody can tell me what content I can expect to receive with that purchase?
    That's the exact opposite to what ESO+ used to offer. Ease of access and peace of mind!

    ZOS, this would have been the moment to deliver a clear message of your future plans for content and how to access it. But what we got is more confusing than before. You need to make up your mind, fast. "This is a transitional year" doesn't fly when we don't understand what we are transitioning into.

    Be clear what ESO+ offers in opposition to the seasonal content pass. Don't decide on a whim.
    IMO, either
    • everything should be included in ESO+, like previous DLC, or
    • everything should be included in ESO+ on a delay, like previous chapters.

    Adjust pricing accordingly, if you must. But get out of this mess.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • dcrush
    dcrush
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    Wanted something different for the upcoming Seasons of the Worm Cult Content
    Starting with Greymoor which came out soon after I started playing, I pre-ordered every chapter and either subscribed to ESO+ or bought the dungeon packs with crowns (or gold for crowns).

    I’m now being forced to also buy the dungeons right away if I want to buy the chapter.

    Unless the chapter becomes available later to buy separately from the dungeon packs I’m done buying new chapters.
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