necro_the_crafter wrote: »Galeriano2 wrote: »necro_the_crafter wrote: »6. Power extraction isnt a PvE morph, its single sourse in the entire game of minor courage put on skill while all others are 5pc sets.
Just a small correction here. Minor courage is also sourced from arcanist's domain, werewolf's pack leader morph and recently from certain scribing abilities.
Yea my bad. But still it shows how free it is for nb, Arcanist one has a radius, WW is ultimate and scribing is behind paywall.
Tommy_The_Gun wrote: »[snip]CameraBeardThePirate wrote: »deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
Its the only defense nightblade has that doesn't require running armor cap or losing damage. Sorcs are the most obnoxious class in the game by far. They play on easy mode now and still whine about nightblades. from what I understand it took a zerg to kill you earlier. How is that not completely broken? It wasn't skill. It doesn't take skill to run circles around a tree spamming a heal/shield while everyone else's skills don't hit you. You dislike nightblades because the experienced ones know when to hit you. That's why you see it in your recap so often. You actively choose not to use the tools the game gives you to counter stealth because if you did you wouldn't be able to use your own broken class mechanics. Instead you come here to complain. Idgaf if this gets me banned from the forums btw so go ahead and report it. I'm done with this game after U44.
Only defense Nightblade has? Yes let's completely ignore the fact that they have one of the best burst heals in the game, one of the best HoTs in the game, a skill that gives cheap dodge rolls, both Major and Minor Expedition, and both Major and Minor Cowardice (one of which is sourced by the second best stun in the game). None of those require running armor cap or losing damage. In fact, their heals get better the more damage they have, unlike classes such as Warden or Arcanist.
StaticWave wrote: »
If you're in this thread, just letting you know 7v1ing me doesn't make you a good NB lol
[Edited to remove image for Naming]
deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
from what I understand it took a zerg to kill you earlier. How is that not completely broken?
My take-away from that screenshot was that seven NB mains ganged up on a player (after recognizing his forum username) and then sent him toxic hate tells when they killed him, simply because they don’t like what he has to say about Cloak in the forums. This is not the same thing as “it took a zerg to kill you.”
deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
from what I understand it took a zerg to kill you earlier. How is that not completely broken?
My take-away from that screenshot was that seven NB mains ganged up on a player (after recognizing his forum username) and then sent him toxic hate tells when they killed him, simply because they don’t like what he has to say about Cloak in the forums. This is not the same thing as “it took a zerg to kill you.”
StaticWave wrote: »
If you're in this thread, just letting you know 7v1ing me doesn't make you a good NB lol
[Edited to remove image for Naming]
I looked in your recap and only two listed were NBs... I see at least 1 sorc and one templar and poss a warden 9depending on when this was) in there. Most of what killed you was not the NBs and reports tell me that this was you running the area. No one hunted you down
deadpool3431 wrote: »deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
from what I understand it took a zerg to kill you earlier. How is that not completely broken?
My take-away from that screenshot was that seven NB mains ganged up on a player (after recognizing his forum username) and then sent him toxic hate tells when they killed him, simply because they don’t like what he has to say about Cloak in the forums. This is not the same thing as “it took a zerg to kill you.”
No. 8 or 9 standard cyrodiil players. I refuse to use the derogatory word zergling. One nightblade hit him at the correct time and he died. Then came onto the forums to cry about nightblades. Which is typical of LOS rock/tower/tree humpers. You are bad at takeaways
deadpool3431 wrote: »deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
from what I understand it took a zerg to kill you earlier. How is that not completely broken?
My take-away from that screenshot was that seven NB mains ganged up on a player (after recognizing his forum username) and then sent him toxic hate tells when they killed him, simply because they don’t like what he has to say about Cloak in the forums. This is not the same thing as “it took a zerg to kill you.”
Forgot to add that he picked a fight with a zerg first since he can on a sorc that is significantly overperforming this patch. There just happened to be a couple experienced players in there who knew when to hit him as he played ring around the "cant target me" tree. No one targeted him specifically. I've personally never encountered him at all outside of the forum whinging over nightblades in general.
