ZOS_RichLambert wrote: »Hey everyone - just wanted to drop in and let you know we've been lurking. Lots of great feedback and callouts over the last month! Thank you so much for taking the time to post.
We've been comparing all of this feedback to our internal lists. There's lots and lots of overlap which is great, (i.e. - stuck in combat, floaty combat, queue problems, patcher breaking, "phantom group bug"... etc) but there are also a few callouts that we weren't aware of and have added them to the list.
Over the next few updates, we're going to try and get as many of these top issues as possible fixed. The highest priority issues we're working on right now are:
- Stuck in Combat - we've made some great strides over the last 3 months on this. We're testing some pretty big changes now. It's not ready for prime time, but progress is being made!
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
- General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc.
.
Thanks again and please keep noting issues!
-rich
ZOS_RichLambert wrote: »
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
Thanks again and please keep noting issues!
-rich
ZOS_RichLambert wrote: »Hey everyone - just wanted to drop in and let you know we've been lurking. Lots of great feedback and callouts over the last month! Thank you so much for taking the time to post.
We've been comparing all of this feedback to our internal lists. There's lots and lots of overlap which is great, (i.e. - stuck in combat, floaty combat, queue problems, patcher breaking, "phantom group bug"... etc) but there are also a few callouts that we weren't aware of and have added them to the list.
Over the next few updates, we're going to try and get as many of these top issues as possible fixed. The highest priority issues we're working on right now are:
- Stuck in Combat - we've made some great strides over the last 3 months on this. We're testing some pretty big changes now. It's not ready for prime time, but progress is being made!
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
- General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc.
.
Thanks again and please keep noting issues!
-rich
ZOS_RichLambert wrote: »Hey everyone - just wanted to drop in and let you know we've been lurking. Lots of great feedback and callouts over the last month! Thank you so much for taking the time to post.
We've been comparing all of this feedback to our internal lists. There's lots and lots of overlap which is great, (i.e. - stuck in combat, floaty combat, queue problems, patcher breaking, "phantom group bug"... etc) but there are also a few callouts that we weren't aware of and have added them to the list.
Over the next few updates, we're going to try and get as many of these top issues as possible fixed. The highest priority issues we're working on right now are:
- Stuck in Combat - we've made some great strides over the last 3 months on this. We're testing some pretty big changes now. It's not ready for prime time, but progress is being made!
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
- General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc.
.
Thanks again and please keep noting issues!
-rich
ZOS_RichLambert wrote: »Hey everyone - just wanted to drop in and let you know we've been lurking. Lots of great feedback and callouts over the last month! Thank you so much for taking the time to post.
We've been comparing all of this feedback to our internal lists. There's lots and lots of overlap which is great, (i.e. - stuck in combat, floaty combat, queue problems, patcher breaking, "phantom group bug"... etc) but there are also a few callouts that we weren't aware of and have added them to the list.
Over the next few updates, we're going to try and get as many of these top issues as possible fixed. The highest priority issues we're working on right now are:
- Stuck in Combat - we've made some great strides over the last 3 months on this. We're testing some pretty big changes now. It's not ready for prime time, but progress is being made!
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
- General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc.
.
Thanks again and please keep noting issues!
-rich
ZOS_RichLambert wrote: »General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc..
[/list]
Thanks again and please keep noting issues!
-rich
Emphasis by me. I'm a PvE player, who does the daily in the Imperial City for the siegemaster's coffer, and the merits inside, so I can buy things like the Gravegrasp Outfit Style.LordSkruff wrote: »((((1. IC Porting out of combat to Cyrodiil mid combat. / safezone abuse
In the IC region its most prevalent due to the fear of losing telvars however its doable in any campaign.
ZOS_RichLambert wrote: »Hey everyone - just wanted to drop in and let you know we've been lurking. Lots of great feedback and callouts over the last month! Thank you so much for taking the time to post.
We've been comparing all of this feedback to our internal lists. There's lots and lots of overlap which is great, (i.e. - stuck in combat, floaty combat, queue problems, patcher breaking, "phantom group bug"... etc) but there are also a few callouts that we weren't aware of and have added them to the list.
Over the next few updates, we're going to try and get as many of these top issues as possible fixed. The highest priority issues we're working on right now are:
- Stuck in Combat - we've made some great strides over the last 3 months on this. We're testing some pretty big changes now. It's not ready for prime time, but progress is being made!
- Combat look and feel - this is something that's been on our list for awhile now and there is a dedicated team looking at everything from animations, to VFX to sounds. Lots of work still to be done, but the team is rolling.
- General inventory pressure - there's lots to say here - we have a lot of things planned, but until we're more confident on when they might land, all I can provide are some hints. Yes we know you all have a lot of furnishings. Yes we know you have a lot of treasure maps, surveys, master writs... etc.
.
Thanks again and please keep noting issues!
-rich