Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

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  • TinyDragon
    TinyDragon
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    Top Bugs/Issues
    • Cyrodiil Queue - If you are in queue for cyro, e.g. GH in peak time, there's a chance your queue breaks by no longer progressing. I have seen this when grouped with friends, one queue just stops and the other keeps going. Really unfortunate when the queue can be an hour or more.
    • Loot Desync - Sometimes after killing something, you go to loot the body and you can't. It seems the body is appearing in one place, but not actually there on the server end. Fixing this requires running a short distance and coming back, looking for the right spot to stand which lets you loot, or killing something else nearby and hoping for loot to drop from that instead.
    • Skills not casting - Frequently, an animation goes off and the skill doesn't actually cast. Or nothing happens after pressing the skill. Pretty frustrating. Also some skills have small idiosyncrasies, such as graveyard, and casting too quick after that skill seems to cancel it as it doesn't go off.
    • Mythics stop working - I've seen this mentioned a bunch, but it really is frustrating.
    • Content launched with broken quests - I can't point to any that haven't been fixed, but when new content launches and quests are broken, it is really disappointing. This happened in Greymoor a lot, and completely ruined the experience. It still happened in West Weald as well. I'd really like to see this reduced.

    Top Pain Points
    • Travelling across zones - I often run form zone to zone, and sometimes use boats/carts/etc to travel from one zone to another, but I would really love to use them more. There's currently no logic between zone travel; e.g. you can't get a boat from Vvardenfell to the Telvanni Peninsula, and vice versa, when they are very close together. It seems like Summerset/Vvardenfell got a lot of travel options, and it dropped off significantly from there. I'd love to see a more intuitive travel system, instead of all travel being funnelled from the main capitals.
    • Build intuition - Theory crafting is nigh impossible for someone that doesn't have a solid grasp of what stats work, and lots of skill in the maths of this. I've tried time and again, but I don't ever have success. I'd love to see a more understandable system, where it's easier to pick gear sets that have meaning versus needing to calculate if I'm at crit cap, what my pen would be, etc.
    • Hybridisation - I've seen a few posts discussing how hybridisation is unfinished, but I would be seriously disappointed if it went further. After the hybidisation changes, builds became homogenised. There's so little flexibility in end game, everyone as a dps is in medium armor, and running as a stam toon. It's really disappoiting that characters I put a lot of effort into are now redundant: no more magsorcs, no warden dps, no magblades, etc. The prevalence of stam arcs is also overwhelming. I'd love more diversity.
  • said no one ever
    said no one ever
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    pain pint #1 having to beg to sell crowns even after waiting 30 days patiently.
    pain point #2 the cramps in my hands while playing with a controller on long WB fights
    pain point #3 items i can only get by doing content i will never do, ie scrying
    pain point #4 the lack of concern for people playing in first person view. I'm looking at you arcanist green goop blocking my view, also warden and a couple others with a skill here or there but arcanist is the worst
    pain point #5 people calling me a scammer when i try to sell things in zone chat for the actual prices reported using addons like ttc, mm, and att and then told they are doing nothing wrong when i report them.

    im sure theres more but those top my list i suppose

    Edited by said no one ever on February 19, 2025 10:13AM
    Character is what one demonstrates when they do the right thing even when it isnt convenient and no one is looking and when you aren't being forced to do it.
  • SwimsWithMemes
    SwimsWithMemes
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    1. Stuck in combat. Even worse if your companion keeps aggro somewhere before reset range.
    2. Excessive downtime. Since the games already been down for like, 36 hrs this month (including tomorrow's planned maintenance), just do another 36hrs and clean it all up. Change to dynamic servers where you can take a shard or whatever down 1-at-a-time back-end but keep players up on front-end.
    3. Mount speed - just make the base +50% higher and remove speed as a level up. Tie it to a quest for the last 10% or something. Make it crown or ESO+ exclusive for 5% boost. Replace speed at the stablemaster with fall damage reduction or something trivial.
    4. Co-op questing - make it consistent. Sometimes each person has to gather resources, sometimes it's shared. Sometimes talking to an NPC updates for everyone, sometimes it doesn't. Just make it all progress simultaneously. If someone turns in a quest prompt the other party members to accept now or complete separately, otherwise you can easily become out of sync on quest lines and have to double up.
    5. Grouping:
    5A.let me queue for non-role locked dungeons. Maybe change from Tank/Healer/DPS role select and add flex options, by selecting up to all 3, and then some other don't care button. Now it should look like Tank/Healer/DPS/Unrestricted.
    5B. Let me use group finder to look for multiple activities simultaneously. I.e., I want to be available for a trial, specific dungeon, vet dungeon, daily random, battleground. I don't mind what activity I just want the quickest one.
    5C. When I queue for specific dungeons please have the dungeon finder remember after each dungeon what I queued for. Maybe a Requeue? Prompt would work.
  • linlilia
    linlilia
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    Bugs:
    1. Stuck in combat bug especially for healers
    2. Phantom mail, you clear your mail and the notifications don't
    3. Not having an in-game mini-map
    4. Not being able to purchase more than 1 at a time of the Infinite Archive material loot containers
    5. Heavy Attack issues especially in Archive

