LonePirate wrote: »I think everybody should be on the same playing field in PVP, so nobody should be able to go into stealth mode for 2-3 seconds after attacking another player. No other class has this ability and there is no reason for NBs to do this in PVP from a fairness perspective. Letting them remain in stealth before the attack is fine, just not after. They should not be free of the consequences of their actions. NBs want a god mode PVP play style where they can attack with impunity and escape without ever receiving a tick of damage afterwards. That’s not healthy or fair gameplay despite ZOS indulging NBs like a favorite child.
System_Data wrote: »StaticWave wrote: »It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
All they will adapt is just wait longer for their resources to return. Tank/brawlerblades and rangeblades won't be affected. Only casuals and gankers will be affected by this change, but hey i guess you just want easy pickings. I get hit by random damage from ranged as well, but i don't get emotional about needing to kill some far off NB and it's not like you can streak away from the NB. Failing to kill from stealth doesn't mean anything. You just decided that they deserve to lose, it sounds like you have an ego.
The reason why so many people run around with 40k+ HP and high resistances is because they can, while also being able to do a good amount of damage. If ZOS deleted NBs, you'd still see people with those builds. Ballgroups are also a reason why anyone would want to have those tankbuilds anyways as well.
At the end of the day, i want NBs to be nerfed, just not slapped with a ramping costs on cloak or this change because it's not a really effective way of curbing down their effectiveness. I will, however, enjoy not spamming cloak, cruise through, idle and repeat though lol.
LonePirate wrote: »I think everybody should be on the same playing field in PVP, so nobody should be able to go into stealth mode for 2-3 seconds after attacking another player. No other class has this ability and there is no reason for NBs to do this in PVP from a fairness perspective. Letting them remain in stealth before the attack is fine, just not after. They should not be free of the consequences of their actions. NBs want a god mode PVP play style where they can attack with impunity and escape without ever receiving a tick of damage afterwards. That’s not healthy or fair gameplay despite ZOS indulging NBs like a favorite child.
StaticWave wrote: »System_Data wrote: »StaticWave wrote: »It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
All they will adapt is just wait longer for their resources to return. Tank/brawlerblades and rangeblades won't be affected. Only casuals and gankers will be affected by this change, but hey i guess you just want easy pickings. I get hit by random damage from ranged as well, but i don't get emotional about needing to kill some far off NB and it's not like you can streak away from the NB. Failing to kill from stealth doesn't mean anything. You just decided that they deserve to lose, it sounds like you have an ego.
The reason why so many people run around with 40k+ HP and high resistances is because they can, while also being able to do a good amount of damage. If ZOS deleted NBs, you'd still see people with those builds. Ballgroups are also a reason why anyone would want to have those tankbuilds anyways as well.
At the end of the day, i want NBs to be nerfed, just not slapped with a ramping costs on cloak or this change because it's not a really effective way of curbing down their effectiveness. I will, however, enjoy not spamming cloak, cruise through, idle and repeat though lol.
You must have never been ganked by a coordinated NB group then. It changes your perspective once you’re on the receiving end.
Imagine a scenario where you’re attacking a keep and out of no where you’re getting hit by 3 snipes + 3 Tarnish procs. You turn around and there are 3 NBs from 3 directions, all wearing the same guild tabard. You try to run away, but they keep following and poking you from further back. You turn around to fight, and they all enter stealth.
There are only 2 things to do in that situation - to fight back or to run away into a keep. You aren’t “picking battles”. You’re either dying or surviving. I’ve been on the receiving end of that situation many times and it forced me to build 35k+ resistances with 35k+ HP just to survive.
So tell me, how are you going to pick a battle that just comes at you?
StaticWave wrote: »System_Data wrote: »StaticWave wrote: »It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
All they will adapt is just wait longer for their resources to return. Tank/brawlerblades and rangeblades won't be affected. Only casuals and gankers will be affected by this change, but hey i guess you just want easy pickings. I get hit by random damage from ranged as well, but i don't get emotional about needing to kill some far off NB and it's not like you can streak away from the NB. Failing to kill from stealth doesn't mean anything. You just decided that they deserve to lose, it sounds like you have an ego.
The reason why so many people run around with 40k+ HP and high resistances is because they can, while also being able to do a good amount of damage. If ZOS deleted NBs, you'd still see people with those builds. Ballgroups are also a reason why anyone would want to have those tankbuilds anyways as well.
At the end of the day, i want NBs to be nerfed, just not slapped with a ramping costs on cloak or this change because it's not a really effective way of curbing down their effectiveness. I will, however, enjoy not spamming cloak, cruise through, idle and repeat though lol.
You must have never been ganked by a coordinated NB group then. It changes your perspective once you’re on the receiving end.
