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How are we feeling about Subclassing?

Ratzkifal
Ratzkifal
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Just a quick poll for reference of the general (forum) outlook on the feature.
Edited by Ratzkifal on April 11, 2025 12:34AM
This Bosmer was tortured to death. There is nothing left to be done.

How are we feeling about Subclassing? 674 votes

Feeling great! Gimme all the class lines!
28% 195 votes
Cautiously optimistic. It sounds promising, but it could be better.
10% 69 votes
Neutral. It is what it is. We don't know how thing will turn out.
16% 114 votes
Worried. This could break a lot of things, the way things are looking right now.
19% 133 votes
This feature needs to be cancelled before it lays eggs! It is the end of class identity/ PvP/ build diversity / will kill the game.
24% 163 votes
  • Soarora
    Soarora
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    For roleplay: awesome, I have some unused characters that would be perfect for this.

    For group content: big worried about increased community friction with a more complicated meta and making existing characters subclass into classes they’d never normally be.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • spartaxoxo
    spartaxoxo
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    I am hyped about subclassing, the furnishing vault, and optional overland difficulty. The subclassing is going to make the game feel much more Elder Scrolls, I think. And I really look forward to being add things to my characters. I'm actually going to level my abandoned Necro to 50 out of anticipation of this. Subclassing is one of the things that I think is going to keep me in this game despite my unhappiness about the price increase.
  • randconfig
    randconfig
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    I'm not sure what all the fuss and fearmongering is for. It's a great direction for the game, even if there will be a few bugs and needs for balance adjustments.

    I'm hyped for it!
  • fizzylu
    fizzylu
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    I'm excited and feeling positive about it which is not at all my usual stance on this game, haha. But I do kind of wonder if this will be a way for them to excuse no longer releasing classes. Not that I'd be mad about that since I've never really had interest in the new ones and think ESO class design is wack.... BUT, I'd hope if I am right right then they'd finally open their minds to creating new weapon lines and stop using motifs as an excuse not to instead.
  • Hapexamendios
    Hapexamendios
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    I'll let you know after I've played with it in game.
  • valenwood_vegan
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    While I like the idea overall, I fully expect *the* signature, class-defining skills that we know and love (at least those that still remain) to be nerfed into mundane nothingness.

    I just don't think this will be worth the obvious balance problems and the inevitable chainsaw-over-scalpel- solutions to them.
    Edited by valenwood_vegan on April 11, 2025 1:04AM
  • AzuraFan
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    Neutral right now. It sounds good, but I need to see how it actually works in practice.
  • Gilvoth
    Gilvoth
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    Fantastic new breath into the environment.
  • TaSheen
    TaSheen
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    Subclasses were never my sort of thing in any game. I'm not saying no outright, but I'm "neutrally unthrilled". Added to the "season pass" thing.... well.... I'm pretty sure I'm done.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • tomofhyrule
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    Worried about balance. Really worried.

    Sure, it'd be fun for overland and RP, and I'm totally gonna set up some of my alts with skills that would make sense according to their lore. But nobody cares about balance in overland or in a normal.

    But vet content? PvP? When competition is involved, then balance needs to as well. And ESO has not historically been great on that front...

    Seriously, there are already so many "people aren't letting me bring my heavy attack build into trials!" threads. We really expect that this is going to make people admit more? "Play as you want" is a great thought... so long at the other 11 people in the group also think that. But if the group wants to be meta, then they're gonna be really exclusionary if you're not.

    It was the same with hybridization - the idea (good) was that you could slot any skills without having to worry that some were not powerful because it was mag instead of stam. What happened? Every Class then got the "objectively better option" and the "I'm nerfing myself" option - so why would you take the worse one unless you were nerfing yourself? RP? Sure, try to explain to a group lead that you can't pull your weight in the group because it doesn't fit with your RP.
    Now think of that, but homogenizing all the classes.