    Pain Points
    1. Non-stackable treasure maps, its past time for this to change
    2. Mail timers need to be reverted, variable time on mail is annoying and difficult to manage
    3. Mail not sorting by date received, its annoying when you ignore a piece of mail on purpose and it only sticks to the top
    4. Transmute crystals why is there a limit
    5. The inability to REORDER my guilds
    6. The inability to directly trade crowns or crown items between people
    7. The ability to trade directly item to someone something from my craftbag
    8. Not being able to directly swap between Characters while on a character
  • Necrotech_Master
    Necrotech_Master
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    pain point 1: transmute crystal cap

    we need some way to resolve this: either ESO+ should give unlimited cap like the craft bag, or we should be able to sell transmute geodes

    option 1 promotes the use of eso+, and option 2 promotes the use of the guild stores

    both options can be used

    pain point 2: allow grabbing multiple daily quests from multi-quest givers, or give an option to select specific quest to get

    this is primarily pointing at stuff like the generals in cyro that give scroll quests, but also would improve other zones so you could do more than 1 daily per character if you so chose

    pain point 3: battleground dailies do not all give battlemaster tokens

    this is just frustrating having to both 1) repeatedly get/abandon the quest to get the 1 specific daily that gives the token and 2) the fact the quest needs wins for you to get tokens

    all 3 quests should give tokens at a bare minimum

    pain point 4: uncurated gear

    a significant fraction of pvp gear is still uncurated, the steps were great moving IC to be fully curated gear, but 98% of cyro (only jewelry, belts and boots are curated), and 100% of BGs are uncurated making it very annoying to obtain things without just going to guild stores to buy stuff i need to collect

    pain point 5: guild finder has no text search for guild names

    fairly explanatory, but the guild finder has no way to just search on listed guild name, even a simple keyword search would be fine
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TumlinTheJolly
    TumlinTheJolly
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    Top Bugs/Issues

    1. Getting locked out of core combat mechanics when beginning a heavy attack channel. Often if you START a heavy attack (I use lightning staff), you then cannot block or dodge until after the heavy attack is due to have ended, even if you've stopped channeling the heavy attack. I have died MANY times to solo bosses because I stop channeling my heavy attack in order to block something, and my character just stands there doing nothing for 1-2 seconds even though I'm trying to block. This only occurs after stopping your channeled heavy attack early.
  • magnusthorek
    magnusthorek
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    3. Mount speed - just make the base +50% higher and remove speed as a level up. Tie it to a quest for the last 10% or something. Make it crown or ESO+ exclusive for 5% boost. Replace speed at the stablemaster with fall damage reduction or something trivial.
    ws7d15w1eb42.gif


    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Duhne
    Duhne
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    Top Bugs

    1. Can't repair (keep, siege, ...) while being damaged (even with just "weakness to elements" on you)

    2. Keep door (opening event)
    - can register twice before being triggered first time
    - doesn't work while taking damage

    3. AoE skill often failing to trigger

    4. Sound crash : sometimes game becomes mute

    5. Group finder bug when someone change it's role
    - either fix it or disable role change


    Top Pain points

    1. PvP Combat Design

    Is more and more buff & timer managment
    - It's more suited for PvE but even there it's too important
    - Spending most time looking at these tiny icons & timers instead of environment

    Is less and less action/reaction, skill/counter, readable
    - Damage come from sources with no clear visual (procs sets, scrying), or things you can't counter, react to

    Core combat rules (like breakfree or root, heal low health, burst damage, ...)
    - Are done automatically or ignored too easily (by sets, CP stars, potions, etc)
    - These things must require mindful actions, counters

    We must decrease the gap between squishy glass canon & tank
    - Tank should be at most a brawler (full tanks in cyro allow toxic gameplays)
    - Glass cannon should not be allowed to 1 shot (quite fine now)

    Range vs Melee have no more sense (since play as you want & hybridization)
    - every long range skill should be lowered by default (like 18 meters)
    - every piece of light armor should increase skill range of these abilites (often projectiles)
    - every piece of medium armor should increase AoE damage
    - light & medium should increase regen of your main ressource (not being tide to magicka regen or stamina regen) (some magicka class are melee, and bow is range)

    2. Giving god power to ball groups in PvP means solo players can just be farm mobs

    - they already have number, coordination & timing
    - they have way too much cross heal, buffs & sets to help them
    - why not increase teamplay with synergies or other mechanics that require mindful actions !!!