StaticWave wrote: »Here's the full video of that screenshot:
https://youtu.be/ef5oSTFoRog
My Rallying Cry didn't proc so RIP for that. I could've played it a little better as well, but just found it funny the guy whispered while in offline mode.
deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
Its the only defense nightblade has that doesn't require running armor cap or losing damage. Sorcs are the most obnoxious class in the game by far. They play on easy mode now and still whine about nightblades. from what I understand it took a zerg to kill you earlier. How is that not completely broken? It wasn't skill. It doesn't take skill to run circles around a tree spamming a heal/shield while everyone else's skills don't hit you. You dislike nightblades because the experienced ones know when to hit you. That's why you see it in your recap so often. You actively choose not to use the tools the game gives you to counter stealth because if you did you wouldn't be able to use your own broken class mechanics. Instead you come here to complain. Idgaf if this gets me banned from the forums btw so go ahead and report it. I'm done with this game after U44.
StaticWave wrote: »People who have never played anything but gank NB or relied on Cloak too much will never understand what normal theory crafting is, hence the multiple statements about "Rallying Crutch" or "tanky meta brawler". If they had actually played a regular build without crutching on Cloak they would have understood that Rallying Cry and building tanky are a necessity in this meta.
StaticWave wrote: »LOL, let me show you why it took a zerg to kill me:
deadpool3431 wrote: »deadpool3431 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
from what I understand it took a zerg to kill you earlier. How is that not completely broken?
My take-away from that screenshot was that seven NB mains ganged up on a player (after recognizing his forum username) and then sent him toxic hate tells when they killed him, simply because they don’t like what he has to say about Cloak in the forums. This is not the same thing as “it took a zerg to kill you.”
No. 8 or 9 standard cyrodiil players. I refuse to use the derogatory word zergling. One nightblade hit him at the correct time and he died. Then came onto the forums to cry about nightblades. Which is typical of LOS rock/tower/tree humpers. You are bad at takeaways
I agree. The broader problem is "play as you want", the consequent hybridisation and homogenisation, the idea that every class ought to be viable as a (PvE) tank, the tied-together PvP/PvE balancing, and the consequent ability to put together builds that have it all except for class identity.System_Data wrote: »Or maybe that's just the caveat of playing the assassin/rogue class. People theorycraft and they take into consideration that they have access to cloak included for their defense strategies. Many games with assassin/rogue classes uses their invisibility to survive, this is nothing new. The problem is ZOS gave NBs too much in their kit where invisiblity may not be needed for defense. So instead of tuning their other capabilities for defense, you would rather nerf cloak and have NBs become tankblades/brawler blades. How exactly is that appropriate for a class that's supposedly based on a assassin/rogue?
Tbh. And with all due respect, for a build that is extremely tanky like that, you still have tons of offensive stats. I mean you said that you sacrificed all your damage stats to be as tanky as possible to survive in outnumbered PvP. But for a build that "sacrificed all dmg", you still hit like a truck with stats like this.StaticWave wrote: »StaticWave wrote: »LOL, let me show you why it took a zerg to kill me:
These are my front bar stats in this build, btw:
Tooltip of my spammable:
With Major + Minor Breach, I'm only sitting at 15k pen. With that tooltip and offensive stats, I'm not going to kill anyone remotely decent, but that's ok because that was never the intention of this build. This build's main purpose is to give me as much tankiness as possible to deal with the constant barrage of procs, snipe from stealth, crystal frags, DoTs, etc. when I fight outnumbered. The only reason I'm even able to kill people in this setup is because of skill difference. Most people in Cyrodiil aren't really that good lol.
To kill an actual decent player, I normally run this:
17.5k pen with 105 ult Balorgh, and potentially 26.6k if I save a 500 ult Balorgh. Max WD also goes to like 7k with full Balorgh and Sundered status effect. Crit damage is also higher, and max stam is also higher. My mitigation goes way down, which is fine for 1v1s but definitely not optimal for Cyrodiil.
This is considered "full damage" by my standards, yet I still have 3.7k crit resistance and over 28k resistances to not get one-shotted. A ganker NB can run with WAY LESS mitigation. Like I said, theory crafting is a lot more complex when you have to allocate stats for both defense and offense.
Ishtarknows wrote: »Console player so can't test it, but does Darloc Brae still proc while Shadowy Disguise is toggled on?