Imagine a scenario where you’re attacking a keep and out of no where you’re getting hit by 3 snipes + 3 Tarnish procs. You turn around and there are 3 NBs from 3 directions, all wearing the same guild tabard. You try to run away, but they keep following and poking you from further back. You turn around to fight, and they all enter stealth.
There are only 2 things to do in that situation - to fight back or to run away into a keep. You aren’t “picking battles”. You’re either dying or surviving. I’ve been on the receiving end of that situation many times and it forced me to build 35k+ resistances with 35k+ HP just to survive.
So tell me, how are you going to pick a battle that just comes at you? Did I pick my battle or did those NBs pick their battle? If I had known there were 3 NBs in stealth with proc sets, I would’ve never engaged in that fight. But the problem is I don’t know where they are, and that means I don’t get the luxury of “picking my battles”.
If those NBs picked a fight with me and failed to kill me, then they deserve to die, plain and simple. I don’t mind dying in a 1v1, but if ppl Xv1 me and run away in their little Cloak then I’m 100% in favor of nerfing this skill lmao.
StaticWave wrote: »You must have never been ganked by a coordinated NB group then. It changes your perspective once you’re on the receiving end.
Imagine a scenario where you’re attacking a keep and out of no where you’re getting hit by 3 snipes + 3 Tarnish procs. You turn around and there are 3 NBs from 3 directions, all wearing the same guild tabard. You try to run away, but they keep following and poking you from further back. You turn around to fight, and they all enter stealth.
There are only 2 things to do in that situation - to fight back or to run away into a keep. You aren’t “picking battles”. You’re either dying or surviving. I’ve been on the receiving end of that situation many times and it forced me to build 35k+ resistances with 35k+ HP just to survive.
So tell me, how are you going to pick a battle that just comes at you? Did I pick my battle or did those NBs pick their battle? If I had known there were 3 NBs in stealth with proc sets, I would’ve never engaged in that fight. But the problem is I don’t know where they are, and that means I don’t get the luxury of “picking my battles”.
If those NBs picked a fight with me and failed to kill me, then they deserve to die, plain and simple. I don’t mind dying in a 1v1, but if ppl Xv1 me and run away in their little Cloak then I’m 100% in favor of nerfing this skill lmao.
Tommy_The_Gun wrote: »Yeah, it is weird. ZOS made very strong hard counters and somehow, some people simply refuse to use it & instead complain. I mean it is silly to have countermeasures lying around & just ignore them.argonian37 wrote: »We cant ask to have jack of all trades solutions for every type of player, because that is not balance… thats boring.
- Sir ! Enemy armor incoming ! We have some bazookas. Can we use them ?
- No, withdraw to the nearest outpost. I will call high command to nerf the tank's armor so we can use our MGs. It will be easier.
I mean this is the kind of picture I am getting out of this whole situation. And tbh... it is kinda dangerous for this game as a whole.
I guess maybe it has something to do with some kind of society aspect and how people over time got more & more pretentious ? Idk.
But I do agree - ESO has this rock - paper - scissors aspect and dumbing down the game will just make it more boring.
ShadowProc wrote: »Players have built tankier and tankier because they could while still dealing tremendous damage. One of the few classes that could actually bring them down is being gutted.
You mean do damage behind the safety of zerg on 24k hp glass cannon nightblade tarnished sniper, trying to bring down that templar/dk who is just trying to 1vx against greater odds and facing his opponents bravely face to face.
ShadowProc wrote: »Players have built tankier and tankier because they could while still dealing tremendous damage. One of the few classes that could actually bring them down is being gutted.
You mean do damage behind the safety of zerg on 24k hp glass cannon nightblade tarnished sniper, trying to bring down that templar/dk who is just trying to 1vx against greater odds and facing his opponents bravely face to face.
LMAO, so I guess the snipers and Special Ops soldiers in all the worlds armies - who are hailed as the best of the best soldiers in real life - that operate mostly from the shadows and distance to protect the other troops are just cowards? You're saying Special Forces are just cowards? Do you see how ridiculous you sound right now?
Squads of night blades in stealth have frequently stopped reinforcements from arriving from the other factions when those other factions are trying to take one of the keeps owned by those nightblades' factions. Most of the time their own faction doesn't even know they have eliminated all potential reinforcements and that is why the keep was saved. They don't ask for recognition or glory.
But sure, they're cowards. Go tell that to the face of a Navy Seal & see how they react to you. Navy Seals hide in shadows, strike from the shadows with overwhelming force and then slide right back into the shadows. But ZOS wants to just make that harder and harder to do in Cyrodiil every patch.
StaticWave wrote: »ShadowProc wrote: »Players have built tankier and tankier because they could while still dealing tremendous damage. One of the few classes that could actually bring them down is being gutted.
You mean do damage behind the safety of zerg on 24k hp glass cannon nightblade tarnished sniper, trying to bring down that templar/dk who is just trying to 1vx against greater odds and facing his opponents bravely face to face.