    3. Sets for PvP

    - should unlock new gameplay, mini games
    - must not do auto core combat action instead of player mindful actions
    - must have clear visual and counter if trigger some high damage/heal, ...
    - pulling sets should remain PvE specific or at least give stun immunity, animation being faster even range being lowered

    4. PvP incentives

    - Most players ignore completly objectives
    - Rewards are not good enough or dynamic to push players to follow them
    - In IC why PvE has a multiplier and not PvP ?? It should apply on players farming players reward too !

    5. PvE Combat

    Is too much a crazy timing rotation and buffs managment

    Not readable enough
    - Even after reading 2 guides and played 10 times a raid there's still many things I don't get !
    - What's the difference between the thousands AoE under my feet ? (looking at you lucent citadel)

    We need more ways to distinguish AoE or small, medium, high hits

    Some reaction timings don't need to be this short

    There is not enough action / reaction or teamplay

  • phantasmalD
    phantasmalD
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    Some bugs:
    1. Stuck in combat bug : drop aggro faster or at least let us use wayshrines/horses in combat.
    2. Too far to loot bug: specifically when the bodies of enemies get desynced between server and client, and thus become unlootable, since the server thinks they are somewhere else than where the player sees them. Or at least that's what i think is happening.
    3. Some wayshrines or archways don't allow horses under them, for no apparent reason. Chief culprit is argonian wayshrines, but there are certainly others.
    4. NPCs seeing you even while you are undetected. Very often an NPCs will act as if they can see you (aka, they tell you to 'Get out' or 'I'll call the guards', even tho the game tells you that you are undetected. Sometimes they are even facing the wrong direction, aka they have their backs turned towards you, but the detection dialogue still plays. Related problem: unexpected, split second, 180°turns that completely blow your cover. Especially annoying during Heists.

    Pain points:
    1. Map inconsistencies and lore inaccuracies. Stuff like Sadrith Mora or Tel Mora not using the new mushroom tower icon that necrom introduced or bigger problems, like eastern Skyrim being pushed way too far to the east, Craglorn being vertically squished (as revealed by the wayhrines) or Cyrodiil on the world map not having the same diamond shape that the playable area has.
    2. Mobs with hard CC that actually pin you in place instead of just snaring you. But snares as well.
    3. Neglected Guilds/Guilds tied to specific regions. Mages' and Fighters' Guilds are always being added to new regions, but they never offer anything. Can't even progress their quests without going to the base game regions. Same for DB or Thieves. And as a related issue, there's no representation of things like Antiquarians in newer zones. Or in Undaunted, the workload of Urgarlag just keeps increasing. The Undaunted needs a bit of democracy.
    4. Bloated + stale crafting materials, crafting in general. There are a lot of crafting materials that have next to no use (e.g CP10-CP140 materials, lots of food, alchemy and trait ingredients), while simultaneously the whole system is so stale, as there hasn't been an exciting new addition since like Elsweyr.
    5. Lack of representation of certain weapon styles. Like Unarmed, one hand + spell, spears.
    6. Cities with an unfinished feeling. Cities always have all these fully barred houses, just inflating the number of houses present, without actually adding gameplay elements.
    7. Abysmal UI for crafting furnishing. Once you have a sizeable collection, it becomes a chore to find a specific one. More filtering, searching, sorting options + ability to favourite things would be great. Same goes for outfit styles.
  • npuk
    npuk
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    Top Bugs/Issues

    1) Stuck in combat. At this point it would be much fairer to allow people to mount when in combat, it would also add a fun new dynamic when fighting.
    2) Guild traders in outlaw refuge not showing they are hired.
    3) On xBox having to restart & delete data to get indame voice chat to work
    4) Error 307 booded from sever then having to wait 20 mins to get back in
    5) Ultimates going off but not landing on the target - not being blocked/dodged or shields

    Top Pain Points

    1) New nightblad toggle for cloak, this is far from more accesssable in the live enviroment when you factor in performancce, you press to cloak and nothing happens wait 1 sec press it again you cloak and come out, with the old press to cloak you would only cloak 2x
    2) Dark blue heathbars, when a play is running the dark blue health bar you can;t see if they are in exicute or not
    3) Un usable daily rewards, I'm building a huge collection of riding skill & research scrolls that are no use as everything is maxed out, it would be good to beabke to convert these to endevor points
    4) Not being able to change a guilds alliance, while this was not an issue when the game came out now you have the ablity to change a chars alliance the gm should beable to change the alliance of the guild in the same way as you can nchange the name
    5) Guild trader listing, the change to 14 day from 30 is killing traders, people and not listing the more obscure items only the things nthat will move fast