I don't PvP NB but do enjoy the sneaky side of PvE and that set is a mainstay for me
If you enjoy the sneaky side of PVE, you will still enjoy NB (assuming they don't tweak it further). Here you go:
https://youtu.be/OHiQLEl4i0Q
This is with a Darloc Brae back bar. You can clearly see it working. I thought it might have been a bug before, as I assumed any set affecting magicka recovery / magicka gain would be disabled by Shadowy Disguise, but that's not the case here. Crouching before activating Shadowy Disguise while running Darloc Brae is less punishing than it is if you don't crouch.
Tommy_The_Gun wrote: »Tbh. And with all due respect, for a build that is extremely tanky like that, you still have tons of offensive stats. I mean you said that you sacrificed all your damage stats to be as tanky as possible to survive in outnumbered PvP. But for a build that "sacrificed all dmg", you still hit like a truck with stats like this.StaticWave wrote: »StaticWave wrote: »LOL, let me show you why it took a zerg to kill me:
These are my front bar stats in this build, btw:
Tooltip of my spammable:
With Major + Minor Breach, I'm only sitting at 15k pen. With that tooltip and offensive stats, I'm not going to kill anyone remotely decent, but that's ok because that was never the intention of this build. This build's main purpose is to give me as much tankiness as possible to deal with the constant barrage of procs, snipe from stealth, crystal frags, DoTs, etc. when I fight outnumbered. The only reason I'm even able to kill people in this setup is because of skill difference. Most people in Cyrodiil aren't really that good lol.
To kill an actual decent player, I normally run this:
17.5k pen with 105 ult Balorgh, and potentially 26.6k if I save a 500 ult Balorgh. Max WD also goes to like 7k with full Balorgh and Sundered status effect. Crit damage is also higher, and max stam is also higher. My mitigation goes way down, which is fine for 1v1s but definitely not optimal for Cyrodiil.
This is considered "full damage" by my standards, yet I still have 3.7k crit resistance and over 28k resistances to not get one-shotted. A ganker NB can run with WAY LESS mitigation. Like I said, theory crafting is a lot more complex when you have to allocate stats for both defense and offense.
And you really mean that you are only able to kill other player cuz they are noobs & make mistakes and you are more skilled than them ? Even with build like this ?
StaticWave wrote: »
If you're in this thread, just letting you know 7v1ing me doesn't make you a good NB lol
[Edited to remove image for Naming]
So sad. Grow up, guys. Someone should be able to express an opinion in a forum without being targeted in game for that opinion. This is precisely the reason why my forum username and my in-game name are different.Tommy_The_Gun wrote: »It takes 7 Nbs to take down 1 sorc on average ? Is this how we should read that O.o XDStaticWave wrote: »
If you're in this thread, just letting you know 7v1ing me doesn't make you a good NB lol
[Edited to remove image for Naming]
Edit:
Also, funny how Tarnished is doing like 22% of dmg.... XD Clearly Nb's cloak is the issue lol
Way to miss the point. This is targeted harassment based on an opinion expressed in a forum — it’s not demonstrating that it “takes 7 Nbs to take down 1 sorc on average.”
That is what most NBs are actually concerned the most. Toggle abilities do not like lag. They tend to be hyper unreliable. And even current cloak with a duration can bug-out sometimes. People can adapt to cost increases for as long as it is nothing ridiculous and current PTS is on the very edge of "adapting" to it. But if this skill becomes a toggle then it also means that it will be for the most part luck & RNG if it works or not. I am not sure if it is possible to adapt to a skill that may or may not work....Stafford197 wrote: »If you want to nerf NB Cloak just give it a stacking cost increase, or make it increase ability costs by 100% while active, or reduce your resistances to 0 while active, or disable healing while active, etc.
All of these would be big nerfs.
What I do care about is changing the way this ability functions. To me this is the same as if Sorc Streak became a targeted gap closer like Stampede. If we had a new third morph that was a toggle then that’s fine, but to change a 10 year old ability into a toggle is a big no from me. And all just to apparently nerf the class in PvP no less.
Turtle_Bot wrote: »Offering (the burst heal) is NOT the other morph of shadowy disguise, that is dark cloak which is a heal over time that scales off max health. The burst heal is a completely different skill to cloak so NB gets to have BOTH at the same time.
Turtle_Bot wrote: »The heal over time abilities, Dark cloak/refreshing path do NOT drain your health, that is Offering that does that as part of its cost and it's health drain is so minimal and easy to completely ignore if you have siphoning strikes (either morph) slotted on either bar.