LMAO, so I guess the snipers and Special Ops soldiers in all the worlds armies - who are hailed as the best of the best soldiers in real life - that operate mostly from the shadows and distance to protect the other troops are just cowards? You're saying Special Forces are just cowards? Do you see how ridiculous you sound right now?
Squads of night blades in stealth have frequently stopped reinforcements from arriving from the other factions when those other factions are trying to take one of the keeps owned by those nightblades' factions. Most of the time their own faction doesn't even know they have eliminated all potential reinforcements and that is why the keep was saved. They don't ask for recognition or glory.
But sure, they're cowards. Go tell that to the face of a Navy Seal & see how they react to you. Navy Seals hide in shadows, strike from the shadows with overwhelming force and then slide right back into the shadows. But ZOS wants to just make that harder and harder to do in Cyrodiil every patch.
Nah, a squad of NB gankers can maybe kill 2-3 ppl at best. But a squad of small scalers can absolutely take on 15+ people. There are plenty of clips on Youtube demonstrating how groups of 3-4 small scalers fight head on with 15+ ppl from another faction. Show me a clip of NB gankers doing the same.
System_Data wrote: »StaticWave wrote: »You must have never been ganked by a coordinated NB group then. It changes your perspective once you’re on the receiving end.
Imagine a scenario where you’re attacking a keep and out of no where you’re getting hit by 3 snipes + 3 Tarnish procs. You turn around and there are 3 NBs from 3 directions, all wearing the same guild tabard. You try to run away, but they keep following and poking you from further back. You turn around to fight, and they all enter stealth.
There are only 2 things to do in that situation - to fight back or to run away into a keep. You aren’t “picking battles”. You’re either dying or surviving. I’ve been on the receiving end of that situation many times and it forced me to build 35k+ resistances with 35k+ HP just to survive.
So tell me, how are you going to pick a battle that just comes at you? Did I pick my battle or did those NBs pick their battle? If I had known there were 3 NBs in stealth with proc sets, I would’ve never engaged in that fight. But the problem is I don’t know where they are, and that means I don’t get the luxury of “picking my battles”.
If those NBs picked a fight with me and failed to kill me, then they deserve to die, plain and simple. I don’t mind dying in a 1v1, but if ppl Xv1 me and run away in their little Cloak then I’m 100% in favor of nerfing this skill lmao.
I have been on the receiving end of ganks by plenty of groups of different classes. Sometimes i live and sometimes i die. It would not change my perspective if it was only a group of NBs.
First off, if you're against multiple aggressors, it should be normal that you die. Usually in most PvP games, having a single person outlive against many aggressors is a sign of bad design. Why would you try to advocate this bad design is absurd. Secondly, it would be even worse if you live against a coordinated group.
Thankfully the solution to that is to fight using the same strategy and should you go off alone, well you know the risks. This really just falls on you not being able to accept these notions or you believe that good game design should allow you to always live or have a fighting chance 1vX. Or for some reason you feel it's much "cheaper" and worse to be killed by the class that's meant to be sneaky peaky.
Seriously, if i die to 3 range NBs ganking me, i just take the L and move on. Just like if i got ganged up by any groups of classes to be fair. You either put yourself in an unfavourable position or you got hunted down. Either way, that's the way of coordinated attacks.
Why Snipe 35m range hasn't been nerf is ZOS doing. People will keep using the broken skills, broken sets because ZOS enables these toxic relationships.
StaticWave wrote: »System_Data wrote: »StaticWave wrote: »You must have never been ganked by a coordinated NB group then. It changes your perspective once you’re on the receiving end.
Imagine a scenario where you’re attacking a keep and out of no where you’re getting hit by 3 snipes + 3 Tarnish procs. You turn around and there are 3 NBs from 3 directions, all wearing the same guild tabard. You try to run away, but they keep following and poking you from further back. You turn around to fight, and they all enter stealth.
There are only 2 things to do in that situation - to fight back or to run away into a keep. You aren’t “picking battles”. You’re either dying or surviving. I’ve been on the receiving end of that situation many times and it forced me to build 35k+ resistances with 35k+ HP just to survive.
So tell me, how are you going to pick a battle that just comes at you? Did I pick my battle or did those NBs pick their battle? If I had known there were 3 NBs in stealth with proc sets, I would’ve never engaged in that fight. But the problem is I don’t know where they are, and that means I don’t get the luxury of “picking my battles”.
If those NBs picked a fight with me and failed to kill me, then they deserve to die, plain and simple. I don’t mind dying in a 1v1, but if ppl Xv1 me and run away in their little Cloak then I’m 100% in favor of nerfing this skill lmao.
I have been on the receiving end of ganks by plenty of groups of different classes. Sometimes i live and sometimes i die. It would not change my perspective if it was only a group of NBs.
