Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
Credible_Joe wrote: »Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.
Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.
As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.
Credible_Joe wrote: »Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.
Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.
As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.
Parasaurolophus wrote: »Credible_Joe wrote: »Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.
Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.
As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.
When I think of a classless system in The Elder Scrolls, I definitely don’t imagine combining Hermaeus Mora’s tentacles with Aedric beams while summoning scamps. That’s already so flashy, loud, and over-the-top that it feels worlds away from the classic vision of a character’s combat abilities in The Elder Scrolls.
Honestly, sometimes it feels like the Vestige is more of a Marvel superhero than the hero of a fantasy saga. Thematic classes already exist — there’s no getting around that. But mixing them? That’s madness. And tasteless.
Credible_Joe wrote: »Parasaurolophus wrote: »Credible_Joe wrote: »Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.
Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.
As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.
When I think of a classless system in The Elder Scrolls, I definitely don’t imagine combining Hermaeus Mora’s tentacles with Aedric beams while summoning scamps. That’s already so flashy, loud, and over-the-top that it feels worlds away from the classic vision of a character’s combat abilities in The Elder Scrolls.
Honestly, sometimes it feels like the Vestige is more of a Marvel superhero than the hero of a fantasy saga. Thematic classes already exist — there’s no getting around that. But mixing them? That’s madness. And tasteless.
You've listed one example of the most dissonant combination you can think of. But the range of possibilities gives the freedom to make anything we'd like. A Warden can become an Elementalist by swapping out their pet and plant lines with Storm Calling and Ardent Flame or Draconic Power. A Sorcerer can dabble in necromancy by swapping just storm calling with Grave Lord.
You can make a Kynareth healer by swapping Templar lines with plants and pets from Warden.
The number of thematic possibilities we have access to now just went up by like, two orders of magnitude. Shaking up the META that much is crazy, sure. Maybe even madness. But calling that tasteless is fully out of line.
Credible_Joe wrote: »Credible_Joe wrote: »DISMANTLE THE STATUS QUO
ALL CLASS SKILL LINES FOR ALL CHARACTERS
CLASS WARFARE
NO MORE CLASS
This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.
Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.
As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.