    The Sacrificial Warriors GMXbox One EU:18x CP Chars (2300+ CP)Xbox One NA: 3x CP Chars (800+ CP)Xbox One (alt) EU:5x CP Chars (1500+ CP)Xbox One (alt 2) EU:1x CP Chars (450+ CP)PC EU: 1x CP Char (400+ CP)
  • cairnthul
    cairnthul
    Soul Shriven
    Some bugs:
    4. Bloated + stale crafting materials, crafting in general. There are a lot of crafting materials that have next to no use (e.g CP10-CP140 materials, lots of food, alchemy and trait ingredients), while simultaneously the whole system is so stale, as there hasn't been an exciting new addition since like Elsweyr.
    Could not agree more.
    One of my favorite things to do in MMOs is crafting.
    Crafting hasn't changed much in the last few years except for the new sets that come with each chapter.
    Give us new ways to craft (tools, new consumables, cloaks/capes, etc).
    Add new crafting missions (examples: furniture, town specific quests, cyrodiil keep or npc upgrades) with meaningful rewards (new traits, recipes, sets that you cant get elsewhere)

  • brandyvicious
    brandyvicious
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    PAIN POINTS

    Stacking Items
    Anything that can stack should automatically stack - in personal banks and guild banks (if we have a button to auto stack personal items in our inventory or bank, why can't it also work for a Guild Bank!)!
    Items such as:
    • Treasure Maps
    • Runeboxes
    • Same Health Siege
    • Any type of Writ that is identical
    • Glyphs
    • Exemplary Jewelry

    Character Customization
    • Dying hair - all obtained dyes should be available to dye hair
    • Preview all owned hairstyles when creating additional characters
    • Option to hide other armor parts - such as hip items/flaps
    • Dyes should look the same on all armor/weapons - not dull on some and then bright on others
    • Option for skins to not be visible on face
    • Option to save items under Appearance to a Favorite list or a filter system

    Guild Changes
    • Option to reorder guilds
    • Option to turn off chat for certain guilds
    • Search for guilds by name in Guild Finder
    • Add GM name to Guild Finder listings
    • Option to stack items in Guild Bank
    • Guild Hall should be tied to a Guild House rather than a players personal house
    • Guild banks should be accesible through our owned personal bankers

    Companions
    • Make them smart enough to get out of AOEs and danger
    • Companions should be unlocked account wide once you have done their quest 1 time. Unlocking them on additional characters doesn't unlock a new version of them since they keep their same level and gear setup. We shouldn't have to do the quest X more times to unlock them on each additional character slot we have.
    • Place a MAX RAPPORT marker on their rapport bar so we know what we are aiming for to earn the max rapport achievement

    Miscellaneous Changes
    • Surveys - make one "generic" survey for each category so we can choose where we want to do that survey. This will negate the need for multiple surveys of the same category in places like Craglorn and Wrothgar.
    • Gold Charges - stop charging to send mail. It's unnecessary. Where does that gold go anyways?
    • Motifs - please make these account wide, like gold style pages are. This way we don't have to go back to the same character to learn a motif or accidentally learn it on a secondary character.
    • Cap Limits - please remove the limits for transmute crystals and event tickets. If we want to hoard, let us hoard.
    • Antiquity Leads - let us preview the item from an obtaine lead. And please create a filter for the Available Leads so we can filter out treasures.
    • Crafting - When improving items, let us set the desired level of improvement and do it all in one go. So let me set it to Gold right off the bat and then you just take all the mats required to get there. Don't make me keep going from white to green to blue to purple to gold.
    • Multi-Quest Givers - List all quests you can pickup from the Quest Giver and the option to take as many or as few as you like at the same time. If not allowed to pickup more than 1 at a time, still provide a list and let us choose the order in which we want to do them.
    PS5/NA: brandyvicious-
  • allochthons
    allochthons
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    npuk wrote: »
    3) Un usable daily rewards, I'm building a huge collection of riding skill & research scrolls that are no use as everything is maxed out, it would be good to beabke to convert these to endevor points
    Maybe let us sell the riding skill scrolls back to a merchant for the price of a day's riding lesson? (200g, right?)
    She/They
    PS5/NA (CP2700+)
  • mague
    mague
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    1. Crossplay !!! I want to play on the xbox s but keep my 2015 main from PC
    2. Settings to disable all weaponglow when playing 1st person
    3. Slider in the settings to reduce mount speed for solo immerisve gameplay
    4. 1st person rinding without addon