First off, if you're against multiple aggressors, it should be normal that you die. Usually in most PvP games, having a single person outlive against many aggressors is a sign of bad design. Why would you try to advocate this bad design is absurd. Secondly, it would be even worse if you live against a coordinated group.
Thankfully the solution to that is to fight using the same strategy and should you go off alone, well you know the risks. This really just falls on you not being able to accept these notions or you believe that good game design should allow you to always live or have a fighting chance 1vX. Or for some reason you feel it's much "cheaper" and worse to be killed by the class that's meant to be sneaky peaky.
Seriously, if i die to 3 range NBs ganking me, i just take the L and move on. Just like if i got ganged up by any groups of classes to be fair. You either put yourself in an unfavourable position or you got hunted down. Either way, that's the way of coordinated attacks.
Why Snipe 35m range hasn't been nerf is ZOS doing. People will keep using the broken skills, broken sets because ZOS enables these toxic relationships.
It’s normal to die to a group of ppl within your skill level but it’s definitely also normal to 1vX a bunch of players worse than you. This is nothing new in PvP games. Even in FPS games like Counter Strike it’s not uncommon for a GE player to 1v5 a team of Silvers or Gold Novas.
I would argue that it’s not healthy for games to remove skill difference from the equation and have worse players be on equal grounds with a better player. PvP games must allow players to express their superior skill over their opponents, or there is simply no reason to play those games at all.
Again, I’m not mad I died to the NBs. I’m simply stating the unspoken and broken mechanics that players can abuse with Cloak. It’s on the same ball park as unkillable tanks sitting on 1 flag preventing you from flipping it. There are zero counterplays to that and it’s not healthy at all.
StaticWave wrote: »Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
Nope, this nerf is justified. Learn to adapt.
StaticWave wrote: »Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
No, what's laughable is you not understanding that this change will have ZERO effect on the scenario you just described. The Nightblades waiting to Snipe you have completely FULL Mag pools when they come out of CROUCH (not Cloak) to attack you. With this change, they no longer have to "spam" cloak to get away from you. They simply press one button to toggle it on and run away just as they do today.
As I've said, people like you should be AGAINST this change because it makes it easier for new Nightblades to do what you hate. They don't have to master how to balance the casts of Cloak to maintain Mag. So when its multiple groups of SnipeBlades that kill you on your way to every tower you want to run around in, don't come back onto this forum and say you didn't know it was going to happen. Cyrodiil will be filled with more ranged SnipeBlades.
@ioResult
I quite literally tested in on PTS before commenting. Perma cloak is 100% possible.
Maybe you should test it before commenting? Or maybe you should increase your game knowledge? Took me 30 seconds to come up with a viable option. And I don't even main a NB.
You know who this change won't affect?
GANKERS
If you knew anything about playing Nightblade in PvP, you'd know that the Nightblades who use cloak the LEAST are gankers, ESPECIALLY ranged gankers.
They'll just sit there as they do today, crouched, using ZERO Cloaks until you come across their path. When you do, they'll group gank you as they do today and then just toggle that cloak on with one button press and get away.
If you think there will be LESS ranged gankers out there because of this change you couldn't be more wrong.
There will be more because its easier to ranged gank with this change - they'll have full Mag pools to just toggle Cloak on with one button press and still run away from you.
It's Nightblades who actually fight you and aren't running around in a Rallying Crutch build who are affected by this change.
So when you get ganked more often as a result of this and the Nightblades who have been fighting you just go back to ranged ganking and then new Nightblades come into Cyrodiil to try the easier ranged ganking meta, don't come on these forums crying because YOU'VE BEEN WARNED. Cyrodiil will be filled with ranged gankblades as a result of this change. Bet on it.
StaticWave wrote: »Let’s say the NB has 2k mag recovery and Cloaks 2 times on the live server. That equals a cost of 9180 magicka over 6 seconds. In 6 seconds, the NB gains 3 ticks of mag recovery, totaling 6k mag. 9180 - 6000 = 3k deficit.
Using the same duration, PTS Cloak would cost 9720 magicka over 6 seconds, and the NB gains nothing from magicka recovery. However, the NB can cast Siphoning Attacks every 2s to restore 2600 magicka back at the cost of 4k HP. That’s 7800k mag restored for a total of 12k HP cost. Total deficit is 1920 mag and 12k HP.
So no, I don’t think NB is going to be better off unless they specifically build for PTS Cloak, which is a good thing.
The rise of more SnipeBlade groups is coming if this goes live with no Mag regen and no visual clue in the skill bar that its currently on or off. Why? Because SnipeBlade will be the easiest and only one of a few effective ways to play a Nightblade in Cyrodiil. And people like me refuse to keep paying ZOS every month to restrict how we play the game.