Turtle_Bot wrote: »Concealed weapon gives MINOR! expedition, NOT Major. Minor expedition is MUCH harder to come by outside of scribing than Major is and concealed gives it for free on EITHER bar. No other class has this, not even sorc that has to actively use hurricane, costing resources, to get minor expedition which has a duration.
Turtle_Bot wrote: »FG fear is much worse than NB fear. NB fear inflicts MAJOR cowardice, that is such a rare debuff currently whereas Turn Evil gives minor protection and minor endurance, both of which are already easily available for a lot of (if not all of) the classes, including NB. This also doesn't take into account that Mass hysteria has an additional meter of AoE over turn evil, making it easier to land.
Turtle_Bot wrote: »Power extraction is not a PvE morph, it is insanely strong in PvP. It's AoE so it reveals invis enemies, it grants Major Brutality/Sorcery AND Minor Courage as well as inflicting Minor cowardice. This skill alone has the biggest weapon/spell damage stat swing of ANY skill in the game currently and it's a spammable AoE on par with whirling blades on top of that.
Turtle_Bot wrote: »The roll dodge cost reduction is a FREE BONUS effect on blur, blur is already such a strong skill, especially phantasmal escape morph because it is castable while invis and it grants MAJOR evasion AND snare immunity/cleanse. Major evasion is still a very rare buff that is currently a very strong source of mitigation.
Turtle_Bot wrote: »As for NB requiring a lot of GCDs for its defense, how is this different from any other class/build (outside of specifically max mag wardsorc). Every other class (including sorcs that don't use ward, yes we exist) need to stack up multiple HoTs, their burst heal, roll dodge, block, LoS etc. but none of those other classes have cloak or shade on top of all of that nor does any other get their Major Resolve buff for free as a passive meaning those classes all have 1 more button push for their defensive rotations than NB has.
Turtle_Bot wrote: »The only difficulty with shade is ensuring it's maintained and having some tiny awareness that there aren't 20 enemies camping it ready to punish the teleport. For that "difficulty" shade not only comes with a teleport that ignores LoS/walls/verticality, but also a free DoT + minor maim for free 5% mitigation.
Turtle_Bot wrote: »P.s. this is from someone who has been playing a lot of NB lately (not just brawler blade) and who also took the 2 minutes it takes to ensure correct information by double checking the class on the build editor that shows every single skill.
Turtle_Bot wrote: »Offering (the burst heal) is NOT the other morph of shadowy disguise, that is dark cloak which is a heal over time that scales off max health. The burst heal is a completely different skill to cloak so NB gets to have BOTH at the same time.
No you don't get both at the same time. The burst heal pulls you out of stealth while you cast it. So you only usually cast the burst heal while you're visible and you have to be judicious with both because you usually have less than 20K Magicka in total unless you're a Magblade.Turtle_Bot wrote: »The heal over time abilities, Dark cloak/refreshing path do NOT drain your health, that is Offering that does that as part of its cost and it's health drain is so minimal and easy to completely ignore if you have siphoning strikes (either morph) slotted on either bar.
Literally only Brawlers use Dark cloak or refreshing path. And we know Brawlers make up a tiny, tiny minority of Nightblades in open world PvP. They're so stupidly OP that actual Nightblades just avoid them.Turtle_Bot wrote: »Concealed weapon gives MINOR! expedition, NOT Major. Minor expedition is MUCH harder to come by outside of scribing than Major is and concealed gives it for free on EITHER bar. No other class has this, not even sorc that has to actively use hurricane, costing resources, to get minor expedition which has a duration.
With 18K resistances - if they're lucky - combined with the fact that 50 different things pull them out of stealth, speed is the only other defense that Nightblades have. Does this contribute to the OP nature of Brawlers? Absolutely, but again we're not optimizing skills for the 1% of Nightblades in Cyrodiil.Turtle_Bot wrote: »FG fear is much worse than NB fear. NB fear inflicts MAJOR cowardice, that is such a rare debuff currently whereas Turn Evil gives minor protection and minor endurance, both of which are already easily available for a lot of (if not all of) the classes, including NB. This also doesn't take into account that Mass hysteria has an additional meter of AoE over turn evil, making it easier to land.