    In that order :)
  • Morimizo
    Morimizo
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    Don't want to just rehash the many great points and ideas throughout this thread, so have just a couple smaller pain points, in terms of immersion:

    1) Could you please re-organize the in-game music to ONLY play in the region where it belongs? The Gold Coast and Wrothgar tunes play everywhere in the base game zones, and the wailing, dog-ear shredding violin compels me to listen to something else, when most of the zone music is great. I could understand if I were on a Dark Brotherhood mission in Malabal Tor I guess, but it plays regardless of whether my character is doing that or not.

    2) Norg-Tzel is not a zone, please remove it. Wasn't it just a small area in one of the prologues? There's no wayshrine, no other reason to visit, and yet it clogs up the list.

    3) There should be a physical damage starting choice when scribing the first time with a character. To be specific, I don't necessarily mean the Wield Soul grimoire, but the ones that would be obviously used for the weapons besides the staves that can be purchased shortly thereafter. You risk a new player who doesn't know how the system evolves to think these new spells won't fit their builds when 'Traveling Knife' only has the focus script for magic damage at first.
  • Pinja
    Pinja
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    Top Bugs/Issues

    Bug 1: xbox game voice chat not working or properly showing participant list. (Prefer auto join group chat).
    Bug 2: crashing and/or restarting game to get "an unexpected internal error" message.
    Bug 3: getting stuck in a toggle/ unreliable toggle when switching weapons or quick casting toggle skill. (Example: mend wounds, Overload)
    Bug 4: Loosing all trader bids when trader flips, but being stuck with a phantom trader and unable to hire new one.
    Bug 5: Viewing a scribed skill when respecing morphs crashing the UI or causing a UI bug.

    Top Pain Points

    Pain Point 1: Getting nerfed and putting hours into builds to be less strong then I used to be.
    Pain Point 2: The 2s imbue weapon buff being too short. 1s to finish cast and 1s of projectile travel time.
    Pain Point 3: Lack of a mute for specific guild text chats.
    Pain Point 4: Resource nodes in overland Cyrodiil being too few and spaced out.
    Pain Point 5: Getting perfected gear for pvp as a pvp player. Such as the Asylum 2h or Lucent Citadel Silvers.
    Edited by Pinja on February 19, 2025 9:30PM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • thegreatme
    thegreatme
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    Pain Points:

    Golden Pursuits - Don't lock Golden Pursuit objectives behind account-wide time-locked things that require logging in X number of days or you're automatically disqualified from them. Like this Heart's Day we had "get 5/10 daily rewards". I managed to get 11/12 Golden Pursuits, I planned to get the last 12/12 when dailys reset at like 2am, and then I got hard-blocked by maintenance downtime which lasted until the event was already over and couldn't get my last Pursuit. At least limit activities to things you can do once per character, like when Golden Pursuits had "visit a stablemaster and increase your mount speed/stam/etc" as a Pursuit, so at least when I was running into a time crunch, I could log in and out of multiple characters to catch up and get my reward.
    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik
    ◙ Re-release Gloam Wolf Mount
    ◙ Evergloam house

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
  • SwimsWithMemes
    SwimsWithMemes
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    ws7d15w1eb42.gif


    Sorry, as in an extra 5% or whatever (so the new total would be 50% base, +10% quest or grind, +5% incentive). New total would be 65% not compared to 60% currently. Make it PvE only for the boost if it's a PvP concern.
  • Vandellia
    Vandellia
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    For me it is and will be until it's fixed is housing item storage I love building and decorating houses but having to spread all my housing items to every character i have just so that i have enough room to do dailys even is unacceptable.
    Edited by Vandellia on February 20, 2025 2:42AM
  • Vrelanier
    Vrelanier
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    Some of this might be outdated, because I haven't played in a while, because of Pain Point 5.

    Top Bugs/Issues

    Bug 1

    Many story quests bug when we are in a 2-man group. One of us gets a part of a quest done, but the other one doesn't, and they have to reset the whole quest. This happens a lot. Often there are letters that disappear after one of us closes the letter screen, meaning that the other one might miss half of it. Dialogues with NPC's are the same: one of us finishes early (often without realising it was the end of the dialogue), the dialogue closes for us both, and the NPC runs of saying whatever, and only one of us is on track about what is happening. All this makes group play really stressful, because now we're constantly monitoring if the other one is getting to read and hear all the necessary things. I don't think this is something that the player should worry about.