    That will also make PvE less diverse as well. A lot of current groups like to bring a Templar because of their excellent execute power. Now if everyone can do that, why do we need a primary Templar when that slot could be another Arcanist with banner and Class Mastery? Why have healers if all the DPS can just run Matriarchs? Why have two tanks if one can just be in Magma 100% of the time and just not take damage ever? And then, all those support slots you don't need anymore can go to more DPS!

    Also PvP - you thought the Polar Wind spamming Wardens was bad, now wait for them to also be able to cast Magma on cooldown to restore their resources as well. Or just wait for the gankblade bombers who can use Mages Wrath to get a second explosion out of Rush of Agony and then streak away unscathed. I guess it's a good thing people want a meta shift, because it's coming.

    Finally, the thing that disappoints me most is that I really really want a new Class. I've been dreaming of a Dwemer Artificer for ages now, but this system makes it look like we'll never get a new Class again. After all, now instead of being balanced against 7 other Classes, it'd be three lines balanced against each other and 21 other lines individually.

    Arcanist's release was some of the most fun I've had with this game. I love the new character setup process and getting to play with new skills and how they interact. Now, my options are to... make another version of a character I already have, until I finish the levelling to get them enough skill points to... make them into a hybrid of other characters because nobody has their own identity anymore. That's super depressing actually.

    Imagine - we're at a state where literally the only Class identity we have anymore is the fashion of the Class set. "Sure you can use all the other skills from another class, but don't you dare wear a facemask! That's for OG NBs only!"
  • Destai
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    Aside from it costing double the skill points, I am overall excited. It will definitely help me differentiate alts and come up with new ideas for their lore.
  • xylena_lazarow
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    This is what I've always wanted from the build system.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Freelancer_ESO
    Freelancer_ESO
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    It could be fun for solo stuff but, I'm not really looking forward to it for anything group related.

    Much of the group content in ESO runs into issues because you have a massive gap in effectiveness between players that are fully optimized and those that aren't.

    When you get into a group with people all on the optimized end of the spectrum pretty much everything dies too fast.

    When you get into a group with people all on the non-optimized end things can sometimes end up being a bit of a slog/failure.

    ESO is already rather complex and a bit grindy when it comes to trying to make an effective build from scratch and this further raises the complexity and the grind as well.

    I've got a bunch of characters that are at the point of well I've got all the skills maxed, the scribing unlocked, and a big pile of transmutes sitting here so I can in theory make a new build but, I really don't want to spend hours doing it so I've just left them sitting as is.

    You can hit a point where the complexity is so high that instead of producing more variety it leads to people just giving up and end up just copying a build.
  • Parasaurolophus
    Parasaurolophus
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    Let’s think about what this system might turn into down the line. It’s unlikely people will complain about getting hit by Blastbones, Scorch, and Incap all at once from stealth — because they’ll be the ones casting it. But most likely, all strong delayed and execute-type attacks will end up nerfed.

    And what about PvE? What’s the actual benefit of stacking passives from different class damage lines?

    A big nerf is coming, and subclasses will become necessary. Jesus. Of course they’ll be necessary!
    PC/EU
  • Desiato
    Desiato
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    Stamicka posted some good reasons why this is a bad idea.

    While I'm happy for everyone who is excited for this feature, it is a dealbreaker for me. Primordial subclass theorycrafting in trial discords already makes my stomach ache.
    spending a year dead for tax reasons
  • SilverBride
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    [X] I'm just not interested in it.
    Edited by SilverBride on April 11, 2025 1:39AM
    PCNA
  • StihlReign
    StihlReign
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    Invis streak talons incap.

    What could go wrong...welcome to PvP, don't mind the server... B)
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Credible_Joe
    Credible_Joe
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.
    Thank you for coming to my T E D talk
  • DenverRalphy
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    I'm genuinely worried. Players may equate this to being more like the The Elder Scrolls series was originally built to be. But fail to realize that The Elder Scrolls series was a single player game, and the mechanics from single player games doesn't translate well to multiplayer group focused games.
    Edited by DenverRalphy on April 11, 2025 1:56AM
  • Parasaurolophus
    Parasaurolophus
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.

    When I think of a classless system in The Elder Scrolls, I definitely don’t imagine combining Hermaeus Mora’s tentacles with Aedric beams while summoning scamps. That’s already so flashy, loud, and over-the-top that it feels worlds away from the classic vision of a character’s combat abilities in The Elder Scrolls.

    Honestly, sometimes it feels like the Vestige is more of a Marvel superhero than the hero of a fantasy saga. Thematic classes already exist — there’s no getting around that. But mixing them? That’s madness. And tasteless.
    PC/EU
  • Elvenheart
    Elvenheart
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.

    I agree, this just puts it so much better than I could have.

    As for the fear of being kicked out of groups, from Day 1 in ESO I’ve said if I get in a group that doesn’t want my character, that’s fine, i’ll just keep looking until I find one that does. And so far, I’ve never been kicked out of a group while playing this game. Ever.
  • Credible_Joe
    Credible_Joe
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.

    When I think of a classless system in The Elder Scrolls, I definitely don’t imagine combining Hermaeus Mora’s tentacles with Aedric beams while summoning scamps. That’s already so flashy, loud, and over-the-top that it feels worlds away from the classic vision of a character’s combat abilities in The Elder Scrolls.

    Honestly, sometimes it feels like the Vestige is more of a Marvel superhero than the hero of a fantasy saga. Thematic classes already exist — there’s no getting around that. But mixing them? That’s madness. And tasteless.

    You've listed one example of the most dissonant combination you can think of. But the range of possibilities gives the freedom to make anything we'd like. A Warden can become an Elementalist by swapping out their pet and plant lines with Storm Calling and Ardent Flame or Draconic Power. A Sorcerer can dabble in necromancy by swapping just storm calling with Grave Lord.

    You can make a Kynareth healer by swapping Templar lines with plants and pets from Warden.

    The number of thematic possibilities we have access to now just went up by like, two orders of magnitude. Shaking up the META that much is crazy, sure. Maybe even madness. But calling that tasteless is fully out of line.
    Thank you for coming to my T E D talk
  • Castagere
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    I just want to know how the abilities will work. Will a character with all his points in stamina be able to really use magic skills from other classes? Magic runs out really quickly if zero points in it.
  • Parasaurolophus
    Parasaurolophus
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.

    When I think of a classless system in The Elder Scrolls, I definitely don’t imagine combining Hermaeus Mora’s tentacles with Aedric beams while summoning scamps. That’s already so flashy, loud, and over-the-top that it feels worlds away from the classic vision of a character’s combat abilities in The Elder Scrolls.

    Honestly, sometimes it feels like the Vestige is more of a Marvel superhero than the hero of a fantasy saga. Thematic classes already exist — there’s no getting around that. But mixing them? That’s madness. And tasteless.

    You've listed one example of the most dissonant combination you can think of. But the range of possibilities gives the freedom to make anything we'd like. A Warden can become an Elementalist by swapping out their pet and plant lines with Storm Calling and Ardent Flame or Draconic Power. A Sorcerer can dabble in necromancy by swapping just storm calling with Grave Lord.

    You can make a Kynareth healer by swapping Templar lines with plants and pets from Warden.

    The number of thematic possibilities we have access to now just went up by like, two orders of magnitude. Shaking up the META that much is crazy, sure. Maybe even madness. But calling that tasteless is fully out of line.

    All these wonderful features apply only to RP.
    PC/EU
  • katanagirl1
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    I guess it’s easier to let a class use skills from other classes than fixing the problems with classes that we have now. Seems like a cop out in a way.

    Also concerned about balance in PvP and a shift in meta for PvE. I don’t want scribing on my characters and I don’t want to have to multiclass either. I guess PvE endgame is over for me. The devs have already demonstrated that they don’t understand why hybridization forced “one build to rule them all” on trial groups so they just don’t get it. They still think we can build how we want in all aspects of the game.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Toanis
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    <streamer> will soon present the mandatory setup for each role, your chance to be able to participate in the new meta with your favorite character just tripled.

    For everyone who makes their own build decisions, subclassing opens a lot of posibilities, especially when an integral part of your class doesn't really click with you, or one of your trees gets nerfed to oblivion.
  • Kaelthorn_Nightbloom
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    This will make the extremes in PvP much worse. Taking Scribing for example. After that was released, the ability to do more damage, healing, and mitigation went up. This will also be the case with "subclassing" if you can pick and choose any class skill lines for your character.

    Corrosive Sorcs / NBs
    Max Magicka Sorc Blades
    Necro-Plar permablock tanks
    50k health Sorcdens with Hardened Ward and Polar Wind
    Unkillable Warden Bubble Plars

    sounds like a great time :neutral:

    Edited by Kaelthorn_Nightbloom on April 11, 2025 6:26AM
    PC NA
  • Hotdog_23
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    Cautiously optimistic 

    It's going to be an adjustment for sure, and I can see it really shaking things up in PVP and meta groups. But, for the average player, I don’t see it being a big deal.

    Kinda excited about it personally. With the Nintendo Switch 2 coming out and having not gotten the first one, I have a nice backlog of games to play, so I’m sure my time in ESO will start becoming more limited personally. But with the new possibilities and builds, I may end up playing a little more ESO in the future than I originally thought.

    Oh my GOD, I cannot imagine being a new player and stepping into ESO after this is started. With all the possibles and build options, including scribing. The thousands and thousands of combinations that will be possible.

    I really hope they plan on how to teach this to the new players that are drawn to the game as time goes on. They are focused on returning players and teaching them. Just imagine coming in fresh with no experience or knowledge of the game. 

    They have not been the best in the past teaching new players, in my opinion. I hope they have a plan for this and not leave it to the new player to go out searching outside the game for information and help. Elder Scroll games generally depend on the community to teach new players, which is not always the best, as now with the internet there are so many places to look, and the information is sometimes biased, wrong or outdated.

    Stay safe :)
  • OldStygian
    OldStygian
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    DISMANTLE THE STATUS QUO

    ALL CLASS SKILL LINES FOR ALL CHARACTERS

    CLASS WARFARE

    NO MORE CLASS

    This is what I always say regarding classes in Elder Scrolls. I believe classes are diametrically opposed to this setting, as every game diminished the importance of which class you picked at the start in lieu of what skills and attributes you actually use and invest in as you play. All the way up to Skyrim, which eliminated classes entirely.

    Displacing two of our class skill lines and substituting in whichever ones we want from other classes is as close as they could get to the above sentiment without dissolving the class system entirely. I believe it's a fine solution for the directive of allowing players as much freedom as possible in defining our own characters without arbitrary restraints, like the boundaries between class archetypes.

    As for META and the death of build variety, this is only a potential problem for power gamers. People will always play what they find fun, and relatively few people find chasing the META as fun as building a character, or otherwise casually theory crafting. As many people resist the META as pursue it, and as many people again pay it no mind at all.

    Yeah this.

    PVPers and end gamers that aren't happy have to realize that the negative things they point out others doing are the exact things they will/can be doing themselves, just like what happens now and has always happened in PVP and min/max-ing. So where's the problem??

    Meanwhile, the rest of us will be happy to finally play the game like all the other TES games that have come before.

    The variety is going to be a real breath of fresh air.
    Edited by OldStygian on April 11, 2025 6:27AM
  • Tariq9898
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    I’m completely torn.

    My biggest worries are class identity and balance.

    What if a certain combination proves to be so effective that they end up nerfing both of the classes? Like potentially the pairing of Templar and Arcanist.

    Because knowing ZOS’s pattern, they’ll just nerf the Templar and Arcanist to where their combo isn’t as broken. Which could lead to playing solely just the Templar or Arcanist not as effective as it used to be.

    That said though, the roleplaying aspect is limitless. This may be why ZOS added skill colors few months back. Just imagine, pairing the blue fires of DK with the Necro to create a seamless identity of the “death knight.”

    Or the red skill colors of Necro with Nightblade to create a death assassin.
    Edited by Tariq9898 on April 11, 2025 6:59AM
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