You hit the nail on the head here. It's too hard to land in anything but zerg surfing. You need to stand still and wait for the target to run past you as it circles around a rock or a tree repeatedly. You can only do this if you're in melee range - somewhere you don't want to be as a squishy Nightblade unless you're in or adjacent to a zerg.Turtle_Bot wrote: »Power extraction is not a PvE morph, it is insanely strong in PvP. It's AoE so it reveals invis enemies, it grants Major Brutality/Sorcery AND Minor Courage as well as inflicting Minor cowardice. This skill alone has the biggest weapon/spell damage stat swing of ANY skill in the game currently and it's a spammable AoE on par with whirling blades on top of that.
This is just like the fear, you need to be in melee range and it has to hit. With Sorcs streaking and everyone else running around at speed cap, this never lands just like Fear never lands whenever there's any lag at all in Cyrodiil.Turtle_Bot wrote: »The roll dodge cost reduction is a FREE BONUS effect on blur, blur is already such a strong skill, especially phantasmal escape morph because it is castable while invis and it grants MAJOR evasion AND snare immunity/cleanse. Major evasion is still a very rare buff that is currently a very strong source of mitigation.
So again, who does a lot of roll dodging? Only Brawlers, no one else. So you're making our case for us. Over 95% of Nightblades in Cyrodiil are NOT Brawlers yet all the skills you mention above are optimized for that one single playstyle of Nightblade - and which I argue contribute to the OP nature of the playstyle to the detriment of all other Ngihtblades in Cyrodiil.Turtle_Bot wrote: »As for NB requiring a lot of GCDs for its defense, how is this different from any other class/build (outside of specifically max mag wardsorc). Every other class (including sorcs that don't use ward, yes we exist) need to stack up multiple HoTs, their burst heal, roll dodge, block, LoS etc. but none of those other classes have cloak or shade on top of all of that nor does any other get their Major Resolve buff for free as a passive meaning those classes all have 1 more button push for their defensive rotations than NB has.
And...see above...Major Resolve is a huge reason Brawlers are so OP in Cyrodiil, but 95% of Nightblades are lucky if it gets them to 20K resistances, usually around 18K with it.Turtle_Bot wrote: »The only difficulty with shade is ensuring it's maintained and having some tiny awareness that there aren't 20 enemies camping it ready to punish the teleport. For that "difficulty" shade not only comes with a teleport that ignores LoS/walls/verticality, but also a free DoT + minor maim for free 5% mitigation.
So again, this is only applicable to Brawlers. Ranged Nightblades have no use for this skill really.Turtle_Bot wrote: »P.s. this is from someone who has been playing a lot of NB lately (not just brawler blade) and who also took the 2 minutes it takes to ensure correct information by double checking the class on the build editor that shows every single skill.
P.P.S. This is from someone who has been playing Nightblade in PvE and PvP since the beginning and who will only play a Brawler in BGs when - albeit rarely - the mood strikes. Your points are valid but mostly only for Brawlers.
CameraBeardThePirate wrote: »Turtle_Bot wrote: »Offering (the burst heal) is NOT the other morph of shadowy disguise, that is dark cloak which is a heal over time that scales off max health. The burst heal is a completely different skill to cloak so NB gets to have BOTH at the same time.
No you don't get both at the same time. The burst heal pulls you out of stealth while you cast it. So you only usually cast the burst heal while you're visible and you have to be judicious with both because you usually have less than 20K Magicka in total unless you're a Magblade.Turtle_Bot wrote: »The heal over time abilities, Dark cloak/refreshing path do NOT drain your health, that is Offering that does that as part of its cost and it's health drain is so minimal and easy to completely ignore if you have siphoning strikes (either morph) slotted on either bar.
Literally only Brawlers use Dark cloak or refreshing path. And we know Brawlers make up a tiny, tiny minority of Nightblades in open world PvP. They're so stupidly OP that actual Nightblades just avoid them.Turtle_Bot wrote: »Concealed weapon gives MINOR! expedition, NOT Major. Minor expedition is MUCH harder to come by outside of scribing than Major is and concealed gives it for free on EITHER bar. No other class has this, not even sorc that has to actively use hurricane, costing resources, to get minor expedition which has a duration.
With 18K resistances - if they're lucky - combined with the fact that 50 different things pull them out of stealth, speed is the only other defense that Nightblades have. Does this contribute to the OP nature of Brawlers? Absolutely, but again we're not optimizing skills for the 1% of Nightblades in Cyrodiil.Turtle_Bot wrote: »FG fear is much worse than NB fear. NB fear inflicts MAJOR cowardice, that is such a rare debuff currently whereas Turn Evil gives minor protection and minor endurance, both of which are already easily available for a lot of (if not all of) the classes, including NB. This also doesn't take into account that Mass hysteria has an additional meter of AoE over turn evil, making it easier to land.