    ---

    Top Pain Points

    Pain Point 1 - Grim Focus Perma Glow.

    Pain Point 2 - The amount of story content in Gold Road was pretty low, and it all boiled down to this "it was all a dream" kind of thing, which made it all kind of pointless. If you want to make big stories (like bringing in a "new" Daedric Prince), stand by it. Things like that should carry weight, they should be more impactful.

    Pain Point 3 - Difficulty settings. The end-boss that's supposed to threaten the whole world isn't really a threat, if we're nowhere near dying while fighting it. More meaningful combat doesn't mean longer fights. It means we should have to stay on our toes, and feel like we are actually under the threat of death. One option is to give a role selection: dps/healer/tank for those who want to do those roles, and a tactician for the non-combat people who could go around poking at totems and do puzzles to help a team of NPC's who do the actual fighting.

    Pain Point 4 - IA is too long in the beginning, and we get too little tries at the difficulty level we'd like to do. Not everyone has 4hrs to put into IA just to get to the actually enjoyable content for 20min before dying and losing all progress. There should be a save point like in Maelstrom Arena.

    Pain Point 5 - Communication from ESO/ZoS. What's the deal with Grim Focus Perma Glow? Who cares if it's a bug at this point. Your silence makes the whole issue 100x worse. No roadmap for the game's future, esp with ZoS's plans with a new game -> no sub, because what for? No quests to do, no time to do IA, and ESO is way too expensive for just a housing sim.

    ---

    Thank you for your time.
  • emilyhyoyeon
    emilyhyoyeon
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    Top Bugs/Issues
    none other than stuck in combat

    Top Pain Points
    • grim focus permaglow
    • house furnishing limits
    • skill styling color release schedule -- skill styles that are plain recolors (ex. purple wall of elements) releasing a single color at a time, and not often per skill, feel bad if you're waiting for a specific color. Would be awesome if the plain recolors came out in a bundle of 6 colors or so (red orange yellow green blue purple)
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Lugaldu
    Lugaldu
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    Since my endgame is Housing, my Pain Points are housing related:

    1. 700 slots maximum... please double the limit (at least) or dont sell houses that are so huge that they look empty after decorating/building with 700 items
    2. Furniture Crafting needs a better order, like the sticker book - sort furniture after styles - at the moment it is a real pain to craft furniture because it is just chaos
    3. more windows that allow us to see through - at the moment there are only two available
    4. more roof parts like variations of shindles, different shapes etc. The necrom shindles are nice, but they are a tiny item and you need masses of them to cover a larger roof-construction (again problem for point 1.)
    5. let us remove grass from the properties
    6. more bathtubs, pillows, pools, planters with earth
    7. let us do some useful stuff in our houses, like growing mushrooms which we can harvest
    8. well, there would be more, but I am already over the limit of 5 pain points...
  • disky
    disky
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    I don't encounter very many bugs that really throw me off, but as someone who would like to use Grim Focus but hates the permanent glow:

    Top Bugs/Issues

    Issue 1 - Grim Focus Permaglow. I hate this. Please find a way to make it not a thing anymore. It actively dissuades people from using the skill.

    Issue 2 - All other gear and ability-based permanent effects like the floating spheres and area indicators for things like Ebon Armory. I hate this. Please find a way to make this optional. It actively dissuades me from using them.

    Top Pain Points

    Pain Point 1 - Overland challenge. It's way too easy. I know that you are addressing it but I want to underscore the importance of this. Please don't try and solve the problem by providing alternative content in the form of a single, challenging group-focused zone, because that is not the issue and it's not what I believe most people want. There are several prevailing implementations among the community which I think could serve most players without deterring those who enjoy things as they are now. Personally I would like some form of customizable debuff slider which alters the player's damage done/received, with other additional factors like stealth detection radius affected as well. Give us the ability to select these items individually and that would be my ideal implementation. I don't even care about improved rewards, just give me the ability to play overland content in a way that feels satisfying.

    Pain Point 2 - Dynamic content. I think overland could benefit greatly from content that actually surprises people. So much of the world feels static and I think that finding ways to create emergent moments could bring people back to areas which previously felt like they were one-and-done. Random encounters could be incredible, dynamic questing in some form would be amazing. Maybe some kind of Daedric incursion at a random part of the map? Maybe something like the Marauders from Infinite Archive? Maybe some townie needs you to kill ten rats in their basement. I don't know, just something to break up the predictability, and it doesn't all have to be life-or-death. I know this is probably not easy to do, but I think that with enough randomness/diversity it could be really cool.