You hit the nail on the head here. It's too hard to land in anything but zerg surfing. You need to stand still and wait for the target to run past you as it circles around a rock or a tree repeatedly. You can only do this if you're in melee range - somewhere you don't want to be as a squishy Nightblade unless you're in or adjacent to a zerg.Turtle_Bot wrote: »Power extraction is not a PvE morph, it is insanely strong in PvP. It's AoE so it reveals invis enemies, it grants Major Brutality/Sorcery AND Minor Courage as well as inflicting Minor cowardice. This skill alone has the biggest weapon/spell damage stat swing of ANY skill in the game currently and it's a spammable AoE on par with whirling blades on top of that.
This is just like the fear, you need to be in melee range and it has to hit. With Sorcs streaking and everyone else running around at speed cap, this never lands just like Fear never lands whenever there's any lag at all in Cyrodiil.Turtle_Bot wrote: »The roll dodge cost reduction is a FREE BONUS effect on blur, blur is already such a strong skill, especially phantasmal escape morph because it is castable while invis and it grants MAJOR evasion AND snare immunity/cleanse. Major evasion is still a very rare buff that is currently a very strong source of mitigation.
So again, who does a lot of roll dodging? Only Brawlers, no one else. So you're making our case for us. Over 95% of Nightblades in Cyrodiil are NOT Brawlers yet all the skills you mention above are optimized for that one single playstyle of Nightblade - and which I argue contribute to the OP nature of the playstyle to the detriment of all other Ngihtblades in Cyrodiil.Turtle_Bot wrote: »As for NB requiring a lot of GCDs for its defense, how is this different from any other class/build (outside of specifically max mag wardsorc). Every other class (including sorcs that don't use ward, yes we exist) need to stack up multiple HoTs, their burst heal, roll dodge, block, LoS etc. but none of those other classes have cloak or shade on top of all of that nor does any other get their Major Resolve buff for free as a passive meaning those classes all have 1 more button push for their defensive rotations than NB has.
And...see above...Major Resolve is a huge reason Brawlers are so OP in Cyrodiil, but 95% of Nightblades are lucky if it gets them to 20K resistances, usually around 18K with it.Turtle_Bot wrote: »The only difficulty with shade is ensuring it's maintained and having some tiny awareness that there aren't 20 enemies camping it ready to punish the teleport. For that "difficulty" shade not only comes with a teleport that ignores LoS/walls/verticality, but also a free DoT + minor maim for free 5% mitigation.
So again, this is only applicable to Brawlers. Ranged Nightblades have no use for this skill really.Turtle_Bot wrote: »P.s. this is from someone who has been playing a lot of NB lately (not just brawler blade) and who also took the 2 minutes it takes to ensure correct information by double checking the class on the build editor that shows every single skill.
P.P.S. This is from someone who has been playing Nightblade in PvE and PvP since the beginning and who will only play a Brawler in BGs when - albeit rarely - the mood strikes. Your points are valid but mostly only for Brawlers.
Sorry but you're acting like slotting any defensive ability makes you a brawler when that's not the case, it just makes you intelligent. You're purposefully gimping yourself, then crying that you don't have any defensive tools.
Maybe if you actually slotted some of those abilities you'd realize NBs won't have it so bad after all.
CameraBeardThePirate wrote: »Sorry but you're acting like slotting any defensive ability makes you a brawler when that's not the case, it just makes you intelligent. You're purposefully gimping yourself, then crying that you don't have any defensive tools.
Maybe if you actually slotted some of those abilities you'd realize NBs won't have it so bad after all.
Veinblood1965 wrote: »I wonder who will be the next to have their colour drained from them?
Kind of what I was wondering. Playing with the core ability for a class. It's what makes the class fun in PVE and PVP, without it as it might as well just play any class as any class can stealth with Vamp four sigh.
Who's next? It's the reason I stopped playing WOW many years ago, quit the very day it happened. They completely changed a class dynamic and that was it.
Might be time for the next game. It's not so much this change but the last straw really, with the recent changes to vendoring and other things. Constant combat changes, constant.