    Pain Point 3 - We could REALLY use some new weapon skills, and they don't have to require new art. Things like martial staves, one-hand and magic, some kind of brawler skill which uses open-hand and a weapon...there are a lot of possibilities. Weapons add a huge amount of variety to a character build and correct me if I'm wrong, but they're much easier to do than creating a whole new class. And bonus, it sure would be nice if we could actually walk/run with a staff in the hand, because nobody carries a staff on their back in the real world and it just looks a little goofy.

    Pain Point 4 - Tales of Tribute NPC Implementation. To say nothing of the fact that ToT NPC AI is inconsistent and not very well represented at the various difficulties (Novice could be easier, Expert could be harder), I don't like how NPC opponents are limited to a small group of three players squirreled away in the corner of some tavern. They could be anyone, anywhere, and they could do all kinds of fun things like using special decks (akin to those used by the masters) or become the focus of sidequests. They could be barkeeps or blacksmiths, stable hands or stevedores, adventurers, anyone. It doesn't even need a voice line, just an acknowledgement of interest of any kind would be fine. I get that ToT gets a disproportionate amount of negative feedback but for those of us who like it and want it to improve, especially at the NPC level, I think there's a lot that could be done.

    Pain Point 5 - "Ultimate" attack indicator - There are attacks in some of the game's PvE content which can either one-shot a player or almost kill them, and I think it would be helpful to have a way to differentiate these attacks from normal attacks. I get that this is kind of subjective, but I also think that devs know which attacks are supposed to be devastating and which are more average from a DPS perspective. For AoE attacks, this could come in the form of a different-colored area indicator, a different area graphic, or both. For direct attacks, maybe highlight that attack with a similar color or style to the AoE attack to keep it consistent. Just so players know when they REALLY need to get out of the way or otherwise stop the attack. I think this would help to alleviate the chaos of combat, and I think it would make sense that anyone in a real fight with a big scary monster would understand when something truly bad is about to happen.

    Pain Point 6 - Add a Tamriel Trade Centre-style function into the game. It wouldn't replace the guild trader shopping experience for those who enjoy going from vendor to vendor, but it would really make life a lot easier for console players and it would give PC players a way to access guild trader data without needing to rely upon an ad and tracker-filled website that is nice to have but only exists because we don't have an adequate solution from ZOS.

    Pain Point 7 - Please, pretty please, give us a way to hide combat pets in non-combat areas. Please, I'm begging you.
    Edited by disky on February 21, 2025 9:29PM
  • Omegacron
    Omegacron
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    I don't really have any bugs to report, but when it comes to pain, I would say 100% furniture & inventory/bank space. A separate infinite bag for furniture (exactly like the Crafting Bag) would be ideal - that alone would free up 75% of my space issues, since I'm a bit of a furniture hoarder. Making things like potions or soul gems stack higher than 200 would help a lot, as would making things like treasure maps or reward boxes stack.
  • PeacefulAnarchy
    PeacefulAnarchy
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    To help us keep this list as easy to read as possible, please respond in the following format:

    Top Bugs/Issues
    1. Bug 1: Enemies (usually bosses) that sometimes don't move when taunted. (common one is Bahsei in RG)
    2. Bug 2: Enemies (usually bosses) that disappear and reset ( common one is triplets in HOF)
    3. Bug 3: Whatever is going on in the dungeon/BG queues where people are not matched.
    4. Bug 4: Too far to loot bug
    5. Bug 5: HAs sometimes not connecting
    Top Pain Points
    1. Pain Point 1: Inventory management. Mats are of course a huge issue for those without eso+, but even beyond that there are so many treasures and style pages and recipes and treasure maps and decon fodder that it's a constant job to work on it and keep things from snowballing.
    2. Pain Point 2: Accessibility should have a color blind option, or at least some way to reduce color dependencies in the game. Green and red are used all over in mechanics.
    3. Pain Point 3: The impenetrability of what stats, buffs and debuffs do and affect. From simple things like how mag affects spell damage, to how spell damage affects tool tips, to which buffs stack additively and which stack multiplicatively, to which cp affect which skills. Everything about stats needs information from outside the game or hundreds of hours of testing to understand.
    4. Pain Point 4: So many daily tasks, quests, endeavors, tickets, it makes the game feel like a chore. Related to this are limited time items like monster mask/shoulder pages that are only around for a handful of days. People will say "you can ignore those things" which is true, but the reason they exist is to be appealing, so if the choices you're giving players are be frustrated or ignore the carrot then it's not a very useful or productive thing anyway.
    5. Pain Point 5: Overtuning of trial HMs, Rockgrove and beyond.
  • Supreme_Atromancer
    Supreme_Atromancer
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    Top Pain Points
    **Pain Point 1:** The game map is inaccurate. Lore people see the map as a reflection of the world and the (geographical) lore. It matters to us.
    **Pain Point 2:** The huge difference in power between builds. Building to intuition is highly likely to leave you very underpowered. Like, *very*. You have to be willing to either stick your nose to a spreadsheet or copy/paste someone's published build. If you choose to build intuitively, to a power fantasy, or just don't enjoy number crunching, you're going to be very underpowered, relative to other players.
    **Pain Point 3:** Weapon and armour furnishings. The simple stuff. Like a weapon rack. Simple training dummies. Archery targets, mounted shields and weapons. It doesn't need to be flashy and explosive. Just simple armoury furnishings. Its a particularly Painful Point because I think a lot of people feel like they've been asking for this stuff for years, and even though there has been housing/furnishing talks, it has never been acknowledged.
    **Pain Point 4:** Costume Pain- dyes don't dye consistently across different costumes and outfits. This ruins a lot of creative ideas the community have. Hip flaps are often obtrusive and ugly, floating inches off our gear. They feel especially unnecessary for a lot of the light armour gear.
    ** Pain Point 5:** Basegame cities all look the same, and are ugly compared to the beautiful DLC zone cities.
  • necro_the_crafter
    necro_the_crafter
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    Pain points:
    1.GLS and Gravegrasp. Both need to be adjusted.
    Gravegrasp is to close to being a tool to create corpses on demand. If it would get slight adjusments necros could become a decent class that is easier to play, have not as steep learning curve and be much more responsive.

    2. Necros having no block-piercing CC. basicly in PvP you can win either by stacking pressure, or if your enemy gets a stun from dawnbreaker or dazing soul/knife.

    3. Tentacular Dread and crux generation. Tentacular dread effectivly locks you into runeblade spam. Not thar runeblade is a bad spammable, I think people will like to see more options. It would be nice if tentacular dread was out of crux generation/consumption minigame and behaved like sorcerers's frags, when it has a chance to get supercharged on any skill casted. Also maybe it could scale in damage,abyssal ink buff, and become wider and longer AoE-wise, so its easier to hit.Or at leas make our scripted spells with class affix benefit from recuperative/scholars.

    4.Sorcerers shields. every time I look at the recap after fighting a sorc, I see that 55-65% of my damage was mitigated with their shields. And its also not showing how much did they healed with them. And all of that tankiness paired with the best burst combos in the game, turns every encounter into extreme clutch battle.

    5. UI Icons. Would be nice to see skill styles apllied also changed your icons on the bar, as well as different Icons for scribed skills, based on wich focus script you choose.
  • Sachsen71
    Sachsen71
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    PLEASE PLEASE PLEASE move the IC district daily quest givers down to the sewer base! PLEASE just let us pick up all six quests in the base before going up into the districts to start playing!

    It is so annoying to have to go up and down six ladders to pick up the quests! Especially during this event where you have to try multiple times before you can actually make the jump. Not to mention all the time wasted in loading screens.
  • dvonpm
    dvonpm
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    Thanks for the opportunity, I hope some good can come of it.

    Top Bugs/Issues
    Bug 1 - Cyro Desyncs
    Bug 2 - combat bug
    Bug 3 - double-dooring in cyro
    Bug 4 - block not working when it should for some pulls (maybe desync related)
    Bug 5 - everything i can think of is probably desync related.

    Top Pain Points
    Pain Point 1 - no tabbard hiding
    Pain Point 2 - healer tel var gain
    Pain Point 3 - hot key to ride friend's mount
    Pain Point 4 - over-reliance on unpaid modders for basic things like minimap.
    Pain Point 5 - no guild join date.
    Pain Point 6 - no hair dye, altmer need black hair why are you so mean.
  • decairn
    decairn
    Pain points, all PVP related:


    Cyrodiil scroll quests - give in a specific order, and abandoning allows giving next one in list, or put in a keypress to advance to next quest option. Stop giving random, it's infuriating to get same one you don't want 10 times in a row (not exaggerating). Heck do this next quest thing for all quest givers not just the scrolls including those in the towns.

    Cyrodiil delves and Cheesemongers - guarantee exit from delve puts player in the campaign instance, even allowing for a temporary increase above max capacity to get the player back in. Currently it queues the person and at busy times takes 10+ tries to get out and back into play.

    Imperial City services - allow players to summon / use a trader and deconstructor outside of base. Put them into city in one of those key or armory rooms, and add one at molag bahl center. Remove the inventory management requiring getting back to base, it breaks up gameplay unnecessarily.

    Imperial city - healers are penalized with no contribution for telvar gain

    Imperial city - 12 person contribution cap to splitting telvar